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[Plugin] MapRunner

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Runs like a charm, but there is one major flaw.
if I can't run Tier 1 maps (except by disabling all the others), just because I got some crypt maps ilvl 69 and other crypt maps ilvl 71.
I really would like to see an additional selection methode with tiers besides the ilvl selection.

Thanks
 
Runs like a charm, but there is one major flaw.
if I can't run Tier 1 maps (except by disabling all the others), just because I got some crypt maps ilvl 69 and other crypt maps ilvl 71.
I really would like to see an additional selection methode with tiers besides the ilvl selection.

Thanks

you know that hm.... tiers is pretty much the same as ilevel right?

if you take a look a bit closer, your "tiered maps" have an ilevel :)
 
Every map can have the same tier but different ilvls, for example you can get 69, 70, 71, 72ilvl Tropical Island.
But still, MapRunner doesn't use ilvl but MapLevel, that thing is working correctly (I think).
 
@toNyx
yes, take a closer look - and you will see that I am right on ilvl...

@Tormiasz
mapRunner won't run ilvl 71 Tier 1 maps if you set it to ilvl 68, but it will run all the other Tier 1 maps with ilvl 68.
I don't think this is working correctly.
 
I noticed the same about mapRunner. It really seems to look at the ilvl of a map instead of its tier.

ilvl -> dependant on where you find it. If you find the item in an area that shows monster level 70 then the ilvl of each dropped item is 70-72 (70 for white mobs, 71 for magic mobs, 72 for rare/unique mobs)
tier -> GGG changed from the map monster level to tier because it seems easier to adjust map difficulty accordingly. The tiers currently start at monster level 68 (tier 1 maps) and end at monster level 83 (tier 15).

Just today, in Necropolis, a dungeon map dropped. Necropolis has Tier 10 so it's monster level 78 and the ilvl of the map was 79 becuase it was from a blue mob. However Dungeon Map is Tier 1, so when opening it, it will have mosnter level 68.

So, I agree that mapRunner should look at tier and not ilvl.
 
MapRunner uses map level. Not ilvl, not tier... its map level!
eYXgG5U.jpg

Essentially, "map tier" is just a "map level for noobs".
https://www.pathofexile.com/forum/view-thread/1429674
Map Levels are now Tiers
There are 15 tiers of maps, from level 68 to 82 inclusive. We've struggled for ages with the confusion caused by this. Players expect to play maps of their level (which can be way too hard for them), or make arguments about that they're level 95+ and can't find a level 80 map. Players with backgrounds in contemporary MMORPGs expect to play content equivalent to their level.
In order to resolve this confusion, maps now display a tier rather than a level. The level can easily be calculated. Tier 1 is level 68 (or level 66 if it's an old map graphic).

Soon or later this thread will be swarmed by noobs who have no idea what map level is. To prevent that, in next version, I will switch to tiers (even though they are just altered map levels) :(
 
MapRunner uses map level. Not ilvl, not tier... its map level!
eYXgG5U.jpg

Essentially, "map tier" is just a "map level for noobs".
https://www.pathofexile.com/forum/view-thread/1429674


Soon or later this thread will be swarmed by noobs who have no idea what map level is. To prevent that, in next version, I will switch to tiers (even though they are just altered map levels) :(
You calling me a noob Exy, you, me, outside now. ;P.
 
MapRunner uses map level. Not ilvl, not tier... its map level!
eYXgG5U.jpg

Essentially, "map tier" is just a "map level for noobs".
https://www.pathofexile.com/forum/view-thread/1429674


Soon or later this thread will be swarmed by noobs who have no idea what map level is. To prevent that, in next version, I will switch to tiers (even though they are just altered map levels) :(

So I was right. <proud>
 
The Tier makes it easier for GGG to adjust stuff. Set baseline for Tier 1 and all the other Tiers will follow with according progression. So if GGG added new content (act 5?), then they'll just set the new baseline for Tier 1 and don't need to redo all other maps.
 
The Tier makes it easier for GGG to adjust stuff. Set baseline for Tier 1 and all the other Tiers will follow with according progression. So if GGG added new content (act 5?), then they'll just set the new baseline for Tier 1 and don't need to redo all other maps.

No, their tier system is bullshit.

Tier 1 means, in any traditional game the best of the best, lower tiers just means shittier the item.

But GGG decides to go the easy way and reverse it, making lower tiers the "better" the item. It's reverse logic to how things are ranked.

For any new player, when you see tier 1, you think, shit top tier. PoE? nop, shittiest item.

I suppose from an economical stand point, they can easily add more "higher" tiers without re-numbering the previous ones.

Well, GGG is on the other side of the world, so if their toilets flow counter-clockwise, so will their tier logic, reversed.
 
What's is wrong except they have deers in their courtyards? Kappa

nothing is wrong with canada. it's just sometimes hard to take them serious, especially when they make jokes about other countries^^

and dbf is kind of a parade example for someone that is hard to take serious. even with a lot of competence from his side tho.
 
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i have a problem with ignoring maps i added CHANNEL MAP and channel to ignore by name but the bot still do channel maps.
i want to ignore the map because the bot get stuck there 99% of time.
hope someone can help me fix that problem.
 
You can change it yourself in the code, it's like 4 lines.
I mean, yeah, but surely my suggestion would be a better way for the plugin to work? Automatically changing manually set options is a bad 'feature' which I assumed was an accident, so I thought I'd bring it up so that you could fix it.
 
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