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Build .102 changelog

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The only crashes I had before this build were the result of losing connection to HS servers. .42 crashes frequently, sometimes after one match.
 
Taunt is still killing me. Seems to crash the bot sometimes as well.

I watched one particularly bad incident today.

Opponent had 1 card with taunt and low health.
I had enough damage to kill the taunter & then finish off the opponent

Bot told me "you have enough damage to kill the opponent."
Each of my minions tried to target him (but couldn't due to taunted minion)
Minions eventually attacked no one and ended my turn making me look like a real bozo and a botter

The taunt issues seem to be the biggest ones going with the bot currently. Everything else I am seeing is working really great.
 
Thanks for emergency crashfix. However, why it asks me to update when I open HB every time ? I am using .43.
 
hank i think the lag is really causes by the bot it happns many times when it trowns the card it lags abit then goes on because when i use another bot i dont have lag issue or play my self?
 
It is still crashing, crashed after 2nd game with .43
Sucks because I'm on the 3 day trial and a whole day was spent crashing.
 
Sugestion:

H2cfBt5.jpg


Win Rate % info on the bottom
 
Please fix this crash bug, hearth buddy doesn't work for longer than a game or two and it's driving me crazy. If it stops responding then it freezes the game and I have to close out of it.
 
bot located in c:\ directory? (running as admin?) diabled dep and added in firewall and antivirus exception? if all yes than idk.

Whats dep? Yeah Im running from directory on desktop, as admin, antivirus and firewall should be fine because it starts and loads first game with no issues. What does dep mean? I'm also on Windows 8. Is no one else having the crash problem anymore?
 
Whats dep? Yeah Im running from directory on desktop, as admin, antivirus and firewall should be fine because it starts and loads first game with no issues. What does dep mean? I'm also on Windows 8. Is no one else having the crash problem anymore?

you just click on start then type cmd and enter bcdedit.exe /set {current} nx AlwaysOff then restart pc
 
you just click on start then type cmd and enter bcdedit.exe /set {current} nx AlwaysOff then restart pc

Ok but what does that do Mario?

Also I think there be a Java issue... I loaded Jdownloader which is a download manager and that crashed Hearthbuddy... had some sort of runtime error. I'm not sure how it works but I know it runs on Java, and apparently so does this bot. I'm not sure if this has been reported but I thought I would share it here.
 
Hmm in another observation, I think it's mainly freezing on Druid... not sure if it's my deck or what... I played with Rogue no problem... strange.
 
Ok but what does that do Mario?

Also I think there be a Java issue... I loaded Jdownloader which is a download manager and that crashed Hearthbuddy... had some sort of runtime error. I'm not sure how it works but I know it runs on Java, and apparently so does this bot. I'm not sure if this has been reported but I thought I would share it here.

i dont know what it does but ive heard some programs runs better when dep is disabled so i just do it but i dont know what it really does
 
Is there any way to know if we hit the daily gold cap (100 gold, 30 wins) ?

Maybe can you add that to the bot? It's pointless to keep botting after that, I'd rather level another account

Also, another suggestion:

Maybe a way to auto concede games to go back to rank 20 ? I was at like 10 wins 3 losses, but got rank 16 and started losing, would be faster to just auto concede games til i'm 20 again then i can get some wins
 
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Changelog

Build .32 changelog :

- Ranked end-game screen works correctly now. You can play in ranked as often as casual mode.
- Cards now have card-specific behaviors to help make the decision making less... silly.
-> Each card has is own behavior now.
-> Specific cards such as Blade Flurry or Blood Knight are smartly played.
- Fixed a crashing issue related to mullgans. (Note: this may still cause random crashes. It should be far less frequent now). Basically, slow computers should be correctly managed during mulligan.
- Trades are now calculated better, with less randomness.
- Ability to silence taunts, etc, are now handled.
- An unlikely crash related to the Mono mapping system has been resolved.
- Battlecries are correctly played.
- Coin is played only when a card is really need. So maybe, you could end some games with coin still on your deck... But it will be improved!
- Card giving buffs to adjacent minions are correctly handled.

