What's new
  • Visit Rebornbuddy
  • Visit Panda Profiles
  • Visit LLamamMagic
  • Visit Resources
  • Visit Downloads
  • Visit Portal
RebornBuddy Forums

Register a free account today to become a member! Once signed in, you'll be able to participate on this site by adding your own topics and posts, as well as connect with other members through your own private inbox!

Build .102 changelog

Status
Not open for further replies.
You did a great job with this bot I am amaze how fast you keep improving it. It's very stable now, can work for hours without any problems. Great job, thank you :)

I would really love to see some behavior profiles or that API you talked about - how's that coming?

I would like to see some profiles like - rush, aggro, taunt, big minions etc. I think rush would be really good in ranked on 20. Something like old Bot of Stone had - attack face with everything, if there is a taunt kill it first and then attack face. That would work great with HSB spell AI, etc.
 
Also, another suggestion:

Maybe a way to auto concede games to go back to rank 20 ? I was at like 10 wins 3 losses, but got rank 16 and started losing, would be faster to just auto concede games til i'm 20 again then i can get some wins

Yup, like that suggestion too!

Always get to rank 17 fast, and then its so slow... auto-concede would be faster overall...
 
awsome new build of 45 one question when wil u work on combo's like equality pyromancer or equality consecration around 4 minions?
 
Enemy hp is 12, leeroy was spawn then the bot skipped turn instead of using it to attack the enemy => wasted a leeroy. Enemy has 3-6 taunt on board and we have 1 4 - 3 minion on board, fireball is used to attack enemy face instead of the taunt.

Still has the problems of skipping turn when there are taunts on the enemy board. 1 situation: enemy has only taunt on board, a 3-5 seijin, we have 3 minions : 3-2 ,3-5, and 2-1 , the bot uses 2-1 to attack the 3-5 (which then it has 3 hp left), the bot can use the 3-5 to kill the 3-3 but instead it skips the turn without attacking. Another situation: enemy board has 2 taunts and we can kill at least 1 of them with just 1 of our minion, the bot skips turn instead of attacking.

The bot should set priority to charge minions as normal.
 
Last edited:
Enemy hp is 12, leeroy was spawn then the bot skipped turn instead of using it to attack the enemy => wasted a leeroy. Enemy has 3-6 taunt on board and we have 1 4 - 3 minion on board, fireball is used to attack enemy face instead of the taunt.

Still has the problems of skipping turn when there are taunts on the enemy board. 1 situation: enemy has only taunt on board, a 3-5 seijin, we have 3 minions : 3-2 ,3-5, and 2-1 , the bot uses 2-1 to attack the 3-5 (which then it has 3 hp left), the bot can use the 3-5 to kill the 3-3 but instead it skips the turn without attacking. Another situation: enemy board has 2 taunts and we can kill at least 1 of them with just 1 of our minion, the bot skips turn instead of attacking.

The bot should set priority to charge minions as normal.

There is always a reason if the bot dont attack : we dont want to suicide our taunters, our minion is mort important than their, this minion should have to suicide...

Actually, you are really annoying with "there is still an issue with taunters". No, Thats not an ISSUE thats a way to play. This is MY way to play, if you want to change this way, awaits for public API. In a meanwhile, stop this useless reports which are not ISSUES.
 
Well I just reported what could have won me the match, but if my reports were annoying to you, I apologize for it. I'll wait for the public API then, thanks for the good job anyway Hanker.
 
Just a friendly thought here, but maybe it's a good idea to put the newest changes on top and the last changes at the bottom of the post? That way people dont have to scroll down a lot to see what's new in every upcoming release :)
 
There is always a reason if the bot dont attack : we dont want to suicide our taunters, our minion is mort important than their, this minion should have to suicide...

Actually, you are really annoying with "there is still an issue with taunters". No, Thats not an ISSUE thats a way to play. This is MY way to play, if you want to change this way, awaits for public API. In a meanwhile, stop this useless reports which are not ISSUES.

If our taunt minion have 3/5 and enemy taunt minion have 3/3 the bot should attack that taunt. I just witnessed how bot lost to that wicked logic of yours - bot had 3/4 taunt on board, enemy had 3/1 taunt - bot puts 6/6 mob on board, enemy have only this taunt 3/1 and then he just skipped turn instead of killing off that 3/1. He would survive that with 1hp and he would have 2 minions on board while enemy would have non. You know what happened next turn? Enemy put stormwind champion that buffed his 3/1 to 4/2 and killed my 3/4 taunt. There are many options for him to remove my taunt - bot should allways kill enemy taunters if he have a chance to do that. Skipping turn to save taunt is stupid - it is better to let it die on our own terms then to let enemy kill it with a spell or anything else.

