View attachment 125559
Thanks a lot!
I've updated all plugins just now, but same suck point with #3124.
currenty i use questtools1.5.21, ezupdater0.2.0, trinity 1.8.21, DB 1.1.1788.355 and bounty revision 156.
I confirm stash space is ok. attached 2 recently logs for your referance.
View attachment 125559
Loaded profile Last Stand of the Ancients
[Trinity] TrinityTownPortal started - clearing area, waitTime=2500, startHealth=499570
[Trinity] Town Portal timer finished
[Trinity] No more space to pickup a 2-slot item, now running town-run routine.
[Trinity] 健壯之冥思 [x1_spiritStone_norm_base_02-192] [SpiritStone] = (force salvage rare)
[Trinity] 懼意鉚帶 [x1_Belt_hell_base_08-193] [Belt] = (force salvage rare)
[Trinity] 電襲天鷹 [x1_xbow_norm_base_02-194] [TwoHandCrossbow] = (force salvage rare)
[Trinity] 嘲蔑伯勞 [Quiver_norm_base_flippy_01-6294] [Quiver] = (force salvage rare)
[Trinity] 虹吸戟槍 [x1_polearm_norm_base_flippy_02-5792] [TwoHandPolearm] = (force salvage rare)
[Trinity] 平穩之星 [x1_Wand_norm_base_flippy_02-6179] [Wand] = (force salvage rare)
[Trinity] 堅毅天鷹 [x1_xbow_norm_base_flippy_02-6287] [TwoHandCrossbow] = (force salvage rare)
[Trinity] 銳敏飛鷹 [x1_bow_norm_base_flippy_02-2339] [TwoHandBow] = (force salvage rare)
[Trinity] 原始胛肩 [shoulderPads_norm_base_flippy-7739] [Shoulder] = (force salvage rare)
[Trinity] 謎團伯勞 [Quiver_norm_base_flippy_01-5085] [Quiver] = (force salvage rare)
[Trinity] 變幻兵靴 [Boots_norm_base_flippy-6292] [Boots] = (force salvage rare)
Opening stash
Opening stash
Opening stash
[Trinity] 健壯之冥思 [x1_spiritStone_norm_base_02-192] [SpiritStone] = (force salvage rare)
[Trinity] 懼意鉚帶 [x1_Belt_hell_base_08-193] [Belt] = (force salvage rare)
[Trinity] 電襲天鷹 [x1_xbow_norm_base_02-194] [TwoHandCrossbow] = (force salvage rare)
[Trinity] 嘲蔑伯勞 [Quiver_norm_base_flippy_01-6294] [Quiver] = (force salvage rare)
[Trinity] 虹吸戟槍 [x1_polearm_norm_base_flippy_02-5792] [TwoHandPolearm] = (force salvage rare)
[Trinity] 平穩之星 [x1_Wand_norm_base_flippy_02-6179] [Wand] = (force salvage rare)
[Trinity] 堅毅天鷹 [x1_xbow_norm_base_flippy_02-6287] [TwoHandCrossbow] = (force salvage rare)
[Trinity] 銳敏飛鷹 [x1_bow_norm_base_flippy_02-2339] [TwoHandBow] = (force salvage rare)
do we got all acts working?
No, only Act 1/3/4 are what we have for now. Act 2 may be coming soonish if Ohman87 would ever PM it to me =P
Be that as it may, it doesn't change the truthfulness of my statements. I've been sitting here the last hour, keeping an eye on it while watching something on youtube, and during that time it has failed to complete 5 bounties in a row 5 times in a row (each time it timed out due to gold inactivity because it ran around exploring irrelevant parts of the map after completing the objective). I would have 0 caches now, had I not intervened every time, instead of the 5 I'm sitting on. I did get those 5 caches with very little investment, but that's still a while from being afkable.Like I said in like 3 or 4 posts and is mentioned in the first post, Trinity is currently glitched and may occasionally continue exploring until the area is completely explored. this will be fixed in the next version of trinity released.
