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[Profiles] Adventure Mode Bounties - Community Edition

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I don't know about you, but mine is completing almost every bounty in Act 1. There are very few that are not supported or glitched. Make sure everything is up to date from their respective SVNs.

I've got everything up to date and A1 still seems very buggy. Just got the "Disrupt the 3 cultist rituals" event in the Lyceum and he ran from each one before even killing all the cultists in each circle, ended up exploring the whole Lyceum twice. Sometimes he wanders into the wrong area which causes the bounty quest to disappear from active quest, and sometimes even after completing a bounty he just keeps fighting things and doesn't want to trigger the next bounty. It's all very odd when A4 works so smoothly.
 
Well, I made sure to update everything (beta .391, trinity .22, downloaded the latest files from the OP an hour ago), and I'm clearly still getting glitches. I'm watching it right now, and it just completed "Last Stand of the Ancients" in The Festering Woods, then it proceeded to go exploring, and has so far made it to the Fields of Misery with no apparent goal guiding it (the two remaining bounties are to Kill Queen Aranea, and Clear Cave of the Moon Clan in the Southern Highlands). I decided to stop it again because it's on the 4th bounty and I figure I may as well complete the last 2 myself rather than watch them go to waste.

I also saw a lot of other glitches earlier today, but I won't comment on them since they occurred before I updated everything, so I don't know how many of them have been fixed.

I don't want to sound like I'm complaining; I'm reporting what I'm seeing. I'm happy with the profile (anything beats doing more of these act 1 bounties in search of that cursed ring that never drops), but it still has a lot of glitches.

Like I said in like 3 or 4 posts and is mentioned in the first post, Trinity is currently glitched and may occasionally continue exploring until the area is completely explored. this will be fixed in the next version of trinity released.
 
I've got everything up to date and A1 still seems very buggy. Just got the "Disrupt the 3 cultist rituals" event in the Lyceum and he ran from each one before even killing all the cultists in each circle, ended up exploring the whole Lyceum twice. Sometimes he wanders into the wrong area which causes the bounty quest to disappear from active quest, and sometimes even after completing a bounty he just keeps fighting things and doesn't want to trigger the next bounty. It's all very odd when A4 works so smoothly.

This is more a problem with your pack size settings. I will add the <TrinitySetQuesting /> tag to fix this problem regardless of the settings though.

EDIT: What quest is this? I can't find it in act1.xml

EDIT2: I think I found it. Crumbling Tower.
 
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Another update xD? Thanks a lot OP and the rest of community that has been working on this project. Really appreciate the efforts!

P.S: So I just wanna get this straight. I am suppose to download the newest demonbuddy beta, install EZupdater and update Trinity and Questools then fire up the newest profiles from OP?
 
Another update xD? Thanks a lot OP and the rest of community that has been working on this project. Really appreciate the efforts!

P.S: So I just wanna get this straight. I am suppose to download the newest demonbuddy beta, install EZupdater and update Trinity and Questools then fire up the newest profiles from OP?

Yes, except the newest EZUpdater includes my profiles in the update.
 
Another update xD? Thanks a lot OP and the rest of community that has been working on this project. Really appreciate the efforts!

P.S: So I just wanna get this straight. I am suppose to download the newest demonbuddy beta, install EZupdater and update Trinity and Questools then fire up the newest profiles from OP?


Replying to your PS: part,

Yep you got it right!
 
This is more a problem with your pack size settings. I will add the <TrinitySetQuesting /> tag to fix this problem regardless of the settings though.

I bumped pack size settings down to 1, but it seems like that would have impacted other bounties as well like "clear all enemies in the dungeon", which it doesn't seem to do. And a trash mob size of 1 seriously impacts run times and number of caches per hour. Should have no combat on until it gets to where it needs to be and then set manually based on the objective.

Once again though, thanks for the hard work. If there's anything you need from us as end users, maybe keep a note somewhere in the first page? This thread gets posts fast and it's hard to follow everything.

EDIT: I believe the Lyceum one is called 'The Crumbling Tower'.
 
