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[Plugin] Giles Combat Replacer

finally back from outstation....

b4 i start ..thx again to giles for a wonderful pluggin..ur job is very well appreciated by me and others here too...

but then.....im very upset with the new pluggin that ive downloaded now..the latest one ..22/08/2012

why the hack did my monk spamming mantra?..and its every time my spirit qualify for a mantra spam...every time....thats very annoying with the fact ...i will always lack of mantra...and it will hinder with my other skill utilization such as sweeping wind and ofcourse..another thing..my MYSTIC ALLY also is not triggering...woo man pls reset it back to 0.21 which is great...

im like woooo so angry right now..my monk its like masturbating mantra person...and when hitting mobs all he does was..spamming mantra liquid ...and if lucky got sweeping wind turn on..if lucky????...its like im the holy monk that fight only using mantra skills now...duh?!!

im not angry with giles ..but the people that ask for this mantra spamming..wadahek???...its just hinder alot of other spirit utility...ya im not that well equip char with holy spirit regeneration i guesss duhhhh!!!?
If the old version worked for you, use that one instead of the new one?

What other spirit spenders do you have? Sweeping only is used on elites, and it will only spam mantra if sweeping is active and spirit >90%.
 
ok then..im cooled now....but the bug punished me in doing mantra spamming without doing other skills first..as u said that i will spam if all the other skills are already in use...

and somemore..i really need that mystic ally turn on..but that doesnt happened...instead cuz of lack of mantra....when hitting mobs...90% of the time it will only spam mantra..10% if lucky got sweeping wind on...then wheres my mystic ally?...a bit down with the fact 1.04 came..and i was sitting duck doing nothing here....

by the way i used mantra of evasion - backlash/ mystic ally - air/ sweeping wind - blade storm/ deadly reach - foresight/ breath of heaven/ serenity...
 
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reading now :)

FWIW I wasn't dying at all farming A1, the odd arcane laser thingies yes, but never got beaten otherwise. i have changed build and will give it a go.

G

ah fuck it, Ghom just plain sucks, I'll try it farming tomorrow, hopefully have better luck.

G

I've had some pretty good success botting with this build, which I've adapted from hand playing with. Using this build I was able to take down inferno Diablo, with less gear than what i have now :D
 
Let's not turn my plugin thread into a monks bashing monks thread please. This thread should be about the plugin, how it works (for all classes), any changes that need to be made to particular skill uses, tactical decisions, etc. :) Not to mention we're all on the same side here, there's no reward for testosterone fights - if you can improve on a build great, but if two people fundamentally disagree then there's no point continuing the debate - if somebody REALLY is botting with an inferior build and has been presented with alternative options and doesn't believe them/agree with them - let them be, it's their own bot! :D

So - monks;
Guys that requested those recent changes (eg ability to mantra spam, blind only with enough spirit to sweeping wind if you have sweeping wind, and a bunch of other little tactical tweaks) - is the new version working better for you? Is there other stuff that needs changing? Note that I did remove Serenity from cast when your character is disabled, but I'll re-add it again next release since it seems I was right - you CAN cast it to break out of being frozen etc.
Guys that were happy with how it was pre-changes - have the new changes made anything noticably WORSE for you tactics/skill use wise, if so let me know how/what, and I'll see if I can work out a good tactical usage that suits everybody - and if I can't, then that'll likely be because there isn't actually a single "right" answer to the tactics because they are so close in what they achieve in which case I can probably stop worrying about trying to nudge it quite towards perfection.

Anyone on US servers that has been manually playing with the new Diablo 3 update - anything major of note that you think will affect how the combat plugin might need to do things?

I'd like to get this in as good a shape as possible by Friday at the latest, as I will be on holiday for about 10 days and so there will be no updates from me on any plugins.

I must say, that my monk is doing worse than 3.xx version, not much though. The Mantra spamming basically does that the monk will rarely cast Sweeping Wind (And i don't see the reason for not using sweeping wind on trash, since we gain spirit quick anyway), which for me is important for quicker runs, and i don't need mantra spam at all...
Anyway to switch it off?? Other than that, this combat routine is FANTASTIC. Back in 0.3.xx version, my monk was destroying everything in act 1-2, champion wise. However, now it struggles more due to the above mentioned..

That being said, he is still going strong and it's not like he dies a lot. But it's just not as fast as it used to be. :)

Ps. Giles, please get a donation button sometime, i feel so bad for not giving a tribute to your great work! :(

Hope that will be a fix or change to it soon. (I know, foolish of me not to backup version 0.3.xx :( ) Other than this, thank you so much for your fantastic work Giles!
 
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If the old version worked for you, use that one instead of the new one?

What other spirit spenders do you have? Sweeping only is used on elites, and it will only spam mantra if sweeping is active and spirit >90%.


yea i really need sweeping turn on even on the mobs...its speed up the killing processes thus increased the farming efficiencies....its a plus for low dps char like me and others i guess (nah now all are high dps majority?)....pls turn it on back on the latest patch...i beg you...

ya quite understand why a person asked for sweeping wind to be turn on when elite came..ya cuz hes spamming that mantra all the time!!..is that obvious?!
 
anyone still having lag problems with the new DB and combatreplacer?
 
