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HB ARCHIVES: Navigation/mesh errors and problems - POST THEM HERE!--DO NOT DELETE!

[Edited by Staff]: This has been added.


Braziers in Highmountain (Feltotem) lead to stucks and need to be avoided by the Navigator.

<GameObject Name="Brazier" Entry="250943" X="5472.351" Y="5603.642" Z="7.775431" />

View attachment 37468 2016-10-03 08.18.txt
 
Last edited by a moderator:
[Edited by Staff]: This was added.


Code:
[12:22:35.144 V] We are stuck! (TPS: 14.7248, FPS: 78, Latency: 42, Map: Troll Raid, loc: <-139.4402, 6984.865, 7.672458>)!
[12:22:35.144 D] Nearest game object, distance 2.47 yards
<!--Demon Ward in Azsuna zone and on Troll Raid map-->
<GameObject model="#1363056">
  <Matrix M11="-0.287142515" M12="0.9578878" M13="0" M14="0" M21="-0.9578878" M22="-0.287142515" M23="0" M24="0" M31="0" M32="0" M33="1" M34="0" M41="-137.583328" M42="6983.28" M43="8.01451" M44="1" />
</GameObject>

[12:22:35.145 V] Trying strafe forward left for 408 ms
[12:22:35.470 N] [LogMeOut!]: Stuck detected at <X=-136.3602; Y=6985.961; Z=8.065478>. Number of consecutive stuck : 1/10
[12:22:35.598 D] Flushing timed movement. Direction: Forward, StrafeLeft
[12:22:37.375 V] We are stuck! (TPS: 14.75901, FPS: 84, Latency: 42, Map: Troll Raid, loc: <-138.034, 6985.917, 7.844448>)!
[12:22:37.376 D] Nearest game object, distance 2.68 yards
<!--Demon Ward in Azsuna zone and on Troll Raid map-->
<GameObject model="#1363056">
  <Matrix M11="-0.287142515" M12="0.9578878" M13="0" M14="0" M21="-0.9578878" M22="-0.287142515" M23="0" M24="0" M31="0" M32="0" M33="1" M34="0" M41="-137.583328" M42="6983.28" M43="8.01451" M44="1" />
</GameObject>
 
Last edited by a moderator:
[Edited by Staff]: Please attach the information requested at the beginning on the thread.


#1: In Stormwind Keep

There is a new coffer in the center of the Stormwind Keep Throne hall since 7.0 probably.

It is obviously cornered with 4 invisible walls, to probably prevent players from jumping over it.

The bot stuck on it always, when have to interact with the king Anduin Wrynn, or move away after interaction with it.

PHP:
<GameObject Name="Varian's Coffin" Entry="245640" X="-8374.691" Y="246.2188" Z="155.3472" />
<GameObject Name="Collision Wall" Entry="259880" X="-8373.542" Y="245" Z="155.332" />
<GameObject Name="Collision Wall" Entry="259880" X="-8375.771" Y="247.9288" Z="155.3783" />
<GameObject Name="Collision Wall" Entry="259879" X="-8371.806" Y="248.8351" Z="155.3247" />
<GameObject Name="Collision Wall" Entry="259879" X="-8377.489" Y="244.1337" Z="155.3416" />

9d3c27238f56db523b91dca1387065fd.gif



Gyazo - e86eb487bd6b35a5defc1294ac22b520.jpg

Gyazo - 7727b517b03965212142da66deff4f58.png
 
Last edited by a moderator:
[Edited by Staff]: Added to mesh.


Some classes get teleported away when they pass through this portal on the broken Isles. The bot should prefer to navigate around it.

<GameObject Name="Felblaze Ingress Portal" Entry="252234" X="587.4427" Y="5399.713" Z="50.66602" />

View attachment 14700_2016-10-03_22.49.txt
 
Last edited by a moderator:
[Edited by Staff]: I would need some info about how the bot got stuck in this position in the first place.


Location: Stormheim - Hrydshal
 

Attachments

  • stuck5.jpg
    stuck5.jpg
    67.1 KB · Views: 28
  • stuck5.txt
    stuck5.txt
    101.4 KB · Views: 11
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[Edited by Staff]: This should be added now.


