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[Plugin] MapRunner

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is there a way for the portal, or portal scroll to be used from a certain percentage of map exploration? when mobs cleared ofc :D

Pro'lly offtopic :/ dunno
 
is there a way for the portal, or portal scroll to be used from a certain percentage of map exploration? when mobs cleared ofc :D

Pro'lly offtopic :/ dunno
Its already used based on certain exploration percent, please read "How plugin explores a map" on the first page.

Hey ExVault,

is there a way to make the bots run unique maps?
You have full plugin source. You can make whatever you want.

Hi ExVault
My bot keep telepoting between Laboratory and Sarn Encampment, fresh installed and it happen again after few runs :(
Some people also reported that bug. Its due to AIF chaos recipe logic, if I remember correctly. I do not use AIF, so I cannot help you. Use hideout instead.
 
log from the first death on a boss , then bot tried to return back to the map , but jumped to portal several times right after entered it ( cast on death portal)
 

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log from the first death on a boss , then bot tried to return back to the map , but jumped to portal several times right after entered it ( cast on death portal)
Its not a full log.
 
Bot tries to attack ground effects like curses and that lingering ground slam skill. Nothing out of the ordinary in the logs except the kill attempts.

Code:
2016-01-23 08:39:58,774 [19] DEBUG CustomLogger (null) - [TrackMobTask] Cached monster locations: 3
2016-01-23 08:39:58,774 [19] DEBUG CustomLogger (null) - [TrackMobTask] Moving to the monster at {1273, 703} distance: 26
2016-01-23 08:39:59,058 [19] DEBUG CustomLogger (null) - [TrackMobTask] Alive monster is nearby, this is our 1/25 attempt to kill it.
2016-01-23 08:39:59,608 [19] DEBUG CustomLogger (null) - [TrackMobTask] Alive monster is nearby, this is our 2/25 attempt to kill it.
2016-01-23 08:39:59,840 [19] DEBUG CustomLogger (null) - [TrackMobTask] Alive monster is nearby, this is our 3/25 attempt to kill it.

A0yFqzj.jpg

This is what I'm talking about. It's not so bad with the curses, but it stands inside the ground slam effect and dies thinking it's a mob it can attack.
 
Bot tries to attack ground effects like curses and that lingering ground slam skill. Nothing out of the ordinary in the logs except the kill attempts.

Code:
2016-01-23 08:39:58,774 [19] DEBUG CustomLogger (null) - [TrackMobTask] Cached monster locations: 3
2016-01-23 08:39:58,774 [19] DEBUG CustomLogger (null) - [TrackMobTask] Moving to the monster at {1273, 703} distance: 26
2016-01-23 08:39:59,058 [19] DEBUG CustomLogger (null) - [TrackMobTask] Alive monster is nearby, this is our 1/25 attempt to kill it.
2016-01-23 08:39:59,608 [19] DEBUG CustomLogger (null) - [TrackMobTask] Alive monster is nearby, this is our 2/25 attempt to kill it.
2016-01-23 08:39:59,840 [19] DEBUG CustomLogger (null) - [TrackMobTask] Alive monster is nearby, this is our 3/25 attempt to kill it.

A0yFqzj.jpg

This is what I'm talking about. It's not so bad with the curses, but it stands inside the ground slam effect and dies thinking it's a mob it can attack.
You are incorrect.

Totemizer routine is standing there, TrackMoreMobs is trying to move. And this is the assumption, because no full log.
 
Find that circle in the ObjectExplorer and copypaste full info here.
 
Is there any chance you would be willing to allow currency tab assigning in the GUI? AdvancedItemFilter uses it for counting some misc currency and depositing items. It saves some time that the bot spends in stash, I've got chaos orbs assigned to like tab 18 and the bot searches tabs 1-18 every time it goes to reroll a new map. I know it's kinda small; but it would save some time.

By the way I SUPER appreciate all the work you have put into this plugin. It works so well and it's the hardwork you and a few other individuals do for this bot that convinced me to purchase this product.

