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[Plugin] MapRunner

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I have a suggestion i would be really happy if you can add this option (if its possible). I want to use my vaal skill only when we see a boss(unique mob).

Edit: Btw is it just me or standard vaal skill cast in oldroutine waits some time after casting vaal skill?(I have faster casting with that and i can almost walk immediatly after pressing skill) Sometimes i die because of that so i cant use vaal skills anymore :/
 
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I have a suggestion i would be really happy if you can add this option (if its possible). I want to use my vaal skill only when we see a boss(unique mob).

Edit: Btw is it just me or standard vaal skill cast in oldroutine waits some time after casting vaal skill?(I have faster casting with that and i can almost walk immediatly after pressing skill) Sometimes i die because of that so i cant use vaal skills anymore :/

Yep it does wait, tho it's the CR not maprunner, wrong thread.
 
I've noticed the bot will run through the entire map to clear a few mobs.. is there any where or way I could edit it to change the 'monsters remaining' so it doesnt have to 100% the map? set like 10 or 20 for it and the runs would be alot faster? sorry if this has been brought up before lol
 
I've noticed the bot will run through the entire map to clear a few mobs.. is there any where or way I could edit it to change the 'monsters remaining' so it doesnt have to 100% the map? set like 10 or 20 for it and the runs would be alot faster? sorry if this has been brought up before lol
Its explained in the "How plugin explores a map" article on the first page.
 
ExVault there's something I'm unclear on. On a crypt map for example, which is a regular map, no boss room or levels just a plain area with the boss on it as well, the bot killed the boss and then continued to explore to 99%, shouldn't it only explore up to 85% after killing the boss?

I mean it killed the boss and then tpd'd sold etc, and returned and explored all the way, is there something I'm missing?

[MapExplorationTask] Explored percent: 99%. Map boss was found. Exploration task is not needed anymore.
[MapExplorationCompleteTask] Now finishing the map run.
 
ExVault there's something I'm unclear on. On a crypt map for example, which is a regular map, no boss room or levels just a plain area with the boss on it as well, the bot killed the boss and then continued to explore to 99%, shouldn't it only explore up to 85% after killing the boss?

I mean it killed the boss and then tpd'd sold etc, and returned and explored all the way, is there something I'm missing?

[MapExplorationTask] Explored percent: 99%. Map boss was found. Exploration task is not needed anymore.
[MapExplorationCompleteTask] Now finishing the map run.
TrackMobTask had some monsters left. To be 100% sure, post a full log.
 
Sometimes using laboratory it gets in loop by making portal next to waypoint, goes to act 3 goes to lab goes to act 3 and again to lab, keep using portal it made next to waypoint.
 
Sometimes using laboratory it gets in loop by making portal next to waypoint, goes to act 3 goes to lab goes to act 3 and again to lab, keep using portal it made next to waypoint.
In MapRunner, there is no logic for creating portals inside eternal laboratory, it always uses waypoint. You have some conflicting plugin that keeps doing that.
 
Compiler Error: warning CS2029: Invalid value for '/define'; '' is not a valid identifier
Compiler Error: c:\Users\Alba\Desktop\New folder (2)\Plugins\Helpers\UpdateQuestStates.cs(10,30) : error CS0234: The type or namespace name 'QuestPluginSettings' does not exist in the namespace 'QuestPlugin' (are you missing an assembly reference?)
Compiler Error: warning CS2029: Invalid value for '/define'; '' is not a valid identifier
Compiler Error: c:\Users\Alba\Desktop\New folder (2)\Plugins\MapRunner\MapExplorationTask.cs(27,33) : warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
Compiler Error: c:\Users\Alba\Desktop\New folder (2)\Plugins\MapRunner\MapInfo.cs(21,23) : error CS0117: 'MapRunner.MapRunner' does not contain a definition for 'MapChosen'
Compiler Error: c:\Users\Alba\Desktop\New folder (2)\Plugins\MapRunner\MapRunner.cs(124,33) : warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.



haven't changed anything to the maprunner... seems not active anymore :/
 
wittle
If you wanna update the MapRunner, please, do not overwrite the old plugin folder. Just completely delete it and download the new one.

p.s. It also seems you have the same problem with QuestPlugin.
 
So that's what i was doing wrong... thx alot, you're the best! Ow.. wait.. Tonyx is the best... what to do... >.>
 
is it possible to provide more details for death statistics?

anyone with a range build might share his blacklist?

channel
pit
(both of them still stuck behaviour?)
desert


i found out too late that desert map with the boss is killing my toon too often ;)
skipping desert map increased exp gain a lot.
 
Mob Avoiding Tab:

My question, is it possible to add same as on the map tab the Affix for:
x% of Elemental Damage taken reflected to Attacker "Elemental Thorns" for any singel Monster?

So like there is an Monster which got the affix of Elemental Damage taken reflected to Attacker,
the bot just skipp this monster - and lets say an area of x around it, so the attacks do not hit the monster.

Dunno if you understand what I wanna say :D
 
My question, is it possible to add same as on the map tab the Affix for:
x% of Elemental Damage taken reflected to Attacker "Elemental Thorns" for any singel Monster?

So like there is an Monster which got the affix of Elemental Damage taken reflected to Attacker,
the bot just skipp this monster - and lets say an area of x around it, so the attacks do not hit the monster.

Dunno if you understand what I wanna say :D
Avoid that via maprunner? - No.
If that was a general question "is it possible to code?" - yes, iterating over mob affixes is quite simple.
 
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