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[Profiles] Adventure Mode Bounties - Community Edition

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Any crusaders notice the bot not using blessed shield around corrupted growths in A4 and just dances beside it. Basically stuck.
 
u guys say on this thread that db doesnt need bounty profile anymore cause its ioncluded on trinity..but when i launch it iit says "there is no profile loaded.please load a profile before starting the bot" what should i launch...can you please help me here? im using trinity .24 and db beta
 
u guys say on this thread that db doesnt need bounty profile anymore cause its ioncluded on trinity..but when i launch it iit says "there is no profile loaded.please load a profile before starting the bot" what should i launch...can you please help me here? im using trinity .24 and db beta
You should have a folder called Bounties in the Profiles folder. Pick an act profile from within.
 
You should have a folder called Bounties in the Profiles folder. Pick an act profile from within.
i must be missing somethin cause the only bounty folder i found was inside helpers folder....on plugins was only quest tools , and trinity ...i am not using tortoise...maybe that has something to do with it? or should i download something else?
 
i never used ezupdater for this but i know you need to edit a file for it to download. and you have to make sure DB is not running.
but you should get a folder named Bounty's in some way that should have act 1,3,4,5.xml and a few sub folders
 
i never used ezupdater for this but i know you need to edit a file for it to download. and you have to make sure DB is not running.
but you should get a folder named Bounty's in some way that should have act 1,3,4,5.xml and a few sub folders
Thx for your answer that should be the problem! can anyone tell me how to do this? im very sorry to bother you guys
 
Updated everything today and got things rolling and noticed the bot isn't actively picking up gold, just the stuff it just happens to walk over. I've got the gold setting set to 0 (to pickup everything). Never ran into this before, any ideas? Other than that everything seems to be working fine, I'm just running act 4 for now till the bugs are worked out of other acts.

Shuquico, try the ezupdater plugin. I didn't used to use it but started using it for the adventure mode stuff and after I started using it the problems I was having with getting it to work fixed themselves. Also, make sure you're using the beta version of db if you're not. In order to make that plugin work, there's 1 folder you put in the plugins folder and 1 file that you need to take from that folder and put it in the root directory (where the demonbuddy.exe is). The instructions on how to do that are on the first post:

http://www.thebuddyforum.com/demonbuddy-forum/plugins/trinity/152028-ezupdater-plugin-updater.html
 
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my barb just stupidly smashes his head into the corrupted growths in the garden of hope 2nd tier in act 4 and can't get past them. any way to avoid / fix this? pretty annoying
 
System.Xml.XmlException: 'stepId' is an unexpected token. Expecting white space. Line 93, position 44.
at System.Xml.XmlTextReaderImpl.Throw(Exception e)
at System.Xml.XmlTextReaderImpl.Throw(String res, String arg)
at System.Xml.XmlTextReaderImpl.ThrowExpectingWhitespace(Int32 pos)
at System.Xml.XmlTextReaderImpl.ParseAttributes()
at System.Xml.XmlTextReaderImpl.ParseElement()
at System.Xml.XmlTextReaderImpl.ParseElementContent()
at System.Xml.XmlTextReaderImpl.Read()
at System.Xml.Linq.XContainer.ReadContentFrom(XmlReader r, LoadOptions o)
at System.Xml.Linq.XElement.ReadElementFrom(XmlReader r, LoadOptions o)
at System.Xml.Linq.XElement.Load(XmlReader reader, LoadOptions options)
at System.Xml.Linq.XElement.Load(String uri, LoadOptions options)
at Zeta.Bot.Profile.Profile.Load(String path)
at Zeta.Bot.ProfileManager.Load(String profilePath, Boolean rememberPath)
Loaded profile General The Festering Woods Bounty
 
i did try act 3 yday and got .TOD bountys to go to lvl 2 . but just in the start on the tp he finds the Entrenc to lvl 2 he get stuck at the wp trying to run over the edge to get ti it .(sry bad english) any way to fix it ?
 
I am getting this before bounties are complete, is anyone else?