Build .34 changelog :

- Consider stealthed taunters
- Better coin behavior => Use the coin if a hight priority card can be played
- Add atk behavior for some cards and avoid them to suicide
- Ensure hero powers are always played if there is nothing else to do.
- Use 1dmg spells to break divine shields
- Avoid casting big spells on divine shields
- Add special spell behaviors if antonidas is on battlefield
- Smartest spellDamage choice (for hunter heroic power)
- Allow heroic heal if life < 30
- Add "bear" minion behavior
- Rework Silence behavior => consider buffed minions
- Rework taunt functions => Consider if a taunter has been silenced

Build .35 changelog :

- Ensure wolves always had targets
- Improve trading of 1/1 minions
- Add some sleeps to avoid some spells (with a long timed animation) to break our behaviors
- "Savage roar" used only if minions can attack
- Fix Power of the Wild : left and right selection were inverted
- Ensure "destroy minion" is correctly used
- "Nourish" card is used only to draw cards (atm)
- "Swipe" is considered as an AOE but find a target as a single-target spell
- Now handle "Choose one" cards. Determine card priority using hightest priority of child cards.
- Ensure hero powers can always be played => add VeryLow priority for hero powers (such as hunter power).
- Priorize card with the same priority : first minions, then weapons, finally spells & secrets.
- Review all weapons.
- Coin played for a card with at least normal priority
- Avoid first turn to be skipped after mulligan
- Use Timber Wolf, Defender of Argus and Imp Master to attack hero only => we dont want them to commit suicide.
- Never use a blood imp for attack => leave it stealthed and optimize its passive.
- Some randomizations in minions selection
- Use flare only if there is a stealthed enemy minion (todo for secrets)
- Bestial Wrath is used on ready-to-attack beasts
- Unleash the hounds is played if there is at least 3 enemy minions
- Avoid trying to use spells on stealthed minions
- Avoid using buffs on 1/1 minions
- Better behavior for Knife Juggler : priorized when others minions will be (certainly) played
- Murloc Warleader is priorized based on number of murlocks on battlefield.

Build .38 changelog :

- Innervate tweaking : use as a coin
- Corruption fixed
- Dont play Power Overwhelming if enemy has a taunter
- Sacrificial Pact smartest played
- If enemy has doomsayer => dont drop anything
- Implement blizzcon won cards
- Dont suicide our minions on Emperor cobra
- Fix spell power computing
- Use a new priority system on each minion based on health/atk/enchantements/attachements/etc...
- New ignore system : should resolve bugs when cards are ignored and looping
- Fix possible crashs when game ends
- New trading system : allow our minions to commit suicide when enemy minion is really important
- Handle "we can kill enemy" situation and kill him :p
- Consider armor in remaining health computations
- Use rarity in priority computation
- Avoid stuck when opponent surrender at startup
- Adjust trading functions : weak cards can be killed to trade an enemy.
- Allow drop sequence to be played after each attack
- Truesilver champion is correctly priorized
- Remove stuck loop when cards are ignored
- Add behavior to handle minions who can kill us
- Dont use divine shield on a minion who has already one
- Consider dangerous level for buffs & debuffs
- Ensure "destroy a minion" cards are used on worth enemies
- Consider stealthed minions for spells but allow them to be killed by an AOE
- Speed up computations

Build .39 changelog :

- Add some conditions for trading : only if the enemy worth it or we dont waste atk damages...
- Rework loop & sleep system => do drop checks on every play.
- Ensure taunters can be played first turn
- Priorize some cards as first drop : - Questing Adventurer - Knife Juggler - Starving Buzzard - Murloc Tidecaller - Mana Addict - Violet Teacher - Sorcerer's Apprentice
- Change attack orders of taunters : we can trade with enemy taunters if we will not loose more than 33% of our health.
- Ragnaros set to priority : normal
- Dont use coin for giant mountain
- Avenging Wrath has a better behavior
- Longer sleep after spells (we can do bad move because of lenght duration of animations)

Build .40 changelog :

- Arena support added :
Bot can fully play an arena : choose hero, do games and finally retrieve rewards.
/!\ At the moment, deck building is really dumb : bot always choose first card of proposals.
If Arena is checked, once you get 150gold, bot will do an arena. Then it will continue its ranked/normal games awaiting for next 150 golds.