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Like I said in like 3 or 4 posts and is mentioned in the first post, Trinity is currently glitched and may occasionally continue exploring until the area is completely explored. this will be fixed in the next version of trinity released.
I personaly use trinity .18 with DB 384 and Bplugin you write just to use AWExplore. And rewrite A4 profiles for faster speed so i get full 4 tab of caches in 5-6 hours. hope new trinity fix fully explore problem so i could use updated versions.
 
I bumped pack size settings down to 1, but it seems like that would have impacted other bounties as well like "clear all enemies in the dungeon", which it doesn't seem to do. And a trash mob size of 1 seriously impacts run times and number of caches per hour. Should have no combat on until it gets to where it needs to be and then set manually based on the objective.

Once again though, thanks for the hard work. If there's anything you need from us as end users, maybe keep a note somewhere in the first page? This thread gets posts fast and it's hard to follow everything.

We will not be adding "no combat" to the profiles because people run these on hardcore characters as well. Where you might see a death because you got stuck or surrounded, this means death for a hardcore character which is not nice.

@quzeche, too many variables. Probably close to 4 caches per hour.
 
We will not be adding "no combat" to the profiles because people run these on hardcore characters as well. Where you might see a death because you got stuck or surrounded, this means death for a hardcore character which is not nice.

@quzeche, too many variables. Probably close to 4 caches per hour.

Maybe a branch for speed and a branch for safety then?

Btw I edited my last post after noticing your edit, but in case you missed it the Lyceum bounty is called 'The Crumbling Tower'.
 
Maybe a branch for speed and a branch for safety then?

Btw I edited my last post after noticing your edit, but in case you missed it the Lyceum bounty is called 'The Crumbling Tower'.

Yup, already figured it out and pushed to the SVN.
 
@Sychotix - Running All.xml rather nicely, however I came across 2 issues. not sure if they are known yet.

First issue is the bounty: Kill Cydaea - Act 1
Code:
Act 3 Bounties
Loaded profile Kill_Cydeaea
Using Waypoint. Number:37
Using Waypoint. Number:37
[Trinity] Your bot got stuck! Trying to unstuck (attempt #1 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="119641"
[Trinity][Performance] Execution of the block NavigateTo took 1505.46ms.
[Trinity] Found exitNameHash 43541819!
[MoveToMapMarker] DestinationWorlId matched, finished 
[Trinity] Item Rules doesn't handle Ascended Bracers of Glory of type Bracer and quality Magic1!
[Trinity] Goblin #8 in sight. Distance=74
[Trinity] Found exitNameHash 43541885!
[Trinity] Your bot got stuck! Trying to unstuck (attempt #1 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="139272"
[Trinity] Your bot got stuck! Trying to unstuck (attempt #2 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="139272"
[Trinity] Your bot got stuck! Trying to unstuck (attempt #3 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="139272"
[Trinity] Your bot got stuck! Trying to unstuck (attempt #4 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="139272"
[Trinity] Your bot got stuck! Trying to unstuck (attempt #5 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="139272"
[Trinity] Your bot got stuck! Trying to unstuck (attempt #6 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="139272"
[Trinity] Your bot got stuck! Trying to unstuck (attempt #7 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="139272"
[Trinity] Your bot got stuck! Trying to unstuck (attempt #8 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="139272"
[Trinity] Your bot got stuck! Trying to unstuck (attempt #9 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="139272"
[Trinity] Your bot got stuck! Trying to unstuck (attempt #10 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="139272"

Had to manually move to the next location, even tried moving far away from stuck location, and it wanted to go right back to the same spot.

Second Issue:
again, not sure if the issue is already known, however after the bounty Kill Cydaea, which was bounty #4 out of 5, the bot said this:

Code:
Loaded profile Act 3 - Loader
Act 3 Bounties
Checking if we have all bounties complete
[Trinity] Bounties Complete count:4
[Trinity] Bounty X1_Bounty_A3_Crater_Kill_Demonika (346230) unsupported or invalid.
Leaving game, reason: No more bounties to do in this act
Last run acquired 383340 gold.
[Trinity] New Game - resetting everything

As you can see, it tried to load an act 3 bounty, and close the game via 10 second countdown to make a new game instead of moving on to act 3, or even act 4 bounties. Also, there was 4 bounties completed as the dialog shows, but the last bounty is in The Tower of The Damned Level 1, and it's called: Kill Demonika The Wicked.

