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HB ARCHIVES: Navigation/mesh errors and problems - POST THEM HERE!--DO NOT DELETE!

[Edited by Staff] Fixed





There is a stair in Stormheim where if you descend from (1), you jump. But the jump will lead you to the edge of the cliff (2) and from the momentum sometimes you fall down on (4)two rocks. If the bot doesn't all down, it'll run to (3) with no further issues.

<Hotspot X="2700.896" Y="427.8046" Z="44.19239" />

I tried blacklisting the end of the cliff, in the hope of it moving differently, but didn't do anything. Please see logfile @ [16:05:01.728 D] Activity: Moving to next hotspot

I changed the route from down to up, which drastically reduced the stucks. But sometimes while it is running up, a node appears and it'll descend.
 

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Last edited by a moderator:
[Edited by Staff] This might be partially due to a bug in our avoidance system and because your profile is using huge blackspots. Try removing all blackspots from profile to see if that fixes issue.






http://i.imgur.com/56ZCYSV.jpg
http://i.imgur.com/sk2LXrH.jpg

<-649.57, 2663.98, 86.14664> to <-266.3687, 1028.86, 54.32335>

Instead of moving bot tries to "unstuck" or trying to get to "meshed area".
I tried to run bot from different points in "Honor Hold" and it brings bot to same place.
For other places it navigates through honor hold well...

Question about Navigation in Outland in QUestbot. Why bots that don't have Flying stuck on <MoveTo Nav="Fly">.
Its logically that they should try flightpath then Flying mount and if both failed use ground mount. Now they just idling.
Location in log.
 

Attachments

Last edited by a moderator:
[Edited by Staff] We need to know the coordinate that player gets stuck at




First boss Tempel of Jade Serpent, the Boss has a knockback ability. If you you are landing on 1 of the 4 water fountains in the room the Bot stands their cause he could´t generate a path to the boss again.

I know that you need coords, but there are million of different coords where he isn able to find the pass.I explain it a bit better. The water fountains are ~2 meter higher then the ground around which seems to be meshed. If he lands on 1 of that fountain after knockback he couldn´t find the path. No matter on which fountain he lands and on which position on the fountain he lands. Its seems the bot has a problem with the Z coordinates there.

You are not able to jump on the fountains cause they are to high, but through the knockback you can get there and that seems to be the problem. Its not a exact stuck its a "could not generate path " thing. he just stands on the fountains and don´t move anymore. In HB2 it was no problem btw
 
Last edited:
( closed) Honorbuddy v3.0.16582.869 closes on startup

Hello ,

The new version will start, it loads just in the beginning then it just goes away.
I have tried to switch to DG9 with no luck
Windows 10 Home with a newer version of .net ( 4.6.2 )View attachment Log.txt

Fresh install of Hb

Anyone ?

(edit) ill move it to the righ forum
 
Last edited:
Corps run Azsuna Right Side of the island

Edited by staff: Fixed





Hello,
firstly please let me thank you for the great job! you are doing!:-) 2ndly please excuse my poor reporting skills as I have never done this before.

I am having problems with multiple characters getting stuck repeatedly at the same spot. This is Behind a tree on the way from a grave yard (as spirits human gnome elf doesn't matter) there is a tree in the side of the hill... Therefor if I let my characters run over night it gets VERY annoying and costly (as they just keep on rezsicking).



this is a part of the log.

[08:56:51.681 N] [@ProfitMaster 51.681]: Moving[Ground Move] to <Corpse>->29.9 at <-319.2534, 5435.374, 46.59978>@365.46, Me at <-616.7813, 5644.151, 8.536043>
[08:56:51.701 D] Activity: [ProfitMaster] => Recovering from Death: Moving[Ground Move] to <Corpse>->29.9 at <-319.2534, 5435.374, 46.59978>@365.46, Me at <-616.7813, 5644.151, 8.536043>
[08:56:57.518 V] We are stuck! (TPS: 26.1, FPS: 50, Latency: 53, Map: Troll Raid, loc: <-571.9062, 5636.437, 29.4929>)!
[08:56:57.520 V] Trying strafe forward left for 460 ms
[08:56:58.635 V] We are stuck! (TPS: 25.3, FPS: 63, Latency: 47, Map: Troll Raid, loc: <-571.9059, 5636.46, 29.5279>)!
[08:56:58.635 V] Trying strafe forward right for 328 ms

