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[Plugin] Giles Combat Replacer

serenity doesn't have a more dmg rune


anyway goblin prioritize didn't work

he stopped to attack a goblin for kill 2 gray mob then run away and ignore goblin
 
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bah sorry was thinking breath of heaven. Was still half asleep when I posted and hadnt yet had coffee...sorry
 
Giles,

I've got some remarks on how you can optimize it for a WW barbarian:


* First of all you should have an choise between Champion Farming, Gold Farming and Leveling:
Champion farming is a mode where people want to skill trash and move from 1 pack to another, while gold farming and leveling include killing the trash. My main focus is going to be on champion farming, which includes a lot of fast movement speed through the map.

If you chose for the Champion farming mode, I believe following could be some very nice improvements:
* Better use of sprint outside of combat
* When running through the map to find the next champion pack and when rage is low, engaging combat with some trash to refuel the rage, which allows more sprints again to move through the map. There is no need to kill the trash, just hitting a mob 3 of 4 times could build enough fury to spend to get to the next champion pack and if not, just get another trash mob to generate fury against. Breaking environment stuff can be usefull to generate some rage aswell.
* I have the feeling of the sprint whirlwind is a bit underused. For a whirlwind barbarian moving is very important, not just the whirlwind. You need to run around the mobs to keep spawing sprint tornadoes, which in return will crit and also return rage. The tornadoes are a really big damage input and fury generation. Whirlwind is very usefull to move through the enemies and not being stuck within a pack.
* If ranged packs or packs with arcane/molten if can be usefull to use sprint (/tornadoes) to it's full use. Running a bit away from the mobs will spawn tornadoes and pull the mobs away from the arcane, after which you can re-engage them.
* By default I'd go with if both battle rage and war cry are up and you have 20 fury, those can used to initiate sprint in which you just have a run around the mobs. The spawned tornadoes (3 and with boots movement speed 4) will almost generate a full fury bar from which the next sprint + whirlwind can be build on.
* When on low health, using sprint close to the mobs but not going through them could just do the job as well.
* Arcane beams ... I have the feeling my barb sometimes wants to cuddle with them, even on places where 4-5 of them spawn almost on the same spot. Generating tornadoes with sprint and moving a bit back from the beams would be awesome here.

Either way, I'm using your combat replacer with a whirlwind barbarian and I really like it. I really hope it can be proved upon because it has a lot of potential!
Thanks
 
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First of all this plugin is great and it did wonders for the critical mass thing. However with the incoming patch I tried an Archon build and it was less successful and I am currently trying to get it to work.
When is archon actually being cast? At start I thought it was VS champions if it was off cooldown but that does not seem to be the case (not with Critical mass passive anyway).

Archon has a 100 second cooldown. I'll make it check after 30 seconds since last use if critical mass is ticked next v (the more frequently DemonBuddy hits Diablo 3 memory to check if a spell is "off-cooldown" for spells that have variable-cooldowns, the laggier it is - so it's good to use internal timers/limits on the fastest it tries to re-use a spell - I have to get that balance).

GilesSmith did you read changes 1.0.4 theres a lot of changes in barb build :)

I haven't seen too much that would require changes to how skills are being used, with the exception of being able to leap when rooted which is already in. Have I missed some others?

testing it right now
really need that for use spirit.. also to use the sweeping wind on gray mob ONLY if all buffs are up(mantra/breath of haven) and spirit is above >70% because if he use sweeping on gray mob and after he meet a pack with 0 spirit and some of the buff expired the dps is really bad for like 15 second
can we have to cast blind only on elite? or to use sweeping anyway if the blind is in cooldown? if he start to fight elite and blind is in cooldown he is not casting sweeping wind.. or if he use blind with low spirit he is not casting sweeping wind until the next blind is up
also sometime he random cast serenity with 100% health vs some packs

I'll add a check in sweeping wind for all of the mantras and only use if whatever mantras you have on your hotbar, are up.
I'll also add it in to cast mantra if your spirit is >90, though we should still prevent mantra spam so I'll not make it cast more often than... 60 seconds? (mantras last 2 minutes+ so this should work?).
It already only uses sweeping wind if you have blinding and blinding was just cast (for the + damage on blinding), and I'll add it to also check if you have breath of heaven, only cast if breath of heaven buff is up. It also already only casts sweeping wind if you have 80+ spirit (shall I lower that to 70+, or increase it to be percentage of max spirit based rather than a hard limit?).
Serenity atm is set to cast if immobilized (because it can break out of things like ice-balls I think? Or I was told...), or if health is <45%.
 