Yup, we went backwards with the latest DB update.

Was all smooth and silky with the previous version, but noticable lag/jerks with this one.
 
Let's not turn my plugin thread into a monks bashing monks thread please. This thread should be about the plugin, how it works (for all classes), any changes that need to be made to particular skill uses, tactical decisions, etc. Not to mention we're all on the same side here, there's no reward for testosterone fights - if you can improve on a build great, but if two people fundamentally disagree then there's no point continuing the debate - if somebody REALLY is botting with an inferior build and has been presented with alternative options and doesn't believe them/agree with them - let them be, it's their own bot!

So - monks;
Guys that requested those recent changes (eg ability to mantra spam, blind only with enough spirit to sweeping wind if you have sweeping wind, and a bunch of other little tactical tweaks) - is the new version working better for you? Is there other stuff that needs changing? Note that I did remove Serenity from cast when your character is disabled, but I'll re-add it again next release since it seems I was right - you CAN cast it to break out of being frozen etc.
Guys that were happy with how it was pre-changes - have the new changes made anything noticably WORSE for you tactics/skill use wise, if so let me know how/what, and I'll see if I can work out a good tactical usage that suits everybody - and if I can't, then that'll likely be because there isn't actually a single "right" answer to the tactics because they are so close in what they achieve in which case I can probably stop worrying about trying to nudge it quite towards perfection.

Anyone on US servers that has been manually playing with the new Diablo 3 update - anything major of note that you think will affect how the combat plugin might need to do things?

I'd like to get this in as good a shape as possible by Friday at the latest, as I will be on holiday for about 10 days and so there will be no updates from me on any plugins.

If I contributed to this situation in any way I do apologize, any suggestions I made were intended to help another monk get it in gear to bot successfuly.

Now with the formalities out of the way here's my suggestions on monk play that could help with your combat logic.

*Sweeping wind - Not useful if less than 4 trash mobs or elite spawn, save the spirit.
*Serenity - Great "oh shit!" ability. I personally use it with the rune for healing, but I know most people use it with the rune for damage reflection. Either way it should be reserved for breaking CC, or on low HP to prevent death. It can also be help prevent being frozen in the event you can't move out of range of ice balls, or to prevent damage if you can't move out of range of plague/molten/arcane/desecrate.
*Fists of thunder/thunderclap - great for chasing mobs like goblins or those dodgy lil fast fuckers like dust imps.
*Mantras - Always up, period. going into combat without a mantra active is like going in without a weapon. If you have the spirit spam if possible.
*Breath of heaven - Always keep 10 spirit reserved for this ability! Also good to keep blazing wrath rune buff up for 15% increased damage.
*Lashing Tail Kick - My personal favorite spirit spender, but it needs to be used strategically. Less than 6 trash mobs, don't bother using it. Less than 65 spirit, I don't use it to keep my 35 spirit reserve for BOH/Serenity. It also has a very short range of effect. If the mob is more than 10f away don't use it.
*Mystic ally - great ability, if you choose to use it, it should always be active.
*Seven-Sided Strike - Insane ability, use it every chance you get!
*Wave of Light - Another great spirit spender, but a bit on the expensive side, less than 110 spirit don't use it.

I'm sure there's more that could be covered but that's all i could think, thanks again Giles, keep up the good work.
 
If I contributed to this situation in any way I do apologize, any suggestions I made were intended to help another monk get it in gear to bot successfuly.

Now with the formalities out of the way here's my suggestions on monk play that could help with your combat logic.

*Sweeping wind - Not useful if less than 4 trash mobs or elite spawn, save the spirit.
*Serenity - Great "oh shit!" ability. I personally use it with the rune for healing, but I know most people use it with the rune for damage reflection. Either way it should be reserved for breaking CC, or on low HP to prevent death. It can also be help prevent being frozen in the event you can't move out of range of ice balls, or to prevent damage if you can't move out of range of plague/molten/arcane/desecrate.
*Fists of thunder/thunderclap - great for chasing mobs like goblins or those dodgy lil fast fuckers like dust imps.
*Mantras - Always up, period. going into combat without a mantra active is like going in without a weapon. If you have the spirit spam if possible.
*Breath of heaven - Always keep 10 spirit reserved for this ability! Also good to keep blazing wrath rune buff up for 15% increased damage.
*Lashing Tail Kick - My personal favorite spirit spender, but it needs to be used strategically. Less than 6 trash mobs, don't bother using it. Less than 65 spirit, I don't use it to keep my 35 spirit reserve for BOH/Serenity. It also has a very short range of effect. If the mob is more than 10f away don't use it.
*Mystic ally - great ability, if you choose to use it, it should always be active.
*Seven-Sided Strike - Insane ability, use it every chance you get!
*Wave of Light - Another great spirit spender, but a bit on the expensive side, less than 110 spirit don't use it.