Not sure if that is a profile that any one has completed or tried to put together, or is glitched, or what?

If it's one that's been missed, what do i need to do via quest tools to gather the information, as I am still in the game and can grab what info is needed for the profile aka # of kills, objectives, etc etc.
 
Just had an issue with a quest in act 1. The cursed mill, it caused my character to become really laggy, TPS shot down to like 3, and it couldnt find its way to the shrine. I manually moved it over there and it started the event, but FPS was at like 3, I helped it kill the mobs and as soon as the event ended, TPS shot up to 15 again.
 
Matriarch's Bones seems to work in reverse.. The bot walks to the casket, stands there for a while, then runs to the three altars, back and forth until inactivity trips.
 
View attachment Logs.zip
Please update all the things. Go download the latest DemonBuddy beta and download EZUpdater to update all the other things for you. You are using very out of date things.
Thanks a lot!

I've updated all plugins just now, but same suck point with #3124.

currenty i use questtools1.5.21, ezupdater0.2.0, trinity 1.8.21, DB 1.1.1788.355 and bounty revision 156.

I confirm stash space is ok. attached 2 recently logs for your referance.

View attachment Logs.zip

Loaded profile Last Stand of the Ancients
[Trinity] TrinityTownPortal started - clearing area, waitTime=2500, startHealth=499570
[Trinity] Town Portal timer finished
[Trinity] No more space to pickup a 2-slot item, now running town-run routine.
[Trinity] 健壯之冥思 [x1_spiritStone_norm_base_02-192] [SpiritStone] = (force salvage rare)
[Trinity] 懼意鉚帶 [x1_Belt_hell_base_08-193] [Belt] = (force salvage rare)
[Trinity] 電襲天鷹 [x1_xbow_norm_base_02-194] [TwoHandCrossbow] = (force salvage rare)
[Trinity] 嘲蔑伯勞 [Quiver_norm_base_flippy_01-6294] [Quiver] = (force salvage rare)
[Trinity] 虹吸戟槍 [x1_polearm_norm_base_flippy_02-5792] [TwoHandPolearm] = (force salvage rare)
[Trinity] 平穩之星 [x1_Wand_norm_base_flippy_02-6179] [Wand] = (force salvage rare)
[Trinity] 堅毅天鷹 [x1_xbow_norm_base_flippy_02-6287] [TwoHandCrossbow] = (force salvage rare)
[Trinity] 銳敏飛鷹 [x1_bow_norm_base_flippy_02-2339] [TwoHandBow] = (force salvage rare)
[Trinity] 原始胛肩 [shoulderPads_norm_base_flippy-7739] [Shoulder] = (force salvage rare)
[Trinity] 謎團伯勞 [Quiver_norm_base_flippy_01-5085] [Quiver] = (force salvage rare)
[Trinity] 變幻兵靴 [Boots_norm_base_flippy-6292] [Boots] = (force salvage rare)
Opening stash
Opening stash
Opening stash
[Trinity] 健壯之冥思 [x1_spiritStone_norm_base_02-192] [SpiritStone] = (force salvage rare)
[Trinity] 懼意鉚帶 [x1_Belt_hell_base_08-193] [Belt] = (force salvage rare)
[Trinity] 電襲天鷹 [x1_xbow_norm_base_02-194] [TwoHandCrossbow] = (force salvage rare)
[Trinity] 嘲蔑伯勞 [Quiver_norm_base_flippy_01-6294] [Quiver] = (force salvage rare)
[Trinity] 虹吸戟槍 [x1_polearm_norm_base_flippy_02-5792] [TwoHandPolearm] = (force salvage rare)
[Trinity] 平穩之星 [x1_Wand_norm_base_flippy_02-6179] [Wand] = (force salvage rare)
[Trinity] 堅毅天鷹 [x1_xbow_norm_base_flippy_02-6287] [TwoHandCrossbow] = (force salvage rare)
[Trinity] 銳敏飛鷹 [x1_bow_norm_base_flippy_02-2339] [TwoHandBow] = (force salvage rare)
 
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