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Build .102 changelog

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Heartbuddy is absolutely getting better and better. Good work devs!

yup:
TBSSaZv.png
 
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Anything with taunt it just tries to attack face and does nothing. Who broke it?
So no one else is having this problem? If the enemy has a taunter it just tries to attack face over and over. I've never had this problem before.
 
So no one else is having this problem? If the enemy has a taunter it just tries to attack face over and over. I've never had this problem before.

are you have this problem with minions trying to attack the hero and not the taunt or your hero trying to attack the other hero with a weapon and not the taunt..... if the latter is the case ive mentioned it on the previous page already if your having minions not attacking the taunt i have not had that problem
 
I've noticed the weapon get stuck trying to attack hero with an opposing Mogu'shan Warden in play... in multiple games. I haven't seen it with any other taunt minion.
 
are you have this problem with minions trying to attack the hero and not the taunt or your hero trying to attack the other hero with a weapon and not the taunt..... if the latter is the case ive mentioned it on the previous page already if your having minions not attacking the taunt i have not had that problem

Both, I had a leper gnome on board and enemy had a taunter up, and the leper gnome was trying to attack the hero over and over.
 
confirmed. I reported similar behavior in the support thread. tries to go to the face with weapon when there is an enemy taunt up.
 
Several times now i found the bot using card on the table to crush enemy cards even if i have easily lethal and the opponent having no taunters, i had to manually finish it off. I miss the good old message We have lethal! get him! as an example:

his board was novice engineer 1/1, and kol'kron 4/1 and hero had 7 life

i had on board defender of argus 2/3, reckless rocketeer 5/2 and a bunch of totems
the bot on my turn attacked with defender the novice engineer killing it which is good, but not if attacking hero would get him to zero...i had to finish the opponent manually the next turn. im not sure maybe its a problem odf my currently using .34 rev and its been fixed in .35 will try later. but if its still the case you can check it and maybe fix it in the next rev.
 
So no one else is having this problem? If the enemy has a taunter it just tries to attack face over and over. I've never had this problem before.


Yes, have the same problem.
 
0.38 version is skipping turns without attaking, hapened twice, he should have attaked a taunt

No target for Harvest Golem
No target for Scarlet Crusader
No target for Shattered Sun Cleric

Attacking Healing Totem with Harvest Golem

Attacking Thrall with Shattered Sun Cleric

No target for Harvest Golem
No target for Shattered Sun Cleric
No target for Scarlet Crusader

Ending turn.


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No target for Timber Wolf
No target for Hound

No target for Tundra Rhino
No target for Timber Wolf

Ending turn.
 
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0.38 version is skipping turns without attaking, hapened twice, he should have attaked a taunt

No target for Harvest Golem
No target for Scarlet Crusader
No target for Shattered Sun Cleric

Attacking Healing Totem with Harvest Golem

Attacking Thrall with Shattered Sun Cleric

No target for Harvest Golem
No target for Shattered Sun Cleric
No target for Scarlet Crusader

Ending turn.


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No target for Timber Wolf
No target for Hound

No target for Tundra Rhino
No target for Timber Wolf

Ending turn.

Thats normal, we dont suicide stupidly our important minions
 
Sword of justice hits the face. I know this might not be a bug, but just figured I would let you know in case there might be a way to make it not?
 
had a 2/1 taunt and a 3/1 charge ... opponent had a 3/5 taunt ... they did not attack ... I want to see these 1 health minions attack taunt unless they are supplying a buff to other minions this move caused the tables to turn and his taunt grew out of control next turn ... i had also just place an additional taunt on the board the sacrifice would have been justified

not too fond of .38 my taunts wont even attack other minions ... another example 2/2 taunt did not attack a 1/2 taunt when i had a second taunt on the board ... these taunts should be attacking if they wont die and die when they have 1 or 2 health and theres an additional friendly taunt on board if other agree please repost this message thanks

bot got hung up on keeper of the grove and selecting a card i had to intervene and after that he never attacked said it couldnt find a valid target
 
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0.38 version is skipping turns without attaking, hapened twice, he should have attaked a taunt

No target for Harvest Golem
No target for Scarlet Crusader
No target for Shattered Sun Cleric

Attacking Healing Totem with Harvest Golem

Attacking Thrall with Shattered Sun Cleric

No target for Harvest Golem
No target for Shattered Sun Cleric
No target for Scarlet Crusader

Ending turn.


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No target for Timber Wolf
No target for Hound

No target for Tundra Rhino
No target for Timber Wolf

Ending turn.

Same here

bot skipped the turn withouth atacking vs a guy with only 4 hp

http://i.imgur.com/BsDelsh.jpg
 
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yea, the bot has problems with attacking atm. Moreover, when the bot tries to calculate the damage to eliminate taunts, it uses the correct minion at first, but then when it tries to attack the error "You must attack minions with taunt" occurs (prolly it tries to attack the hero instead) and as a result, the bot switches to another minion to suicide into taunt minions.
 
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