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[Profiles] Adventure Mode Bounties - Community Edition

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For some reason ever since I updated trinity to .24, the profile doesn't seem to open horadric cubes even though I have the option checkmarked to open them. It just stashes them. Any suggestions?
Currently a DB beta related problem as far as I've understood - so my best suggestion is to just wait for an update :)

Can I make this profile just repeat an act over and over?
After completing the chosen act, it will repeat the act again. Just use the specific actX.xml
 
Having an issue where this is being spammed:

[Trinity] Exception in Pulse: System.NullReferenceException: Object reference not set to an instance of an object.
at Trinity.Trinity.SetWindowTitle(String profileName)
at Trinity.Trinity.OnPulse()
[Trinity] Exception in Pulse: System.NullReferenceException: Object reference not set to an instance of an object.
at Trinity.Trinity.SetWindowTitle(String profileName)
at Trinity.Trinity.OnPulse()
[Trinity] Exception in Pulse: System.NullReferenceException: Object reference not set to an instance of an object.
at Trinity.Trinity.SetWindowTitle(String profileName)
at Trinity.Trinity.OnPulse()
[Trinity] Exception in Pulse: System.NullReferenceException: Object reference not set to an instance of an object.
at Trinity.Trinity.SetWindowTitle(String profileName)
at Trinity.Trinity.OnPulse()
[Trinity] Exception in Pulse: System.NullReferenceException: Object reference not set to an instance of an object.
at Trinity.Trinity.SetWindowTitle(String profileName)
at Trinity.Trinity.OnPulse()
[Trinity] Exception in Pulse: System.NullReferenceException: Object reference not set to an instance of an object.
at Trinity.Trinity.SetWindowTitle(String profileName)
at Trinity.Trinity.OnPulse()
[Trinity] Exception in Pulse: System.NullReferenceException: Object reference not set to an instance of an object.
at Trinity.Trinity.SetWindowTitle(String profileName)
at Trinity.Trinity.OnPulse()
[Trinity] Exception in Pulse: System.NullReferenceException: Object reference not set to an instance of an object.
at Trinity.Trinity.SetWindowTitle(String profileName)
at Trinity.Trinity.OnPulse()
[Trinity] Exception in Pulse: System.NullReferenceException: Object reference not set to an instance of an object.
at Trinity.Trinity.SetWindowTitle(String profileName)
at Trinity.Trinity.OnPulse()
[Trinity] Exception in Pulse: System.NullReferenceException: Object reference not set to an instance of an object.
at Trinity.Trinity.SetWindowTitle(String profileName)
at Trinity.Trinity.OnPulse()
[Trinity] Exception in Pulse: System.NullReferenceException: Object reference not set to an instance of an object.
at Trinity.Trinity.SetWindowTitle(String profileName)
at Trinity.Trinity.OnPulse()
[Trinity] Exception in Pulse: System.NullReferenceException: Object reference not set to an instance of an object.
at Trinity.Trinity.SetWindowTitle(String profileName)
at Trinity.Trinity.OnPulse()
[Trinity] Exception in Pulse: System.NullReferenceException: Object reference not set to an instance of an object.
at Trinity.Trinity.SetWindowTitle(String profileName)
at Trinity.Trinity.OnPulse()
[Trinity] Exception in Pulse: System.NullReferenceException: Object reference not set to an instance of an object.
at Trinity.Trinity.SetWindowTitle(String profileName)
at Trinity.Trinity.OnPulse()
[Trinity] Exception in Pulse: System.NullReferenceException: Object reference not set to an instance of an object.
at Trinity.Trinity.SetWindowTitle(String profileName)
at Trinity.Trinity.OnPulse()
[Trinity] Exception in Pulse: System.NullReferenceException: Object reference not set to an instance of an object.
at Trinity.Trinity.SetWindowTitle(String profileName)
at Trinity.Trinity.OnPulse()
[Trinity] Exception in Pulse: System.NullReferenceException: Object reference not set to an instance of an object.
at Trinity.Trinity.SetWindowTitle(String profileName)
at Trinity.Trinity.OnPulse()
[Trinity] Exception in Pulse: System.NullReferenceException: Object reference not set to an instance of an object.
at Trinity.Trinity.SetWindowTitle(String profileName)
at Trinity.Trinity.OnPulse()
[Trinity] Exception in Pulse: System.NullReferenceException: Object reference not set to an instance of an object.
at Trinity.Trinity.SetWindowTitle(String profileName)
at Trinity.Trinity.OnPulse()
[Trinity] Exception in Pulse: System.NullReferenceException: Object reference not set to an instance of an object.
at Trinity.Trinity.SetWindowTitle(String profileName)
at Trinity.Trinity.OnPulse()
[Trinity] Exception in Pulse: System.NullReferenceException: Object reference not set to an instance of an object.
at Trinity.Trinity.SetWindowTitle(String profileName)
at Trinity.Trinity.OnPulse()
[Trinity] Exception in Pulse: System.NullReferenceException: Object reference not set to an instance of an object.
at Trinity.Trinity.SetWindowTitle(String profileName)
at Trinity.Trinity.OnPulse()
[Trinity] Exception in Pulse: System.NullReferenceException: Object reference not set to an instance of an object.
at Trinity.Trinity.SetWindowTitle(String profileName)
at Trinity.Trinity.OnPulse()
 
