First of all this plugin is great and it did wonders for the critical mass thing. However with the incoming patch I tried an Archon build and it was less successful and I am currently trying to get it to work.
When is archon actually being cast? At start I thought it was VS champions if it was off cooldown but that does not seem to be the case (not with Critical mass passive anyway).
GilesSmith did you read changes 1.0.4 theres a lot of changes in barb build![]()
testing it right now
really need that for use spirit.. also to use the sweeping wind on gray mob ONLY if all buffs are up(mantra/breath of haven) and spirit is above >70% because if he use sweeping on gray mob and after he meet a pack with 0 spirit and some of the buff expired the dps is really bad for like 15 second
can we have to cast blind only on elite? or to use sweeping anyway if the blind is in cooldown? if he start to fight elite and blind is in cooldown he is not casting sweeping wind.. or if he use blind with low spirit he is not casting sweeping wind until the next blind is up
also sometime he random cast serenity with 100% health vs some packs
No, mantra is extremly powerfull for 3 seconds, then it's 'normal' for 3 minutes. So if you have the spirit, you want to spam it, because it will either increase damage, dodge chance, extra healing, etc. Also, people use transcendence, which heals them for each spirit point spent. So if spirit is >90%, it should use mantra.Archon has a 100 second cooldown. I'll make it check after 30 seconds since last use if critical mass is ticked next v (the more frequently DemonBuddy hits Diablo 3 memory to check if a spell is "off-cooldown" for spells that have variable-cooldowns, the laggier it is - so it's good to use internal timers/limits on the fastest it tries to re-use a spell - I have to get that balance).
I haven't seen too much that would require changes to how skills are being used, with the exception of being able to leap when rooted which is already in. Have I missed some others?
I'll add a check in sweeping wind for all of the mantras and only use if whatever mantras you have on your hotbar, are up.
I'll also add it in to cast mantra if your spirit is >90, though we should still prevent mantra spam so I'll not make it cast more often than... 60 seconds? (mantras last 2 minutes+ so this should work?).
It already only uses sweeping wind if you have blinding and blinding was just cast (for the + damage on blinding), and I'll add it to also check if you have breath of heaven, only cast if breath of heaven buff is up. It also already only casts sweeping wind if you have 80+ spirit (shall I lower that to 70+, or increase it to be percentage of max spirit based rather than a hard limit?).
Serenity atm is set to cast if immobilized (because it can break out of things like ice-balls I think? Or I was told...), or if health is <45%.
No, mantra is extremly powerfull for 3 seconds, then it's 'normal' for 3 minutes.
I've had a good play around with the monk skills people have been talking about, see if I've got it right yet (or at least if it's improved or not). I couldn't remember all the changes to put in the changelog, but I pretty much tweaked all of the skills mentioned and tried to shift them more towards how I think the monks posting here were wanting them used.No, mantra is extremly powerfull for 3 seconds, then it's 'normal' for 3 minutes. So if you have the spirit, you want to spam it, because it will either increase damage, dodge chance, extra healing, etc. Also, people use transcendence, which heals them for each spirit point spent. So if spirit is >90%, it should use mantra.
Also, sweeping wind can be cast if the mantra is up, which it will be most of the time. But sweeping wind is a waste on white mobs. So for me, the only check sweeping winds should have, is only on elites.
Don't think you can cast when immobilized (like ice balls) so imo serenity should only be used if health < 45%.
And Giles, many thanks, can't stress this enough, but you're a great help to all of us![]()
Also, people use transcendence, which heals them for each spirit point spent. [..]
Don't think you can cast when immobilized (like ice balls) so imo serenity should only be used if health < 45%.
No, mantra is extremly powerfull for 3 seconds, then it's 'normal' for 3 minutes. So if you have the spirit, you want to spam it, because it will either increase damage, dodge chance, extra healing, etc. Also, people use transcendence, which heals them for each spirit point spent. So if spirit is >90%, it should use mantra.
Also, sweeping wind can be cast if the mantra is up, which it will be most of the time. But sweeping wind is a waste on white mobs. So for me, the only check sweeping winds should have, is only on elites.
Don't think you can cast when immobilized (like ice balls) so imo serenity should only be used if health < 45%.
And Giles, many thanks, can't stress this enough, but you're a great help to all of us![]()
Mantra Spam - never - cost 50 spirit and gives 15% dodge - Cyclone Strike cost 50 spirit and gives 20% dodge AND 100% weap dmg AE. Cap Obvious choice.
softcore mumblings
hc mumblings in a combat profile
How many times have your bot died while running champion packs?
Played with it for a while, in short
1) Monk is pretty much the same still
2) You want to take serious note of Rend-Lacerate for barbs, this is like the new perm earthquake.
Rend wasn't really used much before-hand. What would the tactical decisions be on it's use? ATM it's set with a 2.5 second minimum-reuse time, and used when fighting elites close-range, or 4+ greys close-range, if you have enough fury (30+). Does any of that need changing?