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[Profiles] Adventure Mode Bounties - Community Edition

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View attachment 126342

I'm attaching a fix for "Act 1 - Clear Den of the Fallen". Seems to work for me now with this fix. I hope to fix others as I come across them. Previously, it moved about 100 yards away and stopped moving with repeating XML errors.


edit: Feel free to PM me with areas that you are aware are being stuck in act 1 and I'll try to look into fixing them as time permits.

I'm not sure you were using the newest version of the profiles, as your modification seems to be different.
 
In the current version, "MoveToMapMarker" was being used with variables that are generally used with "MoveToActor". I did update the first set of coordinates to where my most common spawn was.

I also used questid 1, to match any quest (per Trinity documentation), since the originating quest that got us to this profile was different than the actual questid.
 
Is there anyway to select a higher difficulty? I know the difficulty doesn't affect the horadric cache drop, but since i'm also after legendaries, the bot would be doing two thing at a time instead of only one. So, is there any to choose the difficulty of which the bot will farm? I tried selecting a different one but it automatically goes back to Normal everytime it starts.

also wish you were doing act 2.. im after boots of illusion and gloves of warship, so it would be nice to have bounties from Act2. Maybe i can contribute and help out on the development of act 2, those who are in charge of the act 2, please let me know via PM how can i help, i'm all ears, just tell me what to do and i'll do it.
 
Is there anyway to select a higher difficulty? I know the difficulty doesn't affect the horadric cache drop, but since i'm also after legendaries, the bot would be doing two thing at a time instead of only one. So, is there any to choose the difficulty of which the bot will farm? I tried selecting a different one but it automatically goes back to Normal everytime it starts.

also wish you were doing act 2.. im after boots of illusion and gloves of warship, so it would be nice to have bounties from Act2. Maybe i can contribute and help out on the development of act 2, those who are in charge of the act 2, please let me know via PM how can i help, i'm all ears, just tell me what to do and i'll do it.

You could try reading the demon buddy instructions... its under settings->bot.
 
Is it possible to make the bot rush through the mobs (as soon as he has got the required kills)?
 
View attachment 126342

I'm attaching a fix for "Act 1 - Clear Den of the Fallen". Seems to work for me now with this fix. I hope to fix others as I come across them. Previously, it moved about 100 yards away and stopped moving with repeating XML errors.


edit: Feel free to PM me with areas that you are aware are being stuck in act 1 and I'll try to look into fixing them as time permits.


Act 1:

Bounty Kill Digger O'Dell is going to a wrong portal causing it to restart in a loop.
 
i've noticed two weird things, don't know if they are bugs, or bad configuration of my bot. I suspect it is a bug, but maybe someone can clear this out for me? If it's bad setting please advise me how to fix it.

Sometimes when it finishes the bounty by killing X amount of mobs or the boss of the map, it ignores the loot and teleports to the next bounty.. For instance, the bot killed Izual and the material that drops from him dropped, the Angelic Shard. Bot completely ignored all the loot, including the material and teleported to the next bounty.

i've also noticed that it is always ignoring the loot from those elites that explode when they die, even when it is a legendary. O.o

Maybe someone knows a quickfix?!
 
Exception when terminating bot thread. System.NullReferenceException: Object reference not set to an instance of an object.
at QuestTools.MoveToMapMarker.RefreshActorInfo()
at QuestTools.MoveToMapMarker.<CreateBehavior>b__a(Object ret)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.DecoratorContinue..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.Sequence..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Common.HookExecutor.Run(Object context)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Common.HookExecutor.Run(Object context)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Bot.BotMain.()



This is the error I get in Red text everytime it zones into the Defiled Crypt, trying to complete a bounty in Act 1. Character just idles infinitely, inactivity timer won't trip either
 
No matter what I do, I cannot get this profile to open the horadic caches... :mad::(:confused::(

I had an older verison working perfectly, ran for 28 hours STRAIGHT... I must have altered files in that DB directory cus now it won't work.

It will NOT open caches in .25 and .24, clean install, tried multiple versions, everything and anything. Puts them in the stash and can no longer run overnight... : /
 
A1 Fixes - Kyriakos

Act 1:

Bounty Kill Digger O'Dell is going to a wrong portal causing it to restart in a loop.