PHP:
[11:46:47.002 V] We are stuck! (TPS: 14.69735, FPS: 71, Latency: 41, Map: Troll Raid, loc: <3007.719, 6491.054, 206.879>)!
[11:46:47.003 D] Nearest game object, distance 2.10 yards
<!--Glaive Thrower in Val'sharah zone and on Troll Raid map-->
<GameObject model="#311250">
  <Matrix M11="-0.9744512" M12="0.2245994" M13="0" M14="0" M21="-0.2245994" M22="-0.9744512" M23="0" M24="0" M31="0" M32="0" M33="1" M34="0" M41="3009.65454" M42="6490.22852" M43="206.883484" M44="1" />
</GameObject>
 
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[Edited by Staff]: Added.


One more stuck:
We are stuck! (TPS: 14.81246, FPS: 29, Latency: 79, Map: HawaiiMainLand, loc: <2883.156, 1931.08, 635.459>)!
Nearest game object, distance 2.76 yards
<!--Bonfire in Kun-Lai Summit zone and on HawaiiMainLand map-->
<GameObject model="#194762">
<Matrix M11="-0.950000048" M12="0" M13="0" M14="0" M21="0" M22="-0.950000048" M23="0" M24="0" M31="0" M32="0" M33="0.950000048" M34="0" M41="2884.82031" M42="1928.88025" M43="635.4589" M44="1" />
</GameObject>
 
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[Edited by Staff]: Added.


#2 in Stormheim

Its like perma stuck, trying to get around from awhile!

ab98a8a71caca1f5fcad605def0cd53f.png


PHP:
We are stuck! (TPS: 14.96745, FPS: 98, Latency: 38, Map: Troll Raid, loc: <2958.271, 1309.947, 180.0015>)!
Nearest game object, distance 3.01 yards
<!--Tideskorn Cage in Stormheim zone and on Troll Raid map--><GameObject model="#1097623"> 
 <Matrix M11="-0.98332274" M12="-0.181869164" M13="0" M14="0" M21="0.181869164" M22="-0.98332274" M23="0" M24="0" M31="0" M32="0" M33="1" M34="0" M41="2961.2395" M42="1310.43579" M43="180.001541" M44="1" /></GameObject>
 
Last edited by a moderator:
[Edited by Staff]: Should now take the path behind the tree.


Area in Azsuna where we can easily jump down to the shoreline to continue a quest. However, bot wants to take the ground path that involves no jumping. Wouldn't be an issue except that the path takes it 1/3 of the way through the zone to circle and come back on the beach level. Can we add a jump link down and then worry about running back the way everyone else would have to anyways?

Location given here is the area in front of a cave mouth that the quest "This IS In My Contract" is part of: X="-515.4347" Y="5594.806" Z="4.484783"
Any jump links that would drop us down from above would be appreciated, the fall only takes between 0-8% health so it's not catastrophic in any way to do so.

Also, there is an area at this location where we can path up/down, but due to the proximity to a tree i think the mesh has excluded it: X="-575.9619" Y="5637.275" Z="26.80687" (see attached image, can path through the bodies on ground and up hill)
 

Attachments

  • WoWScrnShot_100916_092048.jpg
    WoWScrnShot_100916_092048.jpg
    205.6 KB · Views: 20
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[Edited by Staff]: This should be fixed now.


Next to Stonehearth GY in Alterac Valley. Where the black box is, all bots get stuck there until the stuck handler dismounts the toon and it runs through the little window. Need to blacklist being able to move through said window.

<Hotspot X="42.38925" Y="-401.0251" Z="47.70148" />

1f1052dcd0db4f0285d9534fd6e7847f.png
 
Last edited by a moderator:
[Edited by Staff]: Added.


one more stuck
We are stuck! (TPS: 14.81316, FPS: 86, Latency: 46, Map: Expansion01, loc: <2538.621, 6514.355, 3.463707>)!
Nearest game object, distance 5.39 yards
<!--Anvil in Blade's Edge Mountains zone and on Expansion01 map-->
<GameObject model="#189186">
<Matrix M11="1.08172417" M12="0.935294449" M13="0" M14="0" M21="-0.935294449" M22="1.08172417" M23="0" M24="0" M31="0" M32="0" M33="1.430001" M34="0" M41="2536.14453" M42="6519.13867" M43="3.359204" M44="1" />
</GameObject>
 
Last edited by a moderator:
[Edited by Staff]: This is a Professionbuddy issue. Please report it in its thread.


ProfessionBuddy (HB3) cant move to any vendor in Dalaran to do <BuyItemAction

PB Warning: Failed to navigate from <5884.678, 735.3157, 639.0521> to Patricia Egan at <5882.353, 707.77, 643.238> on map Northrend
1.jpg
 
Last edited by a moderator:
[Edited by Staff]: Please attach all the information requested at the beginning of this thread.


