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[Necromancer] Rathma Faceroll Glass Cannon GR 100+

Hi, the purple ball issue still not fixed in 1.3.2a. BOT will just stand in front of the purple ball and do nothing and die. Can you please fix this? Other than this, the rest I think is good
 
Hi, the purple ball issue still not fixed in 1.3.2a. BOT will just stand in front of the purple ball and do nothing and die. Can you please fix this? Other than this, the rest I think is good

same issue
 
How high can you guys go with the bot now? I (the bot) managed a 71 grift before with 7 mins left, I have bad gear, gems around 60+ and only 600+ para :D

I did GR98 with level 90 gems and para 1100. I had an entire 30 seconds to spare so I'm sure I can go higher.
 
I did GR98 with level 90 gems and para 1100. I had an entire 30 seconds to spare so I'm sure I can go higher.

I'm Para 1060 with lvl 90 gems and can't even do 90. Could you please break down any adjustments to the build? That's insane! Aka what gems/belt/amulet ring combo are you using? Are you using Sim/LoTD or squeezing in a decrepify? When I try out GR 90 I just die to everything. (Mostly standing in poison though : / )
 
Hi guys I'm reposting v1.2.8 and v1.2.7 back up in the OP, because I have come to realise that v1.3.0+ is still a work in progress, but fear not, I will work hard to squash all the pesky bugs that have been introduced, and make this combat routine better than ever :D
 
Rolled back to 1.2.8 and still having the problem where the bot doesn't pick up the Progression Globes and just stands there and dies.
 
Para and gem level say nothing about sheet damage. You can easily have a million sheet damage under him... or be missing the 2x 15% skeletal mage bonus and 2x 20% phys dmg bonus... tons of things add up.

This is of course true. But i have all ancient gear. It's all augmented with 80+ level gems. And I have both 15/15/ and 20/20. Given that, I didn't feel the need to ask about it as it wouldn't be pertinent to what I needed to know. That being said, I'm still hoping they answers the question, as I think jewelry,gems,abilities have a very significant impact on how far you can push.
 
I'm Para 1060 with lvl 90 gems and can't even do 90. Could you please break down any adjustments to the build? That's insane! Aka what gems/belt/amulet ring combo are you using? Are you using Sim/LoTD or squeezing in a decrepify? When I try out GR 90 I just die to everything. (Mostly standing in poison though : / )

I did the GR98 with about 2.7mil screen damage. My build is exact copy from the original faceroll build link in terms of skills. I use Zei's/Trapped/Enforcer and Haunted Visions and CoE. Most my gear is ancient with augments (except rings, belt, and neck). I don't use Sim on cool down. Your survivabilty never gets much better. Right now I think my character has like 575k hp? You just pray the bot acts smart and hides behind mages, dodges grotesques, etc.

But you do not need a perfect run to clear high GR. The bot has insane dps which gives room for error. When I did 98, I actually died so much I had to run to town and repair, but it still beat the timer.
 
I did the GR98 with about 2.7mil screen damage. My build is exact copy from the original faceroll build link in terms of skills. I use Zei's/Trapped/Enforcer and Haunted Visions and CoE. Most my gear is ancient with augments (except rings, belt, and neck). I don't use Sim on cool down. Your survivabilty never gets much better. Right now I think my character has like 575k hp? You just pray the bot acts smart and hides behind mages, dodges grotesques, etc.

But you do not need a perfect run to clear high GR. The bot has insane dps which gives room for error. When I did 98, I actually died so much I had to run to town and repair, but it still beat the timer.

Thanks! Just finished my first GR90 with 4 minutes to spare. Hadn't tried haunted with COE before (Had tried unity previous), but it looks like simply burning everything down before it can kill you is pretty effective. Appreciate the response! You do have a solid 520k sheet dps on me so think it'll be a while before I push up to 98 >.<

Completed 4 GR 90s successfully in a row now with 180B exp/hour. Great success! On one I had 6 1/2 minutes left so I'm sure I could push it higher, but i'd probably start to fail more often.
 
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Personally, endless walk has much better overall sustained damage and survivability if trinity would get fixed already as it allows you to take quite a bit less damage and live through it, while COE and haunted visions is more just overall damage at specific points and you die much easier.
 
Personally, endless walk has much better overall sustained damage and survivability if trinity would get fixed already as it allows you to take quite a bit less damage and live through it, while COE and haunted visions is more just overall damage at specific points and you die much easier.

I've prefered Unity + Haunted Visions at 90+, although I have done a 95 with CoE instead. Pretty much anything that hits you w/o Unity means you die at 90+ and staying alive and being able to actually have your character potion and not chain die makes the bot much more smooth.

To be fair I haven't played much Endless Walk bonus since I've passed 80.. but can't imagine it being better than Haunted Visions + CoE/Unity.
 
Thanks! Just finished my first GR90 with 4 minutes to spare. Hadn't tried haunted with COE before (Had tried unity previous), but it looks like simply burning everything down before it can kill you is pretty effective. Appreciate the response! You do have a solid 520k sheet dps on me so think it'll be a while before I push up to 98 >.<

Completed 4 GR 90s successfully in a row now with 180B exp/hour. Great success! On one I had 6 1/2 minutes left so I'm sure I could push it higher, but i'd probably start to fail more often.


Why will noone share their complete setup/avoidances? My bot struggles with 90s and I have 2.8m sheet Dps a haunted vision and a COE. Siome of you aren't dying at all in an hour in 80s? Wtf I'm dying once every 3 minutes. I have 25m Toughness standing in town, 916k hp.
 
Hi guys I'm reposting v1.2.8 and v1.2.7 back up in the OP, because I have come to realise that v1.3.0+ is still a work in progress, but fear not, I will work hard to squash all the pesky bugs that have been introduced, and make this combat routine better than ever :D

Thanks for the effort you put into this!
 
Hi Bantou, it seems there are a lot of block situation that cause the charactor not casting sk mages in Nap rift, and it stucked untill death, hope it will be fixed, thanks.

x1_Skeleton_Westmarch_A-1271497 because we are Blocked. Targeting=TargetingInfo: Targeted=1 TotalTime=0.00s SinceFirstTargeted=0.00s SinceLastTargeted=0.00s
 
Got GR93 with 1.5M sheet damage, pretty awesome (with CoE, HV and primal nemesis bracers). 20M thoughness and 800k recovery (in town).
However I wipe many times due to it going to melee for unkown reason making it harder and losing the bonus of ZEI (the other 2 gems are Enforcer and BotT).

Also, would it be very hard to implement a function to check elite health prior to use Land of the Dead ? Sometimes I'm finishing the enemy (5-10% life remaining) and the colddown of LoTD finishes and it pops it automatically, wasting most of it. It would be good to have an UI option to set "do not use LoTD if elite health is under XX%").

Also does anybody else notice that sometimes some mages remains idle and only the front ones attack ?
 
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God, my Trinity just loves running into arcane. Farming GR 90 in 10mins with 1.2.8
 
I've been farming 98-100. I try all versions from 1.2.7 to newest and 1.2.8 yields the best result for me. Will stick with it until a better one come out.
 
Are you guys opting for +armor or +%life on chest and shield?
 
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