Anyone using Act 1 profile and the bot just stops moving after it entered defiled crypt? It entered the wrong entrance apparently :O
 
Bot doesn't seem to pick up loot anymore? Is this a new problem with Trinity I feel? Haven't changed any settings, but it doesn't want to pick anything up. :(

Edit: Watching it go right now, and it's not picking up anything at all. :( Wish I remember what updates happened to cause this, because it wasn't that recent. Within the last week or so. Ran Act IV 1 night, and had about 6-8 legendaries in my Stash. Next night, 0, and been that way ever since.
 
Last edited:
Sometimes he keep on running circles in act 4 gadens of hope tier 1?

only in this area i can't afk the bot.

did i setup something wrong?
 
Code:
Creating new game. Params: [Act: OpenWorld, Difficulty: Normal, Quest: -1, QuestStep: -1, ResumeFromSave: False, IsPrivate: True]
Loaded profile Act 1 - Loader
GameChanged. Clearing actors
ProfileOrderManager.OnGameJoined, Reloading profile.
Loaded profile Act 1 - Loader
Game joined, Resetting profile caches.
Act 1 Bounties
Loaded profile Kill the Skeleton King (361234)
Using Waypoint. Number:5
[SafeMoveTo] Initialized 
[Trinity] Saving Config file
[SafeMoveTo] ReachedDestination! 
[SafeMoveTo] Initialized 
[SafeMoveTo] ReachedDestination! 
[SafeMoveTo] Initialized 
[SafeMoveTo] ReachedDestination! 
[SafeMoveTo] Initialized 
[SafeMoveTo] ReachedDestination! 
Exception when terminating bot thread. System.Exception: Запрос ReadProcessMemory or WriteProcessMemory был выполнен только частично, at addr: 00000198, Size: 12
   в GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
   в GreyMagic.MemoryBase.Read[T](IntPtr addr)
   в Zeta.Game.Internals.Actors.DiaObject.get_Position()
   в QuestTools.MoveToActor.WithinInteractRange()
   в QuestTools.MoveToActor.<CreateBehavior>b__2e(Object ret)
   в Zeta.TreeSharp.Decorator.CanRun(Object context)
   в Zeta.TreeSharp.Decorator..()
   в Zeta.TreeSharp.Composite.Tick(Object context)
   в Zeta.TreeSharp.Wait..()
   в Zeta.TreeSharp.Composite.Tick(Object context)
   в Zeta.TreeSharp.PrioritySelector..()
   в Zeta.TreeSharp.Composite.Tick(Object context)
   в Zeta.TreeSharp.Sequence..()
   в Zeta.TreeSharp.Composite.Tick(Object context)
   в Zeta.TreeSharp.PrioritySelector..()
   в Zeta.TreeSharp.Composite.Tick(Object context)
   в Zeta.TreeSharp.PrioritySelector..()
   в Zeta.TreeSharp.Composite.Tick(Object context)
   в Zeta.Common.HookExecutor.Run(Object context)
   в Zeta.TreeSharp.Action.RunAction(Object context)
   в Zeta.TreeSharp.Action..()
   в Zeta.TreeSharp.Composite.Tick(Object context)
   в Zeta.TreeSharp.PrioritySelector..()
   в Zeta.TreeSharp.Composite.Tick(Object context)
   в Zeta.TreeSharp.PrioritySelector..()
   в Zeta.TreeSharp.Composite.Tick(Object context)
   в Zeta.Common.HookExecutor.Run(Object context)
   в Zeta.TreeSharp.Action.RunAction(Object context)
   в Zeta.TreeSharp.Action..()
   в Zeta.TreeSharp.Composite.Tick(Object context)
   в Zeta.TreeSharp.PrioritySelector..()
   в Zeta.TreeSharp.Composite.Tick(Object context)
   в Zeta.Bot.BotMain.()

