So whats the issue?
I Ran the same spec 2 weeks ago, but my downer on that spec it keeps stealth up all the time.
i dont see any other issues in your log...
So whats the issue?
I Ran the same spec 2 weeks ago, but my downer on that spec it keeps stealth up all the time.
i dont see any other issues in your log...
True, but when in stealth you cant mount... so travel goes shit slowI think its not so bad that he tries to keep stealth up. In case he gets stuck somewhere nobody can see it![]()
Not sure if it is the routine or BW but has anyone else noticed that if you bring a Mob down to 1 hp that you will just stand there let it beat you to death? BW thinks it's dead.
I started to bot with PT as Advanced Prototype (also tried pyrotech)
The bot is only using "Rocket Punch", "Retractable Blade" and from time to time "Explosive Dart".
I have read almost the complete thread and tried every little suggestion that was made by posters but nothing helped.
To be honest I read so many suggestions and fixes that at some point I really lost track on what i already did and what combinations of fixes I have used.
I would really appreciate a simple answer or even the revised files for this problem.
I attach the most recent log but I don't think that I will be of any help because there's nothing there what wasn't mentioned in this post already![]()
Spell.Cast("Rocket Punch", ret => Me.CurrentTarget.Distance <= .4f),
Spell.Cast("Rapid Shots")
public override Composite SingleTarget
{
get
{
return new LockSelector(
//Movement
CombatMovement.CloseDistance(Distance.Melee),
new Decorator(ret => Me.ResourcePercent() > 40,
new LockSelector(
Spell.Cast("Flame Burst", ret => Me.HasBuff("Flame Barrage")),
Spell.Cast("Rapid Shots")
)),
Spell.Cast("Flame Thrower", ret => Me.BuffCount("Superheated Flame Thrower") == 3),
Spell.DoT("Incendiary Missile", "Burning (Incendiary Missle)"),
Spell.DoT("Scorch", "Burning (Scorch)"),
Spell.Cast("Rail Shot", ret => Me.HasBuff("Charged Gauntlets")),
Spell.Cast("Immolate"),
Spell.Cast("Thermal Detonator"),
Spell.Cast("Flaming Fist"),
Spell.Cast("Flame Burst")
[B]Spell.Cast("Rapid Shots")[/B]
);
}
}
Code:Spell.Cast("Rocket Punch", ret => Me.CurrentTarget.Distance <= .4f), Spell.Cast("Rapid Shots")
Rocket punch is not in the advanced Pyrotech routine and rapid shots is but only used when you used flame burst
Try this:
Code:public override Composite SingleTarget { get { return new LockSelector( //Movement CombatMovement.CloseDistance(Distance.Melee), new Decorator(ret => Me.ResourcePercent() > 40, new LockSelector( Spell.Cast("Flame Burst", ret => Me.HasBuff("Flame Barrage")), Spell.Cast("Rapid Shots") )), Spell.Cast("Flame Thrower", ret => Me.BuffCount("Superheated Flame Thrower") == 3), Spell.DoT("Incendiary Missile", "Burning (Incendiary Missle)"), Spell.DoT("Scorch", "Burning (Scorch)"), Spell.Cast("Rail Shot", ret => Me.HasBuff("Charged Gauntlets")), Spell.Cast("Immolate"), Spell.Cast("Thermal Detonator"), Spell.Cast("Flaming Fist"), Spell.Cast("Flame Burst") [B]Spell.Cast("Rapid Shots")[/B] ); } }