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[Plugin] MapRunner

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Hi all,
Is the MapRunner plugin supposed to cast Hidden Aura ?

My Ignore Hidden is unchecked, so I guess it should be casting aura even if they are hidden ... Am I missing something ?

Edit : If I put one Aura on active skillbar and it seems casting Auras. Artic Armour should be aswell on active skillbar to be casted I guess.
 
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Hi all,
Is the MapRunner plugin supposed to cast Hidden Aura ?

My Ignore Hidden is unchecked, so I guess it should be casting aura even if they are hidden ... Am I missing something ?

Edit : If I put one Aura on active skillbar and it seems casting Auras. Artic Armour should be aswell on active skillbar to be casted I guess.
Correct, you need at least 1 aura on the skill bar so plugin can determine which slot should be used for all other auras.
 
@thelover: Sorry for late reply. Makes sense. Thanks for the info. Helped a lot ;)

Are Developers open for ideas?
 
so maprunner works fine except it chisels a map before alching it and if the mods aren't suitable for your build it eventually gets scoured, wasting your chisels.

anyone have a fix for this or does the plug-in need an update?
 
so maprunner works fine except it chisels a map before alching it and if the mods aren't suitable for your build it eventually gets scoured, wasting your chisels.

anyone have a fix for this or does the plug-in need an update?
The only "fixes" I can see for this case:
1) Write a future prediction system for maprunner, so it could know which affixes map will have after alching.
2) Hack the Path of Exile game making scourings do not purge quality from maps.

Seriously: if you set upgrade to rare, reroll method scouring, and also enabled chiseling, you should understand that you gonna waste a lot of chisels, because thats how the game mechanic works, deal with it or use chaoses for reroll method.
 
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The only "fixes" I can see for this case:
1) Write a future prediction system for maprunner, so it could know which affixes map will have after alching.
2) Hack the Path of Exile game making scourings do not purge quality from maps.

Seriously: if you set upgrade to rare, reroll method scouring, and also enabled chiseling, you should understand that you gonna waste a lot of chisels, because thats how the game mechanic works, deal with it or use chaoses for reroll method.

Scouring doesn't remove chisel Rarity or Quantity, but lets keep it a secret!
I'm joking about the secret btw...
 
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Internally maps still have level, so maprunner works as usual. I will change "map level" to "tiers" in settings when bot will support it and people get comfortable with this new system (personally for me, tier system looks awkward).
 
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After update to current version i have an issue with map reroling. Got it unchecked but bot still using scour orbs on maps when reflect phys/ele rolls on them. I set those 2 affixes as ignored and i alch every map.
 
After update to current version i have an issue with map reroling. Got it unchecked but bot still using scour orbs on maps when reflect phys/ele rolls on them. I set those 2 affixes as ignored and i alch every map.
Thx for reporting, I see the issue in code, next version will contain a fix.
 
Hello exvault, I've tried to find a way to make the plugin only explore a max percentage of the map, I've tried changing parameteres in mapexplorationtask,

private const int MinMonsterRemaining = 19;
private const int PercentToCheck = 80;

For example, and it keeps on exploring, seems like only the number of monsters remaining matters not the percentage.

I think the best thing for this plugin if you are still adding features to it, is to have the user be able to set the max % of the map it wants to explore and then force it to do the boss, something like that.

Other than that plugin works great but I believe it wastes too much time on maps for no reason, really other than finding 5-10 scattered mobs somewhere, I don't think it's worth it wouldn't you say?

For a plugin with all these features I'm sure this would make it complete!

Thanks for your work, it's an amazing plugin nontheless =)
 
The big problem with percentage exploration is that you can easily miss a map boss. Killing a boss is crucial, especially after 2.0 changes to map drops.
People new to poe (or mapping) do not understand that maps are a limited resource, if you always explore lets say 60% of map - you will run out of them after a couple of hours.

Next version will have some exploration improvements. I make plugin know when map boss is killed, so exploration in all maps will be similar to current boss-room map exploration.
 
The big problem with percentage exploration is that you can easily miss a map boss. Killing a boss is crucial, especially after 2.0 changes to map drops.
People new to poe (or mapping) do not understand that maps are a limited resource, if you always explore lets say 60% of map - you will run out of them after a couple of hours.

Next version will have some exploration improvements. I make plugin know when map boss is killed, so exploration in all maps will be similar to current boss-room map exploration.

I would agree with you if the goal would be sustaining a high level map pool, but honestly it is way more efficient to just run lowlvl maps (68-70) which drop like candy, for currency. Right now, the bot will spend a lot of time running around becuase there's a few mobs left to kill somewhere, not just the boss.

The ideal behavior would be something like:

Have a setting that would override exploration % if the user wants it to.

For example 1.

1. User configures to explore 60% of the map.
2. Bot explores 60% of the map, boss is also dead -> end map.

Example2:

1. User configures to explore 60% of the map.
2. Bot explores 60% of the map, boss is not dead.
3. There should be an option here to keep exploring until it finds boss room and kills it. If the user has this option on, the bot will keep exploring until the boss is found, if the option is off, it will end the map like in example 1.

I think you understand what I mean.

In terms of efficiency, killing the boss (or few straggling monsters left on the map) is a huge time-sink and not really worth it if you just want to chainrun maps with as little downtime in killing monsters as possible.

Also I think that the option to keep going until boss is found is great to have anyway, and that way people can set their own exlporation %, and if they care a about the boss, they can turn the "force exploraion until boss killed" option on, and the bot will only end the map if both conditions are met (exploration% has been met, and boss has been killed)
 
The big problem with percentage exploration is that you can easily miss a map boss. Killing a boss is crucial, especially after 2.0 changes to map drops.
People new to poe (or mapping) do not understand that maps are a limited resource, if you always explore lets say 60% of map - you will run out of them after a couple of hours.

Next version will have some exploration improvements. I make plugin know when map boss is killed, so exploration in all maps will be similar to current boss-room map exploration.
i set my exploration rate to 80% and edited maprunner to finish map if there are 19 mobs or less and with all that im always overloaded with maps(well they are low lvl ofc not high lvl)
 
MapRunner 1.7 ideas
Statistics tab, show Uniques / curency dropped, based on what maps / teirs.
exp / hour ( would be nice to know which maps provide more exp )
currency drop rates would be a nice thing to know for those magic find builders.

also New map on boss kill would be nice.
not many players do 100% full clears.
I would assume that GGG would assume its a bot doing full clears on maps.
( thats just me thinking though) :)
 
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MapRunner 1.7 ideas
Statistics tab, show Uniques / curency dropped, based on what maps / teirs.
exp / hour ( would be nice to know which maps provide more exp )
currency drop rates would be a nice thing to know for those magic find builders.

also New map on boss kill would be nice.
not many players do 100% full clears.
I would assume that GGG would assume its a bot doing full clears on maps.
( thats just me thinking though) :)

I guess he need money for the coffee machine.
 
guys, please, I need some help,
how do I force my bot quit instance after certain amount of time? I tried the oldgrindbot setting but it doesn't work. My bot sometime just walk back and forth to find monster which I think is not attackable (those thunder and ice spreading one in the 1month league)
If its not possible, how do I make my bot ignore those? cuz sometime my bot spend 30 minutes in a map.
thanks!
 
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