What's new
  • Visit Rebornbuddy
  • Visit Panda Profiles
  • Visit LLamamMagic
  • Visit Resources
  • Visit Downloads
  • Visit Portal

Job's Legendary Rule set

If i wanted to spend the time and edit what to sell based on class top 25% used would it be as easy as putting // in front of an item to make it override and salavage an item? even if you have a [KEEP] or [ Trash ]

Nvm figured this one out my self

I have made a Custom Tighter set of Rules Based on top 25% Armor Found here for Wizzard Diablo III Best Wizard Legendary and Set Items in Reaper of Souls - diablo.somepage.com And Crusader Diablo III Best Crusader Legendary and Set Items in Reaper of Souls - diablo.somepage.com If the Legendary is not considered in the top overall25% AND/or is not a TOP 3-5 Legendary In its sub Category the bot will Salvage If the Legendary Considered For Evaluating. It will Evaluate and will only Salvage based on Bad stats.

These Are currently Combined loot rules for Wiz and Crusader together. I will hopefully (may not happen ) be working on Sets for each class or maybe an overall based on Stats. If people are interested PM me and ill post them here,

Job2k9 Let me know what you think about this
 
Last edited:
I have two folder called hard and soft those two have legendary.dis do I replace both of them or which folder should I pick ?
in the trinity folder there is a loot rules folder, just find the legendary.dis file in there and replace that.


Probably not. You'd have to get all the itemid's I'd imagine for that to work.
 
Question: Is equal to a single =, or double ==.
In other words, [SOCKETS] ==1 or [SOCKETS] =1 ?
 
tks, that's awsome.

That's possible to disable all log indentify ? wast of times i think, or just one in towrun
 
Last edited:
is it possible to sell the items(rare&magic), instead of salvage?
 
is there a list of allowed variables? I would like to filter these more with stats such as attack speed, elite dmg etc?
 
This might seem like a trivial question, But I am wondering if this will still pickup all rare/magic items i desire it to depending on type. For instance rare jewelry, magic jewelry, maybe even rare armor. Things that take the least space. So it can be salvaged. I looked but have not been able to test it yet, By default does this salvage the rare/magic items and pick up every kind, armor/weapons/jewelry of magic and rare? If so, Which file can I modify as I need to turn these functions off and on as needed(sometimes I let my bot do salvage runs and pickup very small items hence jewelry, or full to the max sometimes for Ghom.
 
Last edited:
There are some set items that I want trashed, but I can't seem to figure out how. Any suggestions would be appreciated.. other items that I have changed from KEEP to TRASH have done what they should have... in these items cases, I had to add the -> [TRASH] at the end of the line.

Here is the output from a couple of the items that get stashed instead of salvaged:
Code:
[Trinity] The Shadow’s Heels [x1_Boots_norm_set_14-141] [Boots] = (NULL)
[Trinity] The Shadow’s Heels [x1_Boots_norm_set_14-141] [Boots] = (autokeep legendaries)
[Trinity] The Shadow’s Grasp [x1_Gloves_norm_set_14-149] [Gloves] = (NULL)
[Trinity] The Shadow’s Grasp [x1_Gloves_norm_set_14-149] [Gloves] = (autokeep legendaries)

Here are the relevant entries in my legendary.dis:
Code:
// The Shadow’s Mantle
// The Shadow’s Bane **
[QUALITY] == "Legendary" && [NAME] == "The Shadow’s Bane" -> [TRASH]
[QUALITY] == "Legendary" && [NAME] == "The Shadow’s Coil" -> [TRASH]
[QUALITY] == "Legendary" && [NAME] == "The Shadow’s Grasp" -> [TRASH]
[QUALITY] == "Legendary" && [NAME] == "The Shadow’s Heels" -> [TRASH]
 
For some bizarre reason blizzard used both ' and in naming some of their legendaries. The ’ character I cannot get trinity to pickup so I had to use item id. You'll notice some random items throughout the list use item id with a note above indicating the item. That shadow's set I couldn't find the item id's for so I can't get trinity to recognize them.

I just checked d3head (where I got the item ids for the other ones) and they have the shadow set there now.

The Shadow’s Bane - Items - D3head
The Shadow’s Coil - Items - D3head
The Shadow’s Heels - Items - D3head
The Shadow’s Grasp - Items - D3head

those numbers in the url should be the item id. Some of them could possibly have a - in front. I suggest trial and error. Let us know if they work out.
 