The attached zip file fixes (for me and my limited testing) Den of the Fallen and Digger O Dell. I'm on latest SVN of files, DB Beta, and Trinity .25.

This zip file can be unzipped to DB/Profiles/Bounties/Acts/A1. It should attempt to overwrite two files.

[Profiles] Adventure Mode Bounties - Community Edition - Kyriakos A1 version .2
- View attachment kyriakos_a1_fixes_diggerodell_denoffallen.zip

Changelog:
-- 345488 - Clear Den of the Fallen - Resolves Den of the Fallen hanging
-- 347097 - Kill Digger O Dell - Resolves Digger O Dell Portal Hanging
 
Last edited:
Hey, why with the new versions when you start act 4 the profile makes hero go south where there is nothing? The older profiles were not doing this.
 
I need trinity event handling to be fixed before i spend any more time on this, since its caused random shit to break all over the place i cant tell what is a profile issue or not.
 
This zip file can be unzipped to DB/Profiles/Bounties/Acts/A1. It should attempt to overwrite three files.

[Profiles] Adventure Mode Bounties - Community Edition - Kyriakos A1 version .3 - all credit goes to sychotix - these fixes are personal fixes that I'm using to attempt to make this profile less 'hands on'.

v .3 - View attachment kyriakos_a1_fixes_v3.zip

Changelog:
-- 345488 - Clear Den of the Fallen - Resolves Den of the Fallen hanging
-- 347097 - Kill Digger O Dell - Resolves Digger O Dell Portal Hanging
-- 344488 - Vendor Armorer - Resolves character hanging if exit (door) is below a balcony
 
This zip file can be unzipped to DB/Profiles/Bounties/Acts/A1. It should attempt to overwrite three files.

[Profiles] Adventure Mode Bounties - Community Edition - Kyriakos A1 version .3 - all credit goes to sychotix - these fixes are personal fixes that I'm using to attempt to make this profile less 'hands on'.

v .3 - View attachment 126368

Changelog:
-- 345488 - Clear Den of the Fallen - Resolves Den of the Fallen hanging
-- 347097 - Kill Digger O Dell - Resolves Digger O Dell Portal Hanging
-- 344488 - Vendor Armorer - Resolves character hanging if exit (door) is below a balcony




can you fix gharbad xml as well? not attacking the totems.

thank you =)
 
there are a lots of errors in the DB and suck point in newest version 224.

DemonbuddyBETA v1.1.1816.394 started
Logging in...
T: 5247024227927354967 H: 3953572405
Attached to Diablo III with pid: 8260
Flashing window
[Trinity] Initialized v1.8.25
[EZUpdater] Enabled
[EZUpdater] Starting EZUpdater Thread
[LumberJack] Plugin v1.0.16 Enabled
[QuestTools] Plugin v1.5.50 Enabled
[Trinity] OnEnable start
Setting up Trinity Logging
[Trinity] Loading BattleTag Settings
[Trinity] Configuration file loaded
[Trinity] ENABLED: Trinity v1.8.25 now in action!
Current bot set to Order Bot
Loaded profile Act 1 - Loader