- Ensure to kill enemy minions if they can finish us
- Dont trade with the cobra
- Specific behavior when our hero has a weapon => Especially for Gorehowl, Sword of Justice and Gladiator's Longbow
- Ensure Low priority cards are played after every possible move (including atk)
- Add mana wyrm to play-first cards
- Rework 1dmg spells for breaking divine shields, then try to kill a x/1 card.
- Can rematch against a Friend (continously click on "play button" when you are in Friendly screen)
- Little fix with finishers spells
- Allow ragnaros to find a target (if silenced)
- Patient assassin and cobra are now used to destroy big minions (such as a destroy spell)

Build .41 changelog :

- Crazed Alchemist is used only if an enemy can be debuffed or a friend can be buffed.
- Priorize cards using every mana crystals
- Dont play coin if a card can be played without coin (with highter or same priority)
- MAss dispell priority is now computed in function of taunter/buffed enemy count
- Disable Auchenai Soulpriest play until specific behavior for heals are done.
- Druid's Shapeshift is now Low&Verylow priority
- Priest's Lesser Heal is now Low if hero or a minion is damaged else very low.
- Ensure buffs&debuffs always had a target.
- Warlock's life tap is used only if we have enough health & less than 3 cards
- Warrior's Armor Up! has now always a very low priority.
- Leeroy Jenkins is now focusing enemy hero
- Unbound Elemental is now played before other cards (if possible)
- Hero-only damage spells have now at least very low priority.
- Dont play deadly poison if weapon is almost broken or if weapon has already a deadly poison effect.
- Ensure equality isnt played if there are no minions on the board
- GUI : add a timer
- Fix Autoupdater
- Auchenai soulpriest is now considered when we are trying to use heals
- Dont waste our spells on divine shield (even 1dmg spells)
- Rework "return a minion" cards => return dangerous enemies without battlecries OR return damaged allies OR return allies with battlecry
- Review waiting times before drops : can void endturns without attacking with charge & play 2 sames cards on the row...
- Review buffs battlecries
- Speed up attacks
- Priorize spells on minions if Northshire Cleric on our field
- Dont use silence on "has a battlecry" creatures : useless
- Consider "is silenced" in dangerous level computation

Build .42 changelog :

- QuickFix : manage multiple enemy taunters
- Grimscale Oracle : awaits for at least 1 murlock on field to be played
- Allow mage hero power to break divine shields
- Warrior's Mortal Strike rework
- Warlock's Head***** rework
- Fix last coin issue
- New computation system for spells => check if playable spells + minions dmg can kill enemy hero.
- Bestial Wrath tweaking (but need more improvements)
- Auchenai Soulpriest is reactivated

Build .43 changelog :

- Emergency crashfix

Build .44 changelog :

- Keeper of the Grove attack behavior fixed
- Awaits drawing cards
- Avoid some crash when player has Innervate card in hand
- Nourish rework : now draw cards if we has few cards in hand
- Add winrate information
- Blood Knight rework : high priority if enemy has a divine shield, normal if we have a divine shield, else low.
- Try to dont play Soulfire if we has almost no cards (unless this card is really necessary)
- Blood Imp has a low priority now
- Dont play Venture Co. Mercenary if we still have some minions in hand
- Add Gadgetzan Auctioneer to "play first" order
- Suicide minions with deathrattle preferentially
- Consider "immune" minions during trades (such as minions with Bestial Wrath) and allow them to trade bigger minion
- Avoid stucks when Faerie Dragon is ion enemy battlefield
- Add Damaged Golem, Spellbender, Flesheating Ghoul and Skeleton behaviors


Have fun ;)

you guys are doing amazing things with this bot! just a small comment, if you need someone to spell check for you before posting, let me know? I was reading this and i was like "WTF is priorize?" not really a big deal. tell me to shut up whatever ^_^ just asking if you would like the extra help.
 
I've found a really serious problem. If there is a taunt minion, all of my minions will take no actions. Not even try to kill that minion. And then, turn ends. It makes me lose several games that I should win.
 
I've found a really serious problem. If there is a taunt minion, all of my minions will take no actions. Not even try to kill that minion. And then, turn ends. It makes me lose several games that I should win.

Yeah I believe he's aware of this issue since it was made known a few pages ago. He says he's working on a fix.

On a side note thanks for the Druid fix!
 
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