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[Profiles] Adventure Mode Bounties - Community Edition

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anyone notice Act 4 caches don't drop legendary items? I've opened up about 30 - 40 now, and not one legend. anyone else have the same issue?
 
anyone notice Act 4 caches don't drop legendary items? I've opened up about 30 - 40 now, and not one legend. anyone else have the same issue?


Yes. I opened just over 20 from last night I got 3 leg and 1 Set item.

RNG

I opened about 300 before that and got shit
 
I noticed that profiles, including this one, that have bounty related tasks in them dont work, just reset endlessly. Im not using bounty profile, I have updated trinity and I have DB beta so I dont know what the problem could be.
 
I noticed that profiles, including this one, that have bounty related tasks in them dont work, just reset endlessly. Im not using bounty profile, I have updated trinity and I have DB beta so I dont know what the problem could be.

Make sure everything is up to date and that QuestTools is enabled.

Edit: That also includes using the latest DB beta I think.
 
I'm not using that atm, and my versions are:
DB v1.1.1786.384
QuestTools 1.5.21
Trinity 1.8.19

Yeah I have that too, except im getting "Leaving game, reason: No more bounties that we can do. Resetting game." as soon as each game starts, just in an endless loop.
 
So I attempted the Act 1 bounty farming profile, and I was doing the Field of Misery area "Clear the Scavangers Den Level 2" - The bot completed the task with ease, but after it cleared the bounty, it ran around FoM constantly and the bot log thing gave me this "Swiggity swooty, we're roaming for that booty..." What the hell? xD

*EDIT* Ah, apperantly, the reason it ran through Field of Misery, was because it was doing a bounty in Festering Woods, it was 75/125 done with killing mobs, and were looking for more, apperantly it ran down out of Festering woods towards Fields of Misery for that, Pathing flaw in the profile?
 
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Yeah I have that too, except im getting "Leaving game, reason: No more bounties that we can do. Resetting game." as soon as each game starts, just in an endless loop.
Hm, not sure what the problem is. You might try to delete all of the files from this profile and update from the SVN again. And make sure you not only have QuestTools but that it is also enabled under the plugins tab in DB. If you are still having these issues then I'm sorry I can't help you. Might try to install everything fresh.

Edit: I was assuming you were running act 4 which is working flawless for me. But if you are running act1 it might just be that it's not done yet.
 
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Exception when terminating bot thread. System.Exception: Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: 00000198, Size: 12
at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
at GreyMagic.MemoryBase.Read[T](IntPtr addr)
at Zeta.Game.Internals.Actors.DiaObject.get_Position()
at QuestTools.MoveToActor.WithinInteractRange()
at QuestTools.MoveToActor.<CreateBehavior>b__30(Object ret)
at Zeta.TreeSharp.Decorator.CanRun(Object context)
at Zeta.TreeSharp.Decorator..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.Wait..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.Sequence..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Common.HookExecutor.Run(Object context)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Common.HookExecutor.Run(Object context)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Bot.BotMain.()

i received this error but my bot still works. but what is this though?
 
why i am gething all the time
[Trinity] Bounties complete returned null.
[Trinity] Bounty X1_Bounty_A4_GardensOfHope_Event_Juggernaut (369900) unsupported or invalid.
[Trinity] Bounty X1_Bounty_A4_GardensOfHope_Kill_AspectPain (357129) unsupported or invalid.
[Trinity] Bounty X1_Bounty_A4_HellRift_Kill_Hammersmash (364333) unsupported or invalid.
[Trinity] Bounty X1_Bounty_A4_Spire_Kill_Pyres (349278) unsupported or invalid.
[Trinity] Bounty X1_Bounty_A4_Spire_Kill_Diablo (349288) unsupported or invalid.
Leaving game, reason: No more bounties that we can do. Resetting game.

?
i have last trinity questools
 
why i am gething all the time
[Trinity] Bounties complete returned null.
[Trinity] Bounty X1_Bounty_A4_GardensOfHope_Event_Juggernaut (369900) unsupported or invalid.
[Trinity] Bounty X1_Bounty_A4_GardensOfHope_Kill_AspectPain (357129) unsupported or invalid.
[Trinity] Bounty X1_Bounty_A4_HellRift_Kill_Hammersmash (364333) unsupported or invalid.
[Trinity] Bounty X1_Bounty_A4_Spire_Kill_Pyres (349278) unsupported or invalid.
[Trinity] Bounty X1_Bounty_A4_Spire_Kill_Diablo (349288) unsupported or invalid.
Leaving game, reason: No more bounties that we can do. Resetting game.

?
i have last trinity questools
Have you disabled/deleted the zbounty plugin?
 
Hello Guys, have you experience the error below: (spoiler)