[Trinity] Clicking UI element Bounty Reward Dialog (167526400)
[SafeMoveTo] Initialized 
[SafeMoveTo] ReachedDestination! 
Loaded profile Act 1 - Loader
Act 1 Bounties
Loaded profile Kill the Dataminer (347097)
[Trinity] TrinityTownPortal started - clearing area, waitTime=2500, startHealth=281210
[Trinity] Town Portal timer finished
Using Waypoint. Number:7
[SafeMoveTo] Initialized 
[SafeMoveTo] ReachedDestination!
And it stuck

all plugins updated by EZUpdater
 
Last edited:
Act 1 working relatively well now with Trinity .25! I ran it today for a few hours and got about 6-7 caches.
 
hey guys can any1 tell me y in the latest version of DB Beta the bot stops attacking corrupt growth in ac4 bounties? he just get stuck and stays there trying to get through it. I've made sure the destroy destructables is on if gets stuck in trinity but it still doesnt kill it
 
atm is running fine running with normal demonbuddy (not beta) + trinity .24 and the default questtools,but,btw how i can find more recent questtools downloads? only via ezupdater?
 
hey guys can any1 tell me y in the latest version of DB Beta the bot stops attacking corrupt growth in ac4 bounties? he just get stuck and stays there trying to get through it. I've made sure the destroy destructables is on if gets stuck in trinity but it still doesnt kill it
Myself and other people have that problem with trinity .25.
 
Got stuck talking to Tyreal when i got back this morning. Red error spam all over the place. Using .24 with newer questtools, because the rifter profile (+bounty) requires you to and trinity .25 is not working for me at all. Loads of other people have mayor issues to with .25
 
for those who have problems with corrupt growths i solved it with fire walkers they melt fast and bot goes on
 
db-bounty-profiles\Acts\A4\Chapel.xml maybe stuck after finish event. I modify the code, and seems work well.

Index: Chapel.xml
===================================================================
--- Chapel.xml (revision 222)
+++ Chapel.xml (working copy)
@@ -20,7 +20,7 @@
</TrinityExploreDungeon >
<MoveToActor questId="1" stepId="2" actorId="365097"/>
<WaitTimer questId="1" stepId="2" waitTime="500" />
- <While condition="ActorExistsAt(364559, Me.Position.X, Me.Position.Y, Me.Position.Z, 150)">
+ <While condition="HasQuest(369878) and ActorExistsAt(364559, Me.Position.X, Me.Position.Y, Me.Position.Z, 150)">
<MoveToActor questId="1" stepId="2" actorId="365097"/>
</While>
</If>
@@ -36,7 +36,7 @@
</TrinityExploreDungeon >
<MoveToActor questId="1" stepId="2" actorId="365097"/>
<WaitTimer questId="1" stepId="2" waitTime="500" />
- <While condition="ActorExistsAt(364559, Me.Position.X, Me.Position.Y, Me.Position.Z, 150)">
+ <While condition="HasQuest(369878) and ActorExistsAt(364559, Me.Position.X, Me.Position.Y, Me.Position.Z, 150)">
<MoveToActor questId="1" stepId="2" actorId="365097"/>
</While>
</If>
 
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