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Default Combat Discussion

The code is inconsistent through each spec but for example in Darkness change

Code:
Spell.Buff("Stealth", ret => !Rest.KeepResting() && !DefaultCombat.MovementDisabled)

to

Code:
//Spell.Buff("Stealth", ret => !Rest.KeepResting() && !DefaultCombat.MovementDisabled)

then if you look at the spell above it just remove the last comma ,
 
The code is inconsistent through each spec but for example in Darkness change

Code:
Spell.Buff("Stealth", ret => !Rest.KeepResting() && !DefaultCombat.MovementDisabled)

to

Code:
//Spell.Buff("Stealth", ret => !Rest.KeepResting() && !DefaultCombat.MovementDisabled)

then if you look at the spell above it just remove the last comma ,

Oooh yeah xD I forgot the comma -.- XD
 
so is anyone working on the default CR? i want a pve routine

So what is wrong with the current default routine that you would like changed? Logandros and others have been working on these ***FOR FREE*** for years now. Do you think if they start charging money for their work it would suit your needs?
 
So what is wrong with the current default routine that you would like changed? Logandros and others have been working on these ***FOR FREE*** for years now. Do you think if they start charging money for their work it would suit your needs?

Glad I'm not the only one that didn't understand the question.
 
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