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Build .102 changelog

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suggestions for upcoming builds ... perhaps a timer that starts when the bot is started so you can see how long its been running or even a win per hour percent also would like a clear button for the win loss counter so we dont have to exit and restert every time we want to clear the counter thanks
 
great update, especially this:

- Ensure to kill enemy minions if they can finish us

I am seeing 7 of 10 games were being lost because of this. thank you!

I wish the bot can hit hero if we can finish the game....

many times lost just BCS BOT hit minons not hit heros..
 
it's a good idea letting the bot doing arenas? isn't just a waste of gold?
I'm quite sure it won't be able to win 3 matches, making buying packs more gold efficient
 
it's a good idea letting the bot doing arenas? isn't just a waste of gold?
I'm quite sure it won't be able to win 3 matches, making buying packs more gold efficient

It's an early stage. I am sure that he will be capable of doing 3/3 arenas in some time. Draft is easy - they will just upload card value database into it and it will always choose the highest value card. Then it's a matter of good AI to play this cards well. I think we will see arena HearthBuddy quite soon :)
 
Turn 3 with Coin:

Bot played Shattered Sun Cleric with no Minion to buff instead of a Yeti (with Coin)
 
Because yeti is a low priority card. This still doesn't make sense to me. I think everything should default to normal and then variable priority can be adjusted from normal to IGNORE, Very Low, Low, (Normal), High, Very High, MUST PLAY. Seems like it would allow the bot to play more mana efficiently.

Also, I thought hero powers were supposed to be Very Low, but the Warlock consistently Life Tap's instead of playing cards already in hand. This HAS to change - or be configurable (for aggro/control decktypes).
 
Checking hand cards priorities :

Class not found: CardDefs.skele21 ([name=Damaged Golem id=79 zone=PLAY zonePos=6 cardId=skele21 player=1])
GetCardToUseOn()? Card behavior not found => using default behavior

We can kill enemy hero => kill him !!!
 
it seems that the bot is doing evrything right with the 41 version atm no bugs also it clears nice the board with wild pyromancer and equality with 3 4 minions nice update thnx. only it keeps updating the changelog evrytime i load the bot also soon i wil upgrade to lifetime i also like the arena option so i can farm gold and cards:) also i think wild pyromancer shouldnt just be played because its a nice combo with equality if u could make it so the bot does at around 3 4 minions wild pyromancer and then equality instantly afther it would be great.
 
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but i only got this some times

Exception occured in coroutine: ˜.: Exception was thrown by coroutine ---> System.NullReferenceException: De objectverwijzing is niet op een exemplaar van een object ingesteld.
bij Ÿ˜.ž˜..™()
bij ˜.ˆ.( ˜)
bij ˜.ˆ.‡.()
bij ˜..(Object& )
--- Einde van intern uitzonderingsstackpad ---
bij ˜..(Object& )
bij ˜..()
bij ˜.ˆ.()
bij ˜.š˜.—˜(Object ˜˜)
 
This kind of combos are not managed. Maybe later...

Exception is not an issue, we are aware of it. There is no influence with bot worflow.
 
This kind of combos are not managed. Maybe later...

Exception is not an issue, we are aware of it. There is no influence with bot worflow.

and sometimes the bot lags hs to because of those things like when trowing the card on the board while i have a good pc and internet
 
Lags are not a bot issue. Its an HS current issue, not bot realted.

ok because sometimes it doesend happns its only sometimes also sometimes the bot attack with a 3/3 a 1/1 isnt it better to attack a 1/1 with a 1/1 and attack with the 3/3 the champion?
 
Newest ver, still skipping turn doing nothing when opponent have >= 2 taunts AND we have enough minions to kill them (and the minions are not important at all). Moreover, when the opponent has 1 taunt only and the bot processes to kill it in the most optimal way by choosing suitable minion, the bot firstly attempts to kill taunt with the minion of choice but then the message "You must attack minions with taunt" appears and the bot chooses another minion to attack instead => waste minions on just a taunt.
 
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Newest ver, still skipping turn doing nothing when opponent have >= 2 taunts AND we have enough minions to kill them (and the minions are not important at all). Moreover, when the opponent has 1 taunt only and the bot processes to kill it in the most optimal way by choosing suitable minion, the bot firstly attempts to kill taunt with the minion of choice but then the message "You must attack minions with taunt" appears and the bot chooses another minion to attack instead => waste minions on just a taunt.

Yes I agreee - 1 taunt with 2 minions that can attack and it just ignores it.

here is the log. No wonder the bot has a low win rate:

------------------------------------------------------------
Checking hand cards priorities :

No target for Timber Wolf
No target for Starving Buzzard
No target for Ironfur Grizzly
No target for Timber Wolf

Checking hand cards with very low priority :

Ending turn.

4 minions with no taget because the other player has a taunt. why the fuck?
 
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If we have weapon and enemy has taunt + we have no minions on board, the bot stuck there the whole turn without ending/skipping. There should be logic for attacking taunt minion with weapon too (eg. atk if taunt minion has hp <= weapon atk and taunt has atk <=3 or if taunt has atk >=5 only atk it if hero hp >=25)
 
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still looking forward to the desired 70+% winrate :D

Actually its not really possible... MMR didnt allow that... If you reach a 80% win rate, you will certainly have a 30/40% win rate later... Actually, a 50% win rate is a good objective.

By myself, my decks reach these 50% on 200games run, which is totally satisfying for a bot.
 
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