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Bombastic's Trinity

Bombastic, I just posted a new TrinityExploreDungeon to my git repo - it disables the new Explorer/Minimap logic with db 323. Give it a shot, it should work "like normal" (e.g. DB 317).
 
Oki doki, gonna report later :)

btw, rrrix did you see my pm? (about ForceKillElitesHealth)
 
@bombastic can you explain this new feature
Ticks per second mod, by irrrx! Uncheck "Tick per Second" inside Trinity and see how it goes. Good CPU needed, otherwise stick with the old 10 ~ 30 range;

It will use the maximum value your CPU can handle, making bot reacting almost real time. But only if the option is unchecked.

If your cpu is not good enough, check the option and choose a value between 10 ~ 30. Leaving unchecked will force maximum tps possible.

Like rrrix explained in another thread, 10 tps makes DB read Diablo memory each 100 ms (1000ms / 10 tps = 100ms)
 
v7
DC:

Code:
===== Misc Statistics =====
Total tracking time: 3h 3m 56s
Total deaths: 2 [0,65 per hour]
Total games (approx): 27 [8,81 per hour]
Total XP gained: 0,00 million [0,00 million per hour]
Total Gold gained: 6732,27 Thousand [2196,08 Thousand per hour]

===== Item DROP Statistics =====
Items:
Total items dropped: 6503 [2121,29 per hour]

Items dropped by quality: 
- White: 2069 [674,91 per hour] {31,82 %}
- Magic: 3542 [1155,41 per hour] {54,47 %}
- Rare: 866 [282,49 per hour] {13,32 %}
[U][I][B]- Legendary: 26 [8,48 per hour] {0,40 %}[/B][/I][/U]   AMAZING JOB BOMB AND THE OTHERS WHO WORKED ON THIS PROJECT
--- ilvl 60 Legendary: 2 [0,65 per hour] {0,03 %}
--- ilvl 61 Legendary: 4 [1,30 per hour] {0,06 %}
--- ilvl 62 Legendary: 8 [2,61 per hour] {0,12 %}
--- ilvl 63 Legendary: 12 [3,91 per hour] {0,18 %}
 
@bombastic
I have your trinity version downloaded and replaced your settings are now taken over? to the gui settings are with me on standard, are not like on your images
 
in new version is to much fury dump ooc, a lot of situations to run from group to group without sprint

finally i'm back after internet problems
 
after taking stone from dc2, preaty allways is hard situation there, think it need to be cleared before enter do crypts

bombastick did you find why 323 loose so many legends, 2 handers unchecked 10 droped/ 5picked
 
sebflex
for mp 8 use just standard, with 5 wol count, and witout black list mobs


bombastic
add wait timer after using portal from crypt 1 to crypt 2 in continue fom profile, without wait it end game after reach portal
 
testing

bot not entering cave lvl 2? - y leaving game near enterence to lvl 2
1.10 trinity / new profiles

edit
see that 323 is bugged, using it, cant replace file and rename vs old one, cuz i got errors on db
so any solution? should i use old db? or ?
thx :)
 
sebflex
for mp 8 use just standard, with 5 wol count, and witout black list mobs


bombastic
add wait timer after using portal from crypt 1 to crypt 2 in continue fom profile, without wait it end game after reach portal

which mobs out of blacklist? bulls and female zombie?


Code:
<!--rrrix blacklist-->
		<TargetBlacklist actorId="79421" />
		<TargetBlacklist actorId="177439" />
		<TargetBlacklist actorId="167185" />
		<TargetBlacklist actorId="102927" />
		<TargetBlacklist actorId="144149" />
		<TargetBlacklist actorId="92387" />
		<TargetBlacklist actorId="104545" />
		<TargetBlacklist actorId="108266" />
		<TargetBlacklist actorId="86624" />
		<TargetBlacklist actorId="109209" />
		<TargetBlacklist actorId="5723" />
		<TargetBlacklist actorId="156058" />
		<TargetBlacklist actorId="90419" />
		<TargetBlacklist actorId="105321" />
		<TargetBlacklist actorId="102711" />
		<TargetBlacklist actorId="105323" />
		<TargetBlacklist actorId="58568" />
		<TargetBlacklist actorId="3949" />
		<TargetBlacklist actorId="5717" />
		<TargetBlacklist actorId="58568" />
		<TargetBlacklist actorId="5740" />
		<TargetBlacklist actorId="158944" />
		<TargetBlacklist actorId="167311" />
		<TargetBlacklist actorId="89579" />
		<TargetBlacklist actorId="89578" />
		<TargetBlacklist actorId="170913" />
		<TargetBlacklist actorId="5895" />
		<TargetBlacklist actorId="5896" />
		<TargetBlacklist actorId="5898" />
		<TargetBlacklist actorId="5900" />
		<TargetBlacklist actorId="116752" />
		<TargetBlacklist actorId="108882" />
		<TargetBlacklist actorId="206461" />
		<TargetBlacklist actorId="105361" />
		<TargetBlacklist actorId="168875" />
		<!--Tombstones-->
		<TargetBlacklist actorId="6158" />
		<TargetBlacklist actorId="6159" />
		<TargetBlacklist actorId="74909" />
		<!--Alcove-->
		<TargetBlacklist actorId="85690" />
		<!--Pillar-->
		<TargetBlacklist actorId="104632" />
		<TargetBlacklist actorId="105303" />
		<TargetBlacklist actorId="55459" />
		<!-- Trap -->
		<TargetBlacklist actorId="56567" />
		<!--Stone-->
		<TargetBlacklist actorId="179951" />
		<!-- Trees -->
		<TargetBlacklist actorId="6572" />
		<TargetBlacklist actorId="139454" />
		<TargetBlacklist actorId="139456" />
		<TargetBlacklist actorId="81164" />
		<!-- Plagued Nest -->
		<TargetBlacklist actorId="4153" />
		<!-- Unburied (fat DC guy) -->
		<TargetBlacklist actorId="6356" />
		<TargetBlacklist actorId="6359" />
		<!-- Ghost (DC lvl 1 Elite) -->
		<TargetBlacklist actorId="370" />
		<!--Warden: comment out to enable Key farming-->
		<TargetBlacklist actorId="255996" />
		<!-- Tree Chest Blacklist comment out to do the tree chests event -->
		<!-- <TargetBlacklist actorId="62860" /> -->
		<!-- DC lvl 2 Resplend -->
		<TargetBlacklist actorId="96993" />
		<!--white chest stuck prevention-->
		<TargetBlacklist actorId="62859" />
		<!-- Portal out of DC -->
		<TargetBlacklist actorId="176002" />
		<!-- Fence -->
		<TargetBlacklist actorId="60665" />
		<TargetBlacklist actorId="60671" />
		<TargetBlacklist actorId="60870" />
		<!-- Farms Butcher Rack -->
		<TargetBlacklist actorId="79667" />
		<!-- Goatmen CookingPot -->
		<TargetBlacklist actorId="66899" />
	</TargetBlacklists>
  <Order>

