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[Necromancer] Rathma Faceroll Glass Cannon GR 100+

New version is up on the OP, v1.3.2 :)

It should have fixed all the problems you guys have been having with recent versions ;)

Now includes an option to set the number of Mages to Quick Cast (the default is 4), by popular request :p

Make sure you delete the CompiledAssemblies folder, and definitely let me know if you are having any further issues :D
I want use this BD.
120323g61st1scgmurzmtv.jpg
 
Two negative atm things to mention - player moves through the area with acid or through a blood spring! And second , player leaves behind some progression orbs in Nephalem Rifts!
 
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Have had the max attack range set to 40 for multiple releases now, always worked fine, but I get the feeling that after 1.3.2a it is very often attacking enemies that are outside the screen, meaning that the skeletons charge it, but the mages doesn't reach so they just stand still.
Anyone else experienced this? Will keep watching the bot doing some runs and see if it's happening all the time. It might just be a feeling, and nothing has changed at all or I'll try to lower the attack range, not really a problem. :)

On another note, just watched it run into a room full of arcane lasers despite having avoidance set to 100% health, looked pretty fun, but the result wasn't. :D
 
Anyone else having an issue where the bot will stop attacking and it will say - "that skill requires a target"?
 
Hate to say that. But I still have the issue of the targetting issue as always. :(
 
I used 1.3.2a for more than three hours, and I think 1.2.8 is better than 1.3.2a in efficiency and mortality
 
Anyone else ripping all the time in the grotesque explosion? My necro got 1,3 million life and is doing 85 grifts. but whenever there a grotesques it would stay in their explosion range
 
How high can you guys go with the bot now? I (the bot) managed a 71 grift before with 7 mins left, I have bad gear, gems around 60+ and only 600+ para :D
 
I was doing better on GR with 1.2.8 Can you please re share it so i can use this instead of 1.3.0? Thanks in advance!

same, i have rolled back to 1.2.8 even 1.3.2a released, I think it is not about quick 4 mages or quick 10 mages, there must be something wrong with 1.3.0, 1.3.2, and 1.3.2a. when i use 1.2.8, i can finish 90 within average 10 mins, but i can barely finished it with the later version.
 
I think my bot runs even better with 1.2.7f from Vasek, botting several hours on single rifts and i didnt experienced not even one D3 crash , dunno if the routine can make the D3 client to crash.
 
i tried the last version and figured this issues: bot still attacking empty zones (for example on the picture). And bot ends this only when i moved my toon closer and monster come from the ground
qso7b



some times mages can't reach new range (but besides that the new range systeam is really cool)
 

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