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[Plugin] MapRunner

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Fair enough mate. Would be really good though there are some amazing things zana can roll on mission maps
 
Any way to put in a minimum map level? For example, I only want to farm tier 3/level 70 maps right now.

The problem is he picks up lower tier maps while clearing the level 70s, and drops them in the same stash tab. Then he will pick up any random map below my map level threshold.
 
Any way to put in a minimum map level? For example, I only want to farm tier 3/level 70 maps right now.

The problem is he picks up lower tier maps while clearing the level 70s, and drops them in the same stash tab. Then he will pick up any random map below my map level threshold.
Seems like an item filter task.
 
Seems like an item filter task.

True. I could do it that way, however I do still like picking them up so I can upgrade them.

Edit: Is there a way to tell the bot to stash picked up maps in a different stash tab?
 
Last edited:
True. I could do it that way, however I do still like picking them up so I can upgrade them.

Edit: Is there a way to tell the bot to stash picked up maps in a different stash tab?
You have full source code of the plugin, you can do literally anything. Map stashing logic located in StashMapTask.cs
 
You have full source code of the plugin, you can do literally anything. Map stashing logic located in StashMapTask.cs
90-95% of the ppl dont have coding knowledge and cant do shit with those files.It would be wonderful to add 1 more option for min map lvl.I was gona write about this early but kinda forgot xD.What if i want to pickup all maps but for example i wana run only t10/11 maps?
 
MapExtensions.cs
change
Code:
public static bool FitsLevel(this Map map)
        {
            return map.Level <= Settings.MaxLevel;
        }
to
Code:
public static bool FitsLevel(this Map map)
        {
            return map.Level >= 70 && map.Level <= Settings.MaxLevel;
        }
Type what you want in the level.
 
MapExtensions.cs
change
Code:
public static bool FitsLevel(this Map map)
        {
            return map.Level <= Settings.MaxLevel;
        }
to
Code:
public static bool FitsLevel(this Map map)
        {
            return map.Level >= 70 && map.Level <= Settings.MaxLevel;
        }
Type what you want in the level.
Tnx,ppl without klowledge wouldnt be able to make this by themselfs
 
Weird but it does seem to start new map every time after TPing out, Maps enered go up but maps cleared stay at 0
Edit: Was a fresh install, after restarting client seem to be ok
 
Last edited:
guys my map runner tryes only 20 perc pof maps saying that he completed exploring it just right after entering it any help?!
this is log

[WaitForAreaChange] We have been waiting 00:00:12.3972372 for an area change.
[ExilePather] Now reloading the pathfinder.
[GetPathfindingData] Now creating the pathfinding data.
[GetPathfindingData] The pathfinding data has been created (00:00:00.2617855).
[ExilePather] Now creating the navmesh.
[ExilePather] The navmesh has been created.
[ExilePather] The pathfinder has been reloaded.
[LatencyTracker] HighestLatency: 67
[LatencyTracker] AverageLatency: 49
[GridExplorer] AutoResetOnAreaChange is being set to True.
[GridExplorer] TileKnownRadius is being set to 7.
[GridExplorer] TileSeenRadius is being set to 5.
[GridExplorer] AutoResetOnAreaChange is being set to False.
[GridExplorer] Now segmenting the current area.
[GridExplorer] Area segmentation complete 00:00:00.5517997.
[LatencyTracker] HighestLatency: 150
[MapExplorationCompleteTask] Now finishing the map run.
[CreatePortalToTown] Now opening the inventory panel.
[OpenInventoryPanel]
 
Not sure but MapRunner overrides exploration percent & death counter, might need confirmation
 
I never had such issue. All my bots are running, everything is ok.
This looks like some external problem, because maprunner's exploration logic haven't changed for ages.
If more people report that error, I will look closely at it.
 
I never had such issue. All my bots are running, everything is ok.
This looks like some external problem, because maprunner's exploration logic haven't changed for ages.
If more people report that error, I will look closely at it.

Bad News sExyVault.


I







Have















n't











gotten the problem. So Probably isolated.
 
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