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[Profiles] Adventure Mode Bounties - Community Edition

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I know you're working hard on Act 3 but please please, give some love to act 1 to make it a bit more afkable at least untill it drops me a decent ring of royale grandeur :)
 
I know you're working hard on Act 3 but please please, give some love to act 1 to make it a bit more afkable at least untill it drops me a decent ring of royale grandeur :)
This +A2 please. The odds of these two dropping in A4 is very low in comparison to the other 2 :/
 
@sdkyron sry for that but every act has his own developers. act3 is relatively new and his developer(for example me) want to make the act as soon as possible fully executable. apart from the whole trinity issues.
The Other developer inclusiv rixx who develop on Trinity have some buissniss and vocation. So please be patient you a little. I think the other developers are going so fast had to continue working

@cohlinyeah thank you once again for the report. which is a known error which I can not quite explain it because until the day before yesterday still worked.
The battlefields are supposed to ignore what does not. I'll try me there to come up with something
 
Go in trinity and change the time to wait for loot, you popcan...

That worked. Raised it to 1000ms due to high-ping here on my region. Thanks a bunch. But what about the loot from elites that explode when they die?! Do you happen to know the fix for this one too? Thank you.
 
where are sometime when my bot finish all 5 bounty. i keep explore the whole map, not reset the game ? act 4 please
 
This zip file can be unzipped to DB/Profiles/Bounties/Acts/A1. It should attempt to overwrite three files.

[Profiles] Adventure Mode Bounties - Community Edition - Kyriakos A1 version .3 - all credit goes to sychotix - these fixes are personal fixes that I'm using to attempt to make this profile less 'hands on'.

v .3 - View attachment 126368

Changelog:
-- 345488 - Clear Den of the Fallen - Resolves Den of the Fallen hanging
-- 347097 - Kill Digger O Dell - Resolves Digger O Dell Portal Hanging
-- 344488 - Vendor Armorer - Resolves character hanging if exit (door) is below a balcony

-Den of Fallen once entered level 1 it stopped and goes out to the exit again.

-Bounty: The cursed chamber of bone
Did not inspect the shrine to cleanse the chamber (instead just stopped somewhere nearby)
Loaded profile The Cursed Chamber of Bone (375198)
Using Waypoint. Number:2
[Trinity] Waiting for Event
 
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You guys have to write profiles to add to it =P I only have like 4 or 5 bounty profiles in it for now. It does all of the bounties it knows about, and will restart the game to do them again.

Also, like I said in the first post, the profiles currently in there are barely tested, and more to see if it CAN accomplish the goal. The skeleton king bounty was actually added like 20 minutes before I posted this, and was mostly a copy/paste from the questing profile. Some things changed between the questing and adventure mode versions, so obviously it won't work 100% efficiently =P

EDIT: Also Kraank, that error tells me nothing. None of the stacktrace is in code that I wrote.

EDIT2: Was able to somehow reproduce that error that you got Kraank. It doesn't seem to be directly related to my code. The error is in TrinityExploreDungeon. An ArgumentNullException is thrown... might be something in the profile? It was in the marker function or whatever, I closed it.

could please fix errors in Act1? i found a lots of problems in Act1 profile, even cannot process a complete quest run. thanks!
 
Anyone else having trouble downloading the latest version? This is the error I'm getting.
"
Checkout from db-bounty-profiles - Revision 225: /trunk, revision HEAD, Fully recursive, Externals included
Unable to connect to a repository at URL
'http://db-bounty-profiles.googlecode.com/svn/trunk'
Unexpected HTTP status 502 'Bad Gateway' on '/svn/trunk'

Additional errors:
OPTIONS request on '/svn/trunk' failed: 502 Bad Gateway
"
 
After cleaning the fallen den lvl 2 bot doing tp to town
and after this - another tp to the next bounty

mb better using tp immediatly to the next quest?
 
This is confusing to use o.O you need all these SVN things and updaters and diffirent versions of things. Why not make it a bit more simple?

I'm a newb, but i'm pretty sure if EZupdater is working for you, you dont need to worry about the SVN part?
 
