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[Profiles] Adventure Mode Bounties - Community Edition

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View attachment 125559
Thanks a lot!

I've updated all plugins just now, but same suck point with #3124.

currenty i use questtools1.5.21, ezupdater0.2.0, trinity 1.8.21, DB 1.1.1788.355 and bounty revision 156.

I confirm stash space is ok. attached 2 recently logs for your referance.

View attachment 125559

Loaded profile Last Stand of the Ancients
[Trinity] TrinityTownPortal started - clearing area, waitTime=2500, startHealth=499570
[Trinity] Town Portal timer finished
[Trinity] No more space to pickup a 2-slot item, now running town-run routine.
[Trinity] 健壯之冥思 [x1_spiritStone_norm_base_02-192] [SpiritStone] = (force salvage rare)
[Trinity] 懼意鉚帶 [x1_Belt_hell_base_08-193] [Belt] = (force salvage rare)
[Trinity] 電襲天鷹 [x1_xbow_norm_base_02-194] [TwoHandCrossbow] = (force salvage rare)
[Trinity] 嘲蔑伯勞 [Quiver_norm_base_flippy_01-6294] [Quiver] = (force salvage rare)
[Trinity] 虹吸戟槍 [x1_polearm_norm_base_flippy_02-5792] [TwoHandPolearm] = (force salvage rare)
[Trinity] 平穩之星 [x1_Wand_norm_base_flippy_02-6179] [Wand] = (force salvage rare)
[Trinity] 堅毅天鷹 [x1_xbow_norm_base_flippy_02-6287] [TwoHandCrossbow] = (force salvage rare)
[Trinity] 銳敏飛鷹 [x1_bow_norm_base_flippy_02-2339] [TwoHandBow] = (force salvage rare)
[Trinity] 原始胛肩 [shoulderPads_norm_base_flippy-7739] [Shoulder] = (force salvage rare)
[Trinity] 謎團伯勞 [Quiver_norm_base_flippy_01-5085] [Quiver] = (force salvage rare)
[Trinity] 變幻兵靴 [Boots_norm_base_flippy-6292] [Boots] = (force salvage rare)
Opening stash
Opening stash
Opening stash
[Trinity] 健壯之冥思 [x1_spiritStone_norm_base_02-192] [SpiritStone] = (force salvage rare)
[Trinity] 懼意鉚帶 [x1_Belt_hell_base_08-193] [Belt] = (force salvage rare)
[Trinity] 電襲天鷹 [x1_xbow_norm_base_02-194] [TwoHandCrossbow] = (force salvage rare)
[Trinity] 嘲蔑伯勞 [Quiver_norm_base_flippy_01-6294] [Quiver] = (force salvage rare)
[Trinity] 虹吸戟槍 [x1_polearm_norm_base_flippy_02-5792] [TwoHandPolearm] = (force salvage rare)
[Trinity] 平穩之星 [x1_Wand_norm_base_flippy_02-6179] [Wand] = (force salvage rare)
[Trinity] 堅毅天鷹 [x1_xbow_norm_base_flippy_02-6287] [TwoHandCrossbow] = (force salvage rare)
[Trinity] 銳敏飛鷹 [x1_bow_norm_base_flippy_02-2339] [TwoHandBow] = (force salvage rare)

Download DemonBuddy BETA, not normal DemonBuddy.
 
Like I said in like 3 or 4 posts and is mentioned in the first post, Trinity is currently glitched and may occasionally continue exploring until the area is completely explored. this will be fixed in the next version of trinity released.
Be that as it may, it doesn't change the truthfulness of my statements. I've been sitting here the last hour, keeping an eye on it while watching something on youtube, and during that time it has failed to complete 5 bounties in a row 5 times in a row (each time it timed out due to gold inactivity because it ran around exploring irrelevant parts of the map after completing the objective). I would have 0 caches now, had I not intervened every time, instead of the 5 I'm sitting on. I did get those 5 caches with very little investment, but that's still a while from being afkable.

We can only hope the trinity issues are resolved soon.
 