[Trinity] TownRun complete
Using Waypoint. Number:10
[SafeMoveTo] Initialized
[Trinity] Goblin #7 in sight. Distance=80
[Trinity][Performance] Execution of the block RefreshDiaObjectCache.Kiting took 1040.05ms.
[Trinity][Performance] Execution of the block HandleTarget.CheckForNewTarget took 1057.54ms.
[Trinity][Performance] Execution of the block RefreshDiaObjectCache took 1054.60ms.
[Trinity][Performance] Execution of the block HandleTarget took 1230.37ms.
[Trinity][Performance] Execution of the block RefreshDiaObjectCache.Kiting took 1227.62ms.
[Trinity][Performance] Execution of the block RefreshDiaObjectCache took 1238.40ms.
[Trinity][Performance] Execution of the block HandleTarget.CheckForNewTarget took 1238.84ms.
[Trinity][Performance] Execution of the block HandleTarget took 1282.86ms.
Closing quest reward dialog
[SafeMoveTo] ReachedDestination!
[SafeMoveTo] Initialized
[SafeMoveTo] ReachedDestination!
[SafeMoveTo] Initialized
[Trinity][Performance] Execution of the block RefreshDiaObjectCache.AvoidanceCheck took 1909.50ms.
[Trinity][Performance] Execution of the block RefreshDiaObjectCache took 1922.74ms.
[Trinity][Performance] Execution of the block HandleTarget.CheckForNewTarget took 1923.23ms.
[Trinity][Performance] Execution of the block HandleTarget took 2223.55ms.
[Trinity][Performance] Execution of the block RefreshDiaObjectCache.Kiting took 4137.07ms.
[Trinity][Performance] Execution of the block RefreshDiaObjectCache took 4157.09ms.
[Trinity][Performance] Execution of the block HandleTarget.CheckForNewTarget took 4157.81ms.
[Trinity][Performance] Execution of the block HandleTarget took 4212.15ms.
[Trinity][Performance] Execution of the block RefreshDiaObjectCache.Kiting took 3569.05ms.
[Trinity][Performance] Execution of the block RefreshDiaObjectCache took 3592.55ms.
[Trinity][Performance] Execution of the block HandleTarget.CheckForNewTarget took 3593.11ms.
[Trinity][Performance] Execution of the block HandleTarget took 3659.14ms.
[SafeMoveTo] ReachedDestination!
[SafeMoveTo] Initialized
[SafeMoveTo] ReachedDestination!
[SafeMoveTo] Initialized
[SafeMoveTo] ReachedDestination!
[SafeMoveTo] Initialized
[Trinity] Clicking UI element Bounty Reward Dialog (1143140352)
[Trinity][Performance] Execution of the block RefreshDiaObjectCache.AvoidanceCheck took 6483.79ms.
[Trinity][Performance] Execution of the block RefreshDiaObjectCache took 6505.15ms.
[Trinity][Performance] Execution of the block HandleTarget.CheckForNewTarget took 6505.67ms.
[Trinity][Performance] Execution of the block HandleTarget took 6538.46ms.
[Trinity][Performance] Execution of the block RefreshDiaObjectCache.AvoidanceCheck took 4870.70ms.
[Trinity][Performance] Execution of the block RefreshDiaObjectCache took 4889.60ms.
[Trinity][Performance] Execution of the block HandleTarget.CheckForNewTarget took 4890.03ms.
[Trinity][Performance] Execution of the block HandleTarget took 5073.06ms.
[Trinity] Unable to navigate to target! Blacklisting SafePoint SNO=0 RAGuid=0 dist=22 canFullyPath=False
[Trinity] Unable to navigate to target! Blacklisting SafePoint SNO=0 RAGuid=0 dist=20 canFullyPath=False
[Trinity][Performance] Execution of the block RefreshDiaObjectCache.AvoidanceCheck took 8337.50ms.
