superman185
New Member
- Joined
- Apr 5, 2014
- Messages
- 4
It seems to be salvaging the horadric cache. Is there an update or one coming to fix this issue?
[Trinity][Performance] Execution of the block NavigateTo took 1506.84ms.
Exception when terminating bot thread. System.Exception: Process must have frozen or gotten out of sync: InjectionFinishedEvent_was_never_fired
at GreyMagic.Executor.WaitForInjection(Int32 timeout)
at GreyMagic.Executor.Execute(Int32 timeout)
at GreyMagic.Executor.GrabFrame()
at GreyMagic.ExternalProcessMemory.AcquireFrame(Boolean isHardLock)
at Zeta.Bot.BotMain.()
Exception when terminating bot thread. System.Exception: Process must have frozen or gotten out of sync: InjectionFinishedEvent_was_never_fired
at GreyMagic.Executor.WaitForInjection(Int32 timeout)
at GreyMagic.Executor.Execute(Int32 timeout)
at GreyMagic.Executor.GrabFrame()
at GreyMagic.ExternalProcessMemory.AcquireFrame(Boolean isHardLock)
at Zeta.Bot.BotMain.()
Exception when terminating bot thread. System.Exception: Process must have frozen or gotten out of sync: InjectionFinishedEvent_was_never_fired
at GreyMagic.Executor.WaitForInjection(Int32 timeout)
at GreyMagic.Executor.Execute(Int32 timeout)
at GreyMagic.Executor.GrabFrame()
at GreyMagic.ExternalProcessMemory.AcquireFrame(Boolean isHardLock)
at Zeta.Bot.BotMain.()
Exception when terminating bot thread. System.Exception: Process must have frozen or gotten out of sync: InjectionFinishedEvent_was_never_fired
at GreyMagic.Executor.WaitForInjection(Int32 timeout)
at GreyMagic.Executor.Execute(Int32 timeout)
at GreyMagic.Executor.GrabFrame()
at GreyMagic.ExternalProcessMemory.AcquireFrame(Boolean isHardLock)
at Zeta.Bot.BotMain.()
Exception when terminating bot thread. System.Exception: Process must have frozen or gotten out of sync: InjectionFinishedEvent_was_never_fired
at GreyMagic.Executor.WaitForInjection(Int32 timeout)
at GreyMagic.Executor.Execute(Int32 timeout)
at GreyMagic.Executor.GrabFrame()
at GreyMagic.ExternalProcessMemory.AcquireFrame(Boolean isHardLock)
at Zeta.Bot.BotMain.()
Exception when terminating bot thread. System.Exception: Process must have frozen or gotten out of sync: InjectionFinishedEvent_was_never_fired
at GreyMagic.Executor.WaitForInjection(Int32 timeout)
at GreyMagic.Executor.Execute(Int32 timeout)
at GreyMagic.Executor.GrabFrame()
at GreyMagic.ExternalProcessMemory.AcquireFrame(Boolean isHardLock)
at Zeta.Bot.BotMain.()
Exception when terminating bot thread. System.Exception: Process must have frozen or gotten out of sync: InjectionFinishedEvent_was_never_fired
at GreyMagic.Executor.WaitForInjection(Int32 timeout)
at GreyMagic.Executor.Execute(Int32 timeout)
at GreyMagic.Executor.GrabFrame()
at GreyMagic.ExternalProcessMemory.AcquireFrame(Boolean isHardLock)
at Zeta.Bot.BotMain.()
Exception when terminating bot thread. System.Exception: Process must have frozen or gotten out of sync: InjectionFinishedEvent_was_never_fired
at GreyMagic.Executor.WaitForInjection(Int32 timeout)
at GreyMagic.Executor.Execute(Int32 timeout)
at GreyMagic.Executor.GrabFrame()
at GreyMagic.ExternalProcessMemory.AcquireFrame(Boolean isHardLock)
at Zeta.Bot.BotMain.()
Exception when terminating bot thread. System.Exception: Process must have frozen or gotten out of sync: InjectionFinishedEvent_was_never_fired
at GreyMagic.Executor.WaitForInjection(Int32 timeout)
at GreyMagic.Executor.Execute(Int32 timeout)
at GreyMagic.Executor.GrabFrame()
at GreyMagic.ExternalProcessMemory.AcquireFrame(Boolean isHardLock)
at Zeta.Bot.BotMain.()
Exception when terminating bot thread. System.Exception: Process must have frozen or gotten out of sync: InjectionFinishedEvent_was_never_fired
at GreyMagic.Executor.WaitForInjection(Int32 timeout)
at GreyMagic.Executor.Execute(Int32 timeout)
at GreyMagic.Executor.GrabFrame()
at GreyMagic.ExternalProcessMemory.AcquireFrame(Boolean isHardLock)
