MasterLeon79
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- Joined
- Dec 31, 2014
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ok great. I'll try the code I rewrote and let you know 

Man sorry read the wrong Routine for you on page 33.I gave up using defaultcombat for PT and Merc (others are working fine). It just won't work and shows error in different Situations. I went back to Joes at least for the PT/Merc I'm currently botting but pleaaaaase can you fix defaultcombat? I'm pretty sure that Joes-Routine will stop working as well at some point and Joe hasn't been here for ages. I will consider a larger donation when the next BW update shows up with a working defaultcombat routine for all classes.
And no, I didn't forget the logsThey show the same error like the other ones I have been posting. But if really needed I will of course post them.
I gave up using defaultcombat for PT and Merc (others are working fine). It just won't work and shows error in different Situations. I went back to Joes at least for the PT/Merc I'm currently botting but pleaaaaase can you fix defaultcombat? I'm pretty sure that Joes-Routine will stop working as well at some point and Joe hasn't been here for ages. I will consider a larger donation when the next BW update shows up with a working defaultcombat routine for all classes.
And no, I didn't forget the logsThey show the same error like the other ones I have been posting. But if really needed I will of course post them.
Man sorry read the wrong Routine for you on page 33.
You are missing shoulder cannon, unload, rapid shotsGrapple, thermal sensor overrides.
Im checking what i can do for you...
Need to check something how we can code shoulder cannon in perfectly
Could you please sum up what else on spells you got now according to this page?
SWTOR 3.0 Powertech Advanced Prototype and Pyrotech DPS Guide by Kwerty - Dulfy
Leon, could you try to run this version?
i added some spells, maybe you get better dps now.
if not let me know.
Please backup Original file!
Hi Cyro,
Thanks I will try it later. Currently stuck in FF XIVCan't wait to be 50 and open another account to bot with
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Leon, could you try to run this version?
i added some spells, maybe you get better dps now.
if not let me know.
Please backup Original file!
using System;
using System.Collections.Generic;
using System.Linq;
using Buddy.BehaviorTree;
using Buddy.Swtor;
using Buddy.Swtor.Objects;
using PureSWTor.Helpers;
using PureSWTor.Core;
using PureSWTor.Managers;
using Action = Buddy.BehaviorTree.Action;
using Distance = PureSWTor.Helpers.Global.Distance;
namespace PureSWTor.Classes.PowerTech
{
class Advanced : RotationBase
{
#region Overrides of RotationBase
public override string Revision
{
get { return ""; }
}
public override CharacterDiscipline KeySpec
{
get { return CharacterDiscipline.AdvancedPrototype; }
}
public override string Name
{
get { return "Powertech Advanced Prototype by alltrueist"; }
}
public override Composite PreCombat
{
get
{
return new PrioritySelector(
Spell.Buff("High Energy Gas Cylinder"),
Spell.Buff("Hunter's Boon"),
//Scavenge.ScavengeCorpse,
Rest.HandleRest
);
}
}
private Composite HandleCoolDowns
{
get
{
return new LockSelector(
Spell.Buff("Thermal Sensor Override", ret => Me.InCombat),
Spell.Buff("Explosive Fuel", ret => Me.InCombat),
Spell.Buff("Determination"),
Spell.Buff("Vent Heat", ret => Me.ResourcePercent() >= 70),
Spell.Buff("Energy Shield", ret => Me.HealthPercent <= 60),
Spell.Buff("Kolto Overload", ret => Me.HealthPercent <= 30),
Spell.Buff("Shoulder Cannon", ret => !Me.HasBuff("Shoulder Cannon") && Me.CurrentTarget.BossOrGreater()),
MedPack.UseItem(ret => Me.HealthPercent <= 20)
);
}
}
private Composite HandleHighHeat
{
get
{
return new LockSelector(
Spell.Cast("Rail Shot", ret => Me.HasBuff("Prototype Particle Accelerator")),
Spell.Cast("Rapid Shots")
);
}
}
private Composite HandleSingleTarget
{
get
{
return new LockSelector(
//Move To Range
CloseDistance(Distance.Melee),
//Rotation
Spell.Cast("Quell", ret => Me.CurrentTarget.IsCasting && !LazyRaider.MovementDisabled),
Spell.Cast("Shoulder Cannon", ret => Me.HasBuff("Shoulder Cannon") && Me.CurrentTarget.BossOrGreater()),
Spell.Cast("Energy Burst", ret => Me.BuffCount("Energy Lode") == 4),
Spell.Cast("Rail Shot", ret => Me.CurrentTarget.HasDebuff("Bleeding (Retractable Blade)") && Me.HasBuff("Prototype Particle Accelerator")),
Spell.DoT("Retractable Blade", "Bleeding (Retractable Blade)"),
Spell.Cast("Thermal Detonator"),
Spell.Cast("Rocket Punch"),
Spell.Cast("Magnetic Blast", ret => Me.Level >= 26),
Spell.Cast("Flame Burst", ret => Me.Level < 26)
);
}
}
private Composite HandleAOE
{
get
{
return new Decorator(ret => ShouldAOE(8, Distance.MeleeAoE),
new LockSelector(
Spell.Cast("Explosive Dart", ret => Me.CurrentTarget.HasDebuff("Bleeding (Retractable Blade)")),
Spell.MultiDot("Retractable Blade", "Bleeding (Retractable Blade)")
));
}
}
private Composite HandlePBAOE
{
get
{
return new Decorator(ret => ShouldPBAOE(3, Distance.MeleeAoE),
new LockSelector(
Spell.Cast("Flame Thrower"),
Spell.Cast("Flame Sweep")));
}
}
private class LockSelector : PrioritySelector
{
public LockSelector(params Composite[] children)
: base(children)
{
}
public override RunStatus Tick(object context)
{
using (BuddyTor.Memory.AcquireFrame())
{
return base.Tick(context);
}
}
}
public override Composite PVERotation
{
get
{
return new PrioritySelector(
Spell.WaitForCast(),
PreCombat,
HandleCoolDowns,
HandleAOE,
HandlePBAOE,
new Decorator(ret => Me.ResourcePercent() > 75, HandleHighHeat),
new Decorator(ret => Me.ResourcePercent() <= 75, HandleSingleTarget)
);
}
}
public override Composite PVPRotation
{
get { return PVERotation; }
}
#endregion
}
}
ive always used Joes, but unfortunately it seems to have 100% stopped working. is there a way to get default combat to harvest nodes / loot ?
it should do it by defaultI just saw that Buddywing is down overall due to patch, so that explains why joes doesn't work at all. but I am still curious as to if you can set default combat to harvest loot etc
Sith Sorcerer - Lightning
Utility points are
Chain Shock - Tempest mastery -Oppressing force
Corruptive flash -Emersion
Surging speed - Corrupted Barrier