DELETED A LOT HERE as this would be too long.
[08:57:02.989 V] We are stuck! (TPS: 28.7, FPS: 64, Latency: 47, Map: Troll Raid, loc: <-571.8763, 5636.471, 29.75934>)!
[08:57:02.989 V] Trying strafe forward right for 261 ms
[08:57:03.298 D] StyxWoW.WoWClient.Latency: 47

DELETED this part but HERE I pause the bot and walk the character my self...
[08:59:51.360 N] [@ProfitMaster 51.360]: Arrived to <Corpse> [by Distance] at <-319.2534, 5435.374, 46.59978>@29.41->29.9. Me at <-345.9319, 5447.747, 46.59046>

I know of this problem so I keep an eye out for it. Thats why I got stuck only for a minute or 2...


More screens of the area:



Would you please be so kind and have a look at this? as it is possible to walk on the left side of the tree i have done it you don't need to go too far away.

Thank you!
 
Last edited by a moderator:
Edited by staff: Believed to be fixed. Needs testing






zmkx6I.jpg


Those rocks apparently making Navigation crazy.

Performing toon moving in dead end circle along them. Can be due to polygon shape of rocks + that they underwater but not deep enough, so used in calculated path.

Map location:
HpyuaB.jpg


Planned a path from <2773.2, 557.068, 122.788> to <3130.753, 741.1633, -3.220145> (579.6 yards)
We are stuck! (TPS: 14.8, FPS: 29, Latency: 46, Map: Troll Raid, loc: <3129.992, 740.645, 0.0006508976>)!
Trying jump
Flushing timed movement. Direction: Forward
Flushing timed movement. Direction: JumpAscend
Latency to Buddy service: 49 ms
We are stuck! (TPS: 14.8, FPS: 29, Latency: 46, Map: Troll Raid, loc: <3132.103, 741.5575, -0.0001391828>)!
Trying jump
Flushing timed movement. Direction: Forward
Flushing timed movement. Direction: JumpAscend
We are stuck! (TPS: 14.8, FPS: 29, Latency: 46, Map: Troll Raid, loc: <3130.438, 741.9731, 0.0004633423>)!
Trying jump
Flushing timed movement. Direction: Forward
Flushing timed movement. Direction: JumpAscend
We are stuck! (TPS: 14.8, FPS: 29, Latency: 46, Map: Troll Raid, loc: <3130.059, 742.2469, 4.893541E-05>)!
Trying jump
Flushing timed movement. Direction: Forward
Flushing timed movement. Direction: JumpAscend
We are stuck! (TPS: 14.9, FPS: 93, Latency: 46, Map: Troll Raid, loc: <3131.877, 741.5556, 0.0007093549>)!
Trying jump
Flushing timed movement. Direction: Forward
Flushing timed movement. Direction: JumpAscend
 
Last edited by a moderator:
Edited by staff: Fixed





qPWeXF.jpg


Can't get out from this lake once fall there (need jumping to get out)

[Flightor] Failed ground nav from <334.8705, 7487.181, 147.9351> to <342.5357, 7483.609, 149.8732> with status PathGenerationFailed

Map:

FVNLJ4.jpg


There are 2 similar lakes, situation can happen in any of them.
 
Last edited by a moderator:
Edited by staff: Fixed





There is pretty big cave in suramar
, which use by normal suramar quests, world quests, also there are mining nodes there and rare mob.
Most part of cave not meshed (can't be navigatible from outside).


