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[Profiles] Adventure Mode Bounties - Community Edition

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Act 1:

Bounty Kill Digger O'Dell is going to a wrong portal causing it to restart in a loop.
 
The bot does not open Horadric cache even though I check it to do so in trinity settings.
Could you possibly fix this matter? Thanks!
 
Latest versions of DB, Trinity, Questtools

Started Jar of Souls bounty, killed 7/50 now sits there with this error and a stupid fucking look on his face.

11:53:07.520 ERROR BotMain Exception when terminating bot thread.
System.NullReferenceException: Object reference not set to an instance of an object.
at Trinity.XmlTags.TrinityExploreDungeon.<>c__DisplayClass8d.<AlternateActorsFound>b__8c(AlternateActor a)
at System.Linq.Enumerable.Any[TSource](IEnumerable`1 source, Func`2 predicate)
at Trinity.XmlTags.TrinityExploreDungeon.<AlternateActorsFound>b__8b(DiaObject o)
at System.Linq.Enumerable.WhereEnumerableIterator`1.MoveNext()
at System.Linq.Enumerable.Any[TSource](IEnumerable`1 source)
at Trinity.XmlTags.TrinityExploreDungeon.AlternateActorsFound()
at Trinity.XmlTags.TrinityExploreDungeon.<CheckIsObjectiveFinished>b__72(Object ret)
at Zeta.TreeSharp.Decorator.CanRun(Object context)
at Zeta.TreeSharp.Decorator..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.Sequence..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Common.HookExecutor.Run(Object context)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Common.HookExecutor.Run(Object context)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Bot.BotMain.()


Anyone who claims to run A1 bounties is either lying, on drugs, or both. It simply does not complete a bounty.
 
Bot wonders around still indefinitely after finished the Cursed Chapel.

Stopping and starting the bot again fixes the problem. Guessing it's a Trinity .25 issue?

Thank you
 
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ISSUES / BUGS: "kill diablo"

During Diablo fight the "main window" had LOTS of red text. Sadly i didnt get to copy it but at one point my charter ran to the most southern part of the main arena and the bot had "diablo-bonegate" etc targeted and did nothing to the big ugly red mofo punching him untill ~10-15 seconds later.
May need to give that part a look at.
 
The bot does not open Horadric cache even though I check it to do so in trinity settings.
Could you possibly fix this matter? Thanks!

Trinity issue, has nothing to do with the profile.

hey guys can any1 tell me y in the latest version of DB Beta the bot stops attacking corrupt growth in ac4 bounties? he just get stuck and stays there trying to get through it. I've made sure the destroy destructables is on if gets stuck in trinity but it still doesnt kill it

Trinity .25 issue. Downgrade to .24 and you won't have that problem.
 
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Act 4. bounty: A cursed chapel.

Its broken for me atm... tried it several times and the bot will get stuck running around the silver spire 2 (DungeonExplorer has new areas to explore. Generating new route.
Returning route!) untill gold timer runs out.. the whole map is explored.
This happens when the bounty is complete

im gonna go ahead and guess its a profile thing. Tried it on newest DB. trinity .24/25

Same here, problems with silver spire 2 and gardens of hope 1st tier.
it has been reported numerous times, I really hope it gets fixed soon.
 
doing act 4.. I got these error messages

Act 4 Bounties
Loaded profile Kill Izual
Using Waypoint. Number:44
[Trinity] TrinityExploreDungeon Started
[Trinity] Visited all nodes but objective not complete, forcing grid reset!
[Trinity] Error while refreshing DiaObject ActorSNO: 218885 Name: Z Type: Gizmo Distance: 101 GizmoType: HealingWell
[Trinity] System.NullReferenceException: 개체 참조가 개체의 인스턴스로 설정되지 않았습니다.
위치: Trinity.Trinity.RefreshGizmo(Boolean AddToCache) 파일 d:\DB\Demonbuddy\Plugins\Trinity\Cache\RefreshGizmo.cs:줄 81
위치: Trinity.Trinity.RefreshStepMainObjectType(Boolean& AddToCache) 파일 d:\DB\Demonbuddy\Plugins\Trinity\Cache\RefreshObject.cs:줄 725
위치: Trinity.Trinity.CacheDiaObject(DiaObject freshObject) 파일 d:\DB\Demonbuddy\Plugins\Trinity\Cache\RefreshObject.cs:줄 206
위치: Trinity.Trinity.RefreshCacheMainLoop() 파일 d:\DB\Demonbuddy\Plugins\Trinity\Cache\RefreshObjects.cs:줄 396
[Trinity] Unable to navigate to target! Blacklisting HealthGlobe_02 SNO=85798 RAGuid=-1332019168 dist=13 canFullyPath=False
Exception when terminating bot thread. System.Exception: Process must have frozen or gotten out of sync: InjectionFinishedEvent_was_never_fired
위치: GreyMagic.Executor.WaitForInjection(Int32 timeout)
위치: GreyMagic.Executor.Execute(Int32 timeout)
위치: GreyMagic.Executor.GrabFrame()
위치: GreyMagic.ExternalProcessMemory.AcquireFrame(Boolean isHardLock)
위치: Zeta.Bot.BotMain.()

Exception when terminating bot thread. System.Exception: Process must have frozen or gotten out of sync: InjectionFinishedEvent_was_never_fired
위치: GreyMagic.Executor.WaitForInjection(Int32 timeout)
위치: GreyMagic.Executor.Execute(Int32 timeout)
위치: GreyMagic.Executor.GrabFrame()
위치: GreyMagic.ExternalProcessMemory.AcquireFrame(Boolean isHardLock)
위치: Zeta.Bot.BotMain.()
 
Again with the errors. This time the bounty "clear level 2 kazrah den". It got to level 2, then stopped and sat there until inactivity timer kicked in.