at Zeta.Bot.BotMain.()
Exception when terminating bot thread. System.Exception: Process must have frozen or gotten out of sync: InjectionFinishedEvent_was_never_fired
at GreyMagic.Executor.WaitForInjection(Int32 timeout)
at GreyMagic.Executor.Execute(Int32 timeout)
at GreyMagic.Executor.GrabFrame()
at GreyMagic.ExternalProcessMemory.AcquireFrame(Boolean isHardLock)
at Zeta.Bot.BotMain.()
Exception when terminating bot thread. System.Exception: Process must have frozen or gotten out of sync: InjectionFinishedEvent_was_never_fired
at GreyMagic.Executor.WaitForInjection(Int32 timeout)
at GreyMagic.Executor.Execute(Int32 timeout)
at GreyMagic.Executor.GrabFrame()
at GreyMagic.ExternalProcessMemory.AcquireFrame(Boolean isHardLock)
at Zeta.Bot.BotMain.()
Exception when terminating bot thread. System.Exception: Process must have frozen or gotten out of sync: InjectionFinishedEvent_was_never_fired
at GreyMagic.Executor.WaitForInjection(Int32 timeout)
at GreyMagic.Executor.Execute(Int32 timeout)
at GreyMagic.Executor.GrabFrame()
at GreyMagic.ExternalProcessMemory.AcquireFrame(Boolean isHardLock)
at Zeta.Bot.BotMain.()
Exception when terminating bot thread. System.Exception: Process must have frozen or gotten out of sync: InjectionFinishedEvent_was_never_fired
at GreyMagic.Executor.WaitForInjection(Int32 timeout)
at GreyMagic.Executor.Execute(Int32 timeout)
at GreyMagic.Executor.GrabFrame()
at GreyMagic.ExternalProcessMemory.AcquireFrame(Boolean isHardLock)
at Zeta.Bot.BotMain.()
Exception when terminating bot thread. System.Exception: Process must have frozen or gotten out of sync: InjectionFinishedEvent_was_never_fired
at GreyMagic.Executor.WaitForInjection(Int32 timeout)
at GreyMagic.Executor.Execute(Int32 timeout)
at GreyMagic.Executor.GrabFrame()
at GreyMagic.ExternalProcessMemory.AcquireFrame(Boolean isHardLock)
at Zeta.Bot.BotMain.()
Exception when terminating bot thread. System.Exception: Process must have frozen or gotten out of sync: InjectionFinishedEvent_was_never_fired
at GreyMagic.Executor.WaitForInjection(Int32 timeout)
at GreyMagic.Executor.Execute(Int32 timeout)
at GreyMagic.Executor.GrabFrame()
at GreyMagic.ExternalProcessMemory.AcquireFrame(Boolean isHardLock)
at Zeta.Bot.BotMain.()
Exception when terminating bot thread. System.Exception: Process must have frozen or gotten out of sync: InjectionFinishedEvent_was_never_fired
at GreyMagic.Executor.WaitForInjection(Int32 timeout)
at GreyMagic.Executor.Execute(Int32 timeout)
at GreyMagic.Executor.GrabFrame()
at GreyMagic.ExternalProcessMemory.AcquireFrame(Boolean isHardLock)
at Zeta.Bot.BotMain.()
Exception when terminating bot thread. System.Exception: Process must have frozen or gotten out of sync: InjectionFinishedEvent_was_never_fired
at GreyMagic.Executor.WaitForInjection(Int32 timeout)
at GreyMagic.Executor.Execute(Int32 timeout)
at GreyMagic.Executor.GrabFrame()
at GreyMagic.ExternalProcessMemory.AcquireFrame(Boolean isHardLock)
at Zeta.Bot.BotMain.()
Exception when terminating bot thread. System.Exception: Process must have frozen or gotten out of sync: InjectionFinishedEvent_was_never_fired
at GreyMagic.Executor.WaitForInjection(Int32 timeout)
at GreyMagic.Executor.Execute(Int32 timeout)
at GreyMagic.Executor.GrabFrame()
at GreyMagic.ExternalProcessMemory.AcquireFrame(Boolean isHardLock)
at Zeta.Bot.BotMain.()
Exception when terminating bot thread. System.Exception: Process must have frozen or gotten out of sync: InjectionFinishedEvent_was_never_fired
at GreyMagic.Executor.WaitForInjection(Int32 timeout)
at GreyMagic.Executor.Execute(Int32 timeout)
at GreyMagic.Executor.GrabFrame()
at GreyMagic.ExternalProcessMemory.AcquireFrame(Boolean isHardLock)
at Zeta.Bot.BotMain.()
[QuestTools] Player died! Position=<2142.501, 904.8727, 0.1> QuestId=312429 StepId=2 WorldId=71150
ProfileOrderManager.OnPlayerDied, Resetting caches.