[Trinity][Performance] Execution of the block RefreshDiaObjectCache took 8356.37ms.
[Trinity][Performance] Execution of the block HandleTarget.CheckForNewTarget took 8356.85ms.
[Trinity][Performance] Execution of the block HandleTarget took 8399.61ms.
[Trinity][Performance] Execution of the block RefreshDiaObjectCache.AvoidanceCheck took 10117.40ms.
[Trinity][Performance] Execution of the block RefreshDiaObjectCache took 10139.82ms.
[Trinity][Performance] Execution of the block HandleTarget.CheckForNewTarget took 10140.30ms.
[Trinity][Performance] Execution of the block HandleTarget took 10187.91ms.
[Trinity][Performance] Execution of the block RefreshDiaObjectCache.AvoidanceCheck took 8065.37ms.
[Trinity][Performance] Execution of the block RefreshDiaObjectCache took 8082.64ms.
[Trinity][Performance] Execution of the block HandleTarget.CheckForNewTarget took 8083.27ms.
[Trinity][Performance] Execution of the block HandleTarget took 8120.50ms.
[Trinity][Performance] Execution of the block RefreshDiaObjectCache.AvoidanceCheck took 9029.76ms.
[Trinity][Performance] Execution of the block RefreshDiaObjectCache took 9044.39ms.
[Trinity][Performance] Execution of the block HandleTarget.CheckForNewTarget took 9044.92ms.
[Trinity][Performance] Execution of the block HandleTarget took 9090.12ms.
[Trinity][Performance] Execution of the block RefreshDiaObjectCache.AvoidanceCheck took 8136.65ms.
[Trinity][Performance] Execution of the block RefreshDiaObjectCache took 8150.87ms.
[Trinity][Performance] Execution of the block HandleTarget.CheckForNewTarget took 8151.39ms.
[Trinity][Performance] Execution of the block HandleTarget took 8196.00ms.
[Trinity][Performance] Execution of the block RefreshDiaObjectCache.AvoidanceCheck took 7888.98ms.
[Trinity][Performance] Execution of the block RefreshDiaObjectCache took 7907.80ms.
[Trinity][Performance] Execution of the block HandleTarget.CheckForNewTarget took 7908.38ms.
[Trinity][Performance] Execution of the block HandleTarget took 7950.80ms.
[SafeMoveTo] ReachedDestination!
Loaded profile Act 1 - Loader
Act 1 Bounties
Loaded profile Clear the Clan of the Moon Cave (344547)
[Trinity] TrinityTownPortal started - clearing area, waitTime=2500, startHealth=509592
[Trinity][Performance] Execution of the block RefreshDiaObjectCache.Kiting took 4578.44ms.
[Trinity][Performance] Execution of the block RefreshDiaObjectCache took 4644.66ms.
[Trinity][Performance] Execution of the block HandleTarget.CheckForNewTarget took 4645.22ms.
[Trinity][Performance] Execution of the block HandleTarget took 4712.05ms.
[Trinity] Town Portal timer finished
Using Waypoint. Number:13
ToggleTargeting, new values: Looting:True LootRadius:50 Combat:True KillRadius:15
[SafeMoveTo] Initialized
[SafeMoveTo] ReachedDestination!
[SafeMoveTo] Initialized
[SafeMoveTo] ReachedDestination!
[SafeMoveTo] Initialized
[Trinity] Goblin #8 in sight. Distance=73
[Trinity][Performance] Execution of the block RefreshDiaObjectCache.Kiting took 20742.60ms.
[Trinity][Performance] Execution of the block RefreshDiaObjectCache took 20756.43ms.
[Trinity][Performance] Execution of the block HandleTarget.CheckForNewTarget took 20756.97ms.
[Trinity][Performance] Execution of the block HandleTarget took 20796.49ms.
[Trinity] Goblin #9 in sight. Distance=29
 
