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[Plugin] MapRunner

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I have the feeling the bot doesn't listen to the amount of deaths of OldRoutine, is this true and can we change the value somewhere?
 
Do you reject EB updates? Cuz that error means you have an old EB version.
No, i havent used EB in a while, literally just downloaded the bot today, so it was fresh install and downloaded from the official page here.
 
I have the feeling the bot doesn't listen to the amount of deaths of OldRoutine, is this true and can we change the value somewhere?
Such value does not make any sense for mapping, because you have only 6 tries (portals) to complete the map.


No, i havent used EB in a while, literally just downloaded the bot today, so it was fresh install and downloaded from the official page here.
Please use beta version of the bot (tip: you should always use beta :))
 
Such value does not make any sense for mapping, because you have only 6 tries (portals) to complete the map.

Unless you want it to quit the map after one death, to prevent it from dying at the same place over and over?

It might have been suggested earlier, but could I suggest some statistics on what maps you die on? And maybe what special mobs in radius as well.
 
Unless you want it to quit the map after one death, to prevent it from dying at the same place over and over?

It might have been suggested earlier, but could I suggest some statistics on what maps you die on? And maybe what special mobs in radius as well.
I'll look into the statistics but indeed I just want to quit a map after I died once in it. Makes no sense for me to lose a full level of exp when I'm not around.
 
Unless you want it to quit the map after one death, to prevent it from dying at the same place over and over?

It might have been suggested earlier, but could I suggest some statistics on what maps you die on? And maybe what special mobs in radius as well.
Maprunner is a plugin about mapping, so it collects some statistics about maps. Its not a Maprunner's job to collect statistics about death.

I'll look into the statistics but indeed I just want to quit a map after I died once in it. Makes no sense for me to lose a full level of exp when I'm not around.
You can die occasionally. To be honest, most of your deaths are occasional.
Now calculate, how fast will you run out of maps, if you leave every map after first death.
right answer is: very fast
 
Maprunner is a plugin about mapping, so it collects some statistics about maps. Its not a Maprunner's job to collect statistics about death.


You can die occasionally. To be honest, most of your deaths are occasional.
Now calculate, how fast will you run out of maps, if you leave every map after first death.
right answer is: very fast

Don't assume something is not useful just because it doesn't apply to you.

I don't die often, but when I do I often die several times at the same place. = It would be useful to quit map after 1 death.
Statistics on death/maps would be useful, in this plugin or a seperate one. Same with average time spent per map. Will help us discover problems. Just a suggestion :)
 
Maprunner is a plugin about mapping, so it collects some statistics about maps. Its not a Maprunner's job to collect statistics about death.


You can die occasionally. To be honest, most of your deaths are occasional.
Now calculate, how fast will you run out of maps, if you leave every map after first death.
right answer is: very fast
I really don't have a map problem and really don't understand how people can have one. I have over 100 maps and ignore (and sell) over 60% of all maps. Anyway there isn't an easy change in code that let me quit after 1 death then?
 
Don't assume something is not useful just because it doesn't apply to you.

I don't die often, but when I do I often die several times at the same place. = It would be useful to quit map after 1 death.
Statistics on death/maps would be useful, in this plugin or a seperate one. Same with average time spent per map. Will help us discover problems. Just a suggestion :)
Indeed, most of the time there is something 'wrong' with the map that makes the bot do stupid things, and it will rejoin after death and die again. Even if this only happens once in every 10 maps this will still bring you down about a level of exp.
 
Indeed, most of the time there is something 'wrong' with the map that makes the bot do stupid things, and it will rejoin after death and die again. Even if this only happens once in every 10 maps this will still bring you down about a level of exp.
Then you need a GGG build so you won't die.
 
Don't assume something is not useful just because it doesn't apply to you.

I don't die often, but when I do I often die several times at the same place. = It would be useful to quit map after 1 death.
Statistics on death/maps would be useful, in this plugin or a seperate one. Same with average time spent per map. Will help us discover problems. Just a suggestion :)
I did not say its not useful, neither I said it does not apply to me. The only thing I said - such logic (death logging) is out of MapRunner's scope.

Anyway there isn't an easy change in code that let me quit after 1 death then?
Code:
var avoidMobTask = _taskManager.TaskList.FirstOrDefault(t => t.Name == "AvoidMobTask");
                if (avoidMobTask != null)
                {                   
                    avoidMobTask.Execute("activate");
                }
                else
                {
                    Log.ErrorFormat("Fail to get AvoidMobTask");
                    BotManager.Stop();
                }

Considering you wanna leave every map upon every death, best place to insert that code probably is "core_player_died_event" in MapRunner.cs
 
I did not say its not useful, neither I said it does not apply to me. The only thing I said - such logic (death logging) is out of MapRunner's scope.


Code:
var avoidMobTask = _taskManager.TaskList.FirstOrDefault(t => t.Name == "AvoidMobTask");
                if (avoidMobTask != null)
                {                   
                    avoidMobTask.Execute("activate");
                }
                else
                {
                    Log.ErrorFormat("Fail to get AvoidMobTask");
                    BotManager.Stop();
                }

Considering you wanna leave every map upon every death, best place to insert that code probably is "core_player_died_event" in MapRunner.cs
His map pool will dry very fast, he won't be able to sustain 73+.
 
I am having some issues with inconsistent map ignoring. It ignores some on the list (I go by map name) but not others, Channel map it ignores, it does not ignore promenade. For some it works others it doesnt, is there any other option that I may have selected which overrides map ignore for some maps but not others?
 
I am having some issues with inconsistent map ignoring. It ignores some on the list (I go by map name) but not others, Channel map it ignores, it does not ignore promenade. For some it works others it doesnt, is there any other option that I may have selected which overrides map ignore for some maps but not others?
Post a screenshot of your map ignoring settings.
 
Isn't it 'Promenade Map' and not just 'Promenade'?

I put everything in, with caps and without, both "Promenade Map" and "Promenade", "promenade map", etc. I will try to get a screenshot asap, its on my other botting computer and its a bit inconvenient now. Otherwise I really love the plugin and would not be botting PoE without it so props to ExVault for developing. Getting on that screenshot issue tomorrow.

Edit: Downloaded the new version of maprunner today and it seems to be working now, dont know what could have caused the issue.
 
Last edited:
I have big issues with Cast on death portal on maps, when bot dies , it uses portal in hideout to continue the run from the point where the character died, but right after he joins the map , he clicks again on the portal and return back to hideout , then repeats until runs out of portals. i think it just clicks on the spot where he died to continue the run ( but portal there) or somethign like that , can you pls fix it or tell me how to do it in my case , thank you!
 
First of all, I've never used CoD+Portal, so I do not how it can affect bot.
Secondly, bot cannot just click on something for no reason, it tries to click on something else, like item, but portal overlaps it.
Thirdly, attach full log.
 
First of all, I've never used CoD+Portal, so I do not how it can affect bot.
Secondly, bot cannot just click on something for no reason, it tries to click on something else, like item, but portal overlaps it.
Thirdly, attach full log.
Well done old chap, well done.
 
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