do someone mind sharing their setup for the routine ? or is everyone using the default that has been writed in the start of this thread?
Since 1.3.0 is bugged and all other versions are deleted here is stable forked version that i use.
Can be used with original at the same time.
I don't know. I didn't use 1.2.8 when i came to see if there is an update 1.3.0 already been there.Is it better than 1.2.8 by any mean?
I don't know. I didn't use 1.2.8 when i came to see if there is an update 1.3.0 already been there.
I don't like this updates spam, I like when it is stable so my bot can spend weeks online without any issues.
This routine is just tested and stable. Also it has fixed "bot attacks invalid targets: land, globes, corpses" which bantou tried to fix but failed even when i told him how.
Remember that you must be equipped with skills as build says it does not support all necr skills.
all these improvements and the bot will still take all the range attacks to the fast, zero dodge.
can someone explain for me why i would want to change the number of Mages to Quick Cast
Because mages and skeletons can block projectiles and be considered tanks when it works out.yeah, That's 4 mages .... so why do i want to inc. the slider to 6 or 8 if it's max 2500% ?
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so your bot can have more mages to hide behind ranged attacksyeah, That's 4 mages .... so why do i want to inc. the slider to 6 or 8 if it's max 2500% ?
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New version is up on the OP, v1.3.2
It should have fixed all the problems you guys have been having with recent versions
Now includes an option to set the number of Mages to Quick Cast (the default is 4), by popular request
Make sure you delete the CompiledAssemblies folder, and definitely let me know if you are having any further issues![]()
this is why there are so many updates! This man is trying to fix everything you guys are reporting! Thanks, Bantou, for all of your hard work!!!