Clicked revive at corpse button
Stopping the bot.
Bot Thread Ended. Was this requested?
Chose Trinity as your combat routine
It seems to be salvaging the horadric cache. Is there an update or one coming to fix this issue?
any one else getting these low TPS while running the all.xml?
View attachment 125539
View attachment 125541
Please update your DemonBuddy Beta. This should not be happen for... a very long time.
This JUST happened running act 1 loader, DB Beta .391, updated trinity .22, and updated questtools.
this happened during the time in which the TPS was around 2-3 ( horribly low )
Code:[Trinity][Performance] Execution of the block NavigateTo took 1506.84ms. Exception when terminating bot thread. System.Exception: Process must have frozen or gotten out of sync: InjectionFinishedEvent_was_never_fired at GreyMagic.Executor.WaitForInjection(Int32 timeout) at GreyMagic.Executor.Execute(Int32 timeout) at GreyMagic.Executor.GrabFrame() at GreyMagic.ExternalProcessMemory.AcquireFrame(Boolean isHardLock) at Zeta.Bot.BotMain.() Exception when terminating bot thread. System.Exception: Process must have frozen or gotten out of sync: InjectionFinishedEvent_was_never_fired at GreyMagic.Executor.WaitForInjection(Int32 timeout) at GreyMagic.Executor.Execute(Int32 timeout) at GreyMagic.Executor.GrabFrame() at GreyMagic.ExternalProcessMemory.AcquireFrame(Boolean isHardLock) at Zeta.Bot.BotMain.() Exception when terminating bot thread. System.Exception: Process must have frozen or gotten out of sync: InjectionFinishedEvent_was_never_fired at GreyMagic.Executor.WaitForInjection(Int32 timeout) at GreyMagic.Executor.Execute(Int32 timeout) at GreyMagic.Executor.GrabFrame() at GreyMagic.ExternalProcessMemory.AcquireFrame(Boolean isHardLock) at Zeta.Bot.BotMain.() Exception when terminating bot thread. System.Exception: Process must have frozen or gotten out of sync: InjectionFinishedEvent_was_never_fired at GreyMagic.Executor.WaitForInjection(Int32 timeout) at GreyMagic.Executor.Execute(Int32 timeout) at GreyMagic.Executor.GrabFrame() at GreyMagic.ExternalProcessMemory.AcquireFrame(Boolean isHardLock) at Zeta.Bot.BotMain.() Exception when terminating bot thread. System.Exception: Process must have frozen or gotten out of sync: InjectionFinishedEvent_was_never_fired at GreyMagic.Executor.WaitForInjection(Int32 timeout) at GreyMagic.Executor.Execute(Int32 timeout) at GreyMagic.Executor.GrabFrame() at GreyMagic.ExternalProcessMemory.AcquireFrame(Boolean isHardLock) at Zeta.Bot.BotMain.() Exception when terminating bot thread. System.Exception: Process must have frozen or gotten out of sync: InjectionFinishedEvent_was_never_fired at GreyMagic.Executor.WaitForInjection(Int32 timeout) at GreyMagic.Executor.Execute(Int32 timeout) at GreyMagic.Executor.GrabFrame() at GreyMagic.ExternalProcessMemory.AcquireFrame(Boolean isHardLock) at Zeta.Bot.BotMain.() Exception when terminating bot thread. System.Exception: Process must have frozen or gotten out of sync: InjectionFinishedEvent_was_never_fired at GreyMagic.Executor.WaitForInjection(Int32 timeout) at GreyMagic.Executor.Execute(Int32 timeout) at GreyMagic.Executor.GrabFrame() at GreyMagic.ExternalProcessMemory.AcquireFrame(Boolean isHardLock) at Zeta.Bot.BotMain.