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[Profiles] Adventure Mode Bounties - Community Edition

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Same as above 2... please look at them, was working so nice now its just walking around doing nothing
 
Is there a way to modify the difficulty these games are ran at?

Going to take a look at the XML to see if I can change it there. For more exp, would like to just run these on Torment 1.
difficulty is a setting you can change in the bot itself.
 
Bounty: Scavenged Scabbard (Enter Watch Tower 2 Bounty) is bugged. It goes down in the Moon Clan cave instead of Watch Tower.
Act 1.
 
On act 4 bounties that have corrupt growths are kinda bugged. The corrupt growths won't be destroyed so the bot just stand there like a retard. This was not an issue a couple of days ago so something have been changed...
 
On act 4 bounties that have corrupt growths are kinda bugged. The corrupt growths won't be destroyed so the bot just stand there like a retard. This was not an issue a couple of days ago so something have been changed...
trinity issue.
 
Same as above 2... please look at them, was working so nice now its just walking around doing nothing

same thing happens with me too. fix would be great.

also on kill izual, on the waypoint it says "bot is stuck" and it attempts to unstuck and doesnt move forward.
 
For the people who haven't quite figured it out yet, trinity .25 is bugged as shit. Just redownload DB BETA, trinity .24 is bundled with latest beta build.
 
For the people who haven't quite figured it out yet, trinity .25 is bugged as shit. Just redownload DB BETA, trinity .24 is bundled with latest beta build.

I am using Trinity .24 and yet act4 profile is still buggy for Gardens of hope and The silver spire level 2 as mentioned above, making the profile really inefficient.
 
I am using Trinity .24 and yet act4 profile is still buggy for Gardens of hope and The silver spire level 2 as mentioned above, making the profile really inefficient.


Simply saying that one bounty in an act is buggy doesn't help at all.

What is buggy about it, and what seems to be the problem?
 
Issues I've come across so far using the following:
Trinity .24, QuestTools .50, DB-Beta .394, Profile Revision #207


Act 1 Cathedral Level 2 Clear the Cursed chest bounty
- Cursed chest coordinates are off and skewed. bot stands offset to chest, and ends up tripping gold inactivity timer resulting in a reset and making a new game.

Act 4 Silver Spire Level 2
- Same thing happens in Silver Spire Level 2 Clear the Cursed Chest bounty.
 
Having a lot of trouble with my WD not attacking Corrupt Growths in A4 anymore. Happened last couple of days, using poison Guargantuan to rectify this atm. Tried multiple different main attacks / signature spells nothing except for some reason Pirhanas which seems to get cast on em.
 
Having a lot of trouble with my WD not attacking Corrupt Growths in A4 anymore. Happened last couple of days, using poison Guargantuan to rectify this atm. Tried multiple different main attacks / signature spells nothing except for some reason Pirhanas which seems to get cast on em.

Trinity .25 has broken a lot of mechanics in which it was supposed to update. I advise you read a few posts / pages back, I have posted my advice in regards to what you should do, which is revert back to the previous version of trinity, .24.
 
Act 4 - Gardens Of Hope 2nd Tier

Loaded profile Gardens of Hope 2 Kill 100 and boss
Using Waypoint. Number:42
System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.Exception: Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: 00000198, Size: 12
at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
at GreyMagic.MemoryBase.Read[T](IntPtr addr)
at Zeta.Game.Internals.Actors.DiaObject.get_Position()
at Zeta.Bot.InactivityDetector.(Object , EventArgs )
--- End of inner exception stack trace ---
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments)
at System.Delegate.DynamicInvokeImpl(Object[] args)
at System.Delegate.DynamicInvoke(Object[] args)
at Zeta.Bot.Pulsator.(Delegate , Object[] )
 
Still doesn't recognise it's finished the Dais quest - fuck that stupid quest, the stupid wizard hugs the frigging pillar, doesn't attack mobs and just lets itself die with fireballs

This is really broken and act 4 needs work ALL GARDENS OF HOPE
 
Is it possible to download the xml files alone please? I dont want to go through verifying integrities to try this.
 
Exception when terminating bot thread. System.NullReferenceException: Object reference not set to an instance of an object.
at QuestTools.MoveToMapMarker.RefreshActorInfo()
at QuestTools.MoveToMapMarker.<CreateBehavior>b__a(Object ret)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.DecoratorContinue..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.Sequence..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Common.HookExecutor.Run(Object context)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Common.HookExecutor.Run(Object context)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Bot.BotMain.()


Over and over when trying to enter Den of the Fallen. (.394/.50/.24)
 
Still doesn't recognise it's finished the Dais quest - fuck that stupid quest, the stupid wizard hugs the frigging pillar, doesn't attack mobs and just lets itself die with fireballs

This is really broken and act 4 needs work ALL GARDENS OF HOPE

Can't wait for your updated bounty profile with this fixed
 
Act 5 : Resurrection ( Battlefields of Eternity). Bot ignores the entrance to the Occupied Ruins. Just does circles around the battlefields. When I clicked the ruins door myself it just navigates around and never notices the bounty is finished.
 
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