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[Profiles] Adventure Mode Bounties - Community Edition

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I must have something set up wrong.

when my crusader completes and get the press m to go to the next quest he just starts walking and walking and walking LOL
I saw it quit correctly and return to town once but the other times he doesn't know its over or something.
seems to happen in all areas.
Any help is greatly appreciated

I also tried this on my monk and he seemed to do a little better but not much. The problem with monk is if fire is not up he doesn't know how to break a baracade.
lol ok he is a moron
 
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Checking if we have all bounties complete
Act 3 Bounties
Checking if we have all bounties complete
Act 3 Bounties
Checking if we have all bounties complete
Act 3 Bounties
Checking if we have all bounties complete


Why does it spam this after finishing bounties? Also on the Battlefield in Act 3 there was 1-2 mobs left literally took it 5mins+ to find them and it walked right past em.
 
Checking if we have all bounties complete
Act 3 Bounties
Checking if we have all bounties complete
Act 3 Bounties
Checking if we have all bounties complete
Act 3 Bounties
Checking if we have all bounties complete


Why does it spam this after finishing bounties? Also on the Battlefield in Act 3 there was 1-2 mobs left literally took it 5mins+ to find them and it walked right past em.

Update, that should be fixed now.

EDIT: Also just added <TrinitySetQuesting /> tags to the clear profiles. This should fix the issue with it ignoring mobs due to the user's pack size settings.
 
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Checking if we have all bounties complete
Act 3 Bounties
Checking if we have all bounties complete
Act 3 Bounties
Checking if we have all bounties complete
Act 3 Bounties
Checking if we have all bounties complete


Why does it spam this after finishing bounties? Also on the Battlefield in Act 3 there was 1-2 mobs left literally took it 5mins+ to find them and it walked right past em.

please Update the svn and it works ;)
 
[Trinity] Bounty X1_Bounty_A3_Crater_Kill_Demonika (346230) unsupported or invalid

Ran into this while testing the new All Profile,Its a Tower of the damned 1 bounty quest
 
Act 1, there are a couple of profiles with issues. Few examples:
345507 kill Grimshack: continues to explore and runs around the area without tp'ing back to town after bounty is completed
344547 clan of the mooncave: passes by the entrance of the mooncave and circles around it. Haven't checked if it eventually makes it.

Is there any easy fix for above issues? Thank you.
 
As a side note, Zotan and Vera have been granted access to the SVN as they are the major contributors for Act 3. I'm sure they will make changes quickly enough so that I don't have to be the middle man ;)

@Sindevil, when reporting quests that have not been included, please make sure that you say what every objective is. If it is just a kill quest that does not involve going into any places, it can be added simply with a general profile. Otherwise, you have to wait till a profile dev gets it to make the bounty.
 
Ok i apologize im new!

Its a 40 Monster Kill and kill a Boss named Demonika The Wicked, guessing this would only require a general profile?
 
Sychotix, im finding that running the all.xml its very choppy game play...

is there something that can be done for performance related to act 1? I've ran act 4 for days now even through all the revisions, and its not choppy at all.

Act 1 seems to be chopping really bad, almost like a stutter.
When the act 1 bounties finish, and it moves on to act 4, the choppiness goes away which leads me to believe theres a performance imbalance somewhere in the act 1 scripts.

Can you take a look at that and see whats causing all the stuttery choppiness please, not sure if it's because both acts are loaded as one script or what, but i cant wrap my head around why it's doing what it's doing. .


Thanks for the tremendous effort and adventure movement you've created btw :)

edit, just checked the memory usage for DB and its at 350+ mb and running at 6 Ticks per second...
 
please Update the svn and it works ;)

8bABS.jpg


Like that? O_O
 
8bAJG.png


How do I make it sell yellows? Salvaged enough of them already.

With my current setting, it salvages.
 
So what's the status regarding the AFKability of A2 and 3 at the moment? A4 has been running fine for me for days but A1 is still glitchy.
 
Why did you have to make All load another file load another file? Wouldn't it have been easier just to make All load that profile in side the Acts folder? Or was there some reason you had to do it that way?

Yes there is a reason, i didn't want to maintain two almost identical act files so this way both the single 'act' and 'all' launcher are calling the same file. I don't think there is any other way for a profile to have information on its call stack without changes to trinity or a new plugin. Please let me know if anyone hits the path length limit.
 
8bAJG.png


How do I make it sell yellows? Salvaged enough of them already.

With my current setting, it salvages.

Mark the items you dont want to salvage any more as NONE, trinity will then Opt to sell rather then salvage, just make sure you have the Sell/Salvage Rares box ticked
 
8bAJG.png


How do I make it sell yellows? Salvaged enough of them already.

With my current setting, it salvages.

If you don't need crafting mats, I would just stop it from picking up yellows at all. Should speed up your runs significantly and require it to do less town runs, which will increase your GPH and LPH.
 
Found a bug. Act 1 bounties after finishing 2nd bounty it went to try to salvage items and then walks to new tristam gate and stuck there.

8bAWf.jpg
 
Found a bug. Act 1 bounties after finishing 2nd bounty it went to try to salvage items and then walks to new tristam gate and stuck there.

8bAWf.jpg

Please update your DemonBuddy Beta. This should not be happen for... a very long time.
 
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