() Exception when terminating bot thread. System.Exception: Process must have frozen or gotten out of sync: InjectionFinishedEvent_was_never_fired at GreyMagic.Executor.WaitForInjection(Int32 timeout) at GreyMagic.Executor.Execute(Int32 timeout) at GreyMagic.Executor.GrabFrame() at GreyMagic.ExternalProcessMemory.AcquireFrame(Boolean isHardLock) at Zeta.Bot.BotMain.() Exception when terminating bot thread. System.Exception: Process must have frozen or gotten out of sync: InjectionFinishedEvent_was_never_fired at GreyMagic.Executor.WaitForInjection(Int32 timeout) at GreyMagic.Executor.Execute(Int32 timeout) at GreyMagic.Executor.GrabFrame() at GreyMagic.ExternalProcessMemory.AcquireFrame(Boolean isHardLock) at Zeta.Bot.BotMain.() Exception when terminating bot thread. System.Exception: Process must have frozen or gotten out of sync: InjectionFinishedEvent_was_never_fired at GreyMagic.Executor.WaitForInjection(Int32 timeout) at GreyMagic.Executor.Execute(Int32 timeout) at GreyMagic.Executor.GrabFrame() at GreyMagic.ExternalProcessMemory.AcquireFrame(Boolean isHardLock) at Zeta.Bot.BotMain.() Exception when terminating bot thread. System.Exception: Process must have frozen or gotten out of sync: InjectionFinishedEvent_was_never_fired at GreyMagic.Executor.WaitForInjection(Int32 timeout) at GreyMagic.Executor.Execute(Int32 timeout) at GreyMagic.Executor.GrabFrame() at GreyMagic.ExternalProcessMemory.AcquireFrame(Boolean isHardLock) at Zeta.Bot.BotMain.() Exception when terminating bot thread. System.Exception: Process must have frozen or gotten out of sync: InjectionFinishedEvent_was_never_fired at GreyMagic.Executor.WaitForInjection(Int32 timeout) at GreyMagic.Executor.Execute(Int32 timeout) at GreyMagic.Executor.GrabFrame() at GreyMagic.ExternalProcessMemory.AcquireFrame(Boolean isHardLock) at Zeta.Bot.BotMain.() Exception when terminating bot thread. System.Exception: Process must have frozen or gotten out of sync: InjectionFinishedEvent_was_never_fired at GreyMagic.Executor.WaitForInjection(Int32 timeout) at GreyMagic.Executor.Execute(Int32 timeout) at GreyMagic.Executor.GrabFrame() at GreyMagic.ExternalProcessMemory.AcquireFrame(Boolean isHardLock) at Zeta.Bot.BotMain.() Exception when terminating bot thread. System.Exception: Process must have frozen or gotten out of sync: InjectionFinishedEvent_was_never_fired at GreyMagic.Executor.WaitForInjection(Int32 timeout) at GreyMagic.Executor.Execute(Int32 timeout) at GreyMagic.Executor.GrabFrame() at GreyMagic.ExternalProcessMemory.AcquireFrame(Boolean isHardLock) at Zeta.Bot.BotMain.() Exception when terminating bot thread. System.Exception: Process must have frozen or gotten out of sync: InjectionFinishedEvent_was_never_fired at GreyMagic.Executor.WaitForInjection(Int32 timeout) at GreyMagic.Executor.Execute(Int32 timeout) at GreyMagic.Executor.GrabFrame() at GreyMagic.ExternalProcessMemory.AcquireFrame(Boolean isHardLock) at Zeta.Bot.BotMain.() Exception when terminating bot thread. System.Exception: Process must have frozen or gotten out of sync: InjectionFinishedEvent_was_never_fired at GreyMagic.Executor.WaitForInjection(Int32 timeout) at GreyMagic.Executor.Execute(Int32 timeout) at GreyMagic.Executor.GrabFrame() at GreyMagic.ExternalProcessMemory.AcquireFrame(Boolean isHardLock) at Zeta.Bot.BotMain.() Exception when terminating bot thread. System.Exception: Process must have frozen or gotten out of sync: InjectionFinishedEvent_was_never_fired at GreyMagic.Executor.WaitForInjection(Int32 timeout) at GreyMagic.Executor.Execute(Int32 timeout) at GreyMagic.Executor.GrabFrame() at GreyMagic.ExternalProcessMemory.AcquireFrame(Boolean isHardLock) at Zeta.Bot.BotMain.