No, i havent used EB in a while, literally just downloaded the bot today, so it was fresh install and downloaded from the official page here.Do you reject EB updates? Cuz that error means you have an old EB version.
Such value does not make any sense for mapping, because you have only 6 tries (portals) to complete the map.I have the feeling the bot doesn't listen to the amount of deaths of OldRoutine, is this true and can we change the value somewhere?
Please use beta version of the bot (tip: you should always use betaNo, i havent used EB in a while, literally just downloaded the bot today, so it was fresh install and downloaded from the official page here.
Such value does not make any sense for mapping, because you have only 6 tries (portals) to complete the map.
I'll look into the statistics but indeed I just want to quit a map after I died once in it. Makes no sense for me to lose a full level of exp when I'm not around.Unless you want it to quit the map after one death, to prevent it from dying at the same place over and over?
It might have been suggested earlier, but could I suggest some statistics on what maps you die on? And maybe what special mobs in radius as well.
Maprunner is a plugin about mapping, so it collects some statistics about maps. Its not a Maprunner's job to collect statistics about death.Unless you want it to quit the map after one death, to prevent it from dying at the same place over and over?
It might have been suggested earlier, but could I suggest some statistics on what maps you die on? And maybe what special mobs in radius as well.
You can die occasionally. To be honest, most of your deaths are occasional.I'll look into the statistics but indeed I just want to quit a map after I died once in it. Makes no sense for me to lose a full level of exp when I'm not around.
Maprunner is a plugin about mapping, so it collects some statistics about maps. Its not a Maprunner's job to collect statistics about death.
You can die occasionally. To be honest, most of your deaths are occasional.
Now calculate, how fast will you run out of maps, if you leave every map after first death.
right answer is: very fast
I really don't have a map problem and really don't understand how people can have one. I have over 100 maps and ignore (and sell) over 60% of all maps. Anyway there isn't an easy change in code that let me quit after 1 death then?Maprunner is a plugin about mapping, so it collects some statistics about maps. Its not a Maprunner's job to collect statistics about death.
You can die occasionally. To be honest, most of your deaths are occasional.
Now calculate, how fast will you run out of maps, if you leave every map after first death.
right answer is: very fast
Indeed, most of the time there is something 'wrong' with the map that makes the bot do stupid things, and it will rejoin after death and die again. Even if this only happens once in every 10 maps this will still bring you down about a level of exp.Don't assume something is not useful just because it doesn't apply to you.
I don't die often, but when I do I often die several times at the same place. = It would be useful to quit map after 1 death.
Statistics on death/maps would be useful, in this plugin or a seperate one. Same with average time spent per map. Will help us discover problems. Just a suggestion![]()
Then you need a GGG build so you won't die.Indeed, most of the time there is something 'wrong' with the map that makes the bot do stupid things, and it will rejoin after death and die again. Even if this only happens once in every 10 maps this will still bring you down about a level of exp.
I did not say its not useful, neither I said it does not apply to me. The only thing I said - such logic (death logging) is out of MapRunner's scope.Don't assume something is not useful just because it doesn't apply to you.
I don't die often, but when I do I often die several times at the same place. = It would be useful to quit map after 1 death.
Statistics on death/maps would be useful, in this plugin or a seperate one. Same with average time spent per map. Will help us discover problems. Just a suggestion![]()
Anyway there isn't an easy change in code that let me quit after 1 death then?
var avoidMobTask = _taskManager.TaskList.FirstOrDefault(t => t.Name == "AvoidMobTask");
if (avoidMobTask != null)
{
avoidMobTask.Execute("activate");
}
else
{
Log.ErrorFormat("Fail to get AvoidMobTask");
BotManager.Stop();
}
His map pool will dry very fast, he won't be able to sustain 73+.I did not say its not useful, neither I said it does not apply to me. The only thing I said - such logic (death logging) is out of MapRunner's scope.
Code:var avoidMobTask = _taskManager.TaskList.FirstOrDefault(t => t.Name == "AvoidMobTask"); if (avoidMobTask != null) { avoidMobTask.Execute("activate"); } else { Log.ErrorFormat("Fail to get AvoidMobTask"); BotManager.Stop(); }
Considering you wanna leave every map upon every death, best place to insert that code probably is "core_player_died_event" in MapRunner.cs
I told himHis map pool will dry very fast, he won't be able to sustain 73+.
Post a screenshot of your map ignoring settings.I am having some issues with inconsistent map ignoring. It ignores some on the list (I go by map name) but not others, Channel map it ignores, it does not ignore promenade. For some it works others it doesnt, is there any other option that I may have selected which overrides map ignore for some maps but not others?
Isn't it 'Promenade Map' and not just 'Promenade'?
Well done old chap, well done.First of all, I've never used CoD+Portal, so I do not how it can affect bot.
Secondly, bot cannot just click on something for no reason, it tries to click on something else, like item, but portal overlaps it.
Thirdly, attach full log.