13:02:59.143 ERROR BotMain Exception when terminating bot thread.
System.NullReferenceException: Object reference not set to an instance of an object.
at Trinity.XmlTags.TrinityExploreDungeon.<>c__DisplayClass6.<GetIgnoredAreas>b__2(IgnoreScene igns)
at System.Linq.Enumerable.Any[TSource](IEnumerable`1 source, Func`2 predicate)
at Trinity.XmlTags.TrinityExploreDungeon.<GetIgnoredAreas>b__1(Scene scn)
at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext()
at System.Collections.Generic.List`1..ctor(IEnumerable`1 collection)
at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)
at Trinity.XmlTags.TrinityExploreDungeon.GetIgnoredAreas()
at Trinity.XmlTags.TrinityExploreDungeon.<get_IgnoredAreas>b__0()
at Zeta.Common.CachedValue`1..ctor(Func`1 retriever, TimeSpan cacheFor)
at Trinity.XmlTags.TrinityExploreDungeon.get_IgnoredAreas()
at Trinity.XmlTags.TrinityExploreDungeon.IsPositionInsideIgnoredScene(Vector3 position)
at Trinity.XmlTags.TrinityExploreDungeon.<CheckIgnoredScenes>b__bd(Object ret)
at Zeta.TreeSharp.Decorator.CanRun(Object context)
at Zeta.TreeSharp.Decorator..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.Decorator..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.DecoratorContinue..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.Sequence..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Common.HookExecutor.Run(Object context)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Common.HookExecutor.Run(Object context)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Bot.BotMain.()



I love that A4 bounties work well, but how long until Act 1 is sorted?
 
http://i.imgur.com/bkIAGRB.jpg
Exception when terminating bot thread. System.NullReferenceException: Ссылка на объект не указывает на экземпляр объекта.
в QuestTools.MoveToMapMarker.RefreshActorInfo()
в QuestTools.MoveToMapMarker.<CreateBehavior>b__a(Object ret)
в Zeta.TreeSharp.Action.RunAction(Object context)
в Zeta.TreeSharp.Action..()
в Zeta.TreeSharp.Composite.Tick(Object context)
в Zeta.TreeSharp.DecoratorContinue..()
в Zeta.TreeSharp.Composite.Tick(Object context)
в Zeta.TreeSharp.Sequence..()
в Zeta.TreeSharp.Composite.Tick(Object context)
в Zeta.TreeSharp.PrioritySelector..()
в Zeta.TreeSharp.Composite.Tick(Object context)
в Zeta.Common.HookExecutor.Run(Object context)
в Zeta.TreeSharp.Action.RunAction(Object context)
в Zeta.TreeSharp.Action..()
в Zeta.TreeSharp.Composite.Tick(Object context)
в Zeta.TreeSharp.PrioritySelector..()
в Zeta.TreeSharp.Composite.Tick(Object context)
в Zeta.TreeSharp.PrioritySelector..()
в Zeta.TreeSharp.Composite.Tick(Object context)
в Zeta.Common.HookExecutor.Run(Object context)
в Zeta.TreeSharp.Action.RunAction(Object context)
в Zeta.TreeSharp.Action..()
в Zeta.TreeSharp.Composite.Tick(Object context)
в Zeta.TreeSharp.PrioritySelector..()
в Zeta.TreeSharp.Composite.Tick(Object context)
в Zeta.Bot.BotMain.()
 
This is confusing to use o.O you need all these SVN things and updaters and diffirent versions of things. Why not make it a bit more simple?
 
Its because the new trinity kind of screwed things up I guess. TBH I love these profiles but I am not using them until they work with the newest version of trinity so I can just use the newest stuff and it works flawlessly.
 
Its because the new trinity kind of screwed things up I guess. TBH I love these profiles but I am not using them until they work with the newest version of trinity so I can just use the newest stuff and it works flawlessly.

You could always remove the stuff that doesn't work and keep the good stuff from .25. :)
 
You could always remove the stuff that doesn't work and keep the good stuff from .25. :)

This. If you are completely updated and still experiencing problems, you either have to make changes to Trinity yourself, or wait for Rrrix to come back from vacation.
 
Act 1 Fix - Clear Den of the Fallen

View attachment kyriakos_345488_clear_den_of_the_fallen.xml

I'm attaching a fix for "Act 1 - Clear Den of the Fallen". Seems to work for me now with this fix. I hope to fix others as I come across them. Previously, it moved about 100 yards away and stopped moving with repeating XML errors.


edit: Feel free to PM me with areas that you are aware are being stuck in act 1 and I'll try to look into fixing them as time permits.
 
Last edited:
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