Here is screenshots of cave and its location:

RJP4g1.jpg


b0SmFY.jpg


rVlYqt.jpg


pjLHDS.jpg


5gWm8Z.jpg


J9zWX6.jpg


Start location (outside cave):
Code:
new Vector3(708.2335f,4748.676f,-193.8618f)

Example of locations inside cave which cant be navigated to from outside:
Code:
new Vector3(821.3598f,4602.47f,-184.5708f)
new Vector3(819.2525f,4669.054f,-180.5803f)
new Vector3(843.5724f,4711.604f,-177.6285f)
new Vector3(799.4817f,4690.806f,-183.0588f)
 
Last edited by a moderator:
[Edited by Staff] It is the botbase's responsibility to not try to enter the cellar when door is closed. Adding the door to mesh means that quest profiles will now need to rely on dirty ctm to navigate in and out.




In Legion, Valsharah there is a cellar which can be accessed only after some quest done (in other way there is closed door)


Code:
<GameObject model="#311152">
  <Matrix M11="0.918532133" M12="0.03207208" M13="-0.03854353" M14="0" M21="-0.0321002342" M22="0.9193394" M23="7.45617058E-07" M24="0" M31="0.0385200828" M32="0.00134424609" M33="0.9190919" M34="0" M41="2565.06616" M42="7486.53857" M43="29.5021954" M44="1" />
</GameObject>

but currently Navigator thing it can access it anyway (there is chest there with threasure <GameObject Name="Small Treasure Chest" Entry="242663" X="2565.552" Y="7487.28" Z="21.1668" />).

<Hotspot X="2567.971" Y="7487.052" Z="28.04436" />

And return it can navigate there, so it end in endless stuck loop :-\

qSLvn0.jpg


z5Dkyb.jpg


djqGSw.jpg



We are stuck! (TPS: 14.6, FPS: 29, Latency: 78, Map: Troll Raid, loc: <2563.451, 7484.12, 28.49604>)!
Nearest game object, distance 3.08 yards
<!--Heathrow Cellar in Val'sharah zone and on Troll Raid map-->
<GameObject model="#311152">
<Matrix M11="0.918532133" M12="0.03207208" M13="-0.03854353" M14="0" M21="-0.0321002342" M22="0.9193394" M23="7.45617058E-07" M24="0" M31="0.0385200828" M32="0.00134424609" M33="0.9190919" M34="0" M41="2565.06616" M42="7486.53857" M43="29.5021954" M44="1" />
</GameObject>

Trying strafe right for 392 ms
Flushing timed movement. Direction: StrafeRight
We are stuck! (TPS: 14.7, FPS: 28, Latency: 78, Map: Troll Raid, loc: <2563.398, 7484.116, 28.5013>)!
Nearest game object, distance 3.11 yards
<!--Heathrow Cellar in Val'sharah zone and on Troll Raid map-->
<GameObject model="#311152">
<Matrix M11="0.918532133" M12="0.03207208" M13="-0.03854353" M14="0" M21="-0.0321002342" M22="0.9193394" M23="7.45617058E-07" M24="0" M31="0.0385200828" M32="0.00134424609" M33="0.9190919" M34="0" M41="2565.06616" M42="7486.53857" M43="29.5021954" M44="1" />
</GameObject>

Trying strafe forward left for 341 ms
We are stuck! (TPS: 14.6, FPS: 28, Latency: 78, Map: Troll Raid, loc: <2563.418, 7483.971, 28.49631>)!
Nearest game object, distance 3.21 yards
<!--Heathrow Cellar in Val'sharah zone and on Troll Raid map-->
<GameObject model="#311152">
<Matrix M11="0.918532133" M12="0.03207208" M13="-0.03854353" M14="0" M21="-0.0321002342" M22="0.9193394" M23="7.45617058E-07" M24="0" M31="0.0385200828" M32="0.00134424609" M33="0.9190919" M34="0" M41="2565.06616" M42="7486.53857" M43="29.5021954" M44="1" />
</GameObject>

