Suggestion - use leap for movement when not in combat![]()
doesn't seem to be popping WOTB on elites, even though its off cooldown. could this have anything to do with me using boon of bal-kathos? (reduced timer for EQ and WOTB)
Suggestion: Spam war cry when it's off cooldown, for higher sprint uptime. Besides that, going pretty smooth.
It already does this, as long as the distance between waypoints is far enough (otherwise it'd leap short-distances, and that slight pause after leaping would slow things down). It'll also use furious charge over long, flat distances (so it doesn't charge straight into a staircase then stop), and use wizard teleport.
v0.4 uploaded:
-- More improvements to avoidance intelligence - it will now ignore avoidance for a number of ticks and fight instead when unable to avoid (stuck in a corner) before trying avoidance again.
-- Dying now resets all power-use-timers (so you can instantly re-cast buffs etc. after death)
-- Improvements to out-of-combat buffs (less sensitive to failing due to instantly moving after buffing).
-- Barbarian with wrath of the berserker up should no longer try to evade frozen ice-balls.
-- Barbarian whirlwind slightly randomizes the whirlwind path (so no longer always a direct straight line over the enemy, but within so many degrees), to better hit multiple targets sometimes.
-- Barbarian leap now set to be used when rooted (in readiness for patch 1.04).
-- No longer blindly follows greys at any range for a period of time after last fighting.
-- Various witch-doctor pets added to combat blacklists.
-- "Kill Radius" for how far away to attack trash monsters can now be set all the way up to 80 (up from 50).
-- The "corrupted growths" in Act 4 now get a +100 priority raise if they are within 25 feet of your character.
-- Wizard "emergency health" level (to use potion or find a health globe) now set to 70% instead of 46% (barbarians now at 42% monks left at 46%).
-- Wizards now use teleport out-of-combat for movement.
-- (experimental) can now cast Archon and use Archon powers.
-- (experimental) Initial, limited support for some Witch Doctor skills, implemented by cdmichaelb
Big thank you to cdmichaelb who has implemented the initial skill-use for witch-doctors - it will be evolved from there based on his and other witch-doctors tests and feedback I'm sure!
A few more very rapid updates came out in a row, I won't make new posts for them, mainly for a new throwing-barb spec:
v0.4.0.4 uploaded:
-- (v0.4.0.1) Barbarian "Ancient Spear" now checks if off-cooldown every 800ms (instead of every 10 seconds), to help throwing-barbs (which may become a very strong build with patch 1.04).
-- (v0.4.0.2) Barbarian "Throw Weapon" should work as intended.
-- (v0.4.0.2) Witch Doctor no longer uses abilities on targets over 45 feet away (incase of problems).
-- (v0.4.0.3) Barbarian "Ancient Spear" and "Throw Weapon" now used at any range, even close-range.
-- (v0.4.0.4) Better general handling for a ranged-barb build.
What is your 1-4... not every spell is implemented yet.Isn't using 1-4 at all on WD, just spams right click
Just noticed it! my mistake.
Although I do notice more crashes with the new version, will continue to monitor.
Yes please! I personally would also like an option for it to not use LTK unless above a certain % of spirit. when the servers come up I'll be giving the new version a go. alas i had to revert back to using Belph cause my monk died too much with this pluginOne more suggestion Giles. Can you put in a check for the monk, if Spirit is >90%, use mantra? Because spamming it is bad I suppose, because you might need Serenity, but when fighting a boss for a longer time, Spirit will reach 100%, and the mantra might just make the difference (I use Evasion).
One more suggestion Giles. Can you put in a check for the monk, if Spirit is >90%, use mantra? Because spamming it is bad I suppose, because you might need Serenity, but when fighting a boss for a longer time, Spirit will reach 100%, and the mantra might just make the difference (I use Evasion).
testing it right now
really need that for use spirit.. also to use the sweeping wind on gray mob ONLY if all buffs are up(mantra/breath of haven) and spirit is above >70% because if he use sweeping on gray mob and after he meet a pack with 0 spirit and some of the buff expired the dps is really bad for like 15 second
can we have to cast blind only on elite? or to use sweeping anyway if the blind is in cooldown? if he start to fight elite and blind is in cooldown he is not casting sweeping wind.. or if he use blind with low spirit he is not casting sweeping wind until the next blind is up
also sometime he random cast serenity with 100% health vs some packs