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[Profiles] Adventure Mode Bounties - Community Edition

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Just found that TrinityMoveToSNO may work better in Matriarch for a different spot I hadn't run into testing before. Running some final testing/tweaking, will post a new version soon.

Bounty: Kill Reggrel the Despised (369253)
-Kills 150 monsters on northern highlands, however bot tends to roam to southern highlands which deactivated the quest. Proper way point should be set over here to explore only in the northern area

Bounty: Kill the Butcher (347032)
-Terrible backtrack. Basically exploring the whole map before actually finding the portal to butcher. Seems like it does not have a clear objective there to moveto until it saw the portal

Bounty: Kill Digger O Dell
-Entered the wrong portal again. It has 3 possible crypt entrance. The bot needs to detect if it enters the right one.
 
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Much happier with Matriarch testing now. I would like to 'futureproof' as much as possible to prevent breaking down the road. Are all of the trinity xml tags going away? Is there a list somewhere?


This zip file can be unzipped to DB/Profiles/Bounties/Acts/A1. It should attempt to overwrite various files.

[Profiles] Adventure Mode Bounties - Community Edition - Kyriakos A1 version .3 - all credit goes to sychotix and other developers - these fixes are personal fixes that I'm using to attempt to make this profile less 'hands on'.

Changelog:
-- 345488 - Clear Den of the Fallen - Resolves Den of the Fallen hanging
-- 347097 - Kill Digger O Dell - Resolves Digger O Dell Portal Hanging
-- 344488 - Vendor Armorer - Resolves character hanging if exit (door) is below a balcony
-- 349020 - Matriarch's Bones - Resolved issue with hanging going in, as well as hanging during event

version .7 (I believe this will be merged with SVN):
- View attachment kyriakos_a1_fixes_v7.zip

Other Reported Issues Under Investigation:
Code:
	Bounty: The cursed chamber of bone (375198_cursed_chamber_of_bone) - couldn't reproduce my first time through, but it's late.
		- Did not inspect the shrine to cleanse the chamber (instead just stopped somewhere nearby)
		- Loaded profile The Cursed Chamber of Bone (375198)
		- Using Waypoint. Number:2
		- [Trinity] Waiting for Event
Code:
	Bounty: Kill Reggrel the Despised (369253)
		-Kills 150 monsters on northern highlands, however bot tends to roam to southern highlands which deactivated the quest. Proper way point should be set over here to explore only in the northern area
Code:
	Bounty: Kill the Butcher (347032)
		-Terrible backtrack. Basically exploring the whole map before actually finding the portal to butcher. Seems like it does not have a clear objective there to moveto until it saw the portal
 
Thanks Kyria. Will test them out and let you know more

Bounty: Clear the cave of the moon clan
-Bot explores/clears the map of southern highlands before entering the cave (waste of time)

Bounty: Kill Queen Araneae
-Bot explores/clears the map hoping to find the queen. (anyway to optimise this? in terms of way point to that spot since the spawn is always there)
-Bot sometimes redo the quest even though it has already finished it before. (Needs to quit DB and re-run it again, probably a check it not placed right somewhere)

Bounty: Kill Ragus Grimlow
-Bot got stucked at the entrace. Couldn exit the door (Fixed after stopping and starting the bot again)

Bounty: Kill Digger O Dell
-Entered the wrong portal again. It has 3 possible crypt entrance. The bot needs to detect if it enters the right one.
 
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If anyone knows how to fix this error act 4 please let me know

Trinity] Error while refreshing DiaObject ActorSNO: 219613 Name: a4dun_Spire_CorruptionGeyser-23078 Type: Monster Distance: 47
[Trinity] System.Exception: Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: 00000000, Size: 760
at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
at GreyMagic.MemoryBase.Read[T](IntPtr addr)
at Zeta.Game.Internals.Actors.ACD.()
at Zeta.Game.Internals.Actors.ACD.get_ACDGuid()
at Trinity.Trinity.RefreshStepCachedObjectType(Boolean AddToCache) in c:\Users\tikojan\Desktop\DEMONBUDDYBOUNTYNEW\Plugins\Trinity\Cache\RefreshObject.cs:line 514
at Trinity.Trinity.CacheDiaObject(DiaObject freshObject) in c:\Users\tikojan\Desktop\DEMONBUDDYBOUNTYNEW\Plugins\Trinity\Cache\RefreshObject.cs:line 167
at Trinity.Trinity.RefreshCacheMainLoop() in c:\Users\tikojan\Desktop\DEMONBUDDYBOUNTYNEW\Plugins\Trinity\Cache\RefreshObjects.cs:line 396
[Trinity] Error while refreshing DiaObject ActorSNO: 219613 Name: a4dun_Spire_CorruptionGeyser-23078 Type: Monster Distance: 50
[Trinity] System.Exception: Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: 00000000, Size: 760
at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
at GreyMagic.MemoryBase.Read[T](IntPtr addr)
at Zeta.Game.Internals.Actors.ACD.()
at Zeta.Game.Internals.Actors.ACD.get_ACDGuid()
at Trinity.Trinity.RefreshStepCachedObjectType(Boolean AddToCache) in c:\Users\tikojan\Desktop\DEMONBUDDYBOUNTYNEW\Plugins\Trinity\Cache\RefreshObject.cs:line 514
at Trinity.Trinity.CacheDiaObject(DiaObject freshObject) in c:\Users\tikojan\Desktop\DEMONBUDDYBOUNTYNEW\Plugins\Trinity\Cache\RefreshObject.cs:line 167
at Trinity.Trinity.RefreshCacheMainLoop() in c:\Users\tikojan\Desktop\DEMONBUDDYBOUNTYNEW\Plugins\Trinity\Cache\RefreshObjects.cs:line 396
 