Trying strafe forward right for 430 ms
Flushing timed movement. Direction: Forward, StrafeRight
We are stuck! (TPS: 14.6, FPS: 29, Latency: 78, Map: Troll Raid, loc: <2563.398, 7484.123, 28.50098>)!
Nearest game object, distance 3.10 yards
<!--Heathrow Cellar in Val'sharah zone and on Troll Raid map-->
<GameObject model="#311152">
<Matrix M11="0.918532133" M12="0.03207208" M13="-0.03854353" M14="0" M21="-0.0321002342" M22="0.9193394" M23="7.45617058E-07" M24="0" M31="0.0385200828" M32="0.00134424609" M33="0.9190919" M34="0" M41="2565.06616" M42="7486.53857" M43="29.5021954" M44="1" />
</GameObject>

Trying strafe left for 391 ms
Flushing timed movement. Direction: StrafeLeft
 
Last edited by a moderator:
[Edited by Staff] The coord on worldmap is a local coordinate for that zone, not what we're looking for. The log shows several stucks, but all the last ones are in open areas. We don't have enough information


Hi I have been getting stuck in highmountain just by the waterfall next to thunder totem, I reported this to the profile creator and he informed me about mesh issues and asked me to report it here. Below is a screenshot of the location and the log file attached. Thanks!

WoWScrnShot_122716_092707.jpg
View attachment 13212 2016-12-26 12.41.txt

Co-ordinates are located on top of the world map
 
Last edited by a moderator:
[Edited by Staff] This coord has been checked and there's no mesh under the tent. Make sure profile isn't using dirty CTM




In Blasted land
If Alliance toon moving from Flightmaster (<Hotspot X="-11261.35" Y="-3670.49" Z="5.219143" />) right to Portal (<-11885.52, -3203.439, 0.6508498>) it stuck on tent in endless loop try to move thought it.
This object is part of mesh, so cant be added to avoid list.

Tent location:
<Hotspot X="-11275.36" Y="-3658.879" Z="4.839222" />

sKCL8j.jpg


Please do add this object to exclude from Navigation.
 
Last edited by a moderator:
[Edited by Staff] Fixed





[ Tested via Horde toon]


In Draenor Gorgrond there are stones which block road. Those stones exists if toon haven't completed some quests, which is very common nowadays with boosted 100 lvl toons.

Currently navigator cant unstuck this end will try to go forwards with endless stuck loop

O6MQ8A.jpg

Q54oAj.jpg

FZtfpy.jpg


Code:
Trying strafe forward right for 284 ms
Flushing timed movement. Direction: Forward, StrafeRight
We are stuck! (TPS: 14.8, FPS: 44, Latency: 59, Map: Draenor, loc: <5756.77, 1324.423, 105.3589>)!
Nearest game object, distance 2.59 yards
<!--6-Pack of Penny's Powerful Powderblaster Sticks in Gorgrond zone and on Draenor map-->
<GameObject model="#254416">
  <Matrix M11="1.1015451" M12="0.857068837" M13="2.07413387" M14="0" M21="1.07026422" M22="1.83022964" M23="-1.32468653" M24="0" M31="-1.97259557" M32="1.47162926" M33="0.439516157" M34="0" M41="5754.55029" M42="1325.6615" M43="104.874519" M44="1" />
</GameObject>

Location: <Hotspot X="5764.357" Y="1318.844" Z="106.2037" />

Nearby objects which create obstacle:
<GameObject Name="6-Pack of Penny's Powerful Powderblaster Sticks" Entry="234559" X="5754.55" Y="1325.661" Z="104.8745" />
<GameObject Name="Barrier Stone" Entry="234555" X="5753.296" Y="1322.747" Z="103.3139" />


However just to the left side of this there is passage which is always open and which Navigator should prefer to use to avoid such stuck.

IdazLj.jpg

sjiUCS.jpg


Correct passage location: <Hotspot X="5727.604" Y="1215.112" Z="87.09292" />
 
Last edited by a moderator:
[Edited by Staff] Fixed




There is big area in Suramar from which Honorbuddy Navigator can't Navigate out

FIVk8u.jpg


2Tl8Di.jpg


Toon can appear there by falling, which can happen sometimes.