Archon has a 100 second cooldown. I'll make it check after 30 seconds since last use if critical mass is ticked next v (the more frequently DemonBuddy hits Diablo 3 memory to check if a spell is "off-cooldown" for spells that have variable-cooldowns, the laggier it is - so it's good to use internal timers/limits on the fastest it tries to re-use a spell - I have to get that balance).



I haven't seen too much that would require changes to how skills are being used, with the exception of being able to leap when rooted which is already in. Have I missed some others?



I'll add a check in sweeping wind for all of the mantras and only use if whatever mantras you have on your hotbar, are up.
I'll also add it in to cast mantra if your spirit is >90, though we should still prevent mantra spam so I'll not make it cast more often than... 60 seconds? (mantras last 2 minutes+ so this should work?).
It already only uses sweeping wind if you have blinding and blinding was just cast (for the + damage on blinding), and I'll add it to also check if you have breath of heaven, only cast if breath of heaven buff is up. It also already only casts sweeping wind if you have 80+ spirit (shall I lower that to 70+, or increase it to be percentage of max spirit based rather than a hard limit?).
Serenity atm is set to cast if immobilized (because it can break out of things like ice-balls I think? Or I was told...), or if health is <45%.
No, mantra is extremly powerfull for 3 seconds, then it's 'normal' for 3 minutes. So if you have the spirit, you want to spam it, because it will either increase damage, dodge chance, extra healing, etc. Also, people use transcendence, which heals them for each spirit point spent. So if spirit is >90%, it should use mantra.

Also, sweeping wind can be cast if the mantra is up, which it will be most of the time. But sweeping wind is a waste on white mobs. So for me, the only check sweeping winds should have, is only on elites.

Don't think you can cast when immobilized (like ice balls) so imo serenity should only be used if health < 45%.

And Giles, many thanks, can't stress this enough, but you're a great help to all of us :)
 
No, mantra is extremly powerfull for 3 seconds, then it's 'normal' for 3 minutes.

that!

mantra should be self casted like now but if the spirit is >90% spam it again

hmm my english is not so good i try to explain

about the blind.. ok i tested it again

1 if my blind is in cooldown and spirit is over 100 he is not casting sweeping wind (so sweeping should be ALWAYS casted on elite even if the blind is not ready)
2 if i cast blind with 20 spirit he is not casting sweeping wind before the blind cooldown is up again and its long cd 15 second (use blind + sweeping combo only with 90 spirit)
3 if he use blind+sweeping wind combo on gray mob and after he meet an elite pack with 0 spirit he is gonna do half dps for like 15 second (dont use the combo on gray mob or use it only if the spirit is over 140)

so basically 2 check : blind+sweeping only over 90 spirit on elite, blind+sweeping only with full spirit on gray mobs

with this setting when u face elite you should have around 90 spirit and buffs are ready for be casted

serenity :

if u meet one hard pack in act 2 and he waste the serenity will 100% hp he will die for sure..better to only have it for <45%. because in those 3 second u get full health again mainwhile blazing heal and blind recharging

hope it explain
 
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v0.4.1.1 uploaded:
-- Various changes to monk skill uses, including ability to spam mantras every 3 seconds with enough spirit, only using blinding flash on elites (and only if you have enough spirit to cast sweeping winds immediately afterwards if sweeping winds is on your hotbar) etc.
-- A few witch-doctor skills fixed. Current witch-doctor skills still missing/not implemented: Acid Cloud, Zombie Charger, Spirit Barrage, Sacrifice, Locust Swarm, Haunt, Soul Harvest, Hex, Horrify, Gargantuan. Will all be added within the next day or two. Please give feedback on the usages of the other WD skills in the meantime.

No, mantra is extremly powerfull for 3 seconds, then it's 'normal' for 3 minutes. So if you have the spirit, you want to spam it, because it will either increase damage, dodge chance, extra healing, etc. Also, people use transcendence, which heals them for each spirit point spent. So if spirit is >90%, it should use mantra.
Also, sweeping wind can be cast if the mantra is up, which it will be most of the time. But sweeping wind is a waste on white mobs. So for me, the only check sweeping winds should have, is only on elites.
Don't think you can cast when immobilized (like ice balls) so imo serenity should only be used if health < 45%.
And Giles, many thanks, can't stress this enough, but you're a great help to all of us :)
I've had a good play around with the monk skills people have been talking about, see if I've got it right yet (or at least if it's improved or not). I couldn't remember all the changes to put in the changelog, but I pretty much tweaked all of the skills mentioned and tried to shift them more towards how I think the monks posting here were wanting them used.

