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[Profiles] Adventure Mode Bounties - Community Edition

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Loaded profile Kill Diablo
[Trinity] Your bot got stuck! Trying to unstuck (attempt #1 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="129305"
[Trinity][Performance] Execution of the block NavigateTo took 1507.20ms.
[Trinity] Your bot got stuck! Trying to unstuck (attempt #2 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="129305"
[Trinity][Performance] Execution of the block NavigateTo took 1506.51ms.
[Trinity] Your bot got stuck! Trying to unstuck (attempt #3 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="129305"
[Trinity][Performance] Execution of the block NavigateTo took 1507.08ms.
[Trinity] Your bot got stuck! Trying to unstuck (attempt #4 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="129305"
[Trinity][Performance] Execution of the block NavigateTo took 1506.94ms.
[Trinity] Your bot got stuck! Trying to unstuck (attempt #5 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="129305"
[Trinity][Performance] Execution of the block NavigateTo took 1506.72ms.
[Trinity][Performance] Execution of the block NavigateTo took 1507.14ms.
[Trinity] Your bot got stuck! Trying to unstuck (attempt #6 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="129305"
[Trinity][Performance] Execution of the block NavigateTo took 1506.57ms.
[Trinity][Performance] Execution of the block NavigateTo took 1508.45ms.
[Trinity] Your bot got stuck! Trying to unstuck (attempt #7 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="129305"
[Trinity][Performance] Execution of the block NavigateTo took 1511.58ms.
[Trinity][Performance] Execution of the block NavigateTo took 1509.07ms.
[Trinity] Your bot got stuck! Trying to unstuck (attempt #8 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="129305"
[Trinity][Performance] Execution of the block NavigateTo took 1507.37ms.
[Trinity][Performance] Execution of the block NavigateTo took 1509.69ms.
[Trinity] Your bot got stuck! Trying to unstuck (attempt #9 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="129305"
[Trinity][Performance] Execution of the block NavigateTo took 1507.13ms.
[Trinity][Performance] Execution of the block NavigateTo took 1510.68ms.
[Trinity] Your bot got stuck! Trying to unstuck (attempt #10 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="129305"
[Trinity][Performance] Execution of the block NavigateTo took 1506.77ms.
[Trinity][Performance] Execution of the block NavigateTo took 1508.80ms.
[Trinity][Performance] Execution of the block NavigateTo took 1509.30ms.
[Trinity] Your bot got stuck! Trying to unstuck (attempt #1 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="129305"
[Trinity][Performance] Execution of the block NavigateTo took 1507.07ms.
[Trinity] Your bot got stuck! Trying to unstuck (attempt #2 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="129305"
[Trinity][Performance] Execution of the block NavigateTo took 1505.80ms.
[Trinity] Your bot got stuck! Trying to unstuck (attempt #3 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="129305"
[Trinity][Performance] Execution of the block NavigateTo took 1506.51ms.
[Trinity] Your bot got stuck! Trying to unstuck (attempt #4 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="129305"
[Trinity][Performance] Execution of the block NavigateTo took 1512.05ms.
[Trinity][Performance] Execution of the block NavigateTo took 1507.57ms.
[Trinity] Your bot got stuck! Trying to unstuck (attempt #5 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="129305"
[Trinity][Performance] Execution of the block NavigateTo took 1511.20ms.
[Trinity][Performance] Execution of the block NavigateTo took 1510.85ms.
[Trinity] Your bot got stuck! Trying to unstuck (attempt #6 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="129305"
[Trinity][Performance] Execution of the block NavigateTo took 1506.80ms.
[Trinity] Gold inactivity after 180s. Sending abort.
[Trinity] Gold Inactivity timer tripped - Anti-stuck measures exiting current game.
Loaded profile Kill Diablo
[Trinity] New Game - resetting everything
Stuck @ Kill Diablo, the rest is relieved.
 

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hi people,'ve got a question where I can find the option in the trinity he the dice after the bounty does not open? for me it do on forever! Thank you
 
ive been running this for a couple days and ive yet to see my bot open a single cache. just a heads up for anyone. also does anyone know why the bot get stuck in a loop on the kill 100 and a boss profile

Edit: it doesnt get stuck all the time only sometimes. i spent last night wandering the same map for 7 hours.
 
on the izual quest. why does the bot always try to attack the pillars? any settings to fix this?
 
If anyone have trouble with the bot not moving on after a bounty and just keeps exploring the dungeon until fully explored, here is the solution:

Open up your TrinityExploreDungeon.cs file, search for and delete the following line:

Code:
        [XmlAttribute("stayAfterBounty", true)]
        public bool StayAfterBounty { get; set; }

And change the following line from:
Code:
new Decorator(ret => !StayAfterBounty && GetIsBountyDone(),

to

Code:
new Decorator(ret => GetIsBountyDone(),

I've made rrrix aware of this.

This only affect Revision 64/65/66/67 of Trinity.
Enjoy!
 
