rrrix
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- Jul 11, 2010
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@bombastic can you explain this new feature
Ticks per second mod, by irrrx! Uncheck "Tick per Second" inside Trinity and see how it goes. Good CPU needed, otherwise stick with the old 10 ~ 30 range;
===== Misc Statistics =====
Total tracking time: 3h 3m 56s
Total deaths: 2 [0,65 per hour]
Total games (approx): 27 [8,81 per hour]
Total XP gained: 0,00 million [0,00 million per hour]
Total Gold gained: 6732,27 Thousand [2196,08 Thousand per hour]
===== Item DROP Statistics =====
Items:
Total items dropped: 6503 [2121,29 per hour]
Items dropped by quality:
- White: 2069 [674,91 per hour] {31,82 %}
- Magic: 3542 [1155,41 per hour] {54,47 %}
- Rare: 866 [282,49 per hour] {13,32 %}
[U][I][B]- Legendary: 26 [8,48 per hour] {0,40 %}[/B][/I][/U] AMAZING JOB BOMB AND THE OTHERS WHO WORKED ON THIS PROJECT
--- ilvl 60 Legendary: 2 [0,65 per hour] {0,03 %}
--- ilvl 61 Legendary: 4 [1,30 per hour] {0,06 %}
--- ilvl 62 Legendary: 8 [2,61 per hour] {0,12 %}
--- ilvl 63 Legendary: 12 [3,91 per hour] {0,18 %}
sebflex
for mp 8 use just standard, with 5 wol count, and witout black list mobs
bombastic
add wait timer after using portal from crypt 1 to crypt 2 in continue fom profile, without wait it end game after reach portal
<!--rrrix blacklist-->
<TargetBlacklist actorId="79421" />
<TargetBlacklist actorId="177439" />
<TargetBlacklist actorId="167185" />
<TargetBlacklist actorId="102927" />
<TargetBlacklist actorId="144149" />
<TargetBlacklist actorId="92387" />
<TargetBlacklist actorId="104545" />
<TargetBlacklist actorId="108266" />
<TargetBlacklist actorId="86624" />
<TargetBlacklist actorId="109209" />
<TargetBlacklist actorId="5723" />
<TargetBlacklist actorId="156058" />
<TargetBlacklist actorId="90419" />
<TargetBlacklist actorId="105321" />
<TargetBlacklist actorId="102711" />
<TargetBlacklist actorId="105323" />
<TargetBlacklist actorId="58568" />
<TargetBlacklist actorId="3949" />
<TargetBlacklist actorId="5717" />
<TargetBlacklist actorId="58568" />
<TargetBlacklist actorId="5740" />
<TargetBlacklist actorId="158944" />
<TargetBlacklist actorId="167311" />
<TargetBlacklist actorId="89579" />
<TargetBlacklist actorId="89578" />
<TargetBlacklist actorId="170913" />
<TargetBlacklist actorId="5895" />
<TargetBlacklist actorId="5896" />
<TargetBlacklist actorId="5898" />
<TargetBlacklist actorId="5900" />
<TargetBlacklist actorId="116752" />
<TargetBlacklist actorId="108882" />
<TargetBlacklist actorId="206461" />
<TargetBlacklist actorId="105361" />
<TargetBlacklist actorId="168875" />
<!--Tombstones-->
<TargetBlacklist actorId="6158" />
<TargetBlacklist actorId="6159" />
<TargetBlacklist actorId="74909" />
<!--Alcove-->
<TargetBlacklist actorId="85690" />
<!--Pillar-->
<TargetBlacklist actorId="104632" />
<TargetBlacklist actorId="105303" />
<TargetBlacklist actorId="55459" />
<!-- Trap -->
<TargetBlacklist actorId="56567" />
<!--Stone-->
<TargetBlacklist actorId="179951" />
<!-- Trees -->
<TargetBlacklist actorId="6572" />
<TargetBlacklist actorId="139454" />
<TargetBlacklist actorId="139456" />
<TargetBlacklist actorId="81164" />
<!-- Plagued Nest -->
<TargetBlacklist actorId="4153" />
<!-- Unburied (fat DC guy) -->
<TargetBlacklist actorId="6356" />
<TargetBlacklist actorId="6359" />
<!-- Ghost (DC lvl 1 Elite) -->
<TargetBlacklist actorId="370" />
<!--Warden: comment out to enable Key farming-->
<TargetBlacklist actorId="255996" />
<!-- Tree Chest Blacklist comment out to do the tree chests event -->
<!-- <TargetBlacklist actorId="62860" /> -->
<!-- DC lvl 2 Resplend -->
<TargetBlacklist actorId="96993" />
<!--white chest stuck prevention-->
<TargetBlacklist actorId="62859" />
<!-- Portal out of DC -->
<TargetBlacklist actorId="176002" />
<!-- Fence -->
<TargetBlacklist actorId="60665" />
<TargetBlacklist actorId="60671" />
<TargetBlacklist actorId="60870" />
<!-- Farms Butcher Rack -->
<TargetBlacklist actorId="79667" />
<!-- Goatmen CookingPot -->
<TargetBlacklist actorId="66899" />
</TargetBlacklists>
<Order>
which profile will clear FoM after crypt?
in new version is to much fury dump ooc, a lot of situations to run from group to group without sprint
after taking stone from dc2, preaty allways is hard situation there, think it need to be cleared before enter do crypts
bombastick did you find why 323 loose so many legends, 2 handers unchecked 10 droped/ 5picked
bombastic
add wait timer after using portal from crypt 1 to crypt 2 in continue fom profile, without wait it end game after reach portal
vdro said:testing
bot not entering cave lvl 2? - y leaving game near enterence to lvl 2
1.10 trinity / new profiles
vdro said:edit
see that 323 is bugged, using it, cant replace file and rename vs old one, cuz i got errors on db
so any solution? should i use old db? or ?
thx
yes, but maybe it coused becouse i test it on laptop witout ssd, with ssd mybe it loads faster and problem isnt existThis never happened to me... are you sure ur using FoM Continue and not FoM v1.3?
if ([B]cacheObject.ActorSNO != 5236 && cacheObject.ActorSNO != 4157[/B] && cacheObject.HitPointsPct <= 0.70 && [B]cacheObject.HitPointsPct >0.20[/B])
TrashWithLowHp++;
if (cacheObject.ActorSNO == 6640 && [B]cacheObject.HitPoints > 0.60[/B])
{
TrashWithLowHp += 3;
}
I think this is like super awesome +1i have new tweaks for my trinity
my iph in crypt lvl 1 over 30 min (750k ehp, 2.3kk tDPS MH 512k buffed DPS)
===== Misc Statistics =====
Total tracking time: 0h 33,00m 21s
Total deaths: 0 [0,00 per hour]
Total games (approx): 0 [0,00 per hour]
Total XP gained: 0,00 million [0,00 million per hour]
===== Item DROP Statistics =====
Items:
Total items dropped: 1679 [3020,13 per hour]
this is how it looks like for yours trinity
5236 and 4157 - low hp mobs in FoM and crypt ( frogs and bats)Code:if ([B]cacheObject.ActorSNO != 5236 && cacheObject.ActorSNO != 4157[/B] && cacheObject.HitPointsPct <= 0.70 && [B]cacheObject.HitPointsPct >0.20[/B]) TrashWithLowHp++; if (cacheObject.ActorSNO == 6640 && [B]cacheObject.HitPoints > 0.60[/B]) { TrashWithLowHp += 3; }
don't count 6640 as 4 when we already attack it for some time ( when it already spawned 3 zombies)...
also i will add combat inactivity instead of gold inactivity or timer