another issue



Act 1 Bounties
Loaded profile The Curse Grove (365381)
Using Waypoint. Number:8
[SafeMoveTo] Initialized
[SafeMoveTo] ReachedDestination!
[SafeMoveTo] Initialized
[Trinity] Unable to navigate to target! Blacklisting SafePoint SNO=0 RAGuid=0 dist=11 canFullyPath=False
[Trinity] Unable to navigate to target! Blacklisting FleshPitFlyer_B SNO=4157 RAGuid=-1982201797 dist=10 canFullyPath=False
[Trinity] Unable to navigate to target! Blacklisting FleshPitFlyer_B SNO=4157 RAGuid=-1955135355 dist=11 canFullyPath=False
[Trinity] Unable to navigate to target! Blacklisting Console_PowerGlobe SNO=301283 RAGuid=-1936981957 dist=18 canFullyPath=False
[Trinity] Unable to navigate to target! Blacklisting SafePoint SNO=0 RAGuid=0 dist=11 canFullyPath=False
[Trinity] Waiting for Event x1_Event_Horde_FleshpitGrove - Time Remaining: 90 seconds
[Trinity] Waiting for Event x1_Event_Horde_FleshpitGrove - Time Remaining: 89 seconds
[Trinity] Waiting for Event x1_Event_Horde_FleshpitGrove - Time Remaining: 88 seconds
[Trinity] Waiting for Event x1_Event_Horde_FleshpitGrove - Time Remaining: 87 seconds
[Trinity] Waiting for Event x1_Event_Horde_FleshpitGrove - Time Remaining: 86 seconds
[Trinity] Waiting for Event x1_Event_Horde_FleshpitGrove - Time Remaining: 85 seconds
[Trinity] Waiting for Event x1_Event_Horde_FleshpitGrove - Time Remaining: 84 seconds
[Trinity] Waiting for Event x1_Event_Horde_FleshpitGrove - Time Remaining: 83 seconds
[Trinity] Waiting for Event x1_Event_Horde_FleshpitGrove - Time Remaining: 82 seconds
[Trinity] Waiting for Event x1_Event_Horde_FleshpitGrove - Time Remaining: 81 seconds
[Trinity] Waiting for Event x1_Event_Horde_FleshpitGrove - Time Remaining: 80 seconds
[Trinity] Waiting for Event x1_Event_Horde_FleshpitGrove - Time Remaining: 79 seconds
[Trinity] Waiting for Event x1_Event_Horde_FleshpitGrove - Time Remaining: 78 seconds
[Trinity] Waiting for Event x1_Event_Horde_FleshpitGrove - Time Remaining: 77 seconds
[Trinity] Waiting for Event x1_Event_Horde_FleshpitGrove - Time Remaining: 76 seconds
[Trinity] Waiting for Event x1_Event_Horde_FleshpitGrove - Time Remaining: 75 seconds
[Trinity] Waiting for Event x1_Event_Horde_FleshpitGrove - Time Remaining: 74 seconds
[Trinity] Waiting for Event x1_Event_Horde_FleshpitGrove - Time Remaining: 73 seconds
[Trinity] Waiting for Event x1_Event_Horde_FleshpitGrove - Time Remaining: 72 seconds
[Trinity] Waiting for Event x1_Event_Horde_FleshpitGrove - Time Remaining: 71 seconds
[Trinity] Waiting for Event x1_Event_Horde_FleshpitGrove - Time Remaining: 70 seconds
[Trinity] Waiting for Event x1_Event_Horde_FleshpitGrove - Time Remaining: 69 seconds
[Trinity] Waiting for Event x1_Event_Horde_FleshpitGrove - Time Remaining: 68 seconds
[Trinity] Waiting for Event x1_Event_Horde_FleshpitGrove - Time Remaining: 67 seconds
[Trinity] Waiting for Event x1_Event_Horde_FleshpitGrove - Time Remaining: 66 seconds
[Trinity] Waiting for Event x1_Event_Horde_FleshpitGrove - Time Remaining: 65 seconds
[Trinity] Waiting for Event x1_Event_Horde_FleshpitGrove - Time Remaining: 64 seconds
[Trinity] Waiting for Event x1_Event_Horde_FleshpitGrove - Time Remaining: 63 seconds
[Trinity] Waiting for Event x1_Event_Horde_FleshpitGrove - Time Remaining: 62 seconds
[Trinity] Waiting for Event x1_Event_Horde_FleshpitGrove - Time Remaining: 61 seconds
[Trinity] Waiting for Event x1_Event_Horde_FleshpitGrove - Time Remaining: 60 seconds
[Trinity] Waiting for Event x1_Event_Horde_FleshpitGrove - Time Remaining: 59 seconds
 
bot will not fight error


[Trinity] TownRun complete
Using Waypoint. Number:13
ToggleTargeting, new values: Looting:True LootRadius:50 Combat:True KillRadius:15
[SafeMoveTo] Initialized
[Trinity][Performance] Execution of the block RefreshDiaObjectCache.AvoidanceCheck took 7896.29ms.
[Trinity][Performance] Execution of the block RefreshDiaObjectCache took 7924.38ms.
[Trinity][Performance] Execution of the block TargetCheck.RefreshCache took 7924.98ms.
[Trinity][Performance] Execution of the block TargetCheck took 7925.41ms.
[Trinity][Performance] Execution of the block RefreshDiaObjectCache.Kiting took 11079.67ms.
[Trinity][Performance] Execution of the block RefreshDiaObjectCache took 11104.04ms.
[Trinity][Performance] Execution of the block HandleTarget.CheckForNewTarget took 11104.63ms.
[Trinity][Performance] Execution of the block HandleTarget took 11139.69ms.
[Trinity][Performance] Execution of the block RefreshDiaObjectCache.Kiting took 11578.45ms.
[Trinity][Performance] Execution of the block RefreshDiaObjectCache took 11603.49ms.
[Trinity][Performance] Execution of the block HandleTarget.CheckForNewTarget took 11603.93ms.
[Trinity][Performance] Execution of the block HandleTarget took 11650.48ms.
 
Well for me the only issue is on event blaze of glory, it always run to the wrong direction and then enter another map, then stuck.
 
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