Also, WITHOUT spamming this thread with build links/pictures, could any monks with a genuinely good build (known to be good and "agreed upon" by monks in general) please PM me the build (and maybe a "title" like the barbarian builds have on post #2 of this thread), so I can post a build or two up for other monk botters to have a rough guide on how to set their monk up (for new botters who might be a bit clueless what to try).
 
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Also, people use transcendence, which heals them for each spirit point spent. [..]
Don't think you can cast when immobilized (like ice balls) so imo serenity should only be used if health < 45%.


I stopped reading here.
 
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Giles - I can link a good monk build for you.
BUT - monk gets a pretty nifty overhaul with 1.04 so really no use until we have tried a few then.

Edit: This is what I am using atm on HC for botting Champ packs. That is on HC so safety > everything else and that makes it a rather slow but it gets the job done 100% of the time (until it doesnt).

http://eu.battle.net/d3/en/calculator/monk#WfhjgX!aUX!ZYacab

Edit #2: And no offense - but quite a few of the monk advices posted here are rather clueless.

Edit #3: This is my setting for running champion packs on HC with Belphegor.

Breath of Heaven - 75% Hp
Serenity - Immobilized or 25% HP (that is still 12500 hp - nothing in act1 can hit me for that much. However I got pretty good gear so you might wanna change that too 30-35% or so. You do NOT wanna have it to high for obvious reasons).
Cyclone Strike - THE spirit spender - use it as soon as there a mob within 22 yards (it kept missing mobs when I had it on 24 for some reason).

Mantra Spam - never - cost 50 spirit and gives 15% dodge - Cyclone Strike cost 50 spirit and gives 20% dodge AND 100% weap dmg AE. Cap Obvious choice.
 
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No, mantra is extremly powerfull for 3 seconds, then it's 'normal' for 3 minutes. So if you have the spirit, you want to spam it, because it will either increase damage, dodge chance, extra healing, etc. Also, people use transcendence, which heals them for each spirit point spent. So if spirit is >90%, it should use mantra.

Also, sweeping wind can be cast if the mantra is up, which it will be most of the time. But sweeping wind is a waste on white mobs. So for me, the only check sweeping winds should have, is only on elites.

Don't think you can cast when immobilized (like ice balls) so imo serenity should only be used if health < 45%.

And Giles, many thanks, can't stress this enough, but you're a great help to all of us :)

Don't think you can cast when immobilized (like ice balls) so imo serenity should only be used if health < 45%. <-- this is wrong

also tbh i think you had it nailed perfectly before with the monk setup, my monk is managing 1 death every 8 hours, in act 2. perfect cc nout needs changing it terms of monk combat.

2 set builds that i have used without problems to clear the game and also to regularly bot act 2 and act 3 when they finally bring one out ^^ :

Duel wield (high crit): Monk - Game Guide - Diablo III

Shield (high defences): Monk - Game Guide - Diablo III

Awsome work as per man :P
 
Mantra Spam - never - cost 50 spirit and gives 15% dodge - Cyclone Strike cost 50 spirit and gives 20% dodge AND 100% weap dmg AE. Cap Obvious choice.

ye sure and take one more skill slot so basically for 5% dodge and 30k aoe u trash a skill slot

not everyone use the cyclone and dodge mantra... for example is for the bot i use mantra of healing - time of need because for my stats is better in hps and there is no decent support for spam mantra so this is the best "passive aura"

maybe an option for enable or disable mantra spam

if the bot use the cyclone strike with 50% spirit and mantra is refreshed over 90% should not be a problem

also with good gear and good mantra spam the best one is the mantra of conviction - overwave

about your build
first of thunder does like 20% dmg than crippling wawe, more aoe , more attack speed and more life on hit
mantra + cyclone = trash of slot
breah of even with fear ? seriously? dont even work on elite
mystic ally? sweeping wind with 35% crit does dmg for 4 mystic ally.. sweeping wind is the best monk skill
serenity ok you got that

you should really try this one for act 1 bot you can go dual whield with the guardian path intestad of resolve
My build
ofc i can farm act 4 dual whield but the bot can't
 
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softcore mumblings


You missed the HC part.
If I wanna max dmg then of c I won't use that build.
But I wanna stay alive and the biggest obstacle for the bot to stay alive is the bot. Since avoidance at best is fucked up and at worst he will be standing inside of a giant puddle of plague headbutting arcane beams you need survivability > dmg.

