I feel the same. I hope it can be optional.I think it really depends on what level you farm. For me I was farming 90 with 8-12 mins with quick 4 mages. And now with quick 10 mages, I can barely finish it. Its not bad RNG, I have observed several rounds, the damage down is real. Bring back quick 4 mages or give a option to choose 4 or 10 mages please.
The 20% is physical damage and you get that on neck and bracers. I think you have it confused with area damage.
I am currently doing 90's at 320B an hour with 6 deaths average deaths per hour
Helm - 1k int 6% crit 15% mage dmg
shoulder - 650 int 20% area damage 15% command skele damage 8% cdr
Chest - int vit with 15% command skele damage
Boots - 650 vit, 650 int, 12% movement, 15% mage dmg
Neck - 20% phys damage, 90%+ chd, 10% crit and socket
Ring's - 6% crit, 45-50% chd, 20% area dmg and socket
bracers - 650 vit, 650 int 6% crit 20% phys damage
gloves - 1k int, 50% chd, 10% crit, 20% AD
wep - 1k int, 7% as, 10% damage, high damage roll and socket
shield - 1k int, 1k vit, 10% crit and 8% cdr
Sheet dps is about 2.8m @ 1300 paragon seasonal. I opted to go with area damage instead of attack speed or cdr on rings/gloves.
I run with about 30% cdr which i think is the best because it dr's hard. If you add another 10% cdr you really only get 5% from it and it's a lost stat pretty much. Area damage seems a lot better choice or attack speed.
You can always download and extract one of his previous versions and just select that in trinity instead of the DB oneI feel the same. I hope it can be optional.
300 essence mage is 1300% damage I think. I have been watching several dozen rifts and the speed at which it kills, especially elite packs is much slower for me. It use to be able to chunk them down within a few seconds really easily, not their HP slowly goes down and because of that, more time for them to use their abilities and resulting in more deaths.
Also I have noticed mostly with Poison pools, when they are put on the ground, the bot will run back and forth withing a few feet of them like its constantly trying to avoid them, but not doing anything else. No abilities being cast, not targeting anything, resulting in mages standing still and eventually dying.
With Globes, the bot will not going after them as often when it doesn't need them now, but when it does, and it gets stuck behind a mob, it was just stand there trying to run through the mob or wall and die every time.
These are just some things I have been noticing with the new build. It's a really good build Bantou!!! It really is. I am just trying to help improve it.
I feel the same. I hope it can be optional.
Unless I've misunderstood something a 40 essence mage does 520% weapon damage, and a 300 essence mage does 1100% weapon damage. With the newest mage replacing the oldest and mages being constantly cast. At least initially, far more damage per essence comes from quick cast mages. This is what I came to think, but I could be completely wrong as usual
For those of you who said it was slower, are we sure it's not just bad RNG. What does everyone else think? Can anyone confirm the damage numbers for the Mages?
have to say. i wasn't going to update but DB updated on its own with 1.3.0 and it is sucking booty. It didn't clear one GF 85. The dmg is significantly lower and would even stand AFK at some points. With 1.2.8 i was clearing GF 85 in 7-8min with no deaths. i forced a downgrade back to 1.2.8 and its clearing 85 again ez mode. not sure what the problem is with 1.3.0 but it does not working properly for me. i even tried turning off cast 10 mages ASAP and set essence to 20% to see if that would equal out but nothing. anything i tried was still running bad. i have 2.6mil sheet dmg and 85 is a breeze for me so i could tell the difference with how slow it was taking for a 85 with 1.3.0
with the people saying its working great for them can maybe post what settings they using and gear i can try that out and see if i can get it to run successfully.
I was doing better on GR with 1.2.8 Can you please re share it so i can use this instead of 1.3.0? Thanks in advance!
Why i unable upload this attached files ?Here you go
BTW,
The Globe thing aint fixed.
Whenever you kill a pack and they drop the globes, and there is other minions / monsters. The toon will just stand "AFK" doing nothing but looking.
No Attacking, No Spawning Mages, No commanding skeletons, nothing.....
There is no speed break point for skeleton mage. When your AS increases, skeleton mage's as will still remain the same, but dmg per hit will increase accordingly. Not sure if that is the same with skeleton though.
Thanks a lot , work much much faster !Here you go
do someone mind sharing their setup for the routine ? or is everyone using the default that has been writed in the start of this thread?