Its already used based on certain exploration percent, please read "How plugin explores a map" on the first page.is there a way for the portal, or portal scroll to be used from a certain percentage of map exploration? when mobs cleared ofc
Pro'lly offtopic :/ dunno
You have full plugin source. You can make whatever you want.Hey ExVault,
is there a way to make the bots run unique maps?
Some people also reported that bug. Its due to AIF chaos recipe logic, if I remember correctly. I do not use AIF, so I cannot help you. Use hideout instead.Hi ExVault
My bot keep telepoting between Laboratory and Sarn Encampment, fresh installed and it happen again after few runs![]()
Its not a full log.log from the first death on a boss , then bot tried to return back to the map , but jumped to portal several times right after entered it ( cast on death portal)
2016-01-23 08:39:58,774 [19] DEBUG CustomLogger (null) - [TrackMobTask] Cached monster locations: 3
2016-01-23 08:39:58,774 [19] DEBUG CustomLogger (null) - [TrackMobTask] Moving to the monster at {1273, 703} distance: 26
2016-01-23 08:39:59,058 [19] DEBUG CustomLogger (null) - [TrackMobTask] Alive monster is nearby, this is our 1/25 attempt to kill it.
2016-01-23 08:39:59,608 [19] DEBUG CustomLogger (null) - [TrackMobTask] Alive monster is nearby, this is our 2/25 attempt to kill it.
2016-01-23 08:39:59,840 [19] DEBUG CustomLogger (null) - [TrackMobTask] Alive monster is nearby, this is our 3/25 attempt to kill it.
You are incorrect.Bot tries to attack ground effects like curses and that lingering ground slam skill. Nothing out of the ordinary in the logs except the kill attempts.
Code:2016-01-23 08:39:58,774 [19] DEBUG CustomLogger (null) - [TrackMobTask] Cached monster locations: 3 2016-01-23 08:39:58,774 [19] DEBUG CustomLogger (null) - [TrackMobTask] Moving to the monster at {1273, 703} distance: 26 2016-01-23 08:39:59,058 [19] DEBUG CustomLogger (null) - [TrackMobTask] Alive monster is nearby, this is our 1/25 attempt to kill it. 2016-01-23 08:39:59,608 [19] DEBUG CustomLogger (null) - [TrackMobTask] Alive monster is nearby, this is our 2/25 attempt to kill it. 2016-01-23 08:39:59,840 [19] DEBUG CustomLogger (null) - [TrackMobTask] Alive monster is nearby, this is our 3/25 attempt to kill it.
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This is what I'm talking about. It's not so bad with the curses, but it stands inside the ground slam effect and dies thinking it's a mob it can attack.
Is there any chance you would be willing to allow currency tab assigning in the GUI? AdvancedItemFilter uses it for counting some misc currency and depositing items. It saves some time that the bot spends in stash, I've got chaos orbs assigned to like tab 18 and the bot searches tabs 1-18 every time it goes to reroll a new map. I know it's kinda small; but it would save some time.
By the way I SUPER appreciate all the work you have put into this plugin. It works so well and it's the hardwork you and a few other individuals do for this bot that convinced me to purchase this product.
He can get specific tabs from AIF, I exposed it. I said "can" <3
Same happened here, also tried to attack the spikes from Bloodlines. I 'fixed' it by settings the 'KillAttempts' to 4 instead of 25 in the TrackMobTask file.Bot tries to attack ground effects like curses and that lingering ground slam skill. Nothing out of the ordinary in the logs except the kill attempts.
Code:2016-01-23 08:39:58,774 [19] DEBUG CustomLogger (null) - [TrackMobTask] Cached monster locations: 3 2016-01-23 08:39:58,774 [19] DEBUG CustomLogger (null) - [TrackMobTask] Moving to the monster at {1273, 703} distance: 26 2016-01-23 08:39:59,058 [19] DEBUG CustomLogger (null) - [TrackMobTask] Alive monster is nearby, this is our 1/25 attempt to kill it. 2016-01-23 08:39:59,608 [19] DEBUG CustomLogger (null) - [TrackMobTask] Alive monster is nearby, this is our 2/25 attempt to kill it. 2016-01-23 08:39:59,840 [19] DEBUG CustomLogger (null) - [TrackMobTask] Alive monster is nearby, this is our 3/25 attempt to kill it.
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This is what I'm talking about. It's not so bad with the curses, but it stands inside the ground slam effect and dies thinking it's a mob it can attack.
Next time this happens, when ur dead.Same happened here, also tried to attack the spikes from Bloodlines. I 'fixed' it by settings the 'KillAttempts' to 4 instead of 25 in the TrackMobTask file.
This way it doesn't stand to long on the ground effects and I haven't seen any other problems with this yet.
Although it would be better if it didn't see those effects as monsters though.
Next time this happens, when ur dead.
ExileBuddy -> Settings -> Object Explorer -> Monster (I think)
find the thing that it's stuck on, copy and paste the right text box here so we can look at it.
No, Maprunner has no control over item filters.is there a possibility to add map amount handling?
there is no need for me to stash more than ~20 or 30 Maps, i always have to sell lot of maps to clean up my stash
i already use upgrading map and selling ignore map, still too much maps left in stash after some time
If you can add it yourself, why aren't you?Any plans to add precasting of aurified curses and golem or better to add it myself?