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Job's Legendary Rule set

Please keep this thread on the topic of loot rules.

how do i make it only pick up legendaries?
atm its picking up everything - blues, yellows, legs
please advise. thanks

You may want to look into trinity settings in regards to what the bot picks up. You can use custom loot rules to dictate these things as well, in which case you'd probably want to use ShutterR's rules in combination with my legendary.dis file.
 
Please keep this thread on the topic of loot rules.



You may want to look into trinity settings in regards to what the bot picks up. You can use custom loot rules to dictate these things as well, in which case you'd probably want to use ShutterR's rules in combination with my legendary.dis file.

alright thanks. I was using both of them but deleted shutters loot rules and it's picking up leg only again so all is good.
Just wondering, the set items - little rogue and slanderer, are these included to be picked up or will these be left behind? the item has only just been fixed to drop for monks/barbs so it's fairly rare and may not be in the loot rules, can you confirm?
 
alright thanks. I was using both of them but deleted shutters loot rules and it's picking up leg only again so all is good.
Just wondering, the set items - little rogue and slanderer, are these included to be picked up or will these be left behind? the item has only just been fixed to drop for monks/barbs so it's fairly rare and may not be in the loot rules, can you confirm?

Yeah, it's in the first post

These rules will keep all set items but will evaluate the sets Blackthorne's Battlegear, Endless Walk, and Legacy of Nightmares.

If you are unsure about any specific legendary, just open legendary.dis in notepad and do a search for the name. Every one of them should be in there.
 
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Nice, I'd encourage anybody out there to use these guys rules sets and just add in my legendary rules once their gear gets up to par. I see no need to make rare rules as people have already done it and I feel that legendaries quickly replace rares in all slots.
 
Here are the legendary rules I've been running on my bots once they were decently geared in order to cut down on the time wasted in sorting through tabs and tabs of junk legendaries.


in testing these some ive seen it try to trash 2 amulets with mainstat, ele dmg% and cc or chd as well as 1 trash stat. could it be its not reading the ele% properly as similar amulets just without ele% and instead another "good" offstat are kept
i still have both amulets if there is anything i can do with them as far as logs or something to see whats up

also will this consider cdr and rcr as offstats when evaluating keeping ?
 
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in testing these some ive seen it try to trash 2 amulets with mainstat, ele dmg% and cc or chd as well as 1 trash stat. could it be its not reading the ele% properly as similar amulets just without ele% and instead another "good" offstat are kept
i still have both amulets if there is anything i can do with them as far as logs or something to see whats up

also will this consider cdr and rcr as offstats when evaluating keeping ?

Hmm could be those element types in specific perhaps. I tested it only using one ammy way back and I think it was arcane? It's possible it isn't reading those element types. You can try changing

Code:
@GOODAMMY := [MAXSTAT].dual+[OFFSTATS]+[SKILLDMG%].dual
to
@GOODAMMY := [SKILLDMG%].dual

and see if it still filters out those 2 amulets if you set it to keep [@GOODAMMY] > 0. If so it's def the element damage types that aren't being picked up. I've since dropped my [@GOODAMMY] to > 1 as I rolled a WD so I'm happy to take ones with just 2 good rolls for now.

CDR and RCR aren't factored into any evaluations. You can use [CDRED%] and [RESRED%] if you want those weighted, something like

Code:
@GOODAMMY := [CDRED%].dual + [RESRED%].dual

would give GOODAMMY a value of 2 if the amulet had both, or 1 if it had just one of the two.


I'll have to test the ammy's I have now when I get the time. It'll be alot easier as when I wrote these rules DB would crash every time I tried to go into Trinity settings for a second time, so testing the rules was a massive pain in the ass. I've also got a shoulder macro made (most shoulders are crap anyways outside of the sets/crafted) and I've changed it to keep all tyreal's chest for ghom runs.
 
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Very nice work!

I will eventually need the communities help in crowd-sourcing the appropriate ActorSNO's for all legendary items. I probably need to write a plugin that auto-submits items to a central database somehow.

ItemRules was built to use the GameBalanceId, which, is actually incorrect - so anywhere you use the [ITEMID] in the rules can actually not work across different game clients / installations.
 
Please provide a proper README for installing and configuring these rules.

I read through the thread and you said you would provide them and never did. You said to replace legendary.dis in the trinity plugins dir with the included file -- there are two separate legendary.dis in that dir -- and no other instructions. I replaced them then turned on custom loot rules in Trinity and it started stashing RARES.

The readme "ItemRules2.txt" that comes with Trinity on how to use rule sets is equally garbage, references files like config.dis that don't even exist.

This is frustratingly inadequate.
 
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I really like this, ill have to try it.



My DH is pretty much geared. I just need a few better items and im set. 1.6m dps
 
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Gift of Silaria is in the trash section, but it's one of the very few weapons that can roll 5 primary stats. I'd suggest keeping these for the 2700+ dps rolls (on a 1-hander) with socket and str/int/dex!

Just a small tip :)
 
Gift of Silaria is in the trash section, but it's one of the very few weapons that can roll 5 primary stats. I'd suggest keeping these for the 2700+ dps rolls (on a 1-hander) with socket and str/int/dex!

Just a small tip :)

Thanks, I'll add a rule for that weapon specifically then. I was wondering what weapons could roll unusually high dps but couldn't find info anywhere about it.
 
and see if it still filters out those 2 amulets if you set it to keep [@GOODAMMY] > 0. If so it's def the element damage types that aren't being picked up. I've since dropped my [@GOODAMMY] to > 1 as I rolled a WD so I'm happy to take ones with just 2 good rolls for now.


What is a "WD?"
 
What is a "WD?"

Western Digital. Warren Davis. Wandering Dildo. Witch Doctor. I'll let you guess which one.


I did some testing today and I think skill damage isn't picking up +bonus to element damage types. You guys that use this may want to reduce the amulets/bracers sections down a notch until I can figure out how to get it to read +element damage.
 
in the trinity folder there is a loot rules folder, just find the legendary.dis file in there and replace that.

So after we have done this do we need to change it to file based script rules in Trinity settings? Also if we aren't using any rare pickup loot rules do we need to set Trinity to not pickup any rares at all so we don't get a full stash of rares in our bags?
 
so should i replace the file on the "hard" folder or "soft" folder? what is the difference?
 
So after we have done this do we need to change it to file based script rules in Trinity settings? Also if we aren't using any rare pickup loot rules do we need to set Trinity to not pickup any rares at all so we don't get a full stash of rares in our bags?

Yeah you need to tell trinity to use file based rules. Personally I use trinity to decide what I actually pick up from the ground as it's just plain easier than writing up rules for it in pickup.dis. Make sure you tell it you want to salvage legendares for the mats rather than the gold from vendoring them.

so should i replace the file on the "hard" folder or "soft" folder? what is the difference?
They are just different folders you'd put different sets of rules in if there was some reason you'd want to swap to different rules sets easily. If you just put legendary.dis in the folder it'll still be using rules in the other .dis files if there happen to be any in them. Tomorrow I guess I'll upload the whole folder.
 
Awesome, that would make it alot less confusing. With the whole folder, i think we need to set it to custom right? then point to the folder u upload
 
I'm updating these now. Unfortunately I cannot get them to recognize +elementdmg% on anything so I've had to change the weighting accordingly. This means more trash ammies/bracers than I'd prefer.

Does anyone have a list of 1h legs that can roll exceptionally high dps? I'm thinking on just making it keep any 1h legs that roll say 2600 dps or higher, but I'd really prefer to see a list of dps rolls in order to judge what to set that at.
 
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