Edit 1: Also, have you considered adding fragment support? Both running single fragments, and using fragments to augment already rolled maps. Sorry if this has been asked before.
 
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Is there any chance you would be willing to allow currency tab assigning in the GUI? AdvancedItemFilter uses it for counting some misc currency and depositing items. It saves some time that the bot spends in stash, I've got chaos orbs assigned to like tab 18 and the bot searches tabs 1-18 every time it goes to reroll a new map. I know it's kinda small; but it would save some time.

By the way I SUPER appreciate all the work you have put into this plugin. It works so well and it's the hardwork you and a few other individuals do for this bot that convinced me to purchase this product.

He can get specific tabs from AIF, I exposed it ;). I said "can" <3
 
He can get specific tabs from AIF, I exposed it ;). I said "can" <3

I've been a long time lurker but never bothered to make an account on here. I also wanted to thank you for all of the advice/coding you do for the community as well. Honestly you guys are great; I really appreciate the work and effort you guys put into this bot without getting much back in return.
 
Bot tries to attack ground effects like curses and that lingering ground slam skill. Nothing out of the ordinary in the logs except the kill attempts.

Code:
2016-01-23 08:39:58,774 [19] DEBUG CustomLogger (null) - [TrackMobTask] Cached monster locations: 3
2016-01-23 08:39:58,774 [19] DEBUG CustomLogger (null) - [TrackMobTask] Moving to the monster at {1273, 703} distance: 26
2016-01-23 08:39:59,058 [19] DEBUG CustomLogger (null) - [TrackMobTask] Alive monster is nearby, this is our 1/25 attempt to kill it.
2016-01-23 08:39:59,608 [19] DEBUG CustomLogger (null) - [TrackMobTask] Alive monster is nearby, this is our 2/25 attempt to kill it.
2016-01-23 08:39:59,840 [19] DEBUG CustomLogger (null) - [TrackMobTask] Alive monster is nearby, this is our 3/25 attempt to kill it.

A0yFqzj.jpg

This is what I'm talking about. It's not so bad with the curses, but it stands inside the ground slam effect and dies thinking it's a mob it can attack.
Same happened here, also tried to attack the spikes from Bloodlines. I 'fixed' it by settings the 'KillAttempts' to 4 instead of 25 in the TrackMobTask file.
This way it doesn't stand to long on the ground effects and I haven't seen any other problems with this yet.

Although it would be better if it didn't see those effects as monsters though.
 
Same happened here, also tried to attack the spikes from Bloodlines. I 'fixed' it by settings the 'KillAttempts' to 4 instead of 25 in the TrackMobTask file.
This way it doesn't stand to long on the ground effects and I haven't seen any other problems with this yet.

Although it would be better if it didn't see those effects as monsters though.
Next time this happens, when ur dead.
ExileBuddy -> Settings -> Object Explorer -> Monster (I think)
find the thing that it's stuck on, copy and paste the right text box here so we can look at it.
 
Next time this happens, when ur dead.
ExileBuddy -> Settings -> Object Explorer -> Monster (I think)
find the thing that it's stuck on, copy and paste the right text box here so we can look at it.

Does that also work for normal monsters? Because I know it doesn't show up in my deathlogger just because it seems to be a normal monster.
 
is there a possibility to add map amount handling?

there is no need for me to stash more than ~20 or 30 Maps, i always have to sell lot of maps to clean up my stash ;)

i already use upgrading map and selling ignore map, still too much maps left in stash after some time
 
is there a possibility to add map amount handling?

there is no need for me to stash more than ~20 or 30 Maps, i always have to sell lot of maps to clean up my stash ;)

i already use upgrading map and selling ignore map, still too much maps left in stash after some time
No, Maprunner has no control over item filters.
Try to set higher map sell level, mine is 74 and I had no problems whatsoever.
 
Any plans to add precasting of aurified curses and golem or better to add it myself?
 
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