() Exception when terminating bot thread. System.Exception: Process must have frozen or gotten out of sync: InjectionFinishedEvent_was_never_fired at GreyMagic.Executor.WaitForInjection(Int32 timeout) at GreyMagic.Executor.Execute(Int32 timeout) at GreyMagic.Executor.GrabFrame() at GreyMagic.ExternalProcessMemory.AcquireFrame(Boolean isHardLock) at Zeta.Bot.BotMain.() Exception when terminating bot thread. System.Exception: Process must have frozen or gotten out of sync: InjectionFinishedEvent_was_never_fired at GreyMagic.Executor.WaitForInjection(Int32 timeout) at GreyMagic.Executor.Execute(Int32 timeout) at GreyMagic.Executor.GrabFrame() at GreyMagic.ExternalProcessMemory.AcquireFrame(Boolean isHardLock) at Zeta.Bot.BotMain.() Exception when terminating bot thread. System.Exception: Process must have frozen or gotten out of sync: InjectionFinishedEvent_was_never_fired at GreyMagic.Executor.WaitForInjection(Int32 timeout) at GreyMagic.Executor.Execute(Int32 timeout) at GreyMagic.Executor.GrabFrame() at GreyMagic.ExternalProcessMemory.AcquireFrame(Boolean isHardLock) at Zeta.Bot.BotMain.() [QuestTools] Player died! Position=<2142.501, 904.8727, 0.1> QuestId=312429 StepId=2 WorldId=71150 ProfileOrderManager.OnPlayerDied, Resetting caches. Clicked revive at corpse button Stopping the bot. Bot Thread Ended. Was this requested? Chose Trinity as your combat routine
I just redownloaded DB like an hour ago, also found another bug. In Act 1.
It completely got out of 'The Festering Woods' & ended up here...
![]()
I'm getting 14.5 ticks/s, i don't know how that stuff works, do you have a slow computer?
During which profile?
I'm running the all.xml right now with absolutely no TPS issues. Something is wrong on your side. Try a fresh install? Maybe you have a plugin that is being a resource hog.
Also, MrMike is correct afaik. Cache's shouldn't even be salvageable.
I did "All" and it began with Act 1, now I reloaded it cuz it went allllll the way over there and it began on Act 3 lol. I'm a tad confused.
I have DB 1.1.1788.355 and Trinity .22
I just redownloaded DB like an hour ago, also found another bug. In Act 1.
It completely got out of 'The Festering Woods' & ended up here...
![]()
DB .355 is the issue, get the latest DB Beta client, i believe it's .391
I have seen it do this on the generic kill profile for festering woods. probably a bug in trinity where it's not honoring the ignore sceneName/sceneId that should stop it from leaving the area. Most of the time it works, but every now and then it just decides to ignore it.
Bot just runs around in circles killing stuff or backtracking quite often after clearing the current level bounty objectives. Sometimes it will only do it for a minute, sometimes hours.
[Trinity][Performance] Execution of the block HandleTarget.HandleBasicMovement took 1325.94ms.
[Trinity][Performance] Execution of the block HandleTarget took 1330.49ms.
[Trinity][Performance] Execution of the block NavigateTo took 1404.76ms.
[Trinity][Performance] Execution of the block HandleTarget.HandleBasicMovement took 1406.04ms.
[Trinity][Performance] Execution of the block HandleTarget took 1427.78ms.
Also the 'all.xml' would do Act 1 , 3 and 4 and then rinse & repeat?
My biggest issue right now is that i have too many legendary in my stash and i need to clear space for more but i want to keep them all !