Be that as it may, it doesn't change the truthfulness of my statements. I've been sitting here the last hour, keeping an eye on it while watching something on youtube, and during that time it has failed to complete 5 bounties in a row 5 times in a row (each time it timed out due to gold inactivity because it ran around exploring irrelevant parts of the map after completing the objective). I would have 0 caches now, had I not intervened every time, instead of the 5 I'm sitting on. I did get those 5 caches with very little investment, but that's still a while from being afkable.

We can only hope the trinity issues are resolved soon.

AFKing just fine over here. Sure that bug happens sometimes, but if you take the proper steps it can be mitigated. I think you're just unhappy because it isn't efficient yet. That's a different complaint.
 
Error spam happening for the all.xml

DemonbuddyBETA v1.1.1799.391 started
[Trinity] Initialized v1.8.22
[EZUpdater] Enabled
[EZUpdater] Starting EZUpdater Thread
[LumberJack] Plugin v1.0.16 Enabled
[QuestTools] Plugin v1.5.24 Enabled
[Trinity] OnEnable start
Setting up Trinity Logging
[Trinity] Loading BattleTag Settings
[Trinity] Configuration file loaded
[Trinity] ENABLED: Trinity v1.8.22 now in action!
Current bot set to Order Bot
Loaded profile All - Launcher
Chose Trinity as your combat routine
[Trinity] Bot Starting
Waiting 18.7 seconds before next game...
Creating new game. Params: [Act: OpenWorld, Difficulty: Torment1, Quest: -1, QuestStep: -1, ResumeFromSave: False, IsPrivate: True]
Loaded profile All - Launcher
GameChanged. Clearing actors
[Trinity] New Game - resetting everything
[Trinity] New Game - resetting everything
ProfileOrderManager.OnGameJoined, Reloading profile.
Loaded profile All - Launcher
Game joined, Resetting profile caches.
[Trinity] Starting up Generic Cache Manage thread
[Trinity] Starting up Generic Blacklist Manager thread
Welcome to ALL acts Community Bounty Profile
ProfileOrderManager.OnGameJoined, Reloading profile.
[Trinity] New Game - resetting everything
Loaded profile All - Launcher
Game joined, Resetting profile caches.
Welcome to ALL acts Community Bounty Profile
ProfileOrderManager.OnGameJoined, Reloading profile.
[Trinity] New Game - resetting everything
 
Be that as it may, it doesn't change the truthfulness of my statements. I've been sitting here the last hour, keeping an eye on it while watching something on youtube, and during that time it has failed to complete 5 bounties in a row 5 times in a row (each time it timed out due to gold inactivity because it ran around exploring irrelevant parts of the map after completing the objective). I would have 0 caches now, had I not intervened every time, instead of the 5 I'm sitting on. I did get those 5 caches with very little investment, but that's still a while from being afkable.

We can only hope the trinity issues are resolved soon.

Think something is wrong with how you set it up or your luck is just poor because I've had this running for a few days flawlessly after I got my settings down.

Would also like to add that when my inventory is full, the bot STORES my cache into my storage so I always wake up with a few caches I get to open myself :). I would like to say I've only had it not pick up the cache once/complete the quest from tyrael period and that was when I was manually fiddling with it mid process it left the game without completing the quest from self interference.
 
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Hello,

When my bot runs at Act 1, town run --> savage rare items, my char just ran straight to the door and stood there. If I set Trinity for selling rares, it sold just fine.
Is there a way to fix it to savage in Act 1?
Thanks.
 
HI
very nice profile good work guys .
act 1 quest bounty Enter Leoric's Manor and Kill Krailen the wicked he took a lot of time to get there he reached near the door then went all the way down in the map . too much time to do it .
 
Hello,

When my bot runs at Act 1, town run --> savage rare items, my char just ran straight to the door and stood there. If I set Trinity for selling rares, it sold just fine.
Is there a way to fix it to savage in Act 1?
Thanks.

Update to DemonBuddy Beta.

@eric0011, thank you very much for the donation! <3
 
View attachment 125559
Thanks a lot!

I've updated all plugins just now, but same suck point with #3124.

currenty i use questtools1.5.21, ezupdater0.2.0, trinity 1.8.21, DB 1.1.1788.355 and bounty revision 156.

I confirm stash space is ok. attached 2 recently logs for your referance.