Hankerspace your attitude is towards others is bad. You are angry and yet you did not tell him in the first place that this isn't an issue for you. You should state such things before getting angry at others for pointing it out as an issue. And to be honest it is an issue, this is some really bad play logic as I already explained above. Also there is really something wrong with killing enemy taunts. I posted this on other topic:

Enemy had 3/2 taunt on board, bot had many minions including 2/1 lepper gnome that could kill that taunt - instead he choose that there is no target for it so he just finished turn.

BTW how's that API coming?

PS. I posted that in some other place but since I got your attention - please make an "all rush" profile. Something like you did in BoS - all minions attack face, if there is a taunt kill that taunt first and then attack face. That simple BoS logic with the ability to use spells and buffs from HSB would give a great result.
 
Last edited:
If our taunt minion have 3/5 and enemy taunt minion have 3/3 the bot should attack that taunt. I just witnessed how bot lost to that wicked logic of yours - bot had 3/4 taunt on board, enemy had 3/1 taunt - bot puts 6/6 mob on board, enemy have only this taunt 3/1 and then he just skipped turn instead of killing off that 3/1. He would survive that with 1hp and he would have 2 minions on board while enemy would have non. You know what happened next turn? Enemy put stormwind champion that buffed his 3/1 to 4/2 and killed my 3/4 taunt. There are many options for him to remove my taunt - bot should allways kill enemy taunters if he have a chance to do that. Skipping turn to save taunt is stupid - it is better to let it die on our own terms then to let enemy kill it with a spell or anything else.

Hankerspace your attitude is towards others is bad. You are angry and yet you did not tell him in the first place that this isn't an issue for you. You should state such things before getting angry at others for pointing it out as an issue. And to be honest it is an issue, this is some really bad play logic as I already explained above. Also there is really something wrong with killing enemy taunts. I posted this on other topic:



BTW how's that API coming?

PS. I posted that in some other place but since I got your attention - please make an "all rush" profile. Something like you did in BoS - all minions attack face, if there is a taunt kill that taunt first and then attack face. That simple BoS logic with the ability to use spells and buffs from HSB would give a great result.

/sign

This logic is especially crap, when the enemy has 2 taunt cards on the field and plays this little bi**:

184px-Void_Terror%28119%29.png


It definitely has to be reworked!!!
 
200px-Lord_Jaraxxus%28482%29.png


Is being played without any logical control. Obviously it shouldn't be played, if there is no actual chance to die nor when the current hero still has 20+ life.
 
Using rush profile with my hunter deck. Had ~30% win rate yesterday, today I'm currently 7-1! Great work.... (Casual mode)

Guess i just got lucky lol

14-20 now (40%)
 
Last edited:
Shaman vs Twilight Drake:

Bot should use earthshock with a "ultimate" priority against twilight drakes
Bot does frog into earthshock right now
 
Nice I'm loving these updates! Glad I purchased the bot so far... I'm more than happy with my 50% win ratio, I leave it running all night long and wake up with 40-50 wins... can't beat that! Also love how the auto update bug was fixed and all these new features are being added. I think the auto concede profile would be cool for ranked games in order to get those numbers up the quickest... golden heros would be awesome! :D Thanks again programmer!
 
Oh I noticed with Druid, it doesn't use innervate card toward the end of the game with 10 mana crystals... even if that extra 2 crystals can give +1 attack and +1 armor... thats one attack he can do against enememy hero that has -10 health. :D
 
I also vouch for an auto-conceding option. Something like if you win 10 games or so, concede until rank 20 (or whatever)
 
the lags are stil there when trowing the cards on board and when using the cards to kill a minion or the champion it lags spikers verry hard i dont have that without hearthbuddy