Be that as it may, it doesn't change the truthfulness of my statements. I've been sitting here the last hour, keeping an eye on it while watching something on youtube, and during that time it has failed to complete 5 bounties in a row 5 times in a row (each time it timed out due to gold inactivity because it ran around exploring irrelevant parts of the map after completing the objective). I would have 0 caches now, had I not intervened every time, instead of the 5 I'm sitting on. I did get those 5 caches with very little investment, but that's still a while from being afkable.
We can only hope the trinity issues are resolved soon.
Be that as it may, it doesn't change the truthfulness of my statements. I've been sitting here the last hour, keeping an eye on it while watching something on youtube, and during that time it has failed to complete 5 bounties in a row 5 times in a row (each time it timed out due to gold inactivity because it ran around exploring irrelevant parts of the map after completing the objective). I would have 0 caches now, had I not intervened every time, instead of the 5 I'm sitting on. I did get those 5 caches with very little investment, but that's still a while from being afkable.
We can only hope the trinity issues are resolved soon.
wow, DB beta processed OK! I will keep test it.Download DemonBuddy BETA, not normal DemonBuddy.
Hello,
When my bot runs at Act 1, town run --> savage rare items, my char just ran straight to the door and stood there. If I set Trinity for selling rares, it sold just fine.
Is there a way to fix it to savage in Act 1?
Thanks.
View attachment 125559
Thanks a lot!
I've updated all plugins just now, but same suck point with #3124.
currenty i use questtools1.5.21, ezupdater0.2.0, trinity 1.8.21, DB 1.1.1788.355 and bounty revision 156.
I confirm stash space is ok. attached 2 recently logs for your referance.
View attachment 125559
Loaded profile Last Stand of the Ancients
[Trinity] TrinityTownPortal started - clearing area, waitTime=2500, startHealth=499570
[Trinity] Town Portal timer finished
[Trinity] No more space to pickup a 2-slot item, now running town-run routine.
[Trinity] 健壯之冥思 [x1_spiritStone_norm_base_02-192] [SpiritStone] = (force salvage rare)
[Trinity] 懼意鉚帶 [x1_Belt_hell_base_08-193] [Belt] = (force salvage rare)
[Trinity] 電襲天鷹 [x1_xbow_norm_base_02-194] [TwoHandCrossbow] = (force salvage rare)
[Trinity] 嘲蔑伯勞 [Quiver_norm_base_flippy_01-6294] [Quiver] = (force salvage rare)
[Trinity] 虹吸戟槍 [x1_polearm_norm_base_flippy_02-5792] [TwoHandPolearm] = (force salvage rare)
[Trinity] 平穩之星 [x1_Wand_norm_base_flippy_02-6179] [Wand] = (force salvage rare)
[Trinity] 堅毅天鷹 [x1_xbow_norm_base_flippy_02-6287] [TwoHandCrossbow] = (force salvage rare)
[Trinity] 銳敏飛鷹 [x1_bow_norm_base_flippy_02-2339] [TwoHandBow] = (force salvage rare)
[Trinity] 原始胛肩 [shoulderPads_norm_base_flippy-7739] [Shoulder] = (force salvage rare)
[Trinity] 謎團伯勞 [Quiver_norm_base_flippy_01-5085] [Quiver] = (force salvage rare)
[Trinity] 變幻兵靴 [Boots_norm_base_flippy-6292] [Boots] = (force salvage rare)
Opening stash
Opening stash
Opening stash
[Trinity] 健壯之冥思 [x1_spiritStone_norm_base_02-192] [SpiritStone] = (force salvage rare)
[Trinity] 懼意鉚帶 [x1_Belt_hell_base_08-193] [Belt] = (force salvage rare)
[Trinity] 電襲天鷹 [x1_xbow_norm_base_02-194] [TwoHandCrossbow] = (force salvage rare)
[Trinity] 嘲蔑伯勞 [Quiver_norm_base_flippy_01-6294] [Quiver] = (force salvage rare)
[Trinity] 虹吸戟槍 [x1_polearm_norm_base_flippy_02-5792] [TwoHandPolearm] = (force salvage rare)
[Trinity] 平穩之星 [x1_Wand_norm_base_flippy_02-6179] [Wand] = (force salvage rare)
[Trinity] 堅毅天鷹 [x1_xbow_norm_base_flippy_02-6287] [TwoHandCrossbow] = (force salvage rare)
[Trinity] 銳敏飛鷹 [x1_bow_norm_base_flippy_02-2339] [TwoHandBow] = (force salvage rare)
Just had an issue with a quest in act 1. The cursed mill, it caused my character to become really laggy, TPS shot down to like 3, and it couldnt find its way to the shrine. I manually moved it over there and it started the event, but FPS was at like 3, I helped it kill the mobs and as soon as the event ended, TPS shot up to 15 again.