View attachment 125559

Loaded profile Last Stand of the Ancients
[Trinity] TrinityTownPortal started - clearing area, waitTime=2500, startHealth=499570
[Trinity] Town Portal timer finished
[Trinity] No more space to pickup a 2-slot item, now running town-run routine.
[Trinity] 健壯之冥思 [x1_spiritStone_norm_base_02-192] [SpiritStone] = (force salvage rare)
[Trinity] 懼意鉚帶 [x1_Belt_hell_base_08-193] [Belt] = (force salvage rare)
[Trinity] 電襲天鷹 [x1_xbow_norm_base_02-194] [TwoHandCrossbow] = (force salvage rare)
[Trinity] 嘲蔑伯勞 [Quiver_norm_base_flippy_01-6294] [Quiver] = (force salvage rare)
[Trinity] 虹吸戟槍 [x1_polearm_norm_base_flippy_02-5792] [TwoHandPolearm] = (force salvage rare)
[Trinity] 平穩之星 [x1_Wand_norm_base_flippy_02-6179] [Wand] = (force salvage rare)
[Trinity] 堅毅天鷹 [x1_xbow_norm_base_flippy_02-6287] [TwoHandCrossbow] = (force salvage rare)
[Trinity] 銳敏飛鷹 [x1_bow_norm_base_flippy_02-2339] [TwoHandBow] = (force salvage rare)
[Trinity] 原始胛肩 [shoulderPads_norm_base_flippy-7739] [Shoulder] = (force salvage rare)
[Trinity] 謎團伯勞 [Quiver_norm_base_flippy_01-5085] [Quiver] = (force salvage rare)
[Trinity] 變幻兵靴 [Boots_norm_base_flippy-6292] [Boots] = (force salvage rare)
Opening stash
Opening stash
Opening stash
[Trinity] 健壯之冥思 [x1_spiritStone_norm_base_02-192] [SpiritStone] = (force salvage rare)
[Trinity] 懼意鉚帶 [x1_Belt_hell_base_08-193] [Belt] = (force salvage rare)
[Trinity] 電襲天鷹 [x1_xbow_norm_base_02-194] [TwoHandCrossbow] = (force salvage rare)
[Trinity] 嘲蔑伯勞 [Quiver_norm_base_flippy_01-6294] [Quiver] = (force salvage rare)
[Trinity] 虹吸戟槍 [x1_polearm_norm_base_flippy_02-5792] [TwoHandPolearm] = (force salvage rare)
[Trinity] 平穩之星 [x1_Wand_norm_base_flippy_02-6179] [Wand] = (force salvage rare)
[Trinity] 堅毅天鷹 [x1_xbow_norm_base_flippy_02-6287] [TwoHandCrossbow] = (force salvage rare)
[Trinity] 銳敏飛鷹 [x1_bow_norm_base_flippy_02-2339] [TwoHandBow] = (force salvage rare)

Look at the bold, underlined, italicized font.
that is your problem.
get DB-BETA client version .391
Should fix your issue.


@ Sychotix -

Can you confirm my post a page or two back in regards to the glitched, bugged, possibly not included bounty profile?

EDIT:

Act 1 Caverns of Frost Level 2 Clear Bounty.

Bot finds entrance to Level 2, and just stands idle in front of the door doing nothing until gold inactivity timer resets game.
 
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Just had an issue with a quest in act 1. The cursed mill, it caused my character to become really laggy, TPS shot down to like 3, and it couldnt find its way to the shrine. I manually moved it over there and it started the event, but FPS was at like 3, I helped it kill the mobs and as soon as the event ended, TPS shot up to 15 again.

Thanks, there were additional spawn locations for the event that were not accounted for; should work now.
 
Trouble in Act 1 Precious Ores.

[SafeMoveTo] Initialized
[SafeMoveTo] ReachedDestination!
[Trinity] Found exitNameHash -431250551!
[MoveToMapMarker] DestinationWorlId matched, finished
[Trinity] Found Object 204032!
[Trinity] Found Alternate Object 204032!
Loaded profile Act 1 - Loader
Act 1 Bounties
Loaded profile The Precious Ores (347060)

Just gets to a wall, and waits there and then back to town...help? :/
 
It is with gold inactivity on, I guess.

