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Bombastic's Trinity

where i can download the last version of trinity 1.7.3.9 or should i download from the trinity thread? Any differences?
 
Full log

===== Misc Statistics =====
Total tracking time: 1h 30m 56s
Total deaths: 0 [0 per hour]
Total games (approx): 18 [11,88 per hour]
Total XP gained: 0 million [0 million per hour]
Total Gold gained: 939,06 Thousand [619,56 Thousand per hour]

===== Item DROP Statistics =====
Items:
Total items dropped: 3289 [2169,95 per hour]

thats is with the log fixes...and with the new trinity...but with old DB

i lose 200-300 IpH in the crypt...now ~2400, before ~2600/2700

crypt log

===== Misc Statistics =====
Total tracking time: 0h 32m 15s
Total deaths: 0 [0,00 per hour]
Total games (approx): 3 [5,58 per hour]
Total XP gained: 0,00 million [0,00 million per hour]
Total Gold gained: 975,02 Thousand [1813,14 Thousand per hour]

===== Item DROP Statistics =====
Items:
Total items dropped: 1309 [2434,21 per hour]


by the way...why are in the trinity the lootoption "ignore Two-Handed Weapons" in the place of "Pick Up Two Handed Weapons"?
 
v7.1

  • Yellow and Legendary items are always picked at point blank range, even with mobs around;
  • Moved all ItemRules2 files (IR2Bugs.log, IR2Pick.log, IR2Keep.log) to a new _ItemRules2_ subfolder;
  • ForceElite now take the value from Trinity option "Always kill Elites below % HP". If it's 0, and "Ignore Elites" is checked, trinity wont attack elites under any circunstances;
  • rrrix new fix for Dungeons. It should improve db 323 behavior inside dungeons, but it's not perfect yet. I get -200 iph inside Decaying Crypt using db 323, tested 2 times with a 8h+ log (at FoM iph is exactly the same, the problem is 323 and dungeons)
  • Removed low KillRadius and LootRadius warning messages.

Remember, if you are using db 317, grab TrinityExploreDungeon_v1.7.3.9.cs, replace it inside Plugins/Trinity/XmlTags, and rename it back to TrinityExploreDungeon.cs (delete the old one there, of course)


i tried upgrading to v.7.1 and i did dl that trinityexploredungeon 1.7.3.9 and replaced the one on v.7.1 but my db is now crashing.
 
DB 3.1.7 + trinity (dont know version, dl from Git before v7.1 release, but it with new "Always kill Elites below % HP") + immortal tweak (http://www.thebuddyforum.com/demonbuddy-forum/plugins/141261-bombastics-trinity-22.html#post1351802) + v1.3 profile.

Results atm

Code:
RunStats
Total tracking time: 1h 43m 18s
Total deaths: 1 [0,58 per hour]
Total games (approx): 18 [10,45 per hour]
Total XP gained: 230,39 million [133,81 million per hour]
Total Gold gained: 679,17 Thousand [394,47 Thousand per hour]

===== Item DROP Statistics =====
Items:
Total items dropped: 3871 [2248,32 per hour]

FoM
Total tracking time: 1h 30m 22s
Total deaths: 1 [0,66 per hour]
Total games (approx): 18 [11,95 per hour]
Total XP gained: 196,27 million [130,29 million per hour]
Total Gold gained: 687,95 Thousand [456,71 Thousand per hour]

===== Item DROP Statistics =====
Items:
Total items dropped: 3275 [2174,17 per hour]

Crypt 
Total tracking time: 0h 12m 51s
Total deaths: 0 [0,00 per hour]
Total games (approx): 0 [0,00 per hour]
Total XP gained: 35,75 million [166,82 million per hour]
Total Gold gained: 641,46 Thousand [2993,48 Thousand per hour]

===== Item DROP Statistics =====
Items:
Total items dropped: 619 [2888,69 per hour]

Amazing results with 45+lv (not 100!) paragon and Rend-Bloodlust (less dmg)!
2522253 tDPS / 677k EHP / 8.57/8.57
 
FULLSTATS
Code:
===== Misc Statistics =====
Total tracking time: 12h 4m 6s
Total deaths: 16 [1.33 per hour]
Total games (approx): 150 [12.43 per hour]
Total XP gained: 0.00 million [0.00 million per hour]
Total Gold gained: 7154.02 Thousand [592.78 Thousand per hour]