[10:31:05.917 N] Hearthbuddy 0.2.332.49 starting.
[10:31:21.579 N] Attempting to log in...
[10:31:21.803 N] H: 4250544513
[10:31:21.843 N] Login successful!
[10:31:21.907 N] Hearthbuddy 0.2.332.49 starting...
[10:31:21.908 N] CPU Architecture: x64
[10:31:21.908 N] Process Architecture: x86
[10:31:21.909 N] OS Version: Microsoft Windows NT 6.1.7601 Service Pack 1
[10:31:21.909 N] .NET Runtime Version: 4.0.30319.18444
[10:31:21.909 N] CPU Cores: 8
[10:31:21.909 N] Application Path: C:\Users\<User>\Desktop\Hearthbuddy
[10:31:21.910 N] Checking for updates...
[10:31:22.027 N] Hearthbuddy is up to date!
[10:31:22.027 N] Initializing Triton...
[10:31:22.365 D] Attaching to Hearthstone with PID 1144
[10:31:22.439 D] Initializing Mapping system.
[10:31:22.510 D] Initializing hooks.
[10:31:22.522 D] Attached to process 1144
[10:31:22.522 D] Initialized!
[10:31:32.992 N] Starting the bot!
[10:31:34.158 N] Starting practice match against AI_NORMAL_PRIEST using deck with ID 74194010.
[10:31:36.635 N] Bot has stopped.
[10:31:38.873 N] Starting the bot!
[10:31:54.885 N] Selecting starting hand..
[10:31:59.971 N] Replacing Guardian of Kings in starting hand.
[10:32:01.106 N] Replacing Abomination in starting hand.
[10:32:04.773 N] Selected my starting hand!
[10:32:29.074 N] Checking hand cards priorities :
[10:32:30.866 N] Ending turn.
[10:32:30.866 N] --------------------------------------------------------------------------------------------
[10:32:45.001 N] Checking hand cards priorities :
[10:32:45.020 N] Card Holy Light must be ignored
[10:32:45.533 N] Card Reinforce has a very low priority
[10:32:45.546 N] Grabbing card: Reinforce
[10:32:46.726 N] Dropping currently held card!
[10:32:51.179 N] Checking hand cards priorities :
[10:32:53.296 N] Ending turn.
[10:32:53.296 N] --------------------------------------------------------------------------------------------
[10:33:18.972 N] Checking hand cards priorities :
[10:33:18.986 N] Card Earthen Ring Farseer must be ignored
[10:33:18.990 N] Card Holy Light must be ignored
[10:33:19.344 N] Card Reinforce has a very low priority
[10:33:19.358 N] Grabbing card: Reinforce
[10:33:20.433 N] Dropping currently held card!
[10:33:24.862 N] Checking hand cards priorities :
[10:33:26.583 N] Ending turn.
[10:33:26.583 N] --------------------------------------------------------------------------------------------
[10:33:44.003 N] Checking hand cards priorities :
[10:33:44.024 N] Card Truesilver Champion has a low priority
[10:33:44.029 N] Card Earthen Ring Farseer has a low priority
[10:33:44.034 N] Card Holy Light must be ignored
[10:33:44.214 N] Card Consecration must be ignored
[10:33:44.214 N] Card Tinkmaster Overspark has a normal priority
[10:33:44.216 N] Grabbing card: Tinkmaster Overspark
[10:33:45.229 N] Dropping currently held card!
[10:33:49.507 N] Checking hand cards priorities :
[10:33:49.889 N] No target for Silver Hand Recruit
[10:33:51.527 N] Ending turn.
[10:33:51.527 N] --------------------------------------------------------------------------------------------
[10:34:11.863 N] Checking hand cards priorities :
[10:34:11.875 N] Card Truesilver Champion has a normal priority
[10:34:11.919 N] Card Consecration must be ignored
[10:34:11.923 N] Card Earthen Ring Farseer has a normal priority
[10:34:11.927 N] Card Holy Light has a normal priority
[10:34:11.933 N] Card Wild Pyromancer has a low priority
[10:34:11.945 N] Grabbing card: Earthen Ring Farseer
[10:34:13.023 N] Dropping currently held card!
[10:34:13.857 N] Targeting card: Uther Lightbringer
[10:34:17.198 N] Checking hand cards priorities :
[10:34:17.212 N] Card Wild Pyromancer has a low priority
[10:34:17.221 N] Card Holy Light has a low priority
[10:34:17.223 N] Grabbing card: Wild Pyromancer
[10:34:18.262 N] Dropping currently held card!
[10:34:22.974 N] Checking hand cards priorities :
[10:34:23.471 N] Attacking Frostwolf Grunt with Silver Hand Recruit
[10:34:27.227 N] Checking hand cards priorities :
[10:34:28.871 N] Bot has stopped.
 
Actually if my hard work kept being commented as "having issue", I would have been annoyed as well; and I wouldn't mind apologizing to chill him down. The latest version is awesome, a lot of issues were solved, but maybe the occasional lags are still here.
 
Haven't used the bot since .36, and I must say I'm impressed with .49.
33 games, 45.45% winrate, ranked with rush profile, Ill have my golden hero in no time! :D
 
Status
Not open for further replies.
Back
Top