thats my blacklist atm, what i should delete?

And any optimizations for my build Monk ?
 
which profile will clear FoM after crypt?

FoM Continue

in new version is to much fury dump ooc, a lot of situations to run from group to group without sprint

Disable Battle Rage OOC. That was the only thing changed.



TrinityExploreDungeon_v1.7.3.9.cs is to be used if you use db 317.

My latest Git version already has rrrix fix for dungeons. It's not perfect, bot sometimes get stucks in some corners. But at least i didn't seeing it derping anymore in dc. Use it if you are using db 323.

after taking stone from dc2, preaty allways is hard situation there, think it need to be cleared before enter do crypts

I like when there's lots of mobs waiting for me there, help me to generate fury / cast wotb asap :)

bombastick did you find why 323 loose so many legends, 2 handers unchecked 10 droped/ 5picked

I noticed the same.

This is another 323 bug. But I don't know if these legendaries are really being missed or its drops are counted twice.

bombastic
add wait timer after using portal from crypt 1 to crypt 2 in continue fom profile, without wait it end game after reach portal

This never happened to me... are you sure ur using FoM Continue and not FoM v1.3?

vdro said:
testing

bot not entering cave lvl 2? - y leaving game near enterence to lvl 2
1.10 trinity / new profiles

FoM v1.3 logs out as soons as it sees lvl 2 entrance. It will not enter. This is intended to save time.

The profile that enters lvl 2 is FoM Continue (and after that exit DC and continue to FoM)

vdro said:
edit
see that 323 is bugged, using it, cant replace file and rename vs old one, cuz i got errors on db
so any solution? should i use old db? or ?
thx

Take my new Git version, it should improve Trinity with db 323. I applied a fix from rrrix that makes bot derp less inside Crypts.
 
This never happened to me... are you sure ur using FoM Continue and not FoM v1.3?
yes, but maybe it coused becouse i test it on laptop witout ssd, with ssd mybe it loads faster and problem isnt exist
and wait help for it ( but sometimes stuck at crypt2 without use stone)
 
i have new tweaks for my trinity

my iph in crypt lvl 1 over 30 min (750k ehp, 2.3kk tDPS MH 512k buffed DPS)

===== Misc Statistics =====
Total tracking time: 0h 33,00m 21s
Total deaths: 0 [0,00 per hour]
Total games (approx): 0 [0,00 per hour]
Total XP gained: 0,00 million [0,00 million per hour]

===== Item DROP Statistics =====
Items:
Total items dropped: 1679 [3020,13 per hour]
this is how it looks like for yours trinity
Code:
 if ([B]cacheObject.ActorSNO != 5236 && cacheObject.ActorSNO != 4157[/B] && cacheObject.HitPointsPct <= 0.70 && [B]cacheObject.HitPointsPct >0.20[/B])
                                        TrashWithLowHp++;
                                    if (cacheObject.ActorSNO == 6640 && [B]cacheObject.HitPoints > 0.60[/B])
                                    {
                                        TrashWithLowHp += 3;
                                    }
5236 and 4157 - low hp mobs in FoM and crypt ( frogs and bats)
don't count 6640 as 4 when we already attack it for some time ( when it already spawned 3 zombies)...

also i will add combat inactivity instead of gold inactivity or timer
 
i have new tweaks for my trinity

my iph in crypt lvl 1 over 30 min (750k ehp, 2.3kk tDPS MH 512k buffed DPS)

===== Misc Statistics =====
Total tracking time: 0h 33,00m 21s
Total deaths: 0 [0,00 per hour]
Total games (approx): 0 [0,00 per hour]
Total XP gained: 0,00 million [0,00 million per hour]

===== Item DROP Statistics =====
Items:
Total items dropped: 1679 [3020,13 per hour]
this is how it looks like for yours trinity
Code:
 if ([B]cacheObject.ActorSNO != 5236 && cacheObject.ActorSNO != 4157[/B] && cacheObject.HitPointsPct <= 0.70 && [B]cacheObject.HitPointsPct >0.20[/B])
                                        TrashWithLowHp++;
                                    if (cacheObject.ActorSNO == 6640 && [B]cacheObject.HitPoints > 0.60[/B])
                                    {
                                        TrashWithLowHp += 3;
                                    }
5236 and 4157 - low hp mobs in FoM and crypt ( frogs and bats)
don't count 6640 as 4 when we already attack it for some time ( when it already spawned 3 zombies)...

also i will add combat inactivity instead of gold inactivity or timer
I think this is like super awesome +1 :D
 
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