So before you come with more BS let me just ask you this:

How many times have your bot died while running champion packs?


Edit: The fear rune was my bad tho, misclick ftw.
Edit #2: I am perfectly aware that most peeps don't bot on HC. But if you adapt the HC thinking of safety > dmg then you will gain from it. Since you loose ALOT of time from dieing.
(this is of course based on the assumption that you loose your NV stacks on death - I have no idea since I have never played SC - if you do NOT loose your stacks on deaths you can all just ignore me and go balls to the walls with DPS)
 
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hc mumblings in a combat profile

sry didn't read

100% of people need a good combat rouitine for farm act 1, 2 packs you cant bot HC packs. How u can say how to set mantra talking about your HC build?i think no one use the cyclone strike

survability?

mantra spamming + blind 60% dodge is 100 times better than cyclone+mantra.

mystic ally is trash he is not even considered for more survability

also your skill is wrong.. EHP on my monk just google "diablo 3 ehp"
Deadly Reach - Keen Eye +193662 EHP+30.18%
Crippling Wave - Concussion +160409 EHP+25%

How many times have your bot died while running champion packs?

with good gear? he die 6-7 times in 10 hour and now you can continue without losing stacks
 
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Let's not turn my plugin thread into a monks bashing monks thread please. This thread should be about the plugin, how it works (for all classes), any changes that need to be made to particular skill uses, tactical decisions, etc. :) Not to mention we're all on the same side here, there's no reward for testosterone fights - if you can improve on a build great, but if two people fundamentally disagree then there's no point continuing the debate - if somebody REALLY is botting with an inferior build and has been presented with alternative options and doesn't believe them/agree with them - let them be, it's their own bot! :D

So - monks;
Guys that requested those recent changes (eg ability to mantra spam, blind only with enough spirit to sweeping wind if you have sweeping wind, and a bunch of other little tactical tweaks) - is the new version working better for you? Is there other stuff that needs changing? Note that I did remove Serenity from cast when your character is disabled, but I'll re-add it again next release since it seems I was right - you CAN cast it to break out of being frozen etc.
Guys that were happy with how it was pre-changes - have the new changes made anything noticably WORSE for you tactics/skill use wise, if so let me know how/what, and I'll see if I can work out a good tactical usage that suits everybody - and if I can't, then that'll likely be because there isn't actually a single "right" answer to the tactics because they are so close in what they achieve in which case I can probably stop worrying about trying to nudge it quite towards perfection.

Anyone on US servers that has been manually playing with the new Diablo 3 update - anything major of note that you think will affect how the combat plugin might need to do things?

I'd like to get this in as good a shape as possible by Friday at the latest, as I will be on holiday for about 10 days and so there will be no updates from me on any plugins.
 
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Played with it for a while, in short

1) Monk is pretty much the same still
2) You want to take serious note of Rend-Lacerate for barbs, this is like the new perm earthquake.
 
Played with it for a while, in short
1) Monk is pretty much the same still
2) You want to take serious note of Rend-Lacerate for barbs, this is like the new perm earthquake.

Rend wasn't really used much before-hand. What would the tactical decisions be on it's use? ATM it's set with a 2.5 second minimum-reuse time, and used when fighting elites close-range, or 4+ greys close-range, if you have enough fury (30+). Does any of that need changing?
 
i will try it tomorrow

yes u can dispel with serenity but like i said before if u face a difficult pack and he waste immunity with full hp he will die after..but if he use it it at 30% hp he will get full health again and kill the pack

i think is much better only if casted with low hp... maybe u can make a menu for choose some options like belphagore

better stunned 2 second than dead
 
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Rend wasn't really used much before-hand. What would the tactical decisions be on it's use? ATM it's set with a 2.5 second minimum-reuse time, and used when fighting elites close-range, or 4+ greys close-range, if you have enough fury (30+). Does any of that need changing?

This depends largely on builds I think.

Trying out a barb without any fury spenders other than Rend now, it seems to work very well. In my case, obviously rend would be spammed as soon as you have any fury.

imgur: the simple image sharer

In combat

0)Battle rage/Wc on engage
1)Spam rend whenever fury is avaliable
2)Spam revenge whenever it is triggered
3)Frenzy whenever fury is not available for rend

Sprinting is merely just for moving around the map faster, and generally has no use in combat (You want the fury for more rends). Seems to be working very well abusing the new rend ;)
 
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