Ezupdater: 0.2.0
Trinity: 1.8.22
questools 1.5.24
Am I up to date xP?
It is with gold inactivity on, I guess.
The bot is extremely slow at gathering caches, though. Even if most of the time it compeltes quests just fine, A LOT of the time it will fail to complete at least one quest, then leave the game, which means you won't get a cache for it.
I watched my bot do the quest for "The Cursed Bellows / Deathfire" right now, and it found the chest just fine, then cleansed it and even got double chest. This was the 5th bounty. Then it started spamming about how it was stuck (even though it was in an open area and all it had to do was town portal back to tyrael), and after a while gold inactivity kicked in any it tried to leave the game with 5/5 completed bounties! At that point I took over and handed in the bounty personally, before it could close the game...
So it is afkable in the sense that it will kill mobs and do bounties and such, but the chances that it'll encounter an error somewhere along the way from bounty 1 to bounty 5 is very high, so the rate at which it actually gathers caches is very slow. Maybe 1-2 an hour at best.
Incidentally, this is the error it gave me just now:
Code:Act 1 Bounties Loaded profile The Cursed Bellows / Deathfire [Trinity] TrinityTownPortal started - clearing area, waitTime=2500, startHealth=330960 [Trinity] Town Portal timer finished Using Waypoint. Number:17 Closing quest reward dialog [Trinity] Clicking UI element Bounty Reward Dialog (905592832) [Trinity] Active bounty returned null, Assuming done. [Trinity] Bounty is done. Tag Finished. [Trinity] Your bot got stuck! Trying to unstuck (attempt #1 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="58983" [Trinity] Your bot got stuck! Trying to unstuck (attempt #2 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="58983" [Trinity] Your bot got stuck! Trying to unstuck (attempt #3 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="58983" [Trinity] Your bot got stuck! Trying to unstuck (attempt #4 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="58983" [Trinity] Your bot got stuck! Trying to unstuck (attempt #5 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="58983" [Trinity] Your bot got stuck! Trying to unstuck (attempt #6 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="58983" [Trinity] Your bot got stuck! Trying to unstuck (attempt #7 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="58983" [Trinity] Your bot got stuck! Trying to unstuck (attempt #8 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="58983" [Trinity] Your bot got stuck! Trying to unstuck (attempt #9 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="58983" [Trinity] Your bot got stuck! Trying to unstuck (attempt #10 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="58983" [Trinity] Your bot got stuck! Trying to unstuck (attempt #1 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="58983" [Trinity] Your bot got stuck! Trying to unstuck (attempt #2 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="58983" [Trinity] Your bot got stuck! Trying to unstuck (attempt #3 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="58983" [Trinity] Your bot got stuck! Trying to unstuck (attempt #4 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="58983" [Trinity] Your bot got stuck! Trying to unstuck (attempt #5 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="58983" [Trinity] Your bot got stuck! Trying to unstuck (attempt #6 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="58983" [Trinity] Your bot got stuck! Trying to unstuck (attempt #7 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="58983" [Trinity] Your bot got stuck! Trying to unstuck (attempt #8 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="58983" [Trinity] Your bot got stuck! Trying to unstuck (attempt #9 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="58983" [Trinity] Your bot got stuck! Trying to unstuck (attempt #10 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="58983" [Trinity] Gold inactivity after 123s. Sending abort. [Trinity] Gold Inactivity timer tripped - Anti-stuck measures exiting current game. Loaded profile The Cursed Bellows / Deathfire [Trinity] New Game - resetting everything
sounds like you are if it's all installed correctly, give a profile a load and start 'er up, see how she does and enjoy the show![]()