Its called bad luck.anyone notice Act 4 caches don't drop legendary items? I've opened up about 30 - 40 now, and not one legend. anyone else have the same issue?
anyone notice Act 4 caches don't drop legendary items? I've opened up about 30 - 40 now, and not one legend. anyone else have the same issue?
I noticed that profiles, including this one, that have bounty related tasks in them dont work, just reset endlessly. Im not using bounty profile, I have updated trinity and I have DB beta so I dont know what the problem could be.
Is ezupdater still needed?Make sure everything is up to date and that QuestTools is enabled.
Edit: That also includes using the latest DB beta I think.
Is ezupdater still needed?
I'm not using that atm, and my versions are:
DB v1.1.1786.384
QuestTools 1.5.21
Trinity 1.8.19
Hm, not sure what the problem is. You might try to delete all of the files from this profile and update from the SVN again. And make sure you not only have QuestTools but that it is also enabled under the plugins tab in DB. If you are still having these issues then I'm sorry I can't help you. Might try to install everything fresh.Yeah I have that too, except im getting "Leaving game, reason: No more bounties that we can do. Resetting game." as soon as each game starts, just in an endless loop.
Exception when terminating bot thread. System.Exception: Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: 00000198, Size: 12
at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
at GreyMagic.MemoryBase.Read[T](IntPtr addr)
at Zeta.Game.Internals.Actors.DiaObject.get_Position()
at QuestTools.MoveToActor.WithinInteractRange()
at QuestTools.MoveToActor.<CreateBehavior>b__30(Object ret)
at Zeta.TreeSharp.Decorator.CanRun(Object context)
at Zeta.TreeSharp.Decorator..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.Wait..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.Sequence..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Common.HookExecutor.Run(Object context)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Common.HookExecutor.Run(Object context)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Bot.BotMain.()
^ I have been noticing similar errors.i received this error but my bot still works. but what is this though?
Have you disabled/deleted the zbounty plugin?why i am gething all the time
[Trinity] Bounties complete returned null.
[Trinity] Bounty X1_Bounty_A4_GardensOfHope_Event_Juggernaut (369900) unsupported or invalid.
[Trinity] Bounty X1_Bounty_A4_GardensOfHope_Kill_AspectPain (357129) unsupported or invalid.
[Trinity] Bounty X1_Bounty_A4_HellRift_Kill_Hammersmash (364333) unsupported or invalid.
[Trinity] Bounty X1_Bounty_A4_Spire_Kill_Pyres (349278) unsupported or invalid.
[Trinity] Bounty X1_Bounty_A4_Spire_Kill_Diablo (349288) unsupported or invalid.
Leaving game, reason: No more bounties that we can do. Resetting game.
?
i have last trinity questools
Failed to load profile: Element HaveBounty is not supported. Please check your XML and try again. (<HaveBounty questId="369900">
<LoadProfile file="Dais.xml" />
</HaveBounty>) Line 19
System.Exception: Element HaveBounty is not supported. Please check your XML and try again. (<HaveBounty questId="369900">
<LoadProfile file="Dais.xml" />
</HaveBounty>) Line 19
at ..(PropertyInfo , XElement , Object )
at Zeta.XmlEngine.XmlEngine.Load(Object obj, XElement element)
at ..(XElement , Type )
at ...(XElement )
at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext()
at System.Collections.Generic.List`1..ctor(IEnumerable`1 collection)
at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)
at ..(XElement , PropertyInfo )
at ..(PropertyInfo , XElement , Object )
at Zeta.XmlEngine.XmlEngine.Load(Object obj, XElement element)
at Zeta.Bot.Profile.Profile.Load(XElement element, String path)
at Zeta.Bot.Profile.Profile.Load(String path)
at Zeta.Bot.ProfileManager.Load(String profilePath, Boolean rememberPath)
The potion bug is with trinity 1.8.20 you can roll back to 1.8.19 and then use the potion fix posted in the trinity topic.Hy all,
First at all sorry for my bad english --> I´m german
I tried this profile today, and it works really great for me.
All i did is installed the latest DB, used the EZUpdater and past the newest files from this post via SNV into my "profiles" directory.
Using now the newest Trinity .20 with all files updatet, and what more can I say ? Everything is working perfectly.
Oh wait...there is one ting ... my toon doesn´t use poitions at all.
I didn´t use the act 1 Profile, just act 4 and DB is running more than 5 hours with no stuck/errors and so on...
But anyway, great job and nice profile