I'm sure there's more that could be covered but that's all i could think, thanks again Giles, keep up the good work.
Why no exploding palm? And yes, seven sided strike on elites only, right? It has a huge CD, but I'd like to swap blind for either Exploding Palm or Seven Sided Strike.
 
not sure if my barb uses rend at all. anyone with positive feedback?

EDIT: nvm, works fine
 
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sometimes barb doesnt use shouts no idea why.. but if i manually shout it, it ll keep refreshing it
 
Why no exploding palm? And yes, seven sided strike on elites only, right? It has a huge CD, but I'd like to swap blind for either Exploding Palm or Seven Sided Strike.
SSS on elites only yes. As for exploding palm it's a preference thing. Other than the loot bug I've never seen a need for it, and it can be a bit hard to time. I personally haven't botted with it, but I've seen quite a bit of complaints about it not being handled properly.
 
If I contributed to this situation in any way I do apologize, any suggestions I made were intended to help another monk get it in gear to bot successfuly.

Now with the formalities out of the way here's my suggestions on monk play that could help with your combat logic.

*Sweeping wind - Not useful if less than 4 trash mobs or elite spawn, save the spirit.
*Serenity - Great "oh shit!" ability. I personally use it with the rune for healing, but I know most people use it with the rune for damage reflection. Either way it should be reserved for breaking CC, or on low HP to prevent death. It can also be help prevent being frozen in the event you can't move out of range of ice balls, or to prevent damage if you can't move out of range of plague/molten/arcane/desecrate.
*Fists of thunder/thunderclap - great for chasing mobs like goblins or those dodgy lil fast fuckers like dust imps.
*Mantras - Always up, period. going into combat without a mantra active is like going in without a weapon. If you have the spirit spam if possible.
*Breath of heaven - Always keep 10 spirit reserved for this ability! Also good to keep blazing wrath rune buff up for 15% increased damage.
*Lashing Tail Kick - My personal favorite spirit spender, but it needs to be used strategically. Less than 6 trash mobs, don't bother using it. Less than 65 spirit, I don't use it to keep my 35 spirit reserve for BOH/Serenity. It also has a very short range of effect. If the mob is more than 10f away don't use it.
*Mystic ally - great ability, if you choose to use it, it should always be active.
*Seven-Sided Strike - Insane ability, use it every chance you get!
*Wave of Light - Another great spirit spender, but a bit on the expensive side, less than 110 spirit don't use it.

I'm sure there's more that could be covered but that's all i could think, thanks again Giles, keep up the good work.

I very much agree with this.. Seven-Sided Strike, could be amazing on elites only, ecspecially after the recent damage improvement.

Only change i would like to add to the current version, is to use sweeping wind on trash too, it truely makes champion runs faster by miles! :)
 
testing it right now

Seven sided strike should be casted only on elites

Mantra should be casted only with 90% spirt or more now he is casting it even with 50% spirit

like i said before sweeping wind should be casted ALWAYS on elite with 80/90 spirit .. he is not casting sweeping if you didn't use blind in your skills setup

*testing blind+sweeping now

look like it work good .. elite fight is very good right now

the problem is the mantra spam should be a "plus" like only if you are full spirit but the 2 min buff should be always refreshed

also i think he should cast sweeping on gray mob with like 80/90% spirit for make runs more faster ofc even without blind on your skill setup

so basically:

Sweeping windcasted vs gray mob with 90% spirit - no blind here
Sweeping always casted vs elite but if you have blind do it before 70% spirit
mantra spam only with a lot of spirit like 95% now is very bad ruin all monk spirit spender
mantra 2 min buff always refreshed

so with that you should always face elite with half of your spirit and ready for use offensive cooldown

edit they put on belphagore you can set the % of spirit for spam mantra

edit2: if u fix mantra i can test some other skill like explodin palm and kicks.. explodin palm is really op right now

if u kill an elite with 2 mln hp he does 600k aoe
 
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I very much agree with this.. Seven-Sided Strike, could be amazing on elites only, ecspecially after the recent damage improvement.

Only change i would like to add to the current version, is to use sweeping wind on trash too, it truely makes champion runs faster by miles! :)

Indeed. Using Sweeping wind to mow through packs of trash makes for some quick run times, but I personally don't put it up for less than 4 mobs, an elite, or tougher to kill mobs with a higher HP count.
 
so with the new version after installing new db and everything this morning, my guy stops fighting the mobs a lot, just standing there or moving back and forth for several seconds. Then hits once or twice then stands there again. Checked log no errors. This didnt happen before. Is this going on with anyone?
 
so with the new version after installing new db and everything this morning, my guy stops fighting the mobs a lot, just standing there or moving back and forth for several seconds. Then hits once or twice then stands there again. Checked log no errors. This didnt happen before. Is this going on with anyone?

I have had something similar like once or twice today so far.
 
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