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[Profiles] Adventure Mode Bounties - Community Edition

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i deleted the bounty plugin as mentioned in first post, updated my profile using tortoise i got this now, bot standing afk:

nevermind, i had to update trinity, my bad
 
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Works like a charm thanks you !!

Just a question to everyone, how much games per hour are you doing ? (and with which class and tourment ?)

I'm at 2,8 / hour, with a wizard and teleport on tourment 1.

Ty !
 
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[Trinity][Performance] Execution of the block NavigateTo took 1496.44ms.
[Trinity] Visited all nodes but objective not complete, forcing grid reset!
[Trinity] Your bot got stuck! Trying to unstuck (attempt #1 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="121579"
[Trinity][Performance] Execution of the block NavigateTo took 1497.20ms.
[Trinity] Visited all nodes but objective not complete, forcing grid reset!
[Trinity] Gold inactivity after 302s. Sending abort.
[Trinity] Gold Inactivity timer tripped - Anti-stuck measures exiting current game.
Loaded profile Kill Izual
[Trinity] New Game - resetting everything
 
After my bot killed Diablo for the last bounty, the game was terminated while waiting for Diablo to die.
 
Does anyone else have the problem where the bot only stores the horadric cubes in the last stash slot, and when the last stash slot is full even if the other tabs are empty, it will think the stash is full and stop
 
Does anyone else have the problem where the bot only stores the horadric cubes in the last stash slot, and when the last stash slot is full even if the other tabs are empty, it will think the stash is full and stop

It's a problem with Demonbuddy. It is being fixed in the next beta version.
 
Thank you so much for the effort. Working perfect, got stuck on izual but i quickly found out i needed to activate the gold inactivity timer. Best way to bot right now imo!
 
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Is popping a horadric cache in town at the start of the game "working as intended"? it seems to do it every time it starts up act 4 and I'm not sure why. Personally I would rather it stash the caches instead of popping them.

To further expand upon my post, the cache was popped while my backpack was full, which led to an endless loop of trying to do town runs, running past loot, not being able to pick it up, doing a town run, etc etc etc... just running back and forth over the cache contents basically.
 
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Hi, Sychotix!

I was just wondering what it would take to do the following: after interacting with Tyrael, open the cache RIGHT AWAY and collect the loots, and then exit game.

If this can be done, I don't think storing the caches only on one stash page would be a problem. Moreover, if all the stash slots are filled with caches, the bot will still come to dead, right?

So if you just open the cache and collect the loot ONCE you have one, this will solve the current problem to a further extent. I just have no idea what kind of support is required. Maybe you need help from DB or Trinity dev to implement this, or you don't?

Just a rough idea.
 
After the trinity transition things have been a bit weird but I finally got it working perfectly now, even works with a relogger just fine.

Here is how to do it, starting fresh.

  • Get the newest DB Beta build, currently as of this post 382 here
  • Get the newest Trinity build, currently .19 here, the newest DB beta build doesn't come with .19 trinity yet, only .18, just completely delete your trinity from your newly downloaded DB beta 382 and replace it it with Trinity .19
  • Get SVN tortoise if you haven't already (After trying EZupdater I actually prefer using SVN tortoise instead as I don't have to deal with the extra plugin stuff)
    SVN Instructions:
    TortoiseSVN - Downloads - download 32bit or 64bit depending on your os.
    Install
    Copy this SVN link db-bounty-profiles - Revision 10: /trunk
    Right click a folder to place it in - check out.. and press ok..
    done
  • Now that with Trinity .19 you don't even need a separate BountyProfile plugin anymore as it's included in trinity, just load the act 1/act 4 xml from the place where you put your bounty profiles and you are good to go.

I was having so many issues updating DB, using EZupdater, and dealing with all the old files, that a fresh install and not using EZupdater made it much easier at least for me, I hope this helps for those having issues...
 
After the trinity transition things have been a bit weird but I finally got it working perfectly now, even works with a relogger just fine.

Here is how to do it, starting fresh.

  • Get the newest DB Beta build, currently as of this post 382 here
  • Get the newest Trinity build, currently .19 here, the newest DB beta build doesn't come with .19 trinity yet, only .18, just completely delete your trinity from your newly downloaded DB beta 382 and replace it it with Trinity .19
  • Get SVN tortoise if you haven't already (After trying EZupdater I actually prefer using SVN tortoise instead as I don't have to deal with the extra plugin stuff)
  • Now that with Trinity .19 you don't even need a separate BountyProfile plugin anymore as it's included in trinity, just load the act 1/act 4 xml from the place where you put your bounty profiles and you are good to go.

I was having so many issues updating DB, using EZupdater, and dealing with all the old files, that a fresh install and not using EZupdater made it much easier at least for me, I hope this helps for those having issues...


sorry im relatively new here, is there like a relogger plugin or something? Do you know where i can find a relogger?
 
  • Get the newest DB Beta build, currently as of this post 382 here
  • Get the newest Trinity build, currently .19 here, the newest DB beta build doesn't come with .19 trinity yet, only .18, just completely delete your trinity from your newly downloaded DB beta 382 and replace it it with Trinity .19
  • Get SVN tortoise if you haven't already (After trying EZupdater I actually prefer using SVN tortoise instead as I don't have to deal with the extra plugin stuff)
  • Now that with Trinity .19 you don't even need a separate BountyProfile plugin anymore as it's included in trinity, just load the act 1/act 4 xml from the place where you put your bounty profiles and you are good to go.
Actually, latest Trinity is 1.8.20, latest beta build of DB is 1.1.1786.384...
 
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3 hours Today on Act 4, no stucks did quite allot of runs. This is awesomesauce - Jeep up the good work!
I see it is having issues with Cursed chest/shrines leaving before the monsters spawn. Not sure if it is possible to add a wait timer or anything via the profile or if it's an Trinity issue to be dealt with.
 
Stashing the caches is NOT handled by my profiles, nor the tags I made. This is either a Trinity bug or a DemonBuddy bug. I think I remember rrrix mentioning that he might be adding in the usage of the caches? Maybe that is in the newest Trinity now?
 
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