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[Profiles] Adventure Mode Bounties - Community Edition

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@Isnoc I hope i understand your english correctly mine is not as good
The only known bug like this was at the Tower of Cursed by the Quest Cydea, which now should work correctly on all maps.
If you did mean another bug you can explain it in german if you want.
 
@Isnoc I hope i understand your english correctly mine is not as good
The only known bug like this was at the Tower of Cursed by the Quest Cydea, which now should work correctly on all maps.
If you did mean another bug you can explain it in german if you want.


i think you got me right. the towers map is kind the same.. well i will give it a try later:=)
 
in act 4, it just walks around endlessly after completing the bounty in gardens of hope tier 2, even tho the bounty was completed already. is this a bug with trinity or what is it? whole map is explored + bounty completed but bot just walks around as if it wanted to explore.

Having the same issue.
 
a bug report.
when doing cursed chest quest, the demonbuddy sometimes recognizes the cursed chest (& the quest) but does not actually go initiate the quest, just standing by with these messages:

[Trinity] Unable to navigate to target! Blacklisting HealthGlobe SNO=4267 RAGuid=2091384988 dist=11 canFullyPath=False
[Trinity] Waiting for Event x1_Event_Horde_ArmyOfHell - Time Remaining: 90 seconds
[Trinity] Waiting for Event x1_Event_Horde_ArmyOfHell - Time Remaining: 89 seconds
[Trinity] Waiting for Event x1_Event_Horde_ArmyOfHell - Time Remaining: 88 seconds
[Trinity] Waiting for Event x1_Event_Horde_ArmyOfHell - Time Remaining: 87 seconds
[Trinity] Waiting for Event x1_Event_Horde_ArmyOfHell - Time Remaining: 86 seconds
[Trinity] Waiting for Event x1_Event_Horde_ArmyOfHell - Time Remaining: 85 seconds
[Trinity] Waiting for Event x1_Event_Horde_ArmyOfHell - Time Remaining: 84 seconds
[Trinity] Waiting for Event x1_Event_Horde_ArmyOfHell - Time Remaining: 83 seconds
[Trinity] Waiting for Event x1_Event_Horde_ArmyOfHell - Time Remaining: 82 seconds
[Trinity] Waiting for Event x1_Event_Horde_ArmyOfHell - Time Remaining: 81 seconds
[Trinity] Waiting for Event x1_Event_Horde_ArmyOfHell - Time Remaining: 80 seconds
[Trinity] Waiting for Event x1_Event_Horde_ArmyOfHell - Time Remaining: 79 seconds
[Trinity] Waiting for Event x1_Event_Horde_ArmyOfHell - Time Remaining: 78 seconds
[Trinity] Waiting for Event x1_Event_Horde_ArmyOfHell - Time Remaining: 77 seconds
[Trinity] Waiting for Event x1_Event_Horde_ArmyOfHell - Time Remaining: 76 seconds
[Trinity] Waiting for Event x1_Event_Horde_ArmyOfHell - Time Remaining: 75 seconds
[Trinity] Waiting for Event x1_Event_Horde_ArmyOfHell - Time Remaining: 74 seconds
[Trinity] Waiting for Event x1_Event_Horde_ArmyOfHell - Time Remaining: 73 seconds
[Trinity] Waiting for Event x1_Event_Horde_ArmyOfHell - Time Remaining: 72 seconds
[Trinity] Waiting for Event x1_Event_Horde_ArmyOfHell - Time Remaining: 71 seconds
[Trinity] Waiting for Event x1_Event_Horde_ArmyOfHell - Time Remaining: 70 seconds
[Trinity] Waiting for Event x1_Event_Horde_ArmyOfHell - Time Remaining: 69 seconds
...
 
Act 4 is just fine but not afkable. You said just setup gold inactivity but db can't collect gold with new trinity anyway. So this is not the solution for this with trinity 25

Cause it stucks at gardens of hope tier 2. My character just trying to explore this place even all bounties are done. Can you please fix this?

Here is the last log;

Code:
[Trinity] Visited all nodes but objective not complete, forcing grid reset!

I think you should checkout what's going on at garden of hope tier 2. Specially when all bounties done character doesn't come to town, he keeps exploring. Other than if bounties are not done, it works fine.
 
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Can someone post their EZUpdater.xml file or its code with this profile's repo implemented? I can't seem to get it to work for me and I was hoping I could see why it wasn't working for me.
 
Act 4 is just fine but not afkable. You said just setup gold inactivity but db can't collect gold with new trinity anyway. So this is not the solution for this with trinity 25

Cause it stucks at gardens of hope tier 2. My character just trying to explore this place even all bounties are done. Can you please fix this?

Here is the last log;

Code:
[Trinity] Visited all nodes but objective not complete, forcing grid reset!

I think you should checkout what's going on at garden of hope tier 2. Specially when all bounties done character doesn't come to town, he keeps exploring. Other than if bounties are not done, it works fine.

yea, garden of hope exploring really slows this down. it just explores and explores and explores even though the task has already been completed.
 
yea, garden of hope exploring really slows this down. it just explores and explores and explores even though the task has already been completed.

ok i got an idea for temporary.. if there is garden of tier 2 bounty, our character should go there and finish this bounty first. i mean putting it order.

anybody can create a code like this? or edit? should be easy.

after this code we can be afk for sure.
 
