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[Plugin] MapRunner

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Would be cool if you could add an option to save like X maps at Y maps reached. Else it will sell all my stash worth of maps and kinda fks the bot over. Doesnt help that I set it to lets say 100 till it sells maps, cause when it will sell them it sells too many
 
Just set min map amount to something big like 30 or 40.



Its a rare bug when portals to previous map despawn so long that maprunner thinks they are ones to a newly opened map.
I will release a fix soon.

well i did that but the plugin keeps selling low lvl maps when i reach that limit(mine was set at 60 maps).Workaround i think it will be ok when i ban all tier 3/4/5 maps.And set map max lvl selling to 67 so he wont sell the 68/69 maps,but will sell all ignored maps
 
Heya guys. I need a bit of help setting up my things to run properly. It always explores the maps till its at least 95% and i'm not happy with that. I have checked in mapexploration file, but i don't know what I have to change there in order to make it explore less. And the other problem, which is the major one is that after running several maps, the char encounters a shrine, which it cannot click and starts making rounds next to it. Last time it was several hours doing the same thing, simply cannot click the shrine, how can i prevent this from happening?
 
Heya guys. I need a bit of help setting up my things to run properly. It always explores the maps till its at least 95% and i'm not happy with that. I have checked in mapexploration file, but i don't know what I have to change there in order to make it explore less. And the other problem, which is the major one is that after running several maps, the char encounters a shrine, which it cannot click and starts making rounds next to it. Last time it was several hours doing the same thing, simply cannot click the shrine, how can i prevent this from happening?
There is no "ready to use" setting to change the exploration behavior.
Taking shrines is the Combat routine work, not MapRunner's.
 
So is there something i can do about that issue with the exploration % and is there some option to set a maximum time for the char to be in a certain map? Any help will be appreciated :)
 
So is there something i can do about that issue with the exploration % and is there some option to set a maximum time for the char to be in a certain map? Any help will be appreciated :)

Many people have asked to have a configurable exploration % and boss kill option etc, I've given my thoughts on how to do it not too long ago. Right now there's nothing you can do but exvault said he's working on it so just hang tight and in a future version it will probably be adressed.
 
So is there something i can do about that issue with the exploration % and is there some option to set a maximum time for the char to be in a certain map? Any help will be appreciated :)
You have a full access to the plugin's source code. You can edit/tweak it according to your needs.

Many people have asked to have a configurable exploration % and boss kill option etc, I've given my thoughts on how to do it not too long ago. Right now there's nothing you can do but exvault said he's working on it so just hang tight and in a future version it will probably be adressed.
Well, I've never said I will implement %exploration. I said I will change the remaining check at 90% to check if map boss was found or not.
This is already done btw, just need to write some stuff on the first page before I upload a new version.
 
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Yes, but when I change the % for exploration, nothing happens. It still explores till 95, even when I change the remaining monsters, still it continues to explore till 95% and doesn't even care about the number of monsters. Can you please give some tips about how to set up the exploration % as we wish?
P. S. I'm not the best guy with codes, so some tip and hint will be really useful.
 
Update
- Removed monster remaining check at 90% exploration. Instead plugin will check if map boss was killed or not. Please read the "How plugin explores a map" article on the first page.
- Fixed a rare bug when old map portals despawn so long that plugin begins to think they are new ones (and fails to enter them).
- Fixed a bug when plugin does rare map rerolling even if corresponding option is disabled.
- When an unique monster is detected nearby, plugin will log some useful information about it (health amount, resistances, skills that mob uses).
 
Awesome, now exploring works much better. Thank you.
Btw do you have any plans to dispay tiers instead of levels for maps?
 
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Awesome, now exploring works much better. Thank you.
Btw do you have any plans to dispay tiers instead of levels for maps?

He said (not to you boys) that he planned to switch to avoid mongoloids confusion (don't take this seriously ! I'm just human...)
 
I suggest to internally blacklist Dry Peninsula Map with "Twinned" Prefix. Two bossess with "Other Allies cannot die" is almost impossible to kill with a bot. Could blacklist the whole room, but it's waste of resources, right?
 
I suggest to internally blacklist Dry Peninsula Map with "Twinned" Prefix. Two bossess with "Other Allies cannot die" is almost impossible to kill with a bot. Could blacklist the whole room, but it's waste of resources, right?
Its already done.
 
I don't know why but my char still explores to 95%, what may be causing this? I even redownloaded the plugin from here
 
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