What's new
  • Visit Rebornbuddy
  • Visit Panda Profiles
  • Visit LLamamMagic
  • Visit Resources
  • Visit Downloads
  • Visit Portal
RebornBuddy Forums

Register a free account today to become a member! Once signed in, you'll be able to participate on this site by adding your own topics and posts, as well as connect with other members through your own private inbox!

[Profiles] Adventure Mode Bounties - Community Edition

Status
Not open for further replies.
my bot is indeed opening the cache as soon as it reloads into a new game

Edit: Revision 106 and .20 of trinity might be a trinity problem though. Running one more time to see if same result
 
Last edited:
after this new update iget this error


System.Xml.XmlException: Unerwartetes Token 'stayAfterBounty'. Erwartet wurde das Token '>'. Zeile 30, Position 28.
bei System.Xml.XmlTextReaderImpl.Throw(Exception e)
bei System.Xml.XmlTextReaderImpl.Throw(String res, String[] args)
bei System.Xml.XmlTextReaderImpl.ThrowUnexpectedToken(String expectedToken1, String expectedToken2)
bei System.Xml.XmlTextReaderImpl.ParseEndElement()
bei System.Xml.XmlTextReaderImpl.ParseElementContent()
bei System.Xml.XmlTextReaderImpl.Read()
bei System.Xml.Linq.XContainer.ReadContentFrom(XmlReader r, LoadOptions o)
bei System.Xml.Linq.XElement.ReadElementFrom(XmlReader r, LoadOptions o)
bei System.Xml.Linq.XElement.Load(XmlReader reader, LoadOptions options)
bei System.Xml.Linq.XElement.Load(String uri, LoadOptions options)
bei Zeta.Bot.Profile.Profile.Load(String path)
bei Zeta.Bot.ProfileManager.Load(String profilePath, Boolean rememberPath)

can anyone upload rev 105version 106 totaly shit
 
Last edited:
Update your Trinity plugin. Also, referring to someone's hard work that they've done for free as "totally shit" isn't cool.
 
I tried doing that 2 days ago, but it did not have any effect for me. So I had to change Trinity itself. I guess lower case and capital letters matters then because I added StayAfterBounty="False" instead of stayAfterBounty="False".

Not everyone is using the latest revisions of Trinity so if you add that to the profile, it will generate an error for people using revision 63 and older.

Guess I misunderstood how the bot worked >.< I thought that if an attribute was specified but not known, it would ignore it. Reverted back to the old version.

@bloggins, I don't want to force people to update their trinity plugin yet if the newest version is buggy. The tag should default to false anyways =P Don't want it to always continue by default.
 
The tag should default to true. The command is to explore the current dungeon, and it needs to work for all kinds of profiles, not just bounties. Having it as true by default means that only bounty profiles need to be updated.
 
The tag should default to true. The command is to explore the current dungeon, and it needs to work for all kinds of profiles, not just bounties. Having it as true by default means that only bounty profiles need to be updated.

Oh yeah, I forgot that we are now using a general tag rather than one specific to bounties. So yes, I should add this change and force people to update then.
 
Exception when terminating bot thread. System.ArgumentException: The path is not of a legal form.
at System.IO.Path.NormalizePath(String path, Boolean fullCheck, Int32 maxPathLength, Boolean expandShortPaths)
at System.IO.Path.GetDirectoryName(String path)
at Zeta.Bot.Profile.Common.LoadProfileTag.get_ProfileDirectory()
at Zeta.Bot.Profile.Common.LoadProfileTag.(Object )
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Common.HookExecutor.Run(Object context)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Common.HookExecutor.Run(Object context)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Bot.BotMain.()

is what im getting
 
Oh yeah, I forgot that we are now using a general tag rather than one specific to bounties. So yes, I should add this change and force people to update then.

That's cool, and sorry if I sounded a little blunt :) Read my post back and realised it was a bit... rude. Thanks for all your hard work :)
 
and now
Failed to load profile: Path to profile element is not valid; file not found
System.IO.FileNotFoundException: Path to profile element is not valid; file not found
File name: 'http://db-bounty-profiles.googlecode.com/svn/trunk/Act4/act4.xml'
at Zeta.Bot.Profile.Profile.Load(String path)
at Zeta.Bot.ProfileManager.Load(String profilePath, Boolean rememberPath)
 
and now
Failed to load profile: Path to profile element is not valid; file not found
System.IO.FileNotFoundException: Path to profile element is not valid; file not found
File name: 'http://db-bounty-profiles.googlecode.com/svn/trunk/Act4/act4.xml'
at Zeta.Bot.Profile.Profile.Load(String path)
at Zeta.Bot.ProfileManager.Load(String profilePath, Boolean rememberPath)

lolwut. Why the hell are you trying to load a profile which is a URL. How... do you even do that?

