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[Plugin] MapRunner

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No, it doesn't. It casts golem but aurified curses is being casted by routine after map portal.
But thanks to ExVault for really good code. Just added aurified curses i'm using to auras list in CastAuraTask.cs and it is working. Not using non aurified curses so this solution is ok for my setup.
 
No, it doesn't. It casts golem but aurified curses is being casted by routine after map portal.
But thanks to ExVault for really good code. Just added aurified curses i'm using to auras list in CastAuraTask.cs and it is working. Not using non aurified curses so this solution is ok for my setup.
iWKad22.jpg
 
Code:
private static IEnumerable<Skill> AllAuras
        {
            get { return SkillBar.Skills.Where(skill => AuraNames.Contains(skill.Name) || skill.IsAurifiedCurse); }
        }

That means it doesn't give a damn on the Curse name. It does work, you propably has some old version or IDK.
 
Wow, thx for noticing it, don't have it in version i'm using, i'll update now.
 
Is there anyway to set a max/min tier for maps?

For now ExVault has determined that map level is safer and map levels closely follow map tier's anyway. So you can set a max map level; a min map level would just turn off your bot when you run out of maps... which isn't very useful. So set a max map level and it will run all of the maps up to that map level starting with the highest map level maps you have.
 
I know this has been asked before, but will you ever add vaal frags to add along side normal maps. Doing this adds 15% quantity if you add 3 frags to a map, each add 5% so having the choice to either add dawn,noon,dusk would be a cool feature.
 
I know this has been asked before, but will you ever add vaal frags to add along side normal maps. Doing this adds 15% quantity if you add 3 frags to a map, each add 5% so having the choice to either add dawn,noon,dusk would be a cool feature.
Actually, nobody ever asked for that. Instead, turning MapRunner into SacrificeRunner was asked a lot, lol.
The answer to your question is yes.
 
Actually, nobody ever asked for that. Instead, turning MapRunner into SacrificeRunner was asked a lot, lol.
The answer to your question is yes.

Oh lol ok, I just did a quick thread search for fragments and briefly read them. Thank you for adding this feature in the future, I have so many crap fragments in my stash. :)
 
Who's got a good list of maps to ignore?

My #1 to ignore is Necropolis... My dude always ALWAYS gets stuck there and dies over and over cause of the corrupted ground.
And then Tunnel cause some times it gets stuck.

Also as as im writing this i notice my guy is in a tunnel map... even though its on my ignore list... And its spelled correctly. any one know what the deal is with that
 
Who's got a good list of maps to ignore?

My #1 to ignore is Necropolis... My dude always ALWAYS gets stuck there and dies over and over cause of the corrupted ground.
And then Tunnel cause some times it gets stuck.

Also as as im writing this i notice my guy is in a tunnel map... even though its on my ignore list... And its spelled correctly. any one know what the deal is with that


Isent is supposed to be "Necropolis Map"? Not a 100% sure.
 
If you set 'upgrade to' or 'rare map rerolling' to use alchs then run out, it seems to change the settings so that if you get more alchs, it still makes maps magic/doesn't reroll them. Assuming I'm right about that, could you make it so that it just does that while alchs/scours/chaos are unavailable rather than changing the setting?
 
If you set 'upgrade to' or 'rare map rerolling' to use alchs then run out, it seems to change the settings so that if you get more alchs, it still makes maps magic/doesn't reroll them. Assuming I'm right about that, could you make it so that it just does that while alchs/scours/chaos are unavailable rather than changing the setting?
You can change it yourself in the code, it's like 4 lines.
 
Who's got a good list of maps to ignore?

My #1 to ignore is Necropolis... My dude always ALWAYS gets stuck there and dies over and over cause of the corrupted ground.
And then Tunnel cause some times it gets stuck.

Also as as im writing this i notice my guy is in a tunnel map... even though its on my ignore list... And its spelled correctly. any one know what the deal is with that

I don't think many people will share a list and settings, Its takes some time to babysit adjust bosses etc etc to get it the way you like it. Also different builds can do different map and bosses so it probably wouldn't help anyway.
 
Somehow Maps are stashed at Tab 1 ... dunno why.

"stash maps tab 4" is activated....
 
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