I tried doing that 2 days ago, but it did not have any effect for me. So I had to change Trinity itself. I guess lower case and capital letters matters then because I added StayAfterBounty="False" instead of stayAfterBounty="False".
Not everyone is using the latest revisions of Trinity so if you add that to the profile, it will generate an error for people using revision 63 and older.
The tag should default to true. The command is to explore the current dungeon, and it needs to work for all kinds of profiles, not just bounties. Having it as true by default means that only bounty profiles need to be updated.
Oh yeah, I forgot that we are now using a general tag rather than one specific to bounties. So yes, I should add this change and force people to update then.
and now
Failed to load profile: Path to profile element is not valid; file not found
System.IO.FileNotFoundException: Path to profile element is not valid; file not found
File name: 'http://db-bounty-profiles.googlecode.com/svn/trunk/Act4/act4.xml'
at Zeta.Bot.Profile.Profile.Load(String path)
at Zeta.Bot.ProfileManager.Load(String profilePath, Boolean rememberPath)
Can u post here the SVN link for Trinity please? cant find it...?
Unless, is EzUpdater enough...? or do we still need to manually update it via SVN?
<TrinityExploreDungeon stayAfterBounty="False" questId="1" stepId="2" until="ObjectFound" objectDistance="300" actorId="365097" boxTolerance="0.01" boxSize="25" ignoreMarkers="False">
<TrinityExploreDungeon questId="1" stepId="2" until="ObjectFound" objectDistance="150" actorId="210763" boxTolerance="0.7" boxSize="10" pathPrecision="40" ignoreMarkers="False" stayAfterBounty="False">
@sychotix:
You need to move stayAfterBounty="False" to the end of the TrinityExploreDungeon line. It cause the profile to spam errors as it is now.
It looks like this now:
Code:<TrinityExploreDungeon stayAfterBounty="False" questId="1" stepId="2" until="ObjectFound" objectDistance="300" actorId="365097" boxTolerance="0.01" boxSize="25" ignoreMarkers="False">
It should look like this:
Code:<TrinityExploreDungeon questId="1" stepId="2" until="ObjectFound" objectDistance="150" actorId="210763" boxTolerance="0.7" boxSize="10" pathPrecision="40" ignoreMarkers="False" stayAfterBounty="False">
Failed to load profile: 'stayAfterBounty' is an unexpected token. The expected token is '>'. Line 22, position 26.
System.Xml.XmlException: 'stayAfterBounty' is an unexpected token. The expected token is '>'. Line 22, position 26.
at System.Xml.XmlTextReaderImpl.Throw(Exception e)
at System.Xml.XmlTextReaderImpl.Throw(String res, String[] args)
at System.Xml.XmlTextReaderImpl.ThrowUnexpectedToken(String expectedToken1, String expectedToken2)
at System.Xml.XmlTextReaderImpl.ParseEndElement()
at System.Xml.XmlTextReaderImpl.ParseElementContent()
at System.Xml.XmlTextReaderImpl.Read()
at System.Xml.Linq.XContainer.ReadContentFrom(XmlReader r, LoadOptions o)
at System.Xml.Linq.XElement.ReadElementFrom(XmlReader r, LoadOptions o)
at System.Xml.Linq.XElement.Load(XmlReader reader, LoadOptions options)
at System.Xml.Linq.XElement.Load(String uri, LoadOptions options)
at Zeta.Bot.Profile.Profile.Load(String path)
at Zeta.Bot.ProfileManager.Load(String profilePath, Boolean rememberPath)
[Trinity] Bounty X1_Bounty_A4_HellRift_Kill_Sledge (364336) unsupported or invalid.
[Trinity] Bounty X1_Bounty_A4_Spire_Event_ArmyOfHell (369878) unsupported or invalid.