This +A2 please. The odds of these two dropping in A4 is very low in comparison to the other 2 :/I know you're working hard on Act 3 but please please, give some love to act 1 to make it a bit more afkable at least untill it drops me a decent ring of royale grandeur![]()
Go in trinity and change the time to wait for loot, you popcan...
This zip file can be unzipped to DB/Profiles/Bounties/Acts/A1. It should attempt to overwrite three files.
[Profiles] Adventure Mode Bounties - Community Edition - Kyriakos A1 version .3 - all credit goes to sychotix - these fixes are personal fixes that I'm using to attempt to make this profile less 'hands on'.
v .3 - View attachment 126368
Changelog:
-- 345488 - Clear Den of the Fallen - Resolves Den of the Fallen hanging
-- 347097 - Kill Digger O Dell - Resolves Digger O Dell Portal Hanging
-- 344488 - Vendor Armorer - Resolves character hanging if exit (door) is below a balcony
Loaded profile The Cursed Chamber of Bone (375198)
Using Waypoint. Number:2
[Trinity] Waiting for Event
I don't think there have been any changes in act 4 in a week it's all been act three fine tuning.I need to punch myself each time I update the profile, each update is screwing Act4 -![]()
You guys have to write profiles to add to it =P I only have like 4 or 5 bounty profiles in it for now. It does all of the bounties it knows about, and will restart the game to do them again.
Also, like I said in the first post, the profiles currently in there are barely tested, and more to see if it CAN accomplish the goal. The skeleton king bounty was actually added like 20 minutes before I posted this, and was mostly a copy/paste from the questing profile. Some things changed between the questing and adventure mode versions, so obviously it won't work 100% efficiently =P
EDIT: Also Kraank, that error tells me nothing. None of the stacktrace is in code that I wrote.
EDIT2: Was able to somehow reproduce that error that you got Kraank. It doesn't seem to be directly related to my code. The error is in TrinityExploreDungeon. An ArgumentNullException is thrown... might be something in the profile? It was in the marker function or whatever, I closed it.
This is confusing to useyou need all these SVN things and updaters and diffirent versions of things. Why not make it a bit more simple?
Another issue I have is with my monk's deadly reach: scattered blows move against Corrupted Growths. I realize this is probably a trinity issue, but when i switch to fists of thunder: (any rune) it seems to have a better time dealing with them. I just hope for sweeping winds or my follower to kill it.
Just so your aware the corrupted growths is a known issue with .25 trinity, most people run .24 if I'm not mistaken and it seems to work (haven't tested personally)Like others have stated, the only real issue I have is that after finishing the bounties in Act 4, the bot fails to realize that it is finished with all bounties. It doesn't return to town but instead just runs around the entire map (Silver Spire 2) even though it is completely explored. I usually have to wait for gold inactivity timer for it to leave.
Another issue I have is with my monk's deadly reach: scattered blows move against Corrupted Growths. I realize this is probably a trinity issue, but when i switch to fists of thunder: (any rune) it seems to have a better time dealing with them. I just hope for sweeping winds or my follower to kill it.
for any of those wondering, I'm running .394 DB BETA, .25 Trinity, and .50 Quest Tools.
<MoveToActor questId="1" timeout="5000"stepId="2" actorId="107076" />
<MoveToActor questId="1" timeout="5000" stepId="2" actorId="107076" />
<TrinityExploreDungeon questId="312429" stepId="2" until="ObjectFound" actorId="158944" boxSize="10" boxTolerance="0.05" objectDistance="70">
<TrinityExploreDungeon questId="312429" stepId="2" until="ObjectFound" actorId="158944" boxSize="10" boxTolerance="0.25" objectDistance="70">
Ya i tried running a4 yesterday and couldnt handle how slow it was, so I closed it. Especially the gardens of hope, just stands there.So, not a single act is afkable right now? What happend? Act 4 was 95% afkable like a week ago, it was heaven leaving on at night when you go to sleep and not have to farm keys for hours every day because I have no life and do rifts all day.. Sigh.