Loaded profile Act 4 - Loader
Act 4 Bounties
Loaded profile Cursed Chapel
ToggleTargeting, new values: Looting:True LootRadius:10 Combat:True KillRadius:15
[Trinity] Found Object 365097!
ToggleTargeting, new values: Looting:True LootRadius:90 Combat:True KillRadius:90
[Trinity] Blacklisting target x1_Global_Chest_CursedChest ActorSNO=364559 RActorGUID=-724565942 due to possible stuck/flipflop!
[Trinity] Blacklisting target x1_Global_Chest_CursedChest ActorSNO=364559 RActorGUID=-724565942 due to possible stuck/flipflop!
[Trinity] Blacklisting target x1_Global_Chest_CursedChest ActorSNO=364559 RActorGUID=-724565942 due to possible stuck/flipflop!
[Trinity] Blacklisting target x1_Global_Chest_CursedChest ActorSNO=364559 RActorGUID=-724565942 due to possible stuck/flipflop!
[Trinity] Blacklisting target x1_Global_Chest_CursedChest ActorSNO=364559 RActorGUID=-724565942 due to possible stuck/flipflop!
[Trinity] Blacklisting target x1_Global_Chest_CursedChest ActorSNO=364559 RActorGUID=-724565942 due to possible stuck/flipflop!
[Trinity] Blacklisting target x1_Global_Chest_CursedChest ActorSNO=364559 RActorGUID=-724565942 due to possible stuck/flipflop!
[Trinity] Blacklisting target x1_Global_Chest_CursedChest ActorSNO=364559 RActorGUID=-724565942 due to possible stuck/flipflop!
[Trinity] Blacklisting target x1_Global_Chest_CursedChest ActorSNO=364559 RActorGUID=-724565942 due to possible stuck/flipflop!
[Trinity] Blacklisting target x1_Global_Chest_CursedChest ActorSNO=364559 RActorGUID=-724565942 due to possible stuck/flipflop!
[Trinity] Blacklisting target x1_Global_Chest_CursedChest ActorSNO=364559 RActorGUID=-724565942 due to possible stuck/flipflop!
[Trinity] Blacklisting target x1_Global_Chest_CursedChest ActorSNO=364559 RActorGUID=-724565942 due to possible stuck/flipflop!
[Trinity] Blacklisting target x1_Global_Chest_CursedChest ActorSNO=364559 RActorGUID=-724565942 due to possible stuck/flipflop!
[Trinity] Blacklisting target x1_Global_Chest_CursedChest ActorSNO=364559 RActorGUID=-724565942 due to possible stuck/flipflop!
[Trinity] Blacklisting target x1_Global_Chest_CursedChest ActorSNO=364559 RActorGUID=-724565942 due to possible stuck/flipflop!
[Trinity] Blacklisting target x1_Global_Chest_CursedChest ActorSNO=364559 RActorGUID=-724565942 due to possible stuck/flipflop!
[Trinity] Blacklisting target x1_Global_Chest_CursedChest ActorSNO=364559 RActorGUID=-724565942 due to possible stuck/flipflop!
[Trinity] Blacklisting target x1_Global_Chest_CursedChest ActorSNO=364559 RActorGUID=-724565942 due to possible stuck/flipflop!
[Trinity] Blacklisting target x1_Global_Chest_CursedChest ActorSNO=364559 RActorGUID=-724565942 due to possible stuck/flipflop!
[Trinity] Blacklisting target x1_Global_Chest_CursedChest ActorSNO=364559 RActorGUID=-724565942 due to possible stuck/flipflop!
[Trinity] Blacklisting target x1_Global_Chest_CursedChest ActorSNO=364559 RActorGUID=-724565942 due to possible stuck/flipflop!
Stopping the bot.
Chose Trinity as your combat routine
Bot Thread Ended. Was this requested?

I'm using latest DB beta latest and Trinity Latest & follow the instruction on the first page.

Any advice?

Thanks in advance.
 
Code:
Failed to load profile: Element HaveBounty is not supported. Please check your XML and try again. (<HaveBounty questId="369900">
  <LoadProfile file="Dais.xml" />
</HaveBounty>) Line 19
System.Exception: Element HaveBounty is not supported. Please check your XML and try again. (<HaveBounty questId="369900">
  <LoadProfile file="Dais.xml" />
</HaveBounty>) Line 19
   at ..(PropertyInfo , XElement , Object )
   at Zeta.XmlEngine.XmlEngine.Load(Object obj, XElement element)
   at ..(XElement , Type )
   at ...(XElement )
   at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext()
   at System.Collections.Generic.List`1..ctor(IEnumerable`1 collection)
   at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)
   at ..(XElement , PropertyInfo )
   at ..(PropertyInfo , XElement , Object )
   at Zeta.XmlEngine.XmlEngine.Load(Object obj, XElement element)
   at Zeta.Bot.Profile.Profile.Load(XElement element, String path)
   at Zeta.Bot.Profile.Profile.Load(String path)
   at Zeta.Bot.ProfileManager.Load(String profilePath, Boolean rememberPath)

still receiving after day and half.... fresh copy
 
Hi,
Just want to point out that you might want to update the readme.txt from SVN as it states:
Code:
Place the zBountyProfile folder inside of DB's Plugin folder...
 
Hy all,

First at all sorry for my bad english --> I´m german ;)
I tried this profile today, and it works really great for me.
All i did is installed the latest DB, used the EZUpdater and past the newest files from this post via SNV into my "profiles" directory.
Using now the newest Trinity .20 with all files updatet, and what more can I say ? Everything is working perfectly.
Oh wait...there is one ting ... my toon doesn´t use poitions at all.
I didn´t use the act 1 Profile, just act 4 and DB is running more than 5 hours with no stuck/errors and so on...

But anyway, great job and nice profile
 
Hy all,

First at all sorry for my bad english --> I´m german ;)
I tried this profile today, and it works really great for me.
All i did is installed the latest DB, used the EZUpdater and past the newest files from this post via SNV into my "profiles" directory.
Using now the newest Trinity .20 with all files updatet, and what more can I say ? Everything is working perfectly.
Oh wait...there is one ting ... my toon doesn´t use poitions at all.
I didn´t use the act 1 Profile, just act 4 and DB is running more than 5 hours with no stuck/errors and so on...

But anyway, great job and nice profile
The potion bug is with trinity 1.8.20 you can roll back to 1.8.19 and then use the potion fix posted in the trinity topic.
 
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