Noob questions coming....Do you need to use both files? Can I just use the legendary file? If not, where does the Job Loot Rules folder go?
Ahh I don't understand!:
"I don't know how to make these work in Trinity and I can't search the forums!" No worries, you and about 90% of internet users seem to have this problem. Rather than write up yet another guide on how to get these to actually work in trinity, go on over to tmxkn1's post here and read the instructions there. If you are keen on using some item rules for non legendary stuff his are decent.
If you want to make changes to rules, read about how itemrules works here.
Noob questions coming....Do you need to use both files? Can I just use the legendary file? If not, where does the Job Loot Rules folder go?
I'm updating these now. Unfortunately I cannot get them to recognize +elementdmg% on anything
why?
i will redirect this to Nesox
I followed the instructions that were linked, but I think that the "recommended" Trinity setting to keep legendaries unidentified in case the rules don't work is taking precedence. After letting the bot run I found several unidentified legendaries in my stash, including crummy ones like Kill. I am a bit hesitant to uncheck the box because I don't want DB to just salvage everything. Any advice?
Also, just to double check. This will not salvage Zunimmassa's set right? I saw that you said it won't salvage set pieces, but did not see the name of any of the items in the Keep or Evaluate sections on the first page. Been playing a long time and have yet to see a single piece.
Thanks!
[Trinity] Item Rules doesn't handle Restless Persuader of the Avalanche of type Mace and quality Magic2!
[Trinity] Item Rules doesn't handle Virile Semblance of type Cloak and quality Rare4!
whats this shit?
They work pretty well, but were a bit too conservative for me. I modified it to keep even less legendaries. Go through the legendary.dis file and change [keep] to [trash] on anything that you don't want.