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[Profiles] Adventure Mode Bounties - Community Edition

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act 3 cydia bounty..

working solo but if you have another bot in the same party. other bot will not click ok boss enter. try replacing with movetoactor pls. rrrix mention that useportal will not work with multi bot party.

currently this is the code:
Code:
<UsePortal questId="349224" stepId="1" actorId="161278" destinationWorldId="119650" interactRange="40" portalMarkerHash="43541885" x="1083" y="1043" z="-70.48186" />
 
act 3 cydia bounty..

working solo but if you have another bot in the same party. other bot will not click ok boss enter. try replacing with movetoactor pls. rrrix mention that useportal will not work with multi bot party.

currently this is the code:
Code:
<UsePortal questId="349224" stepId="1" actorId="161278" destinationWorldId="119650" interactRange="40" portalMarkerHash="43541885" x="1083" y="1043" z="-70.48186" />

thx we know this Problem :) we work on it
 
All of the Act 1 bounties (at least the overworld ones that I've watched) seem to be tagged to continue exploring after their respective quests are finished... Is that intentional, or something that I could easily fix myself?
 
All of the Act 1 bounties (at least the overworld ones that I've watched) seem to be tagged to continue exploring after their respective quests are finished... Is that intentional, or something that I could easily fix myself?

It is a bug with Trinity. Whenever he is done with the current build, it will be fixed.
 
The amount my FPS drops is ridiculous...does this happen to anyone else?


yes this was happening with me and as a result i was getting 2-4 TPS making the bot un-usable.

@ Sychotix - I resolved the TPS problem I was having earlier, at least I think...

when I loaded the bot, the plugins would be loaded as I'd see them checked off in the plugins tab, however in the log dialog box, there was no mention of them being active, or the version number. I also noticed that my EZUpdater plugin was missing as well, wonder how that happened?

I installed EZUpdater, and found what was the problem or so I think, QuestTools was on version like .19 or something like that, what ever comes default with the DB-Beta release. Updated the Quest Tools plugin, and trinity didn't need an update as it was already on version .22.

All seems to be working fine with no TPS issues so far, and hopefully it stays that way.

For anyone else having FPS drops, and Low TPS, I'd suggest you do a full update on your plugins using EZUpdater and make sure you confirm the version number in the Log dialog box below when you login to your bot.
 
i found 2 problems:

1\ ACT1 will suck after 2 quests, bot will run to town door and suck.

2\ ACT4 seem will suck stash panel number 4 is full.

View attachment 125553View attachment 125554

The demon buddy beta release comes default with an outdated QuestTools plugin as I explained a few posts up, you need to do as Sychotix stated and use EZUpdater to update QuestTools plugin, and the latest version of Trinity should be up to date with the latest DB-Beta client. After you've done those steps, make sure you update your profiles from the SVN that Sychotix provided in the original post (#1).
 
Last edited:
Im just wondering that the Act1 is afkble at the moment?

Depends on what you mean. Act 1 works fairly well, but there are occasionally glitches. Use the gold inactivity setting in Trinity and you should run it just fine overnight.
 
Im just wondering that the Act1 is afkble at the moment?
It is with gold inactivity on, I guess.

The bot is extremely slow at gathering caches, though. Even if most of the time it compeltes quests just fine, A LOT of the time it will fail to complete at least one quest, then leave the game, which means you won't get a cache for it.

I watched my bot do the quest for "The Cursed Bellows / Deathfire" right now, and it found the chest just fine, then cleansed it and even got double chest. This was the 5th bounty. Then it started spamming about how it was stuck (even though it was in an open area and all it had to do was town portal back to tyrael), and after a while gold inactivity kicked in any it tried to leave the game with 5/5 completed bounties! At that point I took over and handed in the bounty personally, before it could close the game...

So it is afkable in the sense that it will kill mobs and do bounties and such, but the chances that it'll encounter an error somewhere along the way from bounty 1 to bounty 5 is very high, so the rate at which it actually gathers caches is very slow. Maybe 1-2 an hour at best.

Incidentally, this is the error it gave me just now:
Code:
Act 1 Bounties
Loaded profile The Cursed Bellows / Deathfire
[Trinity] TrinityTownPortal started - clearing area, waitTime=2500, startHealth=330960
[Trinity] Town Portal timer finished
Using Waypoint. Number:17
Closing quest reward dialog
[Trinity] Clicking UI element Bounty Reward Dialog (905592832)
[Trinity] Active bounty returned null, Assuming done.
[Trinity] Bounty is done. Tag Finished.
[Trinity] Your bot got stuck! Trying to unstuck (attempt #1 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="58983"
[Trinity] Your bot got stuck! Trying to unstuck (attempt #2 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="58983"
[Trinity] Your bot got stuck! Trying to unstuck (attempt #3 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="58983"
[Trinity] Your bot got stuck! Trying to unstuck (attempt #4 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="58983"
[Trinity] Your bot got stuck! Trying to unstuck (attempt #5 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="58983"
[Trinity] Your bot got stuck! Trying to unstuck (attempt #6 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="58983"
[Trinity] Your bot got stuck! Trying to unstuck (attempt #7 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="58983"
[Trinity] Your bot got stuck! Trying to unstuck (attempt #8 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="58983"
[Trinity] Your bot got stuck! Trying to unstuck (attempt #9 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="58983"
[Trinity] Your bot got stuck! Trying to unstuck (attempt #10 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="58983"
[Trinity] Your bot got stuck! Trying to unstuck (attempt #1 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="58983"
[Trinity] Your bot got stuck! Trying to unstuck (attempt #2 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="58983"
[Trinity] Your bot got stuck! Trying to unstuck (attempt #3 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="58983"
[Trinity] Your bot got stuck! Trying to unstuck (attempt #4 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="58983"
[Trinity] Your bot got stuck! Trying to unstuck (attempt #5 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="58983"
[Trinity] Your bot got stuck! Trying to unstuck (attempt #6 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="58983"
[Trinity] Your bot got stuck! Trying to unstuck (attempt #7 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="58983"
[Trinity] Your bot got stuck! Trying to unstuck (attempt #8 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="58983"
[Trinity] Your bot got stuck! Trying to unstuck (attempt #9 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="58983"
[Trinity] Your bot got stuck! Trying to unstuck (attempt #10 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="58983"
[Trinity] Gold inactivity after 123s. Sending abort.
[Trinity] Gold Inactivity timer tripped - Anti-stuck measures exiting current game.
Loaded profile The Cursed Bellows / Deathfire
[Trinity] New Game - resetting everything
 