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After all the bounties are complete in act 4 he talks to tyrael but leaves before he gets the bounty is there a setting I need to change?

Edit: he might be opening them before he leaves I wasn't sure
 
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fresh install everything been running for 13+ Hours FullLog ACT4

===== Misc Statistics =====
Total tracking time: 13h 26m 24s
Total deaths: 17 [1.26 per hour]
Total games (approx): 33 [2.46 per hour]
Total XP gained: 87216.78 million [6489.30 million per hour]
Total Gold gained: 3118.80 Thousand [232.05 Thousand per hour]

===== Item DROP Statistics =====
Items:
Total items dropped: 1304 [97.02 per hour]

Items dropped by quality:
- White: 205 [15.25 per hour] {15.72 %}
- Magic: 303 [22.54 per hour] {23.24 %}
- Rare: 782 [58.18 per hour] {59.97 %}
- Legendary: 14 [1.04 per hour] {1.07 %}


===== Item PICKUP Statistics =====
Items:
Total items picked up: 762 [56.70 per hour]

Items picked up by quality:
- Rare: 748 [55.65 per hour] {98.16 %}
- Legendary: 14 [1.04 per hour] {1.84 %}

Gem Pickups:
Total gems: 182 [13.54 per hour]
- Ruby: 42 [3.12 per hour] {23.08 %}
- Topaz: 33 [2.46 per hour] {18.13 %}
- Amethyst: 34 [2.53 per hour] {18.68 %}
- Emerald: 32 [2.38 per hour] {17.58 %}
===== End Of Report =====

no more issue.

Thanks
 
"There was a problem creating the game. (Code 316611)"

This is what happens every time I start the bot. It cant create the game, why? When I go in manually the bot works fine, does all the acts and takes the cache. But automatically it cant create a game, what is wrong? Also, my char wandered around in Hell Rift forever before I manually stepped him into Hell Rift Level 2, why?
 
Any way to make this thing stop backtracking? Its a HUGE waste of time. Everything is already dead, but the bot wants to keep searching the entire empty dungeon by constantly going back to start.
 
Still not done. You can get everything from Act 1 by doing Act 4, so just run that and be patient.


friend was telling me about a ring u can only get in act 1 from cache's that lowers SET req.s by -1 ? you can get these in act 4 also....?
 
friend was telling me about a ring u can only get in act 1 from cache's that lowers SET req.s by -1 ? you can get these in act 4 also....?


No. it's act 1 only from caches mainly. If you really want that ring and don't want to wait on a working profile just get 4 ppl together and do speed bounty runs in act1 on normal, rinse and repeat , save up ur caches and open them after you got a good bunch. It's sorta fun if you do it a few times only but gets old. Got 3 rings doing this out of maybe 50 caches though and plenty of rift frags.
 
No. it's act 1 only from caches mainly. If you really want that ring and don't want to wait on a working profile just get 4 ppl together and do speed bounty runs in act1 on normal, rinse and repeat , save up ur caches and open them after you got a good bunch. It's sorta fun if you do it a few times only but gets old. Got 3 rings doing this out of maybe 50 caches though and plenty of rift frags.

Wrong. Act 4 contains loot from all other acts afaik. I have gotten the ring in Act 4.
 
Adding stayAfterBounty="False" to instances of TrinityExploreDungeon fixes the issue of the bot continuing to explore after the bounty is done. Seems better than changing Trinity itself, since as far as I'm aware this attribute was added so that profiles for rifts and bounties would both work with a single Trinity version.

edit: note that I've only tested with Act 4 so far.
 
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Adding stayAfterBounty="False" to instances of TrinityExploreDungeon fixes the issue of the bot continuing to explore after the bounty is done. Seems better than changing Trinity itself, since as far as I'm aware this attribute was added so that profiles for rifts and bounties would both work with a single Trinity version.

edit: note that I've only tested with Act 4 so far.
How do you add that? I dont speak the xml language this program uses.
 
Adding stayAfterBounty="False" to instances of TrinityExploreDungeon fixes the issue of the bot continuing to explore after the bounty is done. Seems better than changing Trinity itself, since as far as I'm aware this attribute was added so that profiles for rifts and bounties would both work with a single Trinity version.

edit: note that I've only tested with Act 4 so far.

Made this change and pushed it out to all Act 4 bounties.
 
Adding stayAfterBounty="False" to instances of TrinityExploreDungeon fixes the issue of the bot continuing to explore after the bounty is done. Seems better than changing Trinity itself, since as far as I'm aware this attribute was added so that profiles for rifts and bounties would both work with a single Trinity version.

edit: note that I've only tested with Act 4 so far.

I tried doing that 2 days ago, but it did not have any effect for me. So I had to change Trinity itself. I guess lower case and capital letters matters then because I added StayAfterBounty="False" instead of stayAfterBounty="False".

Not everyone is using the latest revisions of Trinity so if you add that to the profile, it will generate an error for people using revision 63 and older.
 
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