If anyone knows how to fix this error act 4 please let me know

Trinity] Error while refreshing DiaObject ActorSNO: 219613 Name: a4dun_Spire_CorruptionGeyser-23078 Type: Monster Distance: 47
[Trinity] System.Exception: Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: 00000000, Size: 760
at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
at GreyMagic.MemoryBase.Read[T](IntPtr addr)
at Zeta.Game.Internals.Actors.ACD.()
at Zeta.Game.Internals.Actors.ACD.get_ACDGuid()
at Trinity.Trinity.RefreshStepCachedObjectType(Boolean AddToCache) in c:\Users\tikojan\Desktop\DEMONBUDDYBOUNTYNEW\Plugins\Trinity\Cache\RefreshObject.cs:line 514
at Trinity.Trinity.CacheDiaObject(DiaObject freshObject) in c:\Users\tikojan\Desktop\DEMONBUDDYBOUNTYNEW\Plugins\Trinity\Cache\RefreshObject.cs:line 167
at Trinity.Trinity.RefreshCacheMainLoop() in c:\Users\tikojan\Desktop\DEMONBUDDYBOUNTYNEW\Plugins\Trinity\Cache\RefreshObjects.cs:line 396
[Trinity] Error while refreshing DiaObject ActorSNO: 219613 Name: a4dun_Spire_CorruptionGeyser-23078 Type: Monster Distance: 50
[Trinity] System.Exception: Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: 00000000, Size: 760
at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
at GreyMagic.MemoryBase.Read[T](IntPtr addr)
at Zeta.Game.Internals.Actors.ACD.()
at Zeta.Game.Internals.Actors.ACD.get_ACDGuid()
at Trinity.Trinity.RefreshStepCachedObjectType(Boolean AddToCache) in c:\Users\tikojan\Desktop\DEMONBUDDYBOUNTYNEW\Plugins\Trinity\Cache\RefreshObject.cs:line 514
at Trinity.Trinity.CacheDiaObject(DiaObject freshObject) in c:\Users\tikojan\Desktop\DEMONBUDDYBOUNTYNEW\Plugins\Trinity\Cache\RefreshObject.cs:line 167
at Trinity.Trinity.RefreshCacheMainLoop() in c:\Users\tikojan\Desktop\DEMONBUDDYBOUNTYNEW\Plugins\Trinity\Cache\RefreshObjects.cs:line 396

It just wont base and talk to damn tyrael just walks around
 
i edit A1/act1.xml file to exit restart the game when i encounter those buggy quest.
simple method to avoid stuck.
 
silver spire 2 when finished bounty it still continues to loop around map instead of returning to tyrael to claim cache. stopping and starting it detects all 5 bounties complete and collects the cache and restarts... so unable to afk at the moment.
 
===== Misc Statistics =====
Total tracking time: 7h 36m 55s
Total deaths: 10 [1.31 per hour]
Total games (approx): 19 [2.49 per hour]
Total XP gained: 2798.92 million [367.53 million per hour]
Total Gold gained: 4835.03 Thousand [634.90 Thousand per hour]

===== Item DROP Statistics =====
Items:
Total items dropped: 568 [74.59 per hour]

Items dropped by quality:
- White: 14 [1.84 per hour] {2.46 %}
- Magic: 113 [14.84 per hour] {19.89 %}
- Rare: 432 [56.73 per hour] {76.06 %}
- Legendary: 9 [1.18 per hour] {1.58 %}


running on act 1 seem okay.
 
===== Misc Statistics =====
Total tracking time: 7h 36m 55s
Total deaths: 10 [1.31 per hour]
Total games (approx): 19 [2.49 per hour]
Total XP gained: 2798.92 million [367.53 million per hour]
Total Gold gained: 4835.03 Thousand [634.90 Thousand per hour]

===== Item DROP Statistics =====
Items:
Total items dropped: 568 [74.59 per hour]

Items dropped by quality:
- White: 14 [1.84 per hour] {2.46 %}
- Magic: 113 [14.84 per hour] {19.89 %}
- Rare: 432 [56.73 per hour] {76.06 %}
- Legendary: 9 [1.18 per hour] {1.58 %}


running on act 1 seem okay.