===== Item DROP Statistics =====
Items:
Total items dropped: 26608 [2204.74 per hour]

Items dropped by quality: 
- White: 8428 [698.35 per hour] {31.67 %}
- Magic: 14773 [1224.09 per hour] {55.52 %}
- Rare: 3329 [275.84 per hour] {12.51 %}
- Legendary: 78 [6.46 per hour] {0.29 %}
--- ilvl 58 Legendary: 2 [0.17 per hour] {0.01 %}
--- ilvl 60 Legendary: 6 [0.50 per hour] {0.02 %}
--- ilvl 61 Legendary: 12 [0.99 per hour] {0.05 %}
--- ilvl 62 Legendary: 10 [0.83 per hour] {0.04 %}
--- ilvl 63 Legendary: 48 [3.98 per hour] {0.18 %}

FULLSTATS
===== Item PICKUP Statistics =====
Items:
Total items picked up: 480 [39.77 per hour]

Items picked up by quality: 
- Rare: 404 [33.48 per hour] {84.17 %}
- Legendary: 76 [6.30 per hour] {15.83 %}
--- ilvl 58 Legendary: 2 [0.17 per hour] {0.42 %}
--- ilvl 60 Legendary: 6 [0.50 per hour] {1.25 %}
--- ilvl 61 Legendary: 11 [0.91 per hour] {2.29 %}
--- ilvl 62 Legendary: 10 [0.83 per hour] {2.08 %}
--- ilvl 63 Legendary: 47 [3.89 per hour] {9.79 %}

===== End Of Report =====

CRYPT
Code:
===== Misc Statistics =====
Total tracking time: 2h 52m 44s
Total deaths: 2 [0,69 per hour]
Total games (approx): 23 [7,99 per hour]
Total XP gained: 0,00 million [0,00 million per hour]
Total Gold gained: 6687,66 Thousand [2322,80 Thousand per hour]

===== Item DROP Statistics =====
Items:
Total items dropped: 7412 [2574,38 per hour]

Items dropped by quality: 
- White: 2339 [812,40 per hour] {31,56 %}
- Magic: 4088 [1419,87 per hour] {55,15 %}
- Rare: 966 [335,52 per hour] {13,03 %}
- Legendary: 19 [6,60 per hour] {0,26 %}
--- ilvl 60 Legendary: 2 [0,69 per hour] {0,03 %}
--- ilvl 61 Legendary: 5 [1,74 per hour] {0,07 %}
--- ilvl 62 Legendary: 2 [0,69 per hour] {0,03 %}
--- ilvl 63 Legendary: 10 [3,47 per hour] {0,13 %}


===== Item PICKUP Statistics =====
Items:
Total items picked up: 139 [48,28 per hour]

Items picked up by quality: 
- Rare: 121 [42,03 per hour] {87,05 %}
- Legendary: 18 [6,25 per hour] {12,95 %}
--- ilvl 60 Legendary: 2 [0,69 per hour] {1,44 %}
--- ilvl 61 Legendary: 4 [1,39 per hour] {2,88 %}
--- ilvl 62 Legendary: 2 [0,69 per hour] {1,44 %}
--- ilvl 63 Legendary: 10 [3,47 per hour] {7,19 %}

===== End Of Report =====
 
Hey all. This is a fantastic setup, and I couldn't have gone to MP10 with efficiency without it. Thank you so much Bombastic.

I'd just like to know how I stop it from salvaging my legendaries. I saw it do it to 4-5, and with my luck they were probably junk, but I'd like it to stash them all and decide for myself, ya know? Under "Scoring/Town Runs" salvage is set to none across the board. Is it maybe that the loot rules are that good, that it's saving me the time, and those legendaries were, in fact, shit? Thank you, once again.
 
using v7.1 db 317, full ignore elite force attack with v1.2 profile

the first run log crypt...shows me 4k IpH
 
where is the TrinityExploreDungeon_v1.7.3.9.cs available for download?
 
There's not a single reason to use 1.2 instead of 1.3. If you think 1.2 is giving you more LPH the answer is: placebo effect.

FoM Maximum in other hand, can give more LPH (depending on your luck to spawn DC). But less IPH.
 
Bomb, 1.2 works for me better also, gave me 100 iph more than 1.3(with my shitty gear). Also 1.3 was struggling to give me 4lph while 1.2 was 6 lph after 15 hours ez mode. Im using v7 and DB 317. I deleted logs so can post some tomorrow.
 
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