The bot is extremely slow at gathering caches, though. Even if most of the time it compeltes quests just fine, A LOT of the time it will fail to complete at least one quest, then leave the game, which means you won't get a cache for it.

I watched my bot do the quest for "The Cursed Bellows / Deathfire" right now, and it found the chest just fine, then cleansed it and even got double chest. This was the 5th bounty. Then it started spamming about how it was stuck (even though it was in an open area and all it had to do was town portal back to tyrael), and after a while gold inactivity kicked in any it tried to leave the game with 5/5 completed bounties! At that point I took over and handed in the bounty personally, before it could close the game...

So it is afkable in the sense that it will kill mobs and do bounties and such, but the chances that it'll encounter an error somewhere along the way from bounty 1 to bounty 5 is very high, so the rate at which it actually gathers caches is very slow. Maybe 1-2 an hour at best.

Incidentally, this is the error it gave me just now:
Code:
Act 1 Bounties
Loaded profile The Cursed Bellows / Deathfire
[Trinity] TrinityTownPortal started - clearing area, waitTime=2500, startHealth=330960
[Trinity] Town Portal timer finished
Using Waypoint. Number:17
Closing quest reward dialog
[Trinity] Clicking UI element Bounty Reward Dialog (905592832)
[Trinity] Active bounty returned null, Assuming done.
[Trinity] Bounty is done. Tag Finished.
[Trinity] Your bot got stuck! Trying to unstuck (attempt #1 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="58983"
[Trinity] Your bot got stuck! Trying to unstuck (attempt #2 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="58983"
[Trinity] Your bot got stuck! Trying to unstuck (attempt #3 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="58983"
[Trinity] Your bot got stuck! Trying to unstuck (attempt #4 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="58983"
[Trinity] Your bot got stuck! Trying to unstuck (attempt #5 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="58983"
[Trinity] Your bot got stuck! Trying to unstuck (attempt #6 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="58983"
[Trinity] Your bot got stuck! Trying to unstuck (attempt #7 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="58983"
[Trinity] Your bot got stuck! Trying to unstuck (attempt #8 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="58983"
[Trinity] Your bot got stuck! Trying to unstuck (attempt #9 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="58983"
[Trinity] Your bot got stuck! Trying to unstuck (attempt #10 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="58983"
[Trinity] Your bot got stuck! Trying to unstuck (attempt #1 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="58983"
[Trinity] Your bot got stuck! Trying to unstuck (attempt #2 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="58983"
[Trinity] Your bot got stuck! Trying to unstuck (attempt #3 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="58983"
[Trinity] Your bot got stuck! Trying to unstuck (attempt #4 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="58983"
[Trinity] Your bot got stuck! Trying to unstuck (attempt #5 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="58983"
[Trinity] Your bot got stuck! Trying to unstuck (attempt #6 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="58983"
[Trinity] Your bot got stuck! Trying to unstuck (attempt #7 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="58983"
[Trinity] Your bot got stuck! Trying to unstuck (attempt #8 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="58983"
[Trinity] Your bot got stuck! Trying to unstuck (attempt #9 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="58983"
[Trinity] Your bot got stuck! Trying to unstuck (attempt #10 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="58983"
[Trinity] Gold inactivity after 123s. Sending abort.
[Trinity] Gold Inactivity timer tripped - Anti-stuck measures exiting current game.
Loaded profile The Cursed Bellows / Deathfire
[Trinity] New Game - resetting everything

"I watched my bot do the quest for "The Cursed Bellows / Deathfire" right now, and it found the chest just fine, then cleansed it and even got double chest. This was the 5th bounty. Then it started spamming about how it was stuck (even though it was in an open area and all it had to do was town portal back to tyrael), and after a while gold inactivity kicked in any it tried to leave the game with 5/5 completed bounties! At that point I took over and handed in the bounty personally, before it could close the game..."

Dude, i have the same problem! My bot stuck after openning 2 bonus chests... He complete quest, but can't TP to town :(
 
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sounds like you are if it's all installed correctly, give a profile a load and start 'er up, see how she does and enjoy the show :)

yep, just fired up A1 and hopefull it all runs smooth xD. Are you running a1 or a4? If you've had a smooth experience with a1, would you mind sharing your trinity setting? Thanks!
 
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