What's new
  • Visit Rebornbuddy
  • Visit Panda Profiles
  • Visit LLamamMagic
  • Visit Resources
  • Visit Downloads
  • Visit Portal

[Necromancer] Rathma Faceroll Glass Cannon GR 100+

New version is up on the OP, v1.3.3 :)

As usual, let me know what you think :P
 
How do you guys go back to 1.2.8?
And where do I put the .cs and .xaml files? :)
 
demonbuddy/plugins/trinity/routines/necromancer

:)

i think someone uploaded that version a few pages back...

Oh thanks hehe.

Btw, this profile is really good, I like it alot. However the biggest problem with it is the constant backtracking and bot exploring whole map while bof rifting and grifting, think I can beat gr80 without problem if the bot just didn't run around so much.
 
I did the GR98 with about 2.7mil screen damage. My build is exact copy from the original faceroll build link in terms of skills. I use Zei's/Trapped/Enforcer and Haunted Visions and CoE. Most my gear is ancient with augments (except rings, belt, and neck). I don't use Sim on cool down. Your survivabilty never gets much better. Right now I think my character has like 575k hp? You just pray the bot acts smart and hides behind mages, dodges grotesques, etc.

But you do not need a perfect run to clear high GR. The bot has insane dps which gives room for error. When I did 98, I actually died so much I had to run to town and repair, but it still beat the timer.

I've been struggling to get GR 97 with my setup with endless walk set. I think I am going to try CoE and HV see if it performs any better. Current at 3.1M sheet dps (4.4m with Physical Elemental damage).
 
I've been struggling to get GR 97 with my setup with endless walk set. I think I am going to try CoE and HV see if it performs any better. Current at 3.1M sheet dps (4.4m with Physical Elemental damage).
Yes i swapped over it it cleared it with 2 mins to spare. I think CoE and HV is better for pushing high 90s for sure.
 
1.3.3 still doesn't pickup globes half the time when it kills the rare and minions around.
 
1.3.3 still doesn't pickup globes half the time when it kills the rare and minions around.

same, just and stand there and do nothing

the log is

[Trinity 2.270.7] Started moving to Actor: TrinityItem: AcdId=-1729298368, None, [0,0], p1_tiered_rifts_Orb-18377
[Trinity 2.270.7] [Targetting] Elite Died: LacuniFemale_B-16378 Acd=-1787822001 Sno=4542 Size=Standard Race=Animal Quality=Minion Type=Beast Affixes=ReflectsDamage, Minion CollisionRadius=2.4 AxialRadius=4 SphereRadius=9.810562 RiftValue=0
[Trinity 2.270.7] [Targetting] Elite Died: LacuniFemale_B_Range-16393 Acd=-1787297726 Sno=203543 Size=Standard Race=Animal Quality=Minion Type=Beast Affixes=ReflectsDamage, Minion CollisionRadius=2.4 AxialRadius=4 SphereRadius=9.810562 RiftValue=0
[Trinity 2.270.7] [Targetting] Elite Died: LacuniFemale_B_Range-16387 Acd=-1787559924 Sno=203543 Size=Standard Race=Animal Quality=Minion Type=Beast Affixes=ReflectsDamage, Minion CollisionRadius=2.4 AxialRadius=4 SphereRadius=9.810562 RiftValue=0
 
Last edited:
1.3.3 is weird for me, he is just constantly dying. Also just loves this wall
6ee5d1db60.jpg
 
Hey guys, using this combat routine, i got "No valid power was selected for target" error ? it happens there and there mostly when there's a goblin, even if i put ignore them on trinity settings. sometimes it goes smooth and can run hours without a problem, and then it act as if it can do nothing just because there's a gob nearby
 
What % for mages are you guys using to clear your 90+? I'm not sure if it matters much because I have it set to 65% and the essence often fills fast so it casts at 100%.
 
Im getting this problem
X1_Pand_Ext_Ordnance_Tower_Shock_A-3777 (322194) Type=Unit Dist=76.59
[Trinity 2.270.7] [Targetting] No valid power was selected for target:

the bot just stays there until the inactivity timer kicks in -_-
 
1.3.3 is not working well. engages out of range. going back to 1.28 till fixed. also where is the donation pp for you bantou?
 
1.2.7 seems to perform the best in 95+ for me. I have done a lot of clears at GR97 and 98 over the last couple weeks.

I did some small testing with 10 runs of 1.2.7, 10 runs of 1.2.8 and 10 of 1.3.3 (RNG I know plays a big part).

1.2.7 = perfect 10 of 10 cleared in time.
1.2.8 = 8 of 10 cleared in time.
1.3.3 = 3 of 10 cleared in time.

I finally got a good Haunted Visions so that I could test it along with COE. I think it is a lot stronger based off of the boss fights. With Travelers and Rose and the boss even with 10 mages it can take a bit without LoD. With Haunted and COE on the other hand it will drop the boss even without LoD. Because Haunted and COE is dropping stuff better I am seeing 10 mages a lot more consitently than with Travelers and Rose.

See if you guys get the same results.
 
Last edited:
Back
Top