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I am having trouble on my witch doctor for the act 4 bounties. Everything is working properly except when he gets to a corrupt growth (those things blocking the path in Gardens of Hope Tier1/2), he won't attack them and will just get stuck. I have my Trinity set up to mininum trash mob pack size of 1. Is there something set up wrong on my end or is there something wrong with the script that doesn't allow WD to run this act 4 profile correctly.
 
Do I have to download the demonbuddy beta to use this? I have the demonbuddy version i just paid for, will it not run this?
 
I am having trouble on my witch doctor for the act 4 bounties. Everything is working properly except when he gets to a corrupt growth (those things blocking the path in Gardens of Hope Tier1/2), he won't attack them and will just get stuck. I have my Trinity set up to mininum trash mob pack size of 1. Is there something set up wrong on my end or is there something wrong with the script that doesn't allow WD to run this act 4 profile correctly.
If you had bothered to read the trinity .25 topic, you would see its a trinity issue, use the search function, rather than bloating topics with questions that aren't related to a profile.

Do I have to download the demonbuddy beta to use this? I have the demonbuddy version i just paid for, will it not run this?
Read the first bloody post, all info is right there.
 
Act 4 quest - kill Izual. Just running forward and back. Don't do anything
.24 trinity
.50 questTools
DemonbuddyBETA v1.1.1816.394
[Trinity] Blacklisting target CraftingMaterials_Flippy_Global ActorSNO=137958 RActorGUID=-1163984874 due to possible stuck/flipflop!
[Trinity] Blacklisting target CraftingMaterials_Flippy_Global ActorSNO=137958 RActorGUID=-1118502881 due to possible stuck/flipflop!
Chose Trinity as your combat routine
[Trinity] Saving Config file
[Trinity] Blacklisting target CraftingMaterials_Flippy_Global ActorSNO=137958 RActorGUID=-969605031 due to possible stuck/flipflop!
 
8i2Ua.jpg


It literally walks back and forth on this whole area its right in front of the door and ends up timing out. Act 4 isn't really AFKable.
 
is there a fix to this?

My bot activates cursed shrine events, but does not try to finish them it just walks away.
 
my newest error, bot sits on waypoint casting steed charge over and over again.

Exception when terminating bot thread. System.NullReferenceException: Object reference not set to an instance of an object.
at Trinity.XmlTags.TrinityExploreDungeon.<>c__DisplayClass6.<GetIgnoredAreas>b__2(IgnoreScene igns)
at System.Linq.Enumerable.Any[TSource](IEnumerable`1 source, Func`2 predicate)
at Trinity.XmlTags.TrinityExploreDungeon.<GetIgnoredAreas>b__1(Scene scn)
at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext()
at System.Collections.Generic.List`1..ctor(IEnumerable`1 collection)
at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)
at Trinity.XmlTags.TrinityExploreDungeon.GetIgnoredAreas()
at Trinity.XmlTags.TrinityExploreDungeon.<get_IgnoredAreas>b__0()
at Zeta.Common.CachedValue`1..ctor(Func`1 retriever, TimeSpan cacheFor)
at Trinity.XmlTags.TrinityExploreDungeon.get_IgnoredAreas()
at Trinity.XmlTags.TrinityExploreDungeon.IsPositionInsideIgnoredScene(Vector3 position)
at Trinity.XmlTags.TrinityExploreDungeon.<CheckIgnoredScenes>b__bd(Object ret)
at Zeta.TreeSharp.Decorator.CanRun(Object context)
at Zeta.TreeSharp.Decorator..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.Decorator..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.DecoratorContinue..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.Sequence..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Common.HookExecutor.Run(Object context)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Common.HookExecutor.Run(Object context)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Bot.BotMain.()


Its on the bounty kill diablo if that helps, silver spire level 2 waypoint
 
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is there a fix to this?

My bot activates cursed shrine events, but does not try to finish them it just walks away.

Update to trinity .25. Logic was added in an attempt to support random events that it finds throughout the world.

Just got home from work guys! If you are having problems, please update (I don't care what you have read other people say). If you do happen to experience problems and believe you are updated, please do a fresh install and try again. I am aware that Act 4 may have problems going around the blood spire things if there is a bounty boss on the other side, and there is nothing that I can do about this. This is a Trinity issue, and has to be fixed by Rrrix. He is on vacation at the moment, so you have to wait till he gets back.

@tecknoe's newest post, please get rid of Steed Charge. I've said many times in this thread that it is bugged with Trinity.
 
ah ok, I know you talked to him about it and said it was being worked on I figured it was in the new trinity.
 
ah ok, I know you talked to him about it and said it was being worked on I figured it was in the new trinity.

Never said it was being worked on, just that I brought it up to him =P There are definitely higher priority things than fixing a single skill for Crusader.
 
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