ACT1
[Trinity] Bounty X1_Bounty_A1_Cathedral_Kill_Ragus (361320) unsupported or invalid.
[Trinity] Bounty X1_Bounty_A1_Wilderness_Clear_DenOfTheFallen2 (345488) unsupported or invalid.
[Trinity] Bounty X1_Bounty_A1_Highlands_Kill_RedRock (344503) unsupported or invalid.
Leaving game, reason: done.
Last run acquired 0 gold.
[Trinity] New Game - resetting everything

ACT4
[Trinity] Bounties Complete count:2
[Trinity] Bounty X1_Bounty_A4_GardensOfHope_Kill_OohTash (349252) unsupported or invalid.
[Trinity] Bounty X1_Bounty_A4_HellRift_Kill_Hammersmash (364333) unsupported or invalid.
[Trinity] Bounty X1_Bounty_A4_Spire_Kill_Slarg (349280) unsupported or invalid.
Leaving game, reason: done.
Last run acquired 138919 gold.
[Trinity] New Game - resetting everything
 
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in act 4, it just walks around endlessly after completing the bounty in gardens of hope tier 2, even tho the bounty was completed already. is this a bug with trinity or what is it? whole map is explored + bounty completed but bot just walks around as if it wanted to explore.
 
Getting this when I run the all.xml profile:

[Trinity] Exception in Pulse: System.NullReference
Exception: Object reference not set to an instance of an object. at Trinity.Trinity.SetWindowTitle(String profileName) in c:\path\Plugins\Trinity\Plugin.cs:line 293
at Trinity.Trinity.OnPulse() in c:\path\Plugins\Trinity\Plugin.cs:line 76
Checking if we have all bounties complete

It seems to do this on an endless loop, it starts after a bounty is done and just continues to do it. Never moves on, bot never moves etc. I have to go manually load a new profile and if that doesn't end up fixing it, restart the process all over again. Am I missing something? Is that just one of the issues that's going to happen till we have all the bounties added? If so that's fine, just want to make sure that's it and not something I'm screwing up.
 
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my barb just stupidly smashes his head into the corrupted growths in the garden of hope 2nd tier in act 4 and can't get past them. any way to avoid / fix this? pretty annoying

My monk as well, he keeps hugging it lucky his buff kills it but very slowly....

Also getting this error:

Code:
[Trinity] Error while refreshing DiaObject ActorSNO: 219613 Name: a4dun_Spire_CorruptionGeyser-21976 Type: Monster Distance: 36 
[Trinity] System.Exception: Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: 00000000, Size: 760
   at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
   at GreyMagic.MemoryBase.Read[T](IntPtr addr)
   at Zeta.Game.Internals.Actors.ACD.()
   at Zeta.Game.Internals.Actors.ACD.get_ACDGuid()
   at Trinity.Trinity.RefreshStepCachedObjectType(Boolean AddToCache)
   at Trinity.Trinity.CacheDiaObject(DiaObject freshObject)
   at Trinity.Trinity.RefreshCacheMainLoop()
[Trinity] Error while refreshing DiaObject ActorSNO: 219613 Name: a4dun_Spire_CorruptionGeyser-21976 Type: Monster Distance: 36 
[Trinity] System.Exception: Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: 00000000, Size: 760
   at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
   at GreyMagic.MemoryBase.Read[T](IntPtr addr)
   at Zeta.Game.Internals.Actors.ACD.()
   at Zeta.Game.Internals.Actors.ACD.get_ACDGuid()
   at Trinity.Trinity.RefreshStepCachedObjectType(Boolean AddToCache)
   at Trinity.Trinity.CacheDiaObject(DiaObject freshObject)
   at Trinity.Trinity.RefreshCacheMainLoop()
[Trinity] Error while refreshing DiaObject ActorSNO: 219613 Name: a4dun_Spire_CorruptionGeyser-21976 Type: Monster Distance: 36

Keeps repeating that until he leaves that vicinity.
 
i seem to be getting stuck on -> "<!-- Duplicate to handle getting interrupted by the other cursed chest, couldn't find a more elegant solution -->"

doesnt seem to work, but i am running the "old" version atm seeing as the new is fcked atm..
 
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