@bloggins, its all cool. I'm blunt most of the time as well.

TO PEOPLE UPDATED TO THE NEWEST REV, PLEASE MAKE SURE YOU UPDATE TRINITY VIA IT'S SVN AS WELL OR YOU WILL GET AN ERROR ABOUT PARSING THE XML
 
Can u post here the SVN link for Trinity please? cant find it...?

Unless, is EzUpdater enough...? or do we still need to manually update it via SVN?
 
Thanks for the profile, it's great.

One problem I notice is that the bot doesn't seem to stop for some of the quests where you need to clear the cursed chest in act 4 and there are 5 waves. The bot just runs by and doesn't care about the waves.

I'll try to get some info if I see it happen again.
 
Can u post here the SVN link for Trinity please? cant find it...?

Unless, is EzUpdater enough...? or do we still need to manually update it via SVN?

EZUpdater should be enough. Force an update on EZUpdater.

@championcake, chest/shrine events are not supported. They are only being started because you told Trinity to touch shrines/chests.
 
@sychotix:

You need to move stayAfterBounty="False" to the end of the TrinityExploreDungeon line. It cause the profile to spam errors as it is now.

It looks like this now:
Code:
<TrinityExploreDungeon stayAfterBounty="False"    questId="1" stepId="2" until="ObjectFound" objectDistance="300" actorId="365097" boxTolerance="0.01" boxSize="25" ignoreMarkers="False">

It should look like this:
Code:
<TrinityExploreDungeon questId="1" stepId="2" until="ObjectFound" objectDistance="150" actorId="210763" boxTolerance="0.7" boxSize="10" pathPrecision="40" ignoreMarkers="False" stayAfterBounty="False">
 
Last edited:
@sychotix:

You need to move stayAfterBounty="False" to the end of the TrinityExploreDungeon line. It cause the profile to spam errors as it is now.

It looks like this now:
Code:
<TrinityExploreDungeon stayAfterBounty="False"    questId="1" stepId="2" until="ObjectFound" objectDistance="300" actorId="365097" boxTolerance="0.01" boxSize="25" ignoreMarkers="False">

It should look like this:
Code:
<TrinityExploreDungeon questId="1" stepId="2"  until="ObjectFound" objectDistance="150" actorId="210763" boxTolerance="0.7" boxSize="10" pathPrecision="40" ignoreMarkers="False" stayAfterBounty="False">

I just did a mass replace. Are you fully updated Oksehode? It didn't seem to cause spam errors to me lol. Maybe I just loaded a profile without it though. Give me a sec.

EDIT: Nope, problem should be that I messed up the end tag. Derp. Fixed now.
 
Last edited:
Nvm. It keeps spamming my log even with that change.

Code:
Failed to load profile: 'stayAfterBounty' is an unexpected token. The expected token is '>'. Line 22, position 26.
System.Xml.XmlException: 'stayAfterBounty' is an unexpected token. The expected token is '>'. Line 22, position 26.
   at System.Xml.XmlTextReaderImpl.Throw(Exception e)
   at System.Xml.XmlTextReaderImpl.Throw(String res, String[] args)
   at System.Xml.XmlTextReaderImpl.ThrowUnexpectedToken(String expectedToken1, String expectedToken2)
   at System.Xml.XmlTextReaderImpl.ParseEndElement()
   at System.Xml.XmlTextReaderImpl.ParseElementContent()
   at System.Xml.XmlTextReaderImpl.Read()
   at System.Xml.Linq.XContainer.ReadContentFrom(XmlReader r, LoadOptions o)
   at System.Xml.Linq.XElement.ReadElementFrom(XmlReader r, LoadOptions o)
   at System.Xml.Linq.XElement.Load(XmlReader reader, LoadOptions options)
   at System.Xml.Linq.XElement.Load(String uri, LoadOptions options)
   at Zeta.Bot.Profile.Profile.Load(String path)
   at Zeta.Bot.ProfileManager.Load(String profilePath, Boolean rememberPath)

The profile also gives me this error now:
Code:
[Trinity] Bounty X1_Bounty_A4_HellRift_Kill_Sledge (364336) unsupported or invalid.
[Trinity] Bounty X1_Bounty_A4_Spire_Event_ArmyOfHell (369878) unsupported or invalid.

It always skips these 2 bounties now after rev. 106 and up.
 
Status
Not open for further replies.
Back
Top