What did you edit on act1.xml to restart to avoid buggy quest?
 
I was using this profile but it only make act 1 and 4 why?

And another apreciation, the combat with the butcher and fails with lot of lag. The message is:

Trinity [Performance] [Executin of the block...] all the time anyone have this problem with the butcher?
 
What did you edit on act1.xml to restart to avoid buggy quest?

i've added at the very top of the codes, so that it will restart game if these 3 quests are active (hence you'll new quest) : below are the buggy quest for me.

<!-- The Dataminer -->
<!-- Status: Needs Testing, timed out in cemetary -->
<If condition="HasQuest(347095)">
<LeaveGame quest="1" step="1" reason="done." stayInParty="False" />
</If>

<!-- Kill Reggrel the Despised -->
<!-- Status: OK, needs spawn locations mapped -->
<If condition="HasQuest(369253)">
<LeaveGame quest="1" step="1" reason="done." stayInParty="False" />
</If>

<!-- The Cursed Chamber of Bones -->
<!-- Status: OK -->
<If condition="HasQuest(375198)">
<LeaveGame quest="1" step="1" reason="done." stayInParty="False" />
</If>
 

Attachments

Last edited:
i've added at the very top of the codes, so that it will restart game and restart(hence you'll new quest) : below are the buggy quest for me.

<!-- The Dataminer -->
<!-- Status: Needs Testing, timed out in cemetary -->
<If condition="HasQuest(347095)">
<LeaveGame quest="1" step="1" reason="done." stayInParty="False" />
</If>

<!-- Kill Reggrel the Despised -->
<!-- Status: OK, needs spawn locations mapped -->
<If condition="HasQuest(369253)">
<LeaveGame quest="1" step="1" reason="done." stayInParty="False" />
</If>

<!-- The Cursed Chamber of Bones -->
<!-- Status: OK -->
<If condition="HasQuest(375198)">
<LeaveGame quest="1" step="1" reason="done." stayInParty="False" />
</If>

Thanks for the attachment. THey heeps of them not only this few :( Doing this act because i still couldn farm my ring of gandeur
 
Thanks for the attachment. THey heeps of them not only this few :( Doing this act because i still couldn farm my ring of gandeur

Remember not to skip too many quest, some are either/or quest.

yeah, but i think kyrias fixed most of it already.
 
Last edited:
Thanks Kyria. Will test them out and let you know more

Bounty: Clear the cave of the moon clan
-Bot explores/clears the map of southern highlands before entering the cave (waste of time)

There are multiple spawn locations for the cave, about the only thing i can think of to optimize is taking a look at where your spawn location is and then altering the path so that you check the closest caves first.

Bounty: Kill Queen Araneae
-Bot explores/clears the map hoping to find the queen. (anyway to optimise this? in terms of way point to that spot since the spawn is always there)
-Bot sometimes redo the quest even though it has already finished it before. (Needs to quit DB and re-run it again, probably a check it not placed right somewhere)

Yeah its a random dungeon.
 
Much happier with Matriarch testing now. I would like to 'futureproof' as much as possible to prevent breaking down the road. Are all of the trinity xml tags going away? Is there a list somewhere?


This zip file can be unzipped to DB/Profiles/Bounties/Acts/A1. It should attempt to overwrite various files.

[Profiles] Adventure Mode Bounties - Community Edition - Kyriakos A1 version .3 - all credit goes to sychotix and other developers - these fixes are personal fixes that I'm using to attempt to make this profile less 'hands on'.

Changelog:
-- 345488 - Clear Den of the Fallen - Resolves Den of the Fallen hanging
-- 347097 - Kill Digger O Dell - Resolves Digger O Dell Portal Hanging
-- 344488 - Vendor Armorer - Resolves character hanging if exit (door) is below a balcony
-- 349020 - Matriarch's Bones - Resolved issue with hanging going in, as well as hanging during event

version .7 (I believe this will be merged with SVN):
- View attachment 126525

Other Reported Issues Under Investigation:
Code:
	Bounty: The cursed chamber of bone (375198_cursed_chamber_of_bone) - couldn't reproduce my first time through, but it's late.
		- Did not inspect the shrine to cleanse the chamber (instead just stopped somewhere nearby)
		- Loaded profile The Cursed Chamber of Bone (375198)
		- Using Waypoint. Number:2
		- [Trinity] Waiting for Event
Code:
	Bounty: Kill Reggrel the Despised (369253)
		-Kills 150 monsters on northern highlands, however bot tends to roam to southern highlands which deactivated the quest. Proper way point should be set over here to explore only in the northern area
Code:
	Bounty: Kill the Butcher (347032)
		-Terrible backtrack. Basically exploring the whole map before actually finding the portal to butcher. Seems like it does not have a clear objective there to moveto until it saw the portal

Your versions of these files have checked in.

Also, I added another ignore scene to the reggrel quest you mentioned, copied it from the generic northern highlands profile, no idea if it will help.
 
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