Like others have stated, the only real issue I have is that after finishing the bounties in Act 4, the bot fails to realize that it is finished with all bounties. It doesn't return to town but instead just runs around the entire map (Silver Spire 2) even though it is completely explored. I usually have to wait for gold inactivity timer for it to leave.

Another issue I have is with my monk's deadly reach: scattered blows move against Corrupted Growths. I realize this is probably a trinity issue, but when i switch to fists of thunder: (any rune) it seems to have a better time dealing with them. I just hope for sweeping winds or my follower to kill it.


for any of those wondering, I'm running .394 DB BETA, .25 Trinity, and .50 Quest Tools.
 
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Another issue I have is with my monk's deadly reach: scattered blows move against Corrupted Growths. I realize this is probably a trinity issue, but when i switch to fists of thunder: (any rune) it seems to have a better time dealing with them. I just hope for sweeping winds or my follower to kill it.

I have the same problem with Growths, a few others have mentioned it earlier.
 
Like others have stated, the only real issue I have is that after finishing the bounties in Act 4, the bot fails to realize that it is finished with all bounties. It doesn't return to town but instead just runs around the entire map (Silver Spire 2) even though it is completely explored. I usually have to wait for gold inactivity timer for it to leave.

Another issue I have is with my monk's deadly reach: scattered blows move against Corrupted Growths. I realize this is probably a trinity issue, but when i switch to fists of thunder: (any rune) it seems to have a better time dealing with them. I just hope for sweeping winds or my follower to kill it.


for any of those wondering, I'm running .394 DB BETA, .25 Trinity, and .50 Quest Tools.
Just so your aware the corrupted growths is a known issue with .25 trinity, most people run .24 if I'm not mistaken and it seems to work (haven't tested personally)
 
hey sychotix,

act 1 is pretty much mostly afkable now safe for a few glitches.. one of em is

http://db-bounty-profiles.googlecode.com/svn/trunk/Acts/A1/347060_the_precious_ores.xml

Line 93:
Code:
<MoveToActor questId="1" timeout="5000"stepId="2" actorId="107076" />
There is a space missing causing it to fail loading.. should be..
Code:
<MoveToActor questId="1" timeout="5000" stepId="2" actorId="107076" />

Another one is the issue with getting to the butcher because the explorer is trying to explore fields that are not reachable (do not exist). Simple solution for that is to reduce boxsize to 5 and increase the tolerance.. been playing around with it 5 and 0.25 seem to work pretty well. Though I have only tested this with female wizard no clue how other character models will behave since there seem to be differences depending on class and gender (which makes no sense but oh well ~_~)

http://db-bounty-profiles.googlecode.com/svn/trunk/Acts/A1/347032_kill_the_butcher.xml

Code:
<TrinityExploreDungeon questId="312429" stepId="2" until="ObjectFound" actorId="158944" boxSize="10" boxTolerance="0.05" objectDistance="70">
to:
Code:
<TrinityExploreDungeon questId="312429" stepId="2" until="ObjectFound" actorId="158944" boxSize="10" boxTolerance="0.25" objectDistance="70">

Also since its in a pretty stable state now we should maybe change it to operate same way act4 does move on to the next bounty from last one instead of going town first..
 
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I've actually been alternating between DB release, .24 trinity, and .45 quest tools. Right now I'm running the latter. Doesn't seem to always have the issue with corrupted growth but I haven't witnessed it enough times to make a fair judgment
 
I had a problem on act 1 with the nephalem monument, it strayed too far away from the monument after spawning the elites. Never went back and killed them, i had to move it back into the area. Is that a setting on my end?

Also the same problem mentioned above with the butcher, otherwise it worked on everything else.
 
So, not a single act is afkable right now? What happend? Act 4 was 95% afkable like a week ago, it was heaven leaving on at night when you go to sleep and not have to farm keys for hours every day because I have no life and do rifts all day.. Sigh.
 
So, not a single act is afkable right now? What happend? Act 4 was 95% afkable like a week ago, it was heaven leaving on at night when you go to sleep and not have to farm keys for hours every day because I have no life and do rifts all day.. Sigh.
Ya i tried running a4 yesterday and couldnt handle how slow it was, so I closed it. Especially the gardens of hope, just stands there.
 
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