It is with gold inactivity on, I guess.

The bot is extremely slow at gathering caches, though. Even if most of the time it compeltes quests just fine, A LOT of the time it will fail to complete at least one quest, then leave the game, which means you won't get a cache for it.

I watched my bot do the quest for "The Cursed Bellows / Deathfire" right now, and it found the chest just fine, then cleansed it and even got double chest. This was the 5th bounty. Then it started spamming about how it was stuck (even though it was in an open area and all it had to do was town portal back to tyrael), and after a while gold inactivity kicked in any it tried to leave the game with 5/5 completed bounties! At that point I took over and handed in the bounty personally, before it could close the game...

So it is afkable in the sense that it will kill mobs and do bounties and such, but the chances that it'll encounter an error somewhere along the way from bounty 1 to bounty 5 is very high, so the rate at which it actually gathers caches is very slow. Maybe 1-2 an hour at best.

Incidentally, this is the error it gave me just now:
Code:
Act 1 Bounties
Loaded profile The Cursed Bellows / Deathfire
[Trinity] TrinityTownPortal started - clearing area, waitTime=2500, startHealth=330960
[Trinity] Town Portal timer finished
Using Waypoint. Number:17
Closing quest reward dialog
[Trinity] Clicking UI element Bounty Reward Dialog (905592832)
[Trinity] Active bounty returned null, Assuming done.
[Trinity] Bounty is done. Tag Finished.
[Trinity] Your bot got stuck! Trying to unstuck (attempt #1 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="58983"
[Trinity] Your bot got stuck! Trying to unstuck (attempt #2 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="58983"
[Trinity] Your bot got stuck! Trying to unstuck (attempt #3 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="58983"
[Trinity] Your bot got stuck! Trying to unstuck (attempt #4 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="58983"
[Trinity] Your bot got stuck! Trying to unstuck (attempt #5 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="58983"
[Trinity] Your bot got stuck! Trying to unstuck (attempt #6 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="58983"
[Trinity] Your bot got stuck! Trying to unstuck (attempt #7 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="58983"
[Trinity] Your bot got stuck! Trying to unstuck (attempt #8 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="58983"
[Trinity] Your bot got stuck! Trying to unstuck (attempt #9 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="58983"
[Trinity] Your bot got stuck! Trying to unstuck (attempt #10 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="58983"
[Trinity] Your bot got stuck! Trying to unstuck (attempt #1 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="58983"
[Trinity] Your bot got stuck! Trying to unstuck (attempt #2 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="58983"
[Trinity] Your bot got stuck! Trying to unstuck (attempt #3 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="58983"
[Trinity] Your bot got stuck! Trying to unstuck (attempt #4 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="58983"
[Trinity] Your bot got stuck! Trying to unstuck (attempt #5 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="58983"
[Trinity] Your bot got stuck! Trying to unstuck (attempt #6 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="58983"
[Trinity] Your bot got stuck! Trying to unstuck (attempt #7 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="58983"
[Trinity] Your bot got stuck! Trying to unstuck (attempt #8 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="58983"
[Trinity] Your bot got stuck! Trying to unstuck (attempt #9 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="58983"
[Trinity] Your bot got stuck! Trying to unstuck (attempt #10 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="58983"
[Trinity] Gold inactivity after 123s. Sending abort.
[Trinity] Gold Inactivity timer tripped - Anti-stuck measures exiting current game.
Loaded profile The Cursed Bellows / Deathfire
[Trinity] New Game - resetting everything

I don't know about you, but mine is completing almost every bounty in Act 1. There are very few that are not supported or glitched. Make sure everything is up to date from their respective SVNs.
 
I don't know about you, but mine is completing almost every bounty in Act 1. There are very few that are not supported or glitched. Make sure everything is up to date from their respective SVNs.
Well, I made sure to update everything (beta .391, trinity .22, downloaded the latest files from the OP an hour ago), and I'm clearly still getting glitches. I'm watching it right now, and it just completed "Last Stand of the Ancients" in The Festering Woods, then it proceeded to go exploring, and has so far made it to the Fields of Misery with no apparent goal guiding it (the two remaining bounties are to Kill Queen Aranea, and Clear Cave of the Moon Clan in the Southern Highlands). I decided to stop it again because it's on the 4th bounty and I figure I may as well complete the last 2 myself rather than watch them go to waste.

I also saw a lot of other glitches earlier today, but I won't comment on them since they occurred before I updated everything, so I don't know how many of them have been fixed.

I don't want to sound like I'm complaining; I'm reporting what I'm seeing. I'm happy with the profile (anything beats doing more of these act 1 bounties in search of that cursed ring that never drops), but it still has a lot of glitches.
 
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