Never mind must've been very unlucky, 14 keywardens no key. Thought it might not be picking up keys but it just did. I am glad this can filter out most of the trash leg/set items so I don't have to go and clear stash as often out. But I think I need to modify a few things to trash instantly. like stolen ring, puzzle ring, tyraels might etc. If I am able, Hopefully i can make a 'hardcore' list of only the top item drops to fit my needs from this. Thank you, will post with any questions I may have about evalutating stats to keep or trash.
 
Never mind must've been very unlucky, 14 keywardens no key. Thought it might not be picking up keys but it just did. I am glad this can filter out most of the trash leg/set items so I don't have to go and clear stash as often out. But I think I need to modify a few things to trash instantly. like stolen ring, puzzle ring, tyraels might etc. If I am able, Hopefully i can make a 'hardcore' list of only the top item drops to fit my needs from this. Thank you, will post with any questions I may have about evalutating stats to keep or trash.

Sounds good brother. I've since leveled all classes to 70 and have 4/6 in T6 and a wiz working on t3. I've pretty much set it to trash every ring except unity and SOJ, along with almost all the helmets/belts/bracers/shoulders and the majority of the class items. I'll probably get around to uploading my new rules if people want them but I won't document every change compared to whats here now, it's just too much hassle.

Also...

DEVS, UPDATE DB TO DETECT +ELEMENT% STATS ON ITEMS!!!
Loot filters on bracers/amulets would be 10 times better if this stat wasn't invisible.
 
.423 can detect Ele% except for Physical. For some reason it is not in Zeta.Game.Internals.ItemStats
 
Any way to get this to stash reduced level requirement yellow items?
 
Sounds good brother. I've since leveled all classes to 70 and have 4/6 in T6 and a wiz working on t3. I've pretty much set it to trash every ring except unity and SOJ, along with almost all the helmets/belts/bracers/shoulders and the majority of the class items. I'll probably get around to uploading my new rules if people want them but I won't document every change compared to whats here now, it's just too much hassle.

Also...

DEVS, UPDATE DB TO DETECT +ELEMENT% STATS ON ITEMS!!!
Loot filters on bracers/amulets would be 10 times better if this stat wasn't invisible.

QFT! I have already made several modifications to trash more items. And I am loving the fact it is requiring less attention overall and no longer filling up almost 2 tabs in like 6 hours. Once DB can detect ele% for amulets and bracers this profile will be even better, right now i am ending up with a lot of amulets and such because of this. But I don't mind as they are small and take very little space. Since the first time I loaded this and it salvaged almost everything from a full inventory worth of leg/set item junk I knew I would fall in love with it.

<rant about room in game>My account is so full of items and shit that I have no room, so I leave 2 tabs open to bot and move items im considering keeping to the bottom 2nd tab generally before I decide if its something to keep for future use, or something I want to toy with. I wish they would add more space to the game, I have 3 characters already full of items im keeping(1 is half legacy items I keep for sentimental/future value). Along with a level 70 of each class inc 2 WD. Since I haven't been playing my barbarian nor monk I used them to stash some good items that I needed room for lately. I just don't see how a game that revolves around 1 or 2 slot boxes for item containment cant open more space up. Charge more gold or make quests, hell anything would be worth it for bigger tabs or some place for items you want to keep. I know botters aren't the only ones who have this issue, but probably the highest %.
 
Last edited:
Any way to get this to stash reduced level requirement yellow items?

Can DB even read reduced level req items? I have seen this very same question a bunch of times and it never seems to have been answered.
 
// +----------------------------------+-----------------------------+----------+
// | [LEVELRED] | Level Requirement Reduced | 18
// | [REQLEVEL] | Required Lev | 60
// +----------------------------------+-----------------------------+----------+

ItemRules2.txt has all the variables. Some of them no longer read properly (skill dmg etc).
 
// +----------------------------------+-----------------------------+----------+
// | [LEVELRED] | Level Requirement Reduced | 18
// | [REQLEVEL] | Required Lev | 60
// +----------------------------------+-----------------------------+----------+

ItemRules2.txt has all the variables. Some of them no longer read properly (skill dmg etc).

Got it working thanks, tried to use this rule in the pickup.dis as well but does not seem to have any effect there. it only seems to be able to read the reduced REQ after the item has been picked up.
 
Pickup.dis can only seem to read item types and rarity, tho I've never tried to see if it could read stats on items on the ground.
 
Back
Top