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Build .102 changelog

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I've had an issue twice where the bot will not attack a minion with taunt. Both times the opponent's minion had 0 attack (once it was an 0/4 shielder, the other time an 0/2 totem). In both cases I had minions who could have easily destroyed the taunters, but instead the bot just ended my turn. Not only does this make it hard to win, but it is also really suspicious behavior. Hoping this will be fixed in the next release.
 
Another bug: instead of closing the windows and queuing for a new game, the bot queues for a new game first before closing it => Stuck. (This happens from time to time, not all the time)

There is a another type of stuck now, it does not even attempt to queue for a new match but instead just stops at the victory/defeat screen. Log of the latest stuck:

Exception occured in coroutine: †ž.†Ÿ: Exception was thrown by coroutine ---> System.Exception: Process must have frozen or gotten out of sync: InjectionFinishedEvent_was_never_fired
at GreyMagic.Executor.WaitForInjection(Int32 timeout)
at GreyMagic.Executor.Execute(Int32 timeout)
at GreyMagic.ExternalProcessMemory.CallInjected(IntPtr address, CallingConvention callingConvention, Object[] args)
at GreyMagic.ExternalProcessMemory.CallInjected[T](IntPtr address, CallingConvention callingConvention, Object[] args)
at Triton.Game.Mono.MonoNative.[](IntPtr , Object[] )
at Triton.Game.Mono.MonoNative.Š(IntPtr , IntPtr ‹, Object[] )
at ..(String , MonoTypeEnum[] , Object[] )
at ..(String , MonoTypeEnum[] , Object[] )
at ..(String , Object[] )
at €.‘.œ( Ÿ)
at †ž..†.–()
at †ž.ž.Ÿ(Object& Ž)
--- End of inner exception stack trace ---
at †ž.ž.Ÿ(Object& Ž)
at †ž.ž.Ÿ()
at †ž..œž()
at †ž.ž.ž(Object Žž)
 
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The bot sometimes even does not use all minions to attack enemy hero when there is no taunt on board. It just uses 1 or 2 out of 3 or 4 minions then ends turn.
 
Leeroy Jenkins is still attacking whelp that he spawned.

Also bot had 4 and 6 attack minions on board, and enemy had 6 hp taunt on board - bot attacked first with 4 attack minion, then with 6 attack minion.
 
a quick question wild pyromancer should not be played just it should be played with equality when there are 4 minions on board right?
 
not sure if this is best place to post this but heres a couple issues ive noticed so far.
bot doesn't use charge minions the turn they're played thus negating the whole point of charge
if there is a card on the board that the bot prioritizes survival of it won't use it to attack 0/x taunts and possibly others as well
placement of cards that buff adjacent minions is odd will drop next to something played same turn even if its no better than something played a previous turn that can attack that turn. also when dropping new cards it will drop them adjacent to the buff card preventing old card from getting the buff before attacking, should attack first or place elsewhere.
plays mirror image before mana wyrm, seen this a bunch of times
when bot is supposed to go first it ends turn somehow before mulligan or drawing a card, at least seemed like this
 
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"- Priorize some cards as first drop : - Questing Adventurer - Knife Juggler - Starving Buzzard - Murloc Tidecaller - Mana Addict - Violet Teacher - Sorcerer's Apprentice"
Awesome change
 
i think consecration needs to be prioritized higher when theres 3+ minions with less than 3 health ... on turn 4 against a murloc deck 5 minions on opponents board 3 of which had less than 3 health it chose to use a silence on one of them rather than wiping them with consecration
 
Using .39

When i was fighting against 0/2 - Mirror Image (taunt) and 0/1 Mirror Image (taunt).
I had 1/1 - Goldshire Footman (taunt), 2/2 - Frostwolf Grunt (taunt) and 3/1 - Wolfrider.

The bot used 3/1 - Wolfrider to kill 0/1 - Mirror Image (taunt) instead of 1/1 - Goldshire Footman (taunt).
But he did right againt 0/2 - Mirror Image (taunt) using 2/2 - Frostwolf Grunt (taunt).

Ty
 
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I think the bot should always go after minions if the opponent can deal fatal damage next turn.
Because I just saw it blew an almost guaranteed win.

Late game. I had strong minions and low health. Opponent had weak minions and more health. I could've won in two turns (unless the opponent drew something crazy) but the bot went directly after opponent letting the weak minions finish me off the very next turn...
 
great update, especially this:

- Ensure to kill enemy minions if they can finish us

I am seeing 7 of 10 games were being lost because of this. thank you!
 
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