Please do add Navigation from it, it can be done by moving to cliff where is waterfall:

ZVkPW0.jpg


GV7O2B.jpg


Location: <Hotspot X="2556.969" Y="4524.675" Z="203.5363" />
 
Last edited by a moderator:
[Edited by Staff] Fixed




one more stuck:

<!--Legion Gate in Vault of the Wardens zone and on WardenPrison map-->
<GameObject model="#1125327">
<Matrix M11="0.8257758" M12="-0.201480389" M13="0" M14="0" M21="0.201480389" M22="0.8257758" M23="0" M24="0" M31="0" M32="0" M33="0.85" M34="0" M41="4373.96729" M42="-296.618073" M43="-260.662842" M44="1" />
</GameObject>
 
Last edited by a moderator:
[Edited by Staff] Fixed


one more stuck
We are stuck! (TPS: 14.8, FPS: 18, Latency: 42, Map: Troll Raid, loc: <3976.517, 7327.761, 29.10845>)!
Nearest game object, distance 3.08 yards
<!--[DNT] Command Table Collision Cylinder in Val'sharah zone and on Troll Raid map-->
<GameObject model="#1488891">
<Matrix M11="-1.76480365" M12="1.47494674" M13="0" M14="0" M21="-1.47494674" M22="-1.76480365" M23="0" M24="0" M31="0" M32="0" M33="2.3" M34="0" M41="3976.454" M42="7324.684" M43="29.17385" M44="1" />
</GameObject>
 
Last edited by a moderator:
[Edited by staff] This unfortunately isn't enough information. What you gave is the gameobject info of a resource node that's 36 yards away from bot, which is too far away to have caused a stuck.



[14:37:29.005 V] Trying jump
[14:37:29.273 D] Flushing timed movement. Direction: Forward
[14:37:29.339 D] Flushing timed movement. Direction: JumpAscend
[14:37:31.992 V] We are stuck! (TPS: 14.7, FPS: 208, Latency: 26, Map: Troll Raid, loc: <1912.46, 5703.668, 76.27674>)!
[14:37:31.992 D] Nearest game object, distance 35.54 yards
<!--Starlight Rose in Suramar zone and on Troll Raid map-->
<GameObject model="#1357601">
<Matrix M11="1.3" M12="0" M13="0" M14="0" M21="0" M22="1.3" M23="0" M24="0" M31="0" M32="0" M33="1.3" M34="0" M41="1929.18579" M42="5734.99463" M43="74.95983" M44="1" />
</GameObject>
 
Last edited by a moderator:
[Edited by staff] We believe this is now fixed.





Bot fails to move this this little grove of quest givers for some reason

locaiton: Suramar

[02:12:22.990 D] Goal: Turning in Quest - Noressa (Noressa - Quest - World of Warcraft) : To - Absolon : ID - 101848 [Ref: "Turnin" @line 746]
[02:12:23.036 D] Stopped moving.
[02:12:23.437 N] Path distances request failed on map: Troll Raid, Location: <1554.56, 4464.582, 127.5152>

[02:17:00.737 N] <Hotspot X="1554.56" Y="4464.582" Z="127.5152" />
 
Last edited by a moderator:
[Edited by staff] Fixed






Legion, Stormheim

Adjustment needed for this part of road - toon in many cases fall off from it in this not meshed part:

uyCJFi.jpg


Location: <Hotspot X="2846.569" Y="2262.403" Z="165.1492" />

If possible add ability for toon to move from this cliff down - so it can navigate as normal even if fallen (down from this cliff there is normal meshed parts, cliff not high).

Falling happen when toon travelling from top to bottom:

05CdIo.jpg


~Location from where toon will fall moving :<Hotspot X="2859.124" Y="2255.859" Z="179.5816" />
 
Last edited by a moderator:
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