Bot tries to run through this "sawblade" in Gorgrond "Lowlands Lumber Yard" (see hotspot in screenshot)

stuck_gorgrond.JPG
 
Last edited by a moderator:
[Edited by Staff]: Added.


Got stuck multiple times on different world quests on this tree when travelling up the mountain on a ground mount:

We are stuck! (TPS: 14.5895, FPS: 30, Latency: 26, Map: Troll Raid, loc: <3719.539, 3815.315, 957.9004>)!

stuckontree.jpg

View attachment 552292 2016-10-15 11.57.txt
 
Last edited by a moderator:
[Edited by Staff]: We are currently unable to deal with these in mesh as they are dynamic. Reports about these should be directed to profile authors who should use avoids to take care of them.



Code:
[07:19:36.159 V] Trying strafe left for 406 ms
[07:19:36.597 D] Flushing timed movement. Direction: StrafeLeft
[07:19:36.691 D] Mount up: Emerald Raptor
[07:19:38.825 D] [Flightor] Set up for movement from <5809.867, 1271.961, 110.4199> to <7092.143, 835.4748, 73.02531>
[07:19:39.362 V] We are stuck! (TPS: 10.78532, FPS: 19, Latency: 38, Map: Draenor, loc: <5810.148, 1271.94, 110.4199>)!
[07:19:39.362 D] Nearest game object, distance 9.49 yards
<!--Lumber Mill in Gorgrond zone and on Draenor map-->
<GameObject model="#1064464">
  <Matrix M11="-0.9510554" M12="0.3090204" M13="0" M14="0" M21="-0.3090204" M22="-0.9510554" M23="0" M24="0" M31="0" M32="0" M33="1" M34="0" M41="5811.54541" M42="1281.27954" M43="109.442429" M44="1" />
</GameObject>

View attachment 6452 2016-10-16 09.13.txt

[Edited by Staff]: Please attach all the information requested at the beginning of this thread.


Bot tries to run through this "sawblade" in Gorgrond "Lowlands Lumber Yard" (see hotspot in screenshot)

View attachment 214213
 
Last edited by a moderator:
[Edited by Staff]: Unfortunately we cannot deal with such things in mesh. We would need to see how the toon got stuck there in the first place, but your log only shows you starting in the location.



Another one: If bot is stuck at this hotspot it fails to move on

<Hotspot X="3070.739" Y="6538.799" Z="17.21389" />

stuck_nagrand.JPGView attachment 3868 2016-10-16 09.43.txt
 
Last edited by a moderator:
[Edited by Staff]: Added.


PHP:
[12:49:04.321 V] We are stuck! (TPS: 28.96168, FPS: 30, Latency: 51, Map: Troll Raid, loc: <-750.9376, 6477.544, -5.364863>)!
[12:49:04.332 D] Nearest game object, distance 3.68 yards
<!--Skrog Weapons in Azsuna zone and on Troll Raid map-->
<GameObject model="#1122160">
  <Matrix M11="0.210054636" M12="0.9776896" M13="0" M14="0" M21="-0.9776896" M22="0.210054636" M23="0" M24="0" M31="0" M32="0" M33="1" M34="0" M41="-754.3507" M42="6476.20068" M43="-5.656097" M44="1" />
</GameObject>
 
Last edited by a moderator:
[Edited by Staff]: Unfortunately we are unable to deal with stucks of this caliber in mesh. The navigator should be able to cross these "pushy" streams in most cases, but sometimes when we get into combat we may get pushed off. We are working on improving this.


stuck under a waterfall in highmountain <Hotspot X="4718.811" Y="4959.423" Z="711.9309" />
 

Attachments

Last edited by a moderator:
[Edited by Staff]: Added.


I have received several reports that especially larger characters get stuck on this crystal tree during world quests. It would be perfectly viable to just avoid the inner area and walk around it instead.

Troll Raid - MapId: 1220 - ZoneId: 7637 - SubZoneId: 8158
<X="2192.72" Y="5481.008" Z="1.447939">
new Vector3(2192.72f, 5481.008f, 1.447939f)

c1c334eceb28b467eb1de01c95c125cc.jpg

View attachment 575668 2016-10-17 22.00.txt

Closest GO: <GameObject Name="Crystallized Bough" Entry="252010" X="2206.068" Y="5474.557" Z="1.592242" />... But still 15 yards away. Might still help you find the area.
 
Last edited by a moderator:
[Edited by Staff]: Please attach all the information requested at the beginning of this thread.


Gate of the Setting Sun It does not do anything for 1-2 minutes